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Merge pull request #1913 from LOuroboros/healingItems
Changed I_LEGACY_HEALING_ITEMS
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31d7719429
@ -16,7 +16,7 @@
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
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#define I_HEALTH_RECOVERY GEN_7 // In Gen7+, certain healing items recover a different amount of HP than they used to.
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#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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@ -36,7 +36,7 @@ const u8 gItemEffect_MaxPotion[7] = {
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const u8 gItemEffect_HyperPotion[7] = {
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const u8 gItemEffect_HyperPotion[7] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 120, // Amount of HP to recover
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[6] = 120, // Amount of HP to recover
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#else
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#else
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[6] = 200, // Amount of HP to recover
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[6] = 200, // Amount of HP to recover
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@ -45,7 +45,7 @@ const u8 gItemEffect_HyperPotion[7] = {
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const u8 gItemEffect_SuperPotion[7] = {
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const u8 gItemEffect_SuperPotion[7] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 60, // Amount of HP to recover
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[6] = 60, // Amount of HP to recover
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#else
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#else
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[6] = 50, // Amount of HP to recover
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[6] = 50, // Amount of HP to recover
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@ -68,7 +68,7 @@ const u8 gItemEffect_MaxRevive[7] = {
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const u8 gItemEffect_FreshWater[7] = {
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const u8 gItemEffect_FreshWater[7] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 30, // Amount of HP to recover
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[6] = 30, // Amount of HP to recover
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#else
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#else
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[6] = 50, // Amount of HP to recover
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[6] = 50, // Amount of HP to recover
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@ -77,7 +77,7 @@ const u8 gItemEffect_FreshWater[7] = {
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const u8 gItemEffect_SodaPop[7] = {
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const u8 gItemEffect_SodaPop[7] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 50, // Amount of HP to recover
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[6] = 50, // Amount of HP to recover
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#else
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#else
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[6] = 60, // Amount of HP to recover
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[6] = 60, // Amount of HP to recover
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@ -86,7 +86,7 @@ const u8 gItemEffect_SodaPop[7] = {
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const u8 gItemEffect_Lemonade[7] = {
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const u8 gItemEffect_Lemonade[7] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 70, // Amount of HP to recover
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[6] = 70, // Amount of HP to recover
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#else
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#else
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[6] = 80, // Amount of HP to recover
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[6] = 80, // Amount of HP to recover
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@ -101,7 +101,7 @@ const u8 gItemEffect_MoomooMilk[7] = {
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const u8 gItemEffect_EnergyPowder[10] = {
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const u8 gItemEffect_EnergyPowder[10] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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[5] = ITEM5_FRIENDSHIP_ALL,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 60, // Amount of HP to recover
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[6] = 60, // Amount of HP to recover
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#else
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#else
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[6] = 50, // Amount of HP to recover
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[6] = 50, // Amount of HP to recover
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@ -114,7 +114,7 @@ const u8 gItemEffect_EnergyPowder[10] = {
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const u8 gItemEffect_EnergyRoot[10] = {
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const u8 gItemEffect_EnergyRoot[10] = {
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[4] = ITEM4_HEAL_HP,
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[4] = ITEM4_HEAL_HP,
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[5] = ITEM5_FRIENDSHIP_ALL,
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[5] = ITEM5_FRIENDSHIP_ALL,
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#if I_LEGACY_HEALING_ITEMS >= GEN_7
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#if I_HEALTH_RECOVERY >= GEN_7
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[6] = 120, // Amount of HP to recover
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[6] = 120, // Amount of HP to recover
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#else
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#else
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[6] = 200, // Amount of HP to recover
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[6] = 200, // Amount of HP to recover
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