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add messages for stockpile effects wear off
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@ -1317,6 +1317,12 @@
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.2byte \holdEffect
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.4byte \jumpInstr
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.endm
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.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
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callnative BS_DoStockpileStatChangesWearOff
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.byte \battler
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.4byte \statChangeInstr
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.endm
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.macro jumpifmorethanhalfHP battler:req, jumpInstr:req
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callnative BS_JumpIfMoreThanHalfHP
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@ -5570,6 +5570,21 @@ BattleScript_EffectStockpileSpDef::
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BattleScript_EffectStockpileEnd:
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stockpile 1
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goto BattleScript_MoveEnd
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BattleScript_MoveEffectStockpileWoreOff::
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dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
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printstring STRINGID_STOCKPILEDEFFECTWOREOFF
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waitmessage B_WAIT_TIME_SHORT
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return
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BattleScript_StockpileStatChangeDown:
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statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_StockpileStatChangeDown_Ret:
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return
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BattleScript_EffectSpitUp::
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attackcanceler
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@ -456,6 +456,7 @@ extern const u8 BattleScript_HealingWishActivates[];
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extern const u8 BattleScript_LunarDanceActivates[];
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extern const u8 BattleScript_ShellTrapSetUp[];
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extern const u8 BattleScript_CouldntFullyProtect[];
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extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -372,8 +372,9 @@
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#define MOVE_EFFECT_TRAP_BOTH 70
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#define MOVE_EFFECT_DOUBLE_SHOCK 71
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#define MOVE_EFFECT_ROUND 72
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#define MOVE_EFFECT_STOCKPILE_WORE_OFF 74
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#define NUM_MOVE_EFFECTS 73
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#define NUM_MOVE_EFFECTS 75
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#define MOVE_EFFECT_AFFECTS_USER 0x4000
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#define MOVE_EFFECT_CERTAIN 0x8000
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@ -642,8 +642,9 @@
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#define STRINGID_PREPARESHELLTRAP 640
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#define STRINGID_SHELLTRAPDIDNTWORK 641
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#define STRINGID_COULDNTFULLYPROTECT 642
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#define STRINGID_STOCKPILEDEFFECTWOREOFF 643
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#define BATTLESTRINGS_COUNT 643
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#define BATTLESTRINGS_COUNT 644
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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@ -777,9 +777,11 @@ static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_ATK_NAME_WIT
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static const u8 sText_PrepareShellTrap[] = _("{B_ATK_NAME_WITH_PREFIX} set a shell trap!");
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static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell trap didn't work!");
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static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect\nitself and got hurt!");
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static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled\neffect wore off!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_STOCKPILEDEFFECTWOREOFF - BATTLESTRINGS_TABLE_START] = sText_StockpiledEffectWoreOff,
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[STRINGID_COULDNTFULLYPROTECT - BATTLESTRINGS_TABLE_START] = sText_CouldntFullyProtect,
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[STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN - BATTLESTRINGS_TABLE_START] = sText_AttackerGainedStrengthFromTheFallen,
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[STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT - BATTLESTRINGS_TABLE_START] = sText_AbilityWeakenedSurroundingMonsStat,
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@ -2890,6 +2890,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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case MOVE_EFFECT_KNOCK_OFF:
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case MOVE_EFFECT_SMACK_DOWN:
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case MOVE_EFFECT_REMOVE_STATUS:
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case MOVE_EFFECT_STOCKPILE_WORE_OFF:
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gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
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gBattlescriptCurrInstr++;
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return;
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@ -5609,6 +5610,15 @@ static void Cmd_moveend(void)
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case MOVE_EFFECT_KNOCK_OFF:
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effect = TryKnockOffBattleScript(gBattlerTarget);
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break;
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case MOVE_EFFECT_STOCKPILE_WORE_OFF:
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if (gDisableStructs[gBattlerAttacker].stockpileCounter != 0)
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{
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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effect = TRUE;
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BattleScriptPush(gBattlescriptCurrInstr);
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gBattlescriptCurrInstr = BattleScript_MoveEffectStockpileWoreOff;
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}
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break;
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case MOVE_EFFECT_SMACK_DOWN:
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if (!IsBattlerGrounded(gBattlerTarget) && IsBattlerAlive(gBattlerTarget))
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{
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@ -11651,10 +11661,7 @@ static void Cmd_stockpiletobasedamage(void)
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if (!(gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && gBattleMons[gBattlerTarget].hp != 0))
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{
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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// Restore stat changes from stockpile.
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gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
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gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
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gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
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}
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -11689,14 +11696,10 @@ static void Cmd_stockpiletohpheal(void)
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gBattleMoveDamage *= -1;
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gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlerTarget = gBattlerAttacker;
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}
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// Restore stat changes from stockpile.
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gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
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gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
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}
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}
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@ -16136,6 +16139,31 @@ void BS_JumpIfHoldEffect(void)
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}
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}
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void BS_DoStockpileStatChangesWearOff(void)
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{
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NATIVE_ARGS(u8 battler, const u8 *statChangeInstr);
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u32 battler = GetBattlerForBattleScript(cmd->battler);
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if (gDisableStructs[battler].stockpileDef != 0)
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{
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SET_STATCHANGER(STAT_DEF, abs(gDisableStructs[battler].stockpileDef), TRUE);
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gDisableStructs[battler].stockpileDef = 0;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = cmd->statChangeInstr;
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}
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else if (gDisableStructs[battler].stockpileSpDef)
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{
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SET_STATCHANGER(STAT_SPDEF, abs(gDisableStructs[battler].stockpileSpDef), TRUE);
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gDisableStructs[battler].stockpileSpDef = 0;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = cmd->statChangeInstr;
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}
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else
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{
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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static bool32 CriticalCapture(u32 odds)
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{
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#if B_CRITICAL_CAPTURE == TRUE
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