prevent stat-raising damage effects if battle will end

This commit is contained in:
ghoulslash 2021-12-17 10:24:07 -05:00
parent 961710ddd9
commit 31bbc4ddde
2 changed files with 62 additions and 50 deletions

View File

@ -1089,20 +1089,20 @@ BattleScript_VCreateStatAnim:
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateTrySpDef
printfromtable gStatUpStringIds
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateTrySpeed
printfromtable gStatUpStringIds
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpeed:
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateStatLossRet
printfromtable gStatUpStringIds
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateStatLossRet:
return

View File

@ -3205,11 +3205,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
if (NoAliveMonsForEitherParty())
{
gBattlescriptCurrInstr++;
}
else
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
@ -3248,12 +3244,18 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
}
break;
case MOVE_EFFECT_DEF_SPDEF_DOWN: // Close Combat
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
}
break;
case MOVE_EFFECT_RECOIL_25: // Take Down, 25% recoil
gBattleMoveDamage = (gHpDealt) / 4;
@ -3308,8 +3310,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
break;
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
}
break;
case MOVE_EFFECT_CLEAR_SMOG:
for (i = 0; i < NUM_BATTLE_STATS; i++)
@ -3369,51 +3374,58 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
break;
case MOVE_EFFECT_SPECTRAL_THIEF:
gBattleStruct->stolenStats[0] = 0; // Stats to steal.
gBattleScripting.animArg1 = 0;
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
if (!NoAliveMonsForEitherParty())
{
if (gBattleMons[gBattlerTarget].statStages[i] > DEFAULT_STAT_STAGE && gBattleMons[gBattlerAttacker].statStages[i] != MAX_STAT_STAGE)
gBattleStruct->stolenStats[0] = 0; // Stats to steal.
gBattleScripting.animArg1 = 0;
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
{
gBattleStruct->stolenStats[0] |= gBitTable[i];
// Store by how many stages to raise the stat.
gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - DEFAULT_STAT_STAGE;
while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > MAX_STAT_STAGE)
gBattleStruct->stolenStats[i]--;
gBattleMons[gBattlerTarget].statStages[i] = DEFAULT_STAT_STAGE;
if (gBattleStruct->stolenStats[i] >= 2)
byTwo++;
if (gBattleScripting.animArg1 == 0)
if (gBattleMons[gBattlerTarget].statStages[i] > DEFAULT_STAT_STAGE && gBattleMons[gBattlerAttacker].statStages[i] != MAX_STAT_STAGE)
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
gBattleStruct->stolenStats[0] |= gBitTable[i];
// Store by how many stages to raise the stat.
gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - DEFAULT_STAT_STAGE;
while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > MAX_STAT_STAGE)
gBattleStruct->stolenStats[i]--;
gBattleMons[gBattlerTarget].statStages[i] = DEFAULT_STAT_STAGE;
if (gBattleStruct->stolenStats[i] >= 2)
byTwo++;
if (gBattleScripting.animArg1 == 0)
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
else
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
}
else
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
}
else
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
else
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
{
if (byTwo)
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
else
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
}
}
}
}
if (gBattleStruct->stolenStats[0] != 0)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
if (gBattleStruct->stolenStats[0] != 0)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
}
}
break;
case MOVE_EFFECT_V_CREATE:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
if (!NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
}
break;
case MOVE_EFFECT_CORE_ENFORCER:
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
&& !NoAliveMonsForEitherParty())
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectCoreEnforcer;