use_pokeblock: fakematch fix.

I am beginning to suspect that we should be using the gflib DMA macros
everywhere wherever possible.
This commit is contained in:
Kaz 2020-09-13 03:47:12 -04:00
parent f952144922
commit 327dd877b5

View File

@ -1,5 +1,6 @@
#include "global.h" #include "global.h"
#include "main.h" #include "main.h"
#include "dma3.h"
#include "pokeblock.h" #include "pokeblock.h"
#include "malloc.h" #include "malloc.h"
#include "decompress.h" #include "decompress.h"
@ -1240,8 +1241,7 @@ static void UpdateMonPic(u8 loadId)
} }
else else
{ {
do {} while(0); // Only needed to match, feel free to remove. Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, 0x800);
DmaCopy16Defvars(3, sMenu->partySheets[loadId], sMenu->curMonTileStart, 0x800);
LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32); LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
} }
} }