Merge pull request #1913 from LOuroboros/healingItems

Changed I_LEGACY_HEALING_ITEMS
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Eduardo Quezada D'Ottone 2021-11-20 23:37:24 -03:00 committed by GitHub
commit 31d7719429
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2 changed files with 8 additions and 8 deletions

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@ -16,7 +16,7 @@
#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
#define I_HEALTH_RECOVERY GEN_7 // In Gen7+, certain healing items recover a different amount of HP than they used to.
#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.

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@ -36,7 +36,7 @@ const u8 gItemEffect_MaxPotion[7] = {
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover
@ -45,7 +45,7 @@ const u8 gItemEffect_HyperPotion[7] = {
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -68,7 +68,7 @@ const u8 gItemEffect_MaxRevive[7] = {
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 30, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -77,7 +77,7 @@ const u8 gItemEffect_FreshWater[7] = {
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 50, // Amount of HP to recover
#else
[6] = 60, // Amount of HP to recover
@ -86,7 +86,7 @@ const u8 gItemEffect_SodaPop[7] = {
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 70, // Amount of HP to recover
#else
[6] = 80, // Amount of HP to recover
@ -101,7 +101,7 @@ const u8 gItemEffect_MoomooMilk[7] = {
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -114,7 +114,7 @@ const u8 gItemEffect_EnergyPowder[10] = {
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover