mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Save party mons ai
This commit is contained in:
parent
eb0cc91dce
commit
327782646b
2
Makefile
2
Makefile
@ -107,7 +107,7 @@ LIBPATH := -L ../../tools/agbcc/lib
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LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
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else
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CC1 = $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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override CFLAGS += -mthumb -mthumb-interwork -O0 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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ROM := $(MODERN_ROM_NAME)
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OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
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LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
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BIN
NO$GBA.EXE - Shortcut.lnk
Normal file
BIN
NO$GBA.EXE - Shortcut.lnk
Normal file
Binary file not shown.
@ -245,6 +245,26 @@ struct AI_SavedBattleMon
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u16 species;
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};
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struct AiPartyMon
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{
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u16 species;
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u16 item;
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u16 heldEffect;
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u16 ability;
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u16 gender;
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u16 level;
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u16 moves[MAX_MON_MOVES];
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bool8 isFainted;
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u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle.
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bool8 wasSentInBattle;
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};
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struct AIPartyData // Opposing battlers - party mons.
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{
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struct AiPartyMon mons[2][PARTY_SIZE]; // 2 parties(player, opponent). Used to save information on opposing party.
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u8 count[2];
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};
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struct AiLogicData
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{
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u16 abilities[MAX_BATTLERS_COUNT];
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@ -313,6 +333,7 @@ struct BattleResources
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struct StatsArray* beforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct AiLogicData *aiData;
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struct AIPartyData *aiParty;
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struct BattleHistory *battleHistory;
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u8 bufferA[MAX_BATTLERS_COUNT][0x200];
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u8 bufferB[MAX_BATTLERS_COUNT][0x200];
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@ -320,6 +341,7 @@ struct BattleResources
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#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
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#define AI_DATA ((struct AiLogicData *)(gBattleResources->aiData))
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#define AI_PARTY ((struct AIPartyData *)(gBattleResources->aiParty))
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#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
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struct BattleResults
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@ -24,6 +24,8 @@ void BattleAI_SetupItems(void);
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void BattleAI_SetupFlags(void);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void Ai_InitPartyStruct(void);
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void Ai_UpdateSwitchInData(u32 battler);
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void GetAiLogicData(void);
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extern u8 sBattler_AI;
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@ -237,6 +237,66 @@ u8 ComputeBattleAiScores(u8 battler)
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return BattleAI_ChooseMoveOrAction();
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}
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static void CopyBattlerDataToAIParty(u32 bPosition, u32 side)
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{
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u32 battler = GetBattlerAtPosition(bPosition);
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struct AiPartyMon *aiMon = &AI_PARTY->mons[side][gBattlerPartyIndexes[battler]];
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struct BattlePokemon *bMon = &gBattleMons[battler];
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aiMon->species = bMon->species;
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aiMon->level = bMon->level;
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aiMon->gender = GetGenderFromSpeciesAndPersonality(bMon->species, bMon->personality);
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aiMon->isFainted = FALSE;
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aiMon->wasSentInBattle = TRUE;
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aiMon->switchInCount++;
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}
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void Ai_InitPartyStruct(void)
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{
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AI_PARTY->count[B_SIDE_PLAYER] = gPlayerPartyCount;
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AI_PARTY->count[B_SIDE_OPPONENT] = gEnemyPartyCount;
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// Save first 2 or 4(in doubles) mons
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CopyBattlerDataToAIParty(B_POSITION_PLAYER_LEFT, B_SIDE_PLAYER);
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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CopyBattlerDataToAIParty(B_POSITION_PLAYER_RIGHT, B_SIDE_PLAYER);
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// If player's partner is AI, save opponent mons
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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CopyBattlerDataToAIParty(B_POSITION_OPPONENT_LEFT, B_SIDE_OPPONENT);
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CopyBattlerDataToAIParty(B_POSITION_OPPONENT_RIGHT, B_SIDE_OPPONENT);
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}
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}
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void Ai_UpdateSwitchInData(u32 battler)
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{
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u32 i;
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u32 side = GetBattlerSide(battler);
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struct AiPartyMon *aiMon = &AI_PARTY->mons[side][gBattlerPartyIndexes[battler]];
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// See if the switched-in mon has been already in battle
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if (aiMon->wasSentInBattle)
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{
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if (aiMon->ability)
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BATTLE_HISTORY->abilities[battler] = aiMon->ability;
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if (aiMon->heldEffect)
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BATTLE_HISTORY->itemEffects[battler] = aiMon->heldEffect;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (aiMon->moves[i])
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BATTLE_HISTORY->usedMoves[battler][i] = aiMon->moves[i];
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}
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}
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else // If not, copy the newly switched-in mon in battle and clear battle history.
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{
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ClearBattlerMoveHistory(battler);
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ClearBattlerAbilityHistory(battler);
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ClearBattlerItemEffectHistory(battler);
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CopyBattlerDataToAIParty(GetBattlerPosition(battler), side);
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}
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}
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static void SetBattlerAiData(u8 battlerId)
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{
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AI_DATA->abilities[battlerId] = AI_GetAbility(battlerId);
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@ -499,6 +499,7 @@ void RecordKnownMove(u8 battlerId, u32 move)
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if (BATTLE_HISTORY->usedMoves[battlerId][i] == MOVE_NONE)
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{
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BATTLE_HISTORY->usedMoves[battlerId][i] = move;
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AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].moves[i] = move;
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break;
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}
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}
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@ -507,6 +508,7 @@ void RecordKnownMove(u8 battlerId, u32 move)
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void RecordAbilityBattle(u8 battlerId, u16 abilityId)
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{
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BATTLE_HISTORY->abilities[battlerId] = abilityId;
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AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].ability = abilityId;
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}
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void ClearBattlerAbilityHistory(u8 battlerId)
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@ -517,6 +519,7 @@ void ClearBattlerAbilityHistory(u8 battlerId)
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
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{
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BATTLE_HISTORY->itemEffects[battlerId] = itemEffect;
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AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].heldEffect = itemEffect;
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}
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void ClearBattlerItemEffectHistory(u8 battlerId)
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@ -43,8 +43,8 @@ struct BattleDebugModifyArrows
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u16 minValue;
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u16 maxValue;
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int currValue;
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u8 currentDigit;
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u8 maxDigits;
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u8 currentDigit:4;
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u8 maxDigits:4;
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u8 charDigits[MAX_MODIFY_DIGITS];
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void *modifiedValPtr;
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u8 typeOfVal;
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@ -52,7 +52,9 @@ struct BattleDebugModifyArrows
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struct BattleDebugMenu
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{
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u8 battlerId;
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u8 battlerId:2;
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u8 aiBattlerId:2;
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u8 battlerWindowId;
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u8 mainListWindowId;
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@ -72,11 +74,16 @@ struct BattleDebugMenu
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const struct BitfieldInfo *bitfield;
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bool8 battlerWasChanged[MAX_BATTLERS_COUNT];
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u8 aiBattlerId;
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u8 aiViewState;
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u8 aiIconSpriteIds[MAX_BATTLERS_COUNT];
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u8 aiMonSpriteId;
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u8 aiMovesWindowId;
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union
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{
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u8 aiIconSpriteIds[MAX_BATTLERS_COUNT];
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u8 aiPartyIcons[PARTY_SIZE];
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} spriteIds;
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};
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struct __attribute__((__packed__)) BitfieldInfo
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@ -102,6 +109,7 @@ enum
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LIST_ITEM_AI,
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LIST_ITEM_AI_MOVES_PTS,
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LIST_ITEM_AI_INFO,
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LIST_ITEM_AI_PARTY,
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LIST_ITEM_VARIOUS,
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LIST_ITEM_COUNT
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};
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@ -234,6 +242,7 @@ static const u8 sText_Unknown[] = _("Unknown");
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static const u8 sText_InLove[] = _("In Love");
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static const u8 sText_AIMovePts[] = _("AI Pts/Dmg");
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static const u8 sText_AiKnowledge[] = _("AI Info");
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static const u8 sText_AiParty[] = _("AI Party");
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static const u8 sText_EffectOverride[] = _("Effect Override");
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static const u8 sText_EmptyString[] = _("");
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@ -340,6 +349,7 @@ static const struct ListMenuItem sMainListItems[] =
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{sText_AI, LIST_ITEM_AI},
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{sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS},
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{sText_AiKnowledge, LIST_ITEM_AI_INFO},
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{sText_AiParty, LIST_ITEM_AI_PARTY},
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{sText_Various, LIST_ITEM_VARIOUS},
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};
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@ -610,6 +620,7 @@ static void UpdateMonData(struct BattleDebugMenu *data);
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static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue);
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static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp);
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static void SwitchToDebugView(u8 taskId);
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static void SwitchToDebugViewFromAiParty(u8 taskId);
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// code
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static struct BattleDebugMenu *GetStructPtr(u8 taskId)
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@ -725,9 +736,9 @@ static void PutMovesPointsText(struct BattleDebugMenu *data)
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AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 0, i * 15, 0, NULL);
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for (count = 0, j = 0; j < MAX_BATTLERS_COUNT; j++)
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{
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if (data->aiIconSpriteIds[j] == 0xFF)
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if (data->spriteIds.aiIconSpriteIds[j] == 0xFF)
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continue;
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battlerDef = gSprites[data->aiIconSpriteIds[j]].data[0];
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battlerDef = gSprites[data->spriteIds.aiIconSpriteIds[j]].data[0];
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ConvertIntToDecimalStringN(text,
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gBattleStruct->aiFinalScore[data->aiBattlerId][battlerDef][i],
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STR_CONV_MODE_RIGHT_ALIGN, 3);
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@ -772,20 +783,20 @@ static void Task_ShowAiPoints(u8 taskId)
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if (i != data->aiBattlerId && IsBattlerAlive(i))
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{
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#ifndef POKEMON_EXPANSION
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data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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SpriteCallbackDummy,
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95 + (count * 60), 17, 0, 0, FALSE);
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#else
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data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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SpriteCallbackDummy,
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95 + (count * 60), 17, 0, 0);
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#endif
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gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id
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gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
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count++;
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}
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else
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{
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data->aiIconSpriteIds[i] = 0xFF;
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data->spriteIds.aiIconSpriteIds[i] = 0xFF;
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}
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}
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#ifndef POKEMON_EXPANSION
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@ -837,6 +848,7 @@ static const u8 *const sAiInfoItemNames[] =
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sText_HeldItem,
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sText_HoldEffect,
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};
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static void PutAiInfoText(struct BattleDebugMenu *data)
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{
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u32 i, j, count;
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@ -869,6 +881,31 @@ static void PutAiInfoText(struct BattleDebugMenu *data)
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free(text);
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}
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static void PutAiPartyText(struct BattleDebugMenu *data)
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{
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u32 i, j, count, maxWidth;
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u8 *text = malloc(0x50), *txtPtr;
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struct AiPartyMon *aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
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FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
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count = AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)];
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for (i = 0; i < count; i++)
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{
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txtPtr = StringCopyN(text, gAbilityNames[aiMons[i].ability], 7); // The screen is too small to fit the whole string, so we need to drop the last letters.
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0);
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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txtPtr = StringCopyN(text, gMoveNames[aiMons[i].moves[j]], 8);
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 20 + j * 15, 0, NULL, 0, 0);
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}
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}
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CopyWindowToVram(data->aiMovesWindowId, 3);
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free(text);
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}
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static void Task_ShowAiKnowledge(u8 taskId)
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{
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u32 i, count;
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@ -895,20 +932,20 @@ static void Task_ShowAiKnowledge(u8 taskId)
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if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i))
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{
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#ifndef POKEMON_EXPANSION
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data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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SpriteCallbackDummy,
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95 + (count * 80), 17, 0, 0, FALSE);
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#else
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data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
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SpriteCallbackDummy,
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95 + (count * 80), 17, 0, 0);
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#endif
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gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id
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gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
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count++;
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}
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else
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{
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data->aiIconSpriteIds[i] = 0xFF;
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data->spriteIds.aiIconSpriteIds[i] = 0xFF;
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}
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}
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#ifndef POKEMON_EXPANSION
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@ -947,12 +984,82 @@ static void Task_ShowAiKnowledge(u8 taskId)
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}
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}
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static void Task_ShowAiParty(u8 taskId)
