mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
fix aggressive loop optimizations
Previously, aggressive loop optimizations with a new compiler were not possible due to undefined behaviour at end of arrays. A macro "UBFIX" is added to allow ifdefs for fixes which resolve undefined behavior. For example newer GCC versions will detect various bugs in the original game code and will otherwise not compile with -Werror.
This commit is contained in:
parent
46f4a4bbf7
commit
3264cf697f
4
Makefile
4
Makefile
@ -67,7 +67,7 @@ OBJ_DIR := build/emerald
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LIBPATH := -L ../../tools/agbcc/lib
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else
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CC1 = $(shell $(CC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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ROM := pokeemerald_modern.gba
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OBJ_DIR := build/modern
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LIBPATH := -L "$(dir $(shell $(CC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(CC) -mthumb -print-file-name=libc.a))"
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@ -232,7 +232,7 @@ $(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
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$(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm
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$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
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else
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$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
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$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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endif
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ifeq ($(NODEP),1)
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@ -26,4 +26,12 @@
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#define UNITS_METRIC
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#endif
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// Various undefined behavior bugs may or may not prevent compilation with
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// newer compilers. So always fix them when using a modern compiler.
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#if MODERN
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#ifndef UBFIX
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#define UBFIX
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#endif
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#endif
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#endif // GUARD_CONFIG_H
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@ -18,6 +18,13 @@ typedef union // size = 0x24
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/*0x23*/ u8 trainerIdHi;
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} common;
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// Common init (used for initialization loop)
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struct {
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/*0x00*/ u8 kind;
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/*0x01*/ bool8 active;
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/*0x02*/ u8 pad02[34];
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} commonInit;
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// Local shows
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// TVSHOW_FAN_CLUB_LETTER
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struct {
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@ -2202,6 +2202,11 @@ static s16 sub_8081BD4(void)
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return sUnknown_03000E06;
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}
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#if MODERN
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// TODO remove this as soon as the code below is understood
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// add a UBFIX if required (code buggy?)
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__attribute__((optimize("no-aggressive-loop-optimizations")))
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#endif
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static void Blender_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 playersNo, u8 *flavors, u16 maxRPM)
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{
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s32 i, j;
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@ -3209,6 +3209,11 @@ static u32 sub_8024568(__attribute__((unused)) struct BerryCrushGame *r0, __attr
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return 0;
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}
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#if MODERN
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// TODO remove this as soon as the code below is understood
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// add a UBFIX if required (code buggy?)
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__attribute__((optimize("no-aggressive-loop-optimizations")))
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#endif
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void sub_8024578(struct BerryCrushGame *r4)
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{
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u8 r5 = 0;
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@ -5273,12 +5273,17 @@ void InitEasyChatPhrases(void)
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gSaveBlock1Ptr->mail[i].words[j] = 0xFFFF;
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}
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#ifndef UBFIX
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// BUG: This is supposed to clear 64 bits, but this loop is clearing 64 bytes.
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// However, this bug has no resulting effect on gameplay because only the
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// Mauville old man data is corrupted, which is initialized directly after
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// this function is called when starting a new game.
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for (i = 0; i < 64; i++)
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gSaveBlock1Ptr->additionalPhrases[i] = 0;
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#else
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for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->additionalPhrases); i++)
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gSaveBlock1Ptr->additionalPhrases[i] = 0;
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#endif
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}
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static bool8 sub_811F28C(void)
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@ -533,9 +533,16 @@ static bool32 SavedMapViewIsEmpty(void)
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u16 i;
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u32 marker = 0;
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#ifndef UBFIX
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// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
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for (i = 0; i < 0x200; i++)
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marker |= gSaveBlock1Ptr->mapView[i];
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#else
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// UBFIX: Only iterate over 0x100
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for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->mapView); i++)
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marker |= gSaveBlock1Ptr->mapView[i];
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#endif
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if (marker == 0)
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return TRUE;
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@ -5,7 +5,7 @@
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// IWRAM common
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u8 gCanvasColumnStart;
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u16 (*gCanvasPixels)[][32];
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u16 *gCanvasPixels;
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u8 gCanvasRowEnd;
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u8 gCanvasHeight;
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u8 gCanvasColumnEnd;
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@ -125,7 +125,7 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -150,7 +150,7 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -179,7 +179,7 @@ static void ApplyImageEffect_Grayscale(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -195,7 +195,7 @@ static void ApplyImageEffect_Blur(void)
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for (i = 0; i < gCanvasColumnEnd; i++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart + i];
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u16 prevPixel = *pixel;
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@ -221,7 +221,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -237,7 +237,7 @@ static void ApplyImageEffect_BlackAndWhite(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -255,7 +255,7 @@ static void ApplyImageEffect_BlackOutline(void)
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// Handle top row of pixels first.
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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pixel = &pixelRow[gCanvasColumnStart];
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*pixel = QuantizePixel_BlackOutline(pixel, pixel + 1);
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for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
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@ -270,7 +270,7 @@ static void ApplyImageEffect_BlackOutline(void)
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// Handle each column from left to right.
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for (i = 0; i < gCanvasColumnEnd; i++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
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pixel = &pixelRow[gCanvasColumnStart + i];
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*pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth);
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for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
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@ -289,7 +289,7 @@ static void ApplyImageEffect_Invert(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -306,7 +306,7 @@ static void ApplyImageEffect_Shimmer(void)
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u16 prevPixel;
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// First, invert all of the colors.
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pixel = (*gCanvasPixels)[0];
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pixel = gCanvasPixels;
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for (i = 0; i < 64; i++)
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{
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for (j = 0; j < 64; j++, pixel++)
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@ -319,7 +319,7 @@ static void ApplyImageEffect_Shimmer(void)
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// Blur the pixels twice.
