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Minor fixes
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@ -32,6 +32,10 @@
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#define ARRAY_COUNT(array) (size_t)(sizeof(array) / sizeof((array)[0]))
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// GameFreak used a macro called "NELEMS", as evidenced by
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// AgbAssert calls.
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#define NELEMS(arr) (sizeof(arr)/sizeof(*(arr)))
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#define SWAP(a, b, temp) \
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{ \
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temp = a; \
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@ -76,7 +76,7 @@ static void sub_81CA850(void);
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static void sub_81CA864(void);
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static bool32 sub_81CA89C(void);
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static void sub_81CA8B0(u8 taskId);
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static void titlescreen_0(void);
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static void sub_81CA92C(void);
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static void sub_81CA994(void);
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static void sub_81CA9C8(void);
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static void sub_81CA9D8(void);
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@ -497,7 +497,7 @@ static u32 sub_81C9A10(s32 state)
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break;
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}
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sub_81CA20C();
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titlescreen_0();
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sub_81CA92C();
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return LT_INC_AND_CONTINUE;
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case 9:
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if (sub_81CA324())
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@ -746,9 +746,9 @@ static u32 sub_81C9F28(s32 state)
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static void sub_81C9FC4(void)
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{
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u32 i;
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s32 i;
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for (i = 0; i < 2; i++)
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for (i = 0; i < NELEMS(gUnknown_086201C4); i++)
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LoadCompressedSpriteSheet(&gUnknown_086201C4[i]);
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Pokenav_AllocAndLoadPalettes(gUnknown_086201D4);
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}
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@ -1210,7 +1210,7 @@ static void sub_81CA914(void)
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ScanlineEffect_InitHBlankDmaTransfer();
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}
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static void titlescreen_0(void) // almost definitely the wrong name
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static void sub_81CA92C(void)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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