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Fix CRY_MODE_ECHO
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parent
c4169cfd29
commit
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@ -24,9 +24,9 @@
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#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
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#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
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#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
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#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
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#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
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#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
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#define CRY_MODE_ECHO_END 4 // For 2nd cry used by the move Hyper Voice. Played in reverse
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#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
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#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
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#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
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#define CRY_MODE_ECHO_START 6 // For 1st cry used by the move Hyper Voice
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#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
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#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
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#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
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#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
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#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
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#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
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#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
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@ -312,7 +312,7 @@ static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
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switch (gTasks[taskId].tState)
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switch (gTasks[taskId].tState)
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{
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{
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case 2:
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case 2:
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_END);
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_START);
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gTasks[taskId].tState++;
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gTasks[taskId].tState++;
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break;
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break;
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case 1:
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case 1:
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@ -329,9 +329,9 @@ static void SoundTask_PlayCryWithEcho_Step(u8 taskId)
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break;
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break;
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default:
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default:
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if (!gTasks[taskId].tLastCry)
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if (!gTasks[taskId].tLastCry)
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_START);
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PlayCry_DuckNoRestore(species, pan, CRY_MODE_ECHO_END);
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else
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else
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PlayCry_ByMode(species, pan, CRY_MODE_ECHO_START);
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PlayCry_ByMode(species, pan, CRY_MODE_ECHO_END);
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DestroyAnimVisualTask(taskId);
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DestroyAnimVisualTask(taskId);
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break;
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break;
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@ -406,7 +406,7 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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chorus = 20;
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chorus = 20;
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volume = 90;
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volume = 90;
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break;
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break;
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case CRY_MODE_ECHO_END:
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case CRY_MODE_ECHO_START:
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length = 25;
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length = 25;
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reverse = TRUE;
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reverse = TRUE;
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release = 100;
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release = 100;
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@ -418,7 +418,7 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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release = 200;
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release = 200;
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pitch = 14440;
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pitch = 14440;
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break;
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break;
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case CRY_MODE_ECHO_START:
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case CRY_MODE_ECHO_END:
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release = 220;
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release = 220;
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pitch = 15555;
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pitch = 15555;
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chorus = 192;
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chorus = 192;
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