This commit is contained in:
Eduardo Quezada 2023-08-11 16:55:27 -04:00
parent 8a3eaadf7b
commit 33b16cb82d

View File

@ -533,7 +533,7 @@ BattleScript_EffectEvasionDown::
setstatchanger STAT_EVASION, 1, TRUE
BattleScript_EffectStatDown::
attackcanceler
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedPpReduceAtkString
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
@ -1216,7 +1216,7 @@ BattleScript_EffectPsywave::
BattleScript_EffectCounter::
attackcanceler
counterdamagecalculator BattleScript_ButItFailedPpReduceAtkString
counterdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
@ -1543,7 +1543,7 @@ BattleScript_EffectEndure::
BattleScript_EffectSpikes::
attackcanceler
trysetspikes BattleScript_ButItFailedPpReduceAtkString
trysetspikes BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
@ -1800,7 +1800,7 @@ BattleScript_EffectPsychUp::
BattleScript_EffectMirrorCoat::
attackcanceler
mirrorcoatdamagecalculator BattleScript_ButItFailedPpReduceAtkString
mirrorcoatdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
@ -2047,13 +2047,13 @@ BattleScript_AlreadyAtFullHp::
BattleScript_EffectFakeOut::
attackcanceler
jumpifnotfirstturn BattleScript_ButItFailedPpReduceAtkString
jumpifnotfirstturn BattleScript_FailedFromAtkString
setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_ButItFailedPpReduceAtkString::
BattleScript_FailedFromAtkString::
attackstring
BattleScript_ButItFailedPpReduce::
BattleScript_FailedFromPpReduce::
ppreduce
BattleScript_ButItFailed::
pause B_WAIT_TIME_SHORT
@ -2367,7 +2367,7 @@ BattleScript_EffectWish::
BattleScript_EffectAssist::
attackcanceler
attackstring
assistattackselect BattleScript_ButItFailedPpReduce
assistattackselect BattleScript_FailedFromPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
@ -2391,7 +2391,7 @@ BattleScript_EffectSuperpower::
BattleScript_EffectMagicCoat::
attackcanceler
trysetmagiccoat BattleScript_ButItFailedPpReduceAtkString
trysetmagiccoat BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
@ -2542,7 +2542,7 @@ BattleScript_EffectGrudge::
BattleScript_EffectSnatch::
attackcanceler
trysetsnatch BattleScript_ButItFailedPpReduceAtkString
trysetsnatch BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation