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Comment gBattleAI_ScriptsTable with constants
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@ -12,16 +12,16 @@
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.align 2
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gBattleAI_ScriptsTable:: @ 82DBEF8
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.4byte AI_CheckBadMove
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.4byte AI_TryToFaint
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.4byte AI_CheckViability
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.4byte AI_SetupFirstTurn
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.4byte AI_Risky
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.4byte AI_PreferStrongestMove
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.4byte AI_PreferBatonPass
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.4byte AI_DoubleBattle
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.4byte AI_HPAware
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.4byte AI_Unknown
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.4byte AI_CheckBadMove @ AI_SCRIPT_CHECK_BAD_MOVE
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.4byte AI_TryToFaint @ AI_SCRIPT_TRY_TO_FAINT
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.4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY
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.4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN
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.4byte AI_Risky @ AI_SCRIPT_RISKY
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.4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE
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.4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS
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.4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE
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.4byte AI_HPAware @ AI_SCRIPT_HP_AWARE
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.4byte AI_Unknown @ AI_SCRIPT_UNKNOWN
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.4byte AI_Ret
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.4byte AI_Ret
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.4byte AI_Ret
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@ -41,9 +41,9 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
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.4byte AI_Ret
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.4byte AI_Ret
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.4byte AI_Ret
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.4byte AI_Roaming
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.4byte AI_Safari
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.4byte AI_FirstBattle
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.4byte AI_Roaming @ AI_SCRIPT_ROAMING
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.4byte AI_Safari @ AI_SCRIPT_SAFARI
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.4byte AI_FirstBattle @ AI_SCRIPT_FIRST_BATTLE
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AI_CheckBadMove:
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if_target_is_ally AI_Ret
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