Dubious Disc, Reaper Cloth, Razor Claw, Razor Fang and Prism Scale data.

This commit is contained in:
LOuroboros 2019-04-30 15:34:38 -03:00
parent e0540dff46
commit 3316427728
2 changed files with 88 additions and 0 deletions

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@ -2946,6 +2946,69 @@ const struct Item gItems[] =
.secondaryId = 0,
},
[ITEM_DUBIOUS_DISC] =
{
.name = _("Dubious Disc"),
.itemId = ITEM_DUBIOUS_DISC,
.price = 2000,
.description = sDubiousDiscDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_REAPER_CLOTH] =
{
.name = _("Reaper Cloth"),
.itemId = ITEM_REAPER_CLOTH,
.price = 2000,
.description = sReaperClothDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_RAZOR_CLAW] =
{
.name = _("Razor Claw"),
.itemId = ITEM_RAZOR_CLAW,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder.
.description = sRazorClawDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_RAZOR_FANG] =
{
.name = _("Razor Fang"),
.itemId = ITEM_RAZOR_FANG,
.price = 2000,
.holdEffect = HOLD_EFFECT_FLINCH,
.holdEffectParam = 10,
.description = sRazorFangDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_PRISM_SCALE] =
{
.name = _("Prism Scale"),
.itemId = ITEM_PRISM_SCALE,
.price = 2000,
.description = sPrismScaleDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_LIGHT_BALL] =
{
.name = _("Light Ball"),

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@ -1098,6 +1098,31 @@ static const u8 sMagmarizerDesc[] = _(
"loves it. It's full\n"
"of magma energy.");
static const u8 sDubiousDiscDesc[] = _(
"A certain POKéMON\n"
"loves it. It's over-\n"
"flowing with data.");
static const u8 sReaperClothDesc[] = _(
"A certain POKéMON\n"
"loves it. It's imbued\n"
"with strong energy.");
static const u8 sRazorClawDesc[] = _(
"Helps a certain\n"
"POKéMON to evolve.\n"
"It's a sharp claw.");
static const u8 sRazorFangDesc[] = _(
"Helps a certain\n"
"POKéMON to evolve.\n"
"It's a sharp fang.");
static const u8 sPrismScaleDesc[] = _(
"A mysterious scale.\n"
"It helps a certain\n"
"POKéMON to evolve.");
static const u8 sLightBallDesc[] = _(
"A hold item that\n"
"raises the SP. ATK\n"