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Set Exp Share to behave like newer versions
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@ -15,13 +15,13 @@
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#define I_TYPE_BOOST_POWER GEN_LATEST // In Gen4+, all regular type boosting held items had their power increased from 10% to 20%. eg. Charcoal
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// TM config
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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#define I_REUSABLE_TMS TRUE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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// Exp. Share config
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// To use this feature, replace the 0 with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define I_EXP_SHARE_FLAG 0 // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
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#define I_EXP_SHARE_ITEM GEN_5 // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.
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#define I_EXP_SHARE_FLAG FLAG_EXP_SHARE_GIVES_TO_ALL // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
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#define I_EXP_SHARE_ITEM GEN_LATEST // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.
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// Repel/Lure config
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// These two settings are both independent and complementary.
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@ -652,7 +652,7 @@
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#define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E)
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#define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F)
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#define FLAG_UNUSED_0x264 0x264 // Unused Flag
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#define FLAG_EXP_SHARE_GIVES_TO_ALL 0x264
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#define FLAG_UNUSED_0x265 0x265 // Unused Flag
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#define FLAG_UNUSED_0x266 0x266 // Unused Flag
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#define FLAG_UNUSED_0x267 0x267 // Unused Flag
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@ -1383,7 +1383,7 @@
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#define FLAG_IS_CHAMPION (SYSTEM_FLAGS + 0x1F) // Seems to be related to linking.
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#define FLAG_NURSE_UNION_ROOM_REMINDER (SYSTEM_FLAGS + 0x20)
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#define FLAG_VISITED_BUDPORT_CITY (SYSTEM_FLAGS + 0x21) // Unused Flag
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#define FLAG_VISITED_BUDPORT_CITY (SYSTEM_FLAGS + 0x21)
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#define FLAG_UNUSED_0x882 (SYSTEM_FLAGS + 0x22) // Unused Flag
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#define FLAG_UNUSED_0x883 (SYSTEM_FLAGS + 0x23) // Unused Flag
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#define FLAG_UNUSED_0x884 (SYSTEM_FLAGS + 0x24) // Unused Flag
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