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Implemented missing TMs/HMs type palettes (#327)
* Implemented palettes for Bug type and Fairy type TMs/HMs thanks to Ghoulslash * Actually added the Bug and Fairy type TM/HM sprite palettes now
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graphics/items/icon_palettes/bug_tm_hm.pal
Executable file
19
graphics/items/icon_palettes/bug_tm_hm.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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181 181 181
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49 49 49
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74 74 99
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224 240 208
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216 240 192
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208 240 176
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184 232 152
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176 232 136
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168 232 120
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160 232 104
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123 123 148
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123 123 123
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99 99 123
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255 255 255
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232 240 240
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82 82 82
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19
graphics/items/icon_palettes/fairy_tm_hm.pal
Executable file
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graphics/items/icon_palettes/fairy_tm_hm.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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181 181 181
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49 49 49
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74 74 99
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231 205 239
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222 189 247
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214 173 247
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206 148 254
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189 132 254
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222 141 239
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247 148 215
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123 123 148
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123 123 123
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99 99 123
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255 255 255
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246 221 255
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82 82 82
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@ -4397,6 +4397,8 @@ extern const u32 gItemIcon_SteelMemory[];
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extern const u32 gItemIconPalette_SteelMemory[];
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extern const u32 gItemIcon_WaterMemory[];
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extern const u32 gItemIconPalette_WaterMemory[];
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extern const u32 gItemIconPalette_BugTMHM[];
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extern const u32 gItemIconPalette_FairyTMHM[];
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extern const u32 gItemIcon_ReturnToFieldArrow[];
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extern const u32 gItemIconPalette_ReturnToFieldArrow[];
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@ -1514,3 +1514,7 @@ const u32 gItemIconPalette_SteelMemory[] = INCBIN_U32("graphics/items/icon_palet
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const u32 gItemIcon_WaterMemory[] = INCBIN_U32("graphics/items/icons/water_memory.4bpp.lz");
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const u32 gItemIconPalette_WaterMemory[] = INCBIN_U32("graphics/items/icon_palettes/water_memory.gbapal.lz");
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const u32 gItemIconPalette_BugTMHM[] = INCBIN_U32("graphics/items/icon_palettes/bug_tm_hm.gbapal.lz");
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const u32 gItemIconPalette_FairyTMHM[] = INCBIN_U32("graphics/items/icon_palettes/fairy_tm_hm.gbapal.lz");
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