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Continue documenting generic arguments
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@ -5031,17 +5031,17 @@ Move_LIGHT_SCREEN:
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end
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end
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SpecialScreenSparkle:
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SpecialScreenSparkle:
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, TRUE
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delay 6
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delay 6
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, TRUE
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delay 5
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delay 5
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, TRUE
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delay 7
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delay 7
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, TRUE
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delay 6
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delay 6
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, TRUE
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delay 6
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delay 6
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, 1
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createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE
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return
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return
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Move_MIRROR_COAT:
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Move_MIRROR_COAT:
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@ -5064,11 +5064,11 @@ Move_REFLECT:
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waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
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waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
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createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
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createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
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delay 20
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delay 20
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, TRUE
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delay 7
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delay 7
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, 1
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, TRUE
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delay 7
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delay 7
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, 1
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createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, TRUE
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waitforvisualfinish
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waitforvisualfinish
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delay 1
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delay 1
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blendoff
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blendoff
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@ -76,7 +76,7 @@ s32 ChangeBgY(u8 bg, s32 value, u8 op);
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s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
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s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
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s32 GetBgY(u8 bg);
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s32 GetBgY(u8 bg);
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void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
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void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
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u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
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u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void UnsetBgTilemapBuffer(u8 bg);
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void UnsetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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@ -94,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
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static u8 IndexOfSpriteTileTag(u16 tag);
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static u8 IndexOfSpriteTileTag(u16 tag);
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static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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static void UpdateSpriteMatrixAnchorPos(struct Sprite* sprite, s32 a1, s32 a2);
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static void UpdateSpriteMatrixAnchorPos(struct Sprite*, s32, s32);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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@ -632,15 +632,12 @@ void DestroySprite(struct Sprite *sprite)
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}
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}
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}
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}
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void ResetOamRange(u8 a, u8 b)
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void ResetOamRange(u8 start, u8 end)
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{
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{
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u8 i;
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u8 i;
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for (i = start; i < end; i++)
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for (i = a; i < b; i++)
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{
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gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
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gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
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}
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}
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}
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void LoadOam(void)
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void LoadOam(void)
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{
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{
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@ -270,7 +270,7 @@ u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 sub
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void DestroySprite(struct Sprite *sprite);
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void DestroySprite(struct Sprite *sprite);
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void ResetOamRange(u8 a, u8 b);
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void ResetOamRange(u8 start, u8 end);
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void LoadOam(void);
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void LoadOam(void);
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void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
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void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
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void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
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void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
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@ -326,14 +326,14 @@ void RunTextPrinters(void)
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{
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{
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if (sTextPrinters[i].active)
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if (sTextPrinters[i].active)
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{
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{
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u16 temp = RenderFont(&sTextPrinters[i]);
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u16 renderCmd = RenderFont(&sTextPrinters[i]);
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switch (temp)
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switch (renderCmd)
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{
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{
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case RENDER_PRINT:
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case RENDER_PRINT:
