mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Fix CRY_MODE_ECHO
This commit is contained in:
parent
c4169cfd29
commit
342b7da5d3
@ -24,9 +24,9 @@
|
||||
#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
|
||||
#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
|
||||
#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
|
||||
#define CRY_MODE_ECHO_END 4 // For 2nd cry used by the move Hyper Voice. Played in reverse
|
||||
#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
|
||||
#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
|
||||
#define CRY_MODE_ECHO_START 6 // For 1st cry used by the move Hyper Voice
|
||||
#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
|
||||
#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
|
||||
#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
|
||||
#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
|
||||
|
@ -312,7 +312,7 @@ static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
|
||||
switch (gTasks[taskId].tState)
|
||||
{
|
||||
case 2:
|
||||
PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_END);
|
||||
PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_START);
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
case 1:
|
||||
@ -329,9 +329,9 @@ static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
|
||||
break;
|
||||
default:
|
||||
if (!gTasks[taskId].tLastCry)
|
||||
PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_START);
|
||||
PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_END);
|
||||
else
|
||||
PlayCry_ByMode(species, pan, CRY_MODE_ECHO_START);
|
||||
PlayCry_ByMode(species, pan, CRY_MODE_ECHO_END);
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
|
@ -406,7 +406,7 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
chorus = 20;
|
||||
volume = 90;
|
||||
break;
|
||||
case CRY_MODE_ECHO_END:
|
||||
case CRY_MODE_ECHO_START:
|
||||
length = 25;
|
||||
reverse = TRUE;
|
||||
release = 100;
|
||||
@ -418,7 +418,7 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
release = 200;
|
||||
pitch = 14440;
|
||||
break;
|
||||
case CRY_MODE_ECHO_START:
|
||||
case CRY_MODE_ECHO_END:
|
||||
release = 220;
|
||||
pitch = 15555;
|
||||
chorus = 192;
|
||||
|
Loading…
Reference in New Issue
Block a user