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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
prevent stat-raising damage effects if battle will end
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961710ddd9
commit
31bbc4ddde
@ -1089,20 +1089,20 @@ BattleScript_VCreateStatAnim:
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateTrySpDef
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printfromtable gStatUpStringIds
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_VCreateTrySpDef:
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setstatchanger STAT_SPDEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateTrySpeed
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printfromtable gStatUpStringIds
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_VCreateTrySpeed:
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VCreateStatLossRet
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printfromtable gStatUpStringIds
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_VCreateStatLossRet:
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return
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@ -3205,11 +3205,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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gBattlescriptCurrInstr++;
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break;
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case MOVE_EFFECT_ALL_STATS_UP:
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if (NoAliveMonsForEitherParty())
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{
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gBattlescriptCurrInstr++;
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}
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else
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if (!NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_AllStatsUp;
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@ -3248,12 +3244,18 @@ void SetMoveEffect(bool32 primary, u32 certain)
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}
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break;
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case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_AtkDefDown;
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if (!NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_AtkDefDown;
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}
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break;
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case MOVE_EFFECT_DEF_SPDEF_DOWN: // Close Combat
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
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if (!NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
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}
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break;
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case MOVE_EFFECT_RECOIL_25: // Take Down, 25% recoil
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gBattleMoveDamage = (gHpDealt) / 4;
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@ -3308,8 +3310,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
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}
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break;
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case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SAtkDown2;
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if (!NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SAtkDown2;
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}
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break;
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case MOVE_EFFECT_CLEAR_SMOG:
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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@ -3369,51 +3374,58 @@ void SetMoveEffect(bool32 primary, u32 certain)
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}
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break;
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case MOVE_EFFECT_SPECTRAL_THIEF:
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gBattleStruct->stolenStats[0] = 0; // Stats to steal.
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gBattleScripting.animArg1 = 0;
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for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
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if (!NoAliveMonsForEitherParty())
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{
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if (gBattleMons[gBattlerTarget].statStages[i] > DEFAULT_STAT_STAGE && gBattleMons[gBattlerAttacker].statStages[i] != MAX_STAT_STAGE)
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gBattleStruct->stolenStats[0] = 0; // Stats to steal.
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gBattleScripting.animArg1 = 0;
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for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
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{
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gBattleStruct->stolenStats[0] |= gBitTable[i];
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// Store by how many stages to raise the stat.
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gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - DEFAULT_STAT_STAGE;
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while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > MAX_STAT_STAGE)
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gBattleStruct->stolenStats[i]--;
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gBattleMons[gBattlerTarget].statStages[i] = DEFAULT_STAT_STAGE;
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if (gBattleStruct->stolenStats[i] >= 2)
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byTwo++;
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if (gBattleScripting.animArg1 == 0)
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if (gBattleMons[gBattlerTarget].statStages[i] > DEFAULT_STAT_STAGE && gBattleMons[gBattlerAttacker].statStages[i] != MAX_STAT_STAGE)
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
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gBattleStruct->stolenStats[0] |= gBitTable[i];
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// Store by how many stages to raise the stat.
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gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - DEFAULT_STAT_STAGE;
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while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > MAX_STAT_STAGE)
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gBattleStruct->stolenStats[i]--;
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gBattleMons[gBattlerTarget].statStages[i] = DEFAULT_STAT_STAGE;
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if (gBattleStruct->stolenStats[i] >= 2)
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byTwo++;
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if (gBattleScripting.animArg1 == 0)
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
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else
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gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
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}
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else
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gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
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}
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else
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
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else
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
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else
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
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}
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}
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}
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}
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if (gBattleStruct->stolenStats[0] != 0)
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
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if (gBattleStruct->stolenStats[0] != 0)
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
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}
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}
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break;
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case MOVE_EFFECT_V_CREATE:
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
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if (!NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
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}
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break;
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case MOVE_EFFECT_CORE_ENFORCER:
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if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
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if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
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&& !NoAliveMonsForEitherParty())
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_MoveEffectCoreEnforcer;
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