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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Updates
-Undeclared size for certain trainer slide-in variables at struct BattleStruct for reasons. -Added a BattlerHPPercentage function to make HP threshold checks in ShouldDoTrainerSlide a bit more readable.
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@ -622,7 +622,7 @@ struct BattleStruct
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struct MegaEvolutionData mega;
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struct ZMoveData zmove;
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const u8 *trainerSlideMsg;
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bool8 trainerSlideLowHpMsgDone:1;
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bool8 trainerSlideLowHpMsgDone;
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u8 introState;
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u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
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u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
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@ -663,14 +663,14 @@ struct BattleStruct
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u8 storedHealingWish:4; // Each battler as a bit.
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u8 storedLunarDance:4; // Each battler as a bit.
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u16 supremeOverlordModifier[MAX_BATTLERS_COUNT];
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bool8 trainerSlideHalfHpMsgDone:1;
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bool8 trainerSlideHalfHpMsgDone;
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u8 trainerSlideFirstCriticalHitMsgState:2;
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u8 trainerSlideFirstSuperEffectiveHitMsgState:2;
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u8 trainerSlideFirstSTABMoveMsgState:2;
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u8 trainerSlidePlayerMonUnaffectedMsgState:2;
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bool8 trainerSlideMegaEvolutionMsgDone:1;
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bool8 trainerSlideZMoveMsgDone:1;
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bool8 trainerSlideBeforeFirstTurnMsgDone:1;
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bool8 trainerSlideMegaEvolutionMsgDone;
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bool8 trainerSlideZMoveMsgDone;
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bool8 trainerSlideBeforeFirstTurnMsgDone;
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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@ -3934,6 +3934,37 @@ static u32 GetEnemyMonCount(u32 firstId, u32 lastId, bool32 onlyAlive)
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return count;
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}
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enum
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{
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LESS_THAN,
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EQUAL,
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GREATER_THAN,
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LESS_THAN_OR_EQUAL,
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GREATER_THAN_OR_EQUAL,
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NOT_EQUAL,
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};
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u32 BattlerHPPercentage(u32 battlerId, u32 operation, u32 threshold)
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{
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switch (operation)
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{
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case LESS_THAN:
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return gBattleMons[battlerId].hp < (gBattleMons[battlerId].maxHP / threshold);
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case EQUAL:
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return gBattleMons[battlerId].hp == (gBattleMons[battlerId].maxHP / threshold);
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case GREATER_THAN:
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return gBattleMons[battlerId].hp > (gBattleMons[battlerId].maxHP / threshold);
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case LESS_THAN_OR_EQUAL:
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return gBattleMons[battlerId].hp <= (gBattleMons[battlerId].maxHP / threshold);
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case GREATER_THAN_OR_EQUAL:
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return gBattleMons[battlerId].hp >= (gBattleMons[battlerId].maxHP / threshold);
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case NOT_EQUAL:
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return gBattleMons[battlerId].hp != (gBattleMons[battlerId].maxHP / threshold);
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default:
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break;
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}
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}
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u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
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{
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u32 i, firstId, lastId, trainerId, retValue = 1;
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@ -3979,7 +4010,7 @@ u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
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case TRAINER_SLIDE_LAST_LOW_HP:
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if (sTrainerSlides[i].msgLastLowHp != NULL
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&& GetEnemyMonCount(firstId, lastId, TRUE) == 1
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&& gBattleMons[battlerId].hp <= (gBattleMons[battlerId].maxHP / 4)
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&& BattlerHPPercentage(battlerId, GREATER_THAN_OR_EQUAL, 4)
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&& !gBattleStruct->trainerSlideLowHpMsgDone)
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{
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gBattleStruct->trainerSlideLowHpMsgDone = TRUE;
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@ -3997,7 +4028,7 @@ u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
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case TRAINER_SLIDE_LAST_HALF_HP:
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if (sTrainerSlides[i].msgLastHalfHp != NULL
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&& GetEnemyMonCount(firstId, lastId, TRUE) == GetEnemyMonCount(firstId, lastId, FALSE) - 1
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&& (gBattleMons[battlerId].hp <= (gBattleMons[battlerId].maxHP / 2) && gBattleMons[battlerId].hp > (gBattleMons[battlerId].maxHP / 4))
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&& BattlerHPPercentage(battlerId, LESS_THAN_OR_EQUAL, 2) && BattlerHPPercentage(battlerId, GREATER_THAN, 4)
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&& !gBattleStruct->trainerSlideHalfHpMsgDone)
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{
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gBattleStruct->trainerSlideHalfHpMsgDone = TRUE;
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