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{
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u32 i;
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struct WindowTemplate winTemplate;
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struct AiPartyMon *aiMons;
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struct BattleDebugMenu *data = GetStructPtr(taskId);
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switch (data->aiViewState)
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{
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case 0:
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HideBg(0);
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ShowBg(1);
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LoadMonIconPalettes();
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data->aiBattlerId = data->battlerId;
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aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
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for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++)
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{
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u16 species = SPECIES_OLD_UNOWN_B; // Question mark
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if (aiMons[i].wasSentInBattle && aiMons[i].species)
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species = aiMons[i].species;
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data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) - 5 + 20, 7, 0, 0, FALSE);
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}
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for (; i < PARTY_SIZE; i++)
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data->spriteIds.aiPartyIcons[i] = 0xFF;
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data->aiViewState++;
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break;
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// Put text
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case 1:
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winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
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data->aiMovesWindowId = AddWindow(&winTemplate);
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PutWindowTilemap(data->aiMovesWindowId);
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PutAiPartyText(data);
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data->aiViewState++;
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break;
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// Input
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case 2:
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if (gMain.newKeys & (SELECT_BUTTON | B_BUTTON))
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{
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SwitchToDebugViewFromAiParty(taskId);
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HideBg(1);
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ShowBg(0);
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return;
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}
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break;
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}
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}
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static void SwitchToAiInfoView(u8 taskId)
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{
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gTasks[taskId].func = Task_ShowAiKnowledge;
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GetStructPtr(taskId)->aiViewState = 0;
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}
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static void SwitchToAiPartyView(u8 taskId)
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{
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gTasks[taskId].func = Task_ShowAiParty;
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GetStructPtr(taskId)->aiViewState = 0;
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}
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static void SwitchToDebugViewFromAiParty(u8 taskId)
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{
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u32 i;
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struct BattleDebugMenu *data = GetStructPtr(taskId);
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FreeMonIconPalettes();
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (data->spriteIds.aiPartyIcons[i] != 0xFF)
|
||||
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiPartyIcons[i]]);
|
||||
}
|
||||
RemoveWindow(data->aiMovesWindowId);
|
||||
|
||||
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
||||
}
|
||||
|
||||
static void SwitchToDebugView(u8 taskId)
|
||||
{
|
||||
u32 i;
|
||||
@ -961,8 +1068,8 @@ static void SwitchToDebugView(u8 taskId)
|
||||
FreeMonIconPalettes();
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (data->aiIconSpriteIds[i] != 0xFF)
|
||||
FreeAndDestroyMonIconSprite(&gSprites[data->aiIconSpriteIds[i]]);
|
||||
if (data->spriteIds.aiIconSpriteIds[i] != 0xFF)
|
||||
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiIconSpriteIds[i]]);
|
||||
}
|
||||
FreeAndDestroyMonPicSprite(data->aiMonSpriteId);
|
||||
RemoveWindow(data->aiMovesWindowId);
|
||||
@ -1019,6 +1126,11 @@ static void Task_DebugMenuProcessInput(u8 taskId)
|
||||
SwitchToAiInfoView(taskId);
|
||||
return;
|
||||
}
|
||||
else if (listItemId == LIST_ITEM_AI_PARTY && gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
SwitchToAiPartyView(taskId);
|
||||
return;
|
||||
}
|
||||
data->currentMainListItemId = listItemId;
|
||||
|
||||
// Create the secondary menu list.
|
||||
|
@ -3115,9 +3115,7 @@ void SwitchInClearSetData(void)
|
||||
gSpecialStatuses[gActiveBattler].physicalDmg = 0;
|
||||
gSpecialStatuses[gActiveBattler].specialDmg = 0;
|
||||
|
||||
ClearBattlerMoveHistory(gActiveBattler);
|
||||
ClearBattlerAbilityHistory(gActiveBattler);
|
||||
ClearBattlerItemEffectHistory(gActiveBattler);
|
||||
Ai_UpdateSwitchInData(gActiveBattler);
|
||||
}
|
||||
|
||||
void FaintClearSetData(void)
|
||||
@ -3572,7 +3570,8 @@ static void DoBattleIntro(void)
|
||||
gBattleStruct->switchInAbilitiesCounter = 0;
|
||||
gBattleStruct->switchInItemsCounter = 0;
|
||||
gBattleStruct->overworldWeatherDone = FALSE;
|
||||
|
||||
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
|
||||
Ai_InitPartyStruct(); // Save mons party counts, and first 2/4 mons on the battlefield.
|
||||
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
||||
}
|
||||
break;
|
||||
@ -3707,8 +3706,6 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
|
||||
gRandomTurnNumber = Random();
|
||||
|
||||
GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
StopCryAndClearCrySongs();
|
||||
|
@ -27,6 +27,7 @@ void AllocateBattleResources(void)
|
||||
gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp));
|
||||
gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
|
||||
gBattleResources->aiData = AllocZeroed(sizeof(*gBattleResources->aiData));
|
||||
gBattleResources->aiParty = AllocZeroed(sizeof(*gBattleResources->aiParty));
|
||||
gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
|
||||
|
||||
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
|
||||
@ -59,6 +60,7 @@ void FreeBattleResources(void)
|
||||
FREE_AND_SET_NULL(gBattleResources->beforeLvlUp);
|
||||
FREE_AND_SET_NULL(gBattleResources->ai);
|
||||
FREE_AND_SET_NULL(gBattleResources->aiData);
|
||||
FREE_AND_SET_NULL(gBattleResources->aiParty);
|
||||
FREE_AND_SET_NULL(gBattleResources->battleHistory);
|
||||
FREE_AND_SET_NULL(gBattleResources);
|
||||
|
||||
|
BIN
vbalink.ini
Normal file
BIN
vbalink.ini
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user