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CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, COPYWIN_GFX);
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CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, COPYWIN_GFX);
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case RENDER_UPDATE:
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case RENDER_UPDATE:
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if (sTextPrinters[i].callback != 0)
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if (sTextPrinters[i].callback != NULL)
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sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, temp);
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sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, renderCmd);
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break;
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break;
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case RENDER_FINISH:
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case RENDER_FINISH:
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sTextPrinters[i].active = FALSE;
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sTextPrinters[i].active = FALSE;
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@ -62,7 +62,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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bool8 IsContest(void);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 KeepPanInRange(s16 panArg, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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void ResetBattleAnimBg(bool8);
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@ -91,14 +91,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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u16 ArcTan2Neg(s16 x, s16 y);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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@ -129,7 +129,7 @@ void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
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u8 UpdateEruptAnimTask(struct Task *task);
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u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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@ -146,7 +146,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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@ -209,7 +209,7 @@ void AnimTask_HorizontalShake(u8 taskId);
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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void InitStatsChangeAnimation(u8);
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@ -227,7 +227,7 @@ void AnimWaterPulseRing(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u32 UnpackSelectedBattlePalettes(s16);
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u32 UnpackSelectedBattlePalettes(s16);
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@ -71,7 +71,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void InitBattlerHealthboxCoords(u8 battler);
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void InitBattlerHealthboxCoords(u8 battler);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart);
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void Task_HidePartyStatusSummary(u8 taskId);
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void Task_HidePartyStatusSummary(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
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@ -599,4 +599,6 @@
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#define B_MSG_REF_DRAW 7
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#define B_MSG_REF_DRAW 7
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#define B_MSG_REF_COMMENCE_BATTLE 8
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#define B_MSG_REF_COMMENCE_BATTLE 8
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#define NUM_TRAPPING_MOVES 6
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -340,11 +340,11 @@ void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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void CalculateRound1Points(u8 contestCategory);
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void CalculateRound1Points(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 Contest_IsMonsTurnDisabled(u8 a);
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bool8 Contest_IsMonsTurnDisabled(u8 contestant);
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void SaveLinkContestResults(void);
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void SaveLinkContestResults(void);
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void SortContestants(bool8 a);
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void SortContestants(bool8 useRanking);
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void SetContestantEffectStringID(u8 a, u8 b);
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void SetContestantEffectStringID(u8 contestant, u8 effectStringId);
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void SetContestantEffectStringID2(u8 a, u8 b);
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void SetContestantEffectStringID2(u8 contestant, u8 effectStringId);
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void SetStartledString(u8 contestant, u8 jam);
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void SetStartledString(u8 contestant, u8 jam);
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void MakeContestantNervous(u8 p);
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void MakeContestantNervous(u8 p);
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s8 Contest_GetMoveExcitement(u16 move);
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s8 Contest_GetMoveExcitement(u16 move);
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@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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@ -17,14 +17,14 @@ extern u16 gTotalCameraPixelOffsetY;
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void DrawWholeMapView(void);
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void CurrentMapDrawMetatileAt(int x, int y);
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void GetCameraOffsetWithPan(s16 *a0, s16 *a1);
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void GetCameraOffsetWithPan(s16 *x, s16 *y);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void ResetFieldCamera(void);
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void ResetFieldCamera(void);
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void ResetCameraUpdateInfo(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 a);
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u32 InitCameraUpdateCallback(u8 trackedSpriteId);
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void CameraUpdate(void);
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void CameraUpdate(void);
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void SetCameraPanningCallback(void (*a)(void));
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void SetCameraPanningCallback(void (*callback)(void));
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void SetCameraPanning(s16 a, s16 b);
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void SetCameraPanning(s16 horizontal, s16 vertical);
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void InstallCameraPanAheadCallback(void);
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void InstallCameraPanAheadCallback(void);
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void UpdateCameraPanning(void);
|
void UpdateCameraPanning(void);
|
||||||
void FieldUpdateBgTilemapScroll(void);
|
void FieldUpdateBgTilemapScroll(void);
|
||||||
|
@ -11,29 +11,29 @@ void PlayerGetDestCoords(s16 *, s16 *);
|
|||||||
u8 GetPlayerFacingDirection(void);
|
u8 GetPlayerFacingDirection(void);
|
||||||
u8 GetPlayerMovementDirection(void);
|
u8 GetPlayerMovementDirection(void);
|
||||||
u8 PlayerGetCopyableMovement(void);
|
u8 PlayerGetCopyableMovement(void);
|
||||||
void PlayerWalkNormal(u8);
|
void PlayerWalkNormal(u8 direction);
|
||||||
void PlayerWalkFast(u8);
|
void PlayerWalkFast(u8 direction);
|
||||||
void PlayerRideWaterCurrent(u8);
|
void PlayerRideWaterCurrent(u8 direction);
|
||||||
void PlayerWalkFaster(u8);
|
void PlayerWalkFaster(u8 direction);
|
||||||
void PlayerOnBikeCollide(u8);
|
void PlayerOnBikeCollide(u8 direction);
|
||||||
void PlayerFaceDirection(u8 a);
|
void PlayerFaceDirection(u8 direction);
|
||||||
void PlayerTurnInPlace(u8 a);
|
void PlayerTurnInPlace(u8 direction);
|
||||||
void PlayerJumpLedge(u8 a);
|
void PlayerJumpLedge(u8 direction);
|
||||||
void PlayerIdleWheelie(u8 a);
|
void PlayerIdleWheelie(u8 direction);
|
||||||
void PlayerStartWheelie(u8 a);
|
void PlayerStartWheelie(u8 direction);
|
||||||
void PlayerEndWheelie(u8 a);
|
void PlayerEndWheelie(u8 direction);
|
||||||
void PlayerStandingHoppingWheelie(u8 a);
|
void PlayerStandingHoppