fixed revive in 1v2 battles

This commit is contained in:
AgustinGDLV 2023-05-23 14:19:24 -07:00
parent 0ac203f2e5
commit 34382fcece
3 changed files with 17 additions and 6 deletions

View File

@ -59,9 +59,9 @@ BattleScript_ItemRestoreHP::
end
BattleScript_ItemRestoreHP_SendOutRevivedBattler:
switchinanim BS_ATTACKER, FALSE
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_ATTACKER
switchineffects BS_SCRIPTING
end
BattleScript_ItemCureStatus::

View File

@ -68,6 +68,12 @@ Debug_FlagsNotSetBattleConfigMessage_Text:
.string "'include/config/battle.h'!$"
Debug_Script_1::
givemon SPECIES_TREECKO, 20, ITEM_NONE
givemon SPECIES_TORCHIC, 20, ITEM_NONE
giveitem ITEM_REVIVE, 3
giveitem ITEM_HYPER_POTION, 3
setwildbattle SPECIES_UNOWN, 20, 0, SPECIES_UNOWN, 20, 0
dowildbattle
end
Debug_Script_2::

View File

@ -16444,7 +16444,8 @@ u8 GetFirstFaintedPartyIndex(u8 battlerId)
return PARTY_SIZE;
}
void BS_ItemRestoreHP(void) {
void BS_ItemRestoreHP(void)
{
NATIVE_ARGS();
u16 healAmount;
u32 battlerId = MAX_BATTLERS_COUNT;
@ -16499,6 +16500,7 @@ void BS_ItemRestoreHP(void) {
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battlerId != MAX_BATTLERS_COUNT)
{
gAbsentBattlerFlags &= ~gBitTable[battlerId];
gBattleScripting.battler = battlerId;
gBattleCommunication[MULTIUSE_STATE] = TRUE;
}
}
@ -16506,7 +16508,8 @@ void BS_ItemRestoreHP(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemCureStatus(void) {
void BS_ItemCureStatus(void)
{
NATIVE_ARGS();
struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
@ -16534,7 +16537,8 @@ void BS_ItemCureStatus(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemIncreaseStat(void) {
void BS_ItemIncreaseStat(void)
{
NATIVE_ARGS();
u16 statId = GetItemEffect(gLastUsedItem)[1];
u16 stages = ItemId_GetHoldEffectParam(gLastUsedItem);
@ -16542,7 +16546,8 @@ void BS_ItemIncreaseStat(void) {
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_ItemRestorePP(void) {
void BS_ItemRestorePP(void)
{
NATIVE_ARGS();
const u8 *effect = GetItemEffect(gLastUsedItem);
u32 i, pp, maxPP, moveId, loopEnd;