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for (j = 0; j < 64; j++)
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{
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pixel = &(*gCanvasPixels)[0][j];
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pixel = &gCanvasPixels[j];
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prevPixel = *pixel;
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*pixel = 0x8000;
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for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
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@ -332,7 +332,7 @@ static void ApplyImageEffect_Shimmer(void)
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}
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*pixel = 0x8000;
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pixel = &(*gCanvasPixels)[0][j];
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pixel = &gCanvasPixels[j];
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prevPixel = *pixel;
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*pixel = 0x8000;
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for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
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@ -350,7 +350,7 @@ static void ApplyImageEffect_Shimmer(void)
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// Finally, invert colors back to the original color space.
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// The above blur causes the outline areas to darken, which makes
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// this inversion give the effect of light outlines.
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pixel = (*gCanvasPixels)[0];
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pixel = gCanvasPixels;
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for (i = 0; i < 64; i++)
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{
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for (j = 0; j < 64; j++, pixel++)
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@ -367,7 +367,7 @@ static void ApplyImageEffect_BlurRight(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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u16 prevPixel = *pixel;
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for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
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@ -387,7 +387,7 @@ static void ApplyImageEffect_BlurDown(void)
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for (i = 0; i < gCanvasColumnEnd; i++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart + i];
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u16 prevPixel = *pixel;
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for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
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@ -445,7 +445,7 @@ static void AddPointillismPoints(u16 arg0)
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for (i = 0; i < points[0].delta; i++)
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{
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u16 *pixel = &(*gCanvasPixels)[points[i].row * 2][points[i].column];
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u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column;
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if (!(0x8000 & *pixel))
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{
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@ -910,7 +910,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette)
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gCanvasPalette[maxIndex] = RGB2(15, 15, 15);
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -978,7 +978,7 @@ static void QuantizePalette_BlackAndWhite(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -1009,7 +1009,7 @@ static void QuantizePalette_GrayscaleSmall(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -1027,7 +1027,7 @@ static void QuantizePalette_Grayscale(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -1045,7 +1045,7 @@ static void QuantizePalette_PrimaryColors(void)
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for (j = 0; j < gCanvasRowEnd; j++)
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{
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u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth];
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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@ -384,7 +384,7 @@ static const u16 gSlotPayouts[];
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static const u8 *const gUnknown_083EDCE4;
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static const u8 *const gUnknown_083EDCDC;
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static const u32 gReelTimeGfx[];
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static const struct SpriteSheet gSlotMachineSpriteSheets[];
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static const struct SpriteSheet gSlotMachineSpriteSheets[22];
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static const struct SpritePalette gSlotMachineSpritePalettes[];
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static const u16 *const gUnknown_083EDE20;
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static const s16 gInitialReelPositions[][2];
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@ -4171,8 +4171,8 @@ static void sub_81063C0(void)
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LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4);
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sUnknown_0203AAD8 = Alloc(0x3600);
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LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8);
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sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22);
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for (i = 0; i < 22; i++)
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sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets));
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for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++)
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{
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sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data;
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sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size;
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@ -6708,7 +6708,7 @@ static const struct SubspriteTable *const gUnknown_083EDBC4[] =
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NULL
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};
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static const struct SpriteSheet gSlotMachineSpriteSheets[] =
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static const struct SpriteSheet gSlotMachineSpriteSheets[22] =
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{
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{ .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = 0 },
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{ .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = 1 },
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@ -6727,15 +6727,12 @@ static const struct SpriteSheet gSlotMachineSpriteSheets[] =
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{ .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = 14 },
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{ .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = 15 },
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{ .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = 16 },
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};
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static const u8 sUnused1[][8] =
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{
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{0, 0, 0, 0, 0, 2, 18},
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{0, 0, 0, 0, 0, 2, 19},
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{0, 0, 0, 0, 0, 3, 20},
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{0, 0, 0, 0, 0, 3, 21},
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{0, 0, 0, 0, 0, 0, 0}
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// the data for these sheets is determined at runtime
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{ .data = NULL, .size = 0x200, .tag = 18 },
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{ .data = NULL, .size = 0x200, .tag = 19 },
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{ .data = NULL, .size = 0x300, .tag = 20 },
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{ .data = NULL, .size = 0x300, .tag = 21 },
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{},
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};
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static const u8 *const gUnknown_083EDCDC = gUnknown_08DD19F8;
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|
16
src/tv.c
16
src/tv.c
@ -764,11 +764,11 @@ void ClearTVShowData(void)
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for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++)
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{
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gSaveBlock1Ptr->tvShows[i].common.kind = 0;
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gSaveBlock1Ptr->tvShows[i].common.active = 0;
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for (j = 0; j < sizeof(TVShow) - 2; j ++)
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gSaveBlock1Ptr->tvShows[i].commonInit.kind = 0;
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gSaveBlock1Ptr->tvShows[i].commonInit.active = 0;
|
||||
for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.pad02); j ++)
|
||||
{
|
||||
gSaveBlock1Ptr->tvShows[i].common.pad02[j] = 0;
|
||||
gSaveBlock1Ptr->tvShows[i].commonInit.pad02[j] = 0;
|
||||
}
|
||||
}
|
||||
ClearPokemonNews();
|
||||
@ -3167,11 +3167,11 @@ void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
shows[idx].common.kind = TVSHOW_OFF_AIR;
|
||||
shows[idx].common.active = FALSE;
|
||||
for (i = 0; i < 34; i ++)
|
||||
shows[idx].commonInit.kind = TVSHOW_OFF_AIR;
|
||||
shows[idx].commonInit.active = FALSE;
|
||||
for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.pad02); i++)
|
||||
{
|
||||
shows[idx].common.pad02[i] = 0;
|
||||
shows[idx].commonInit.pad02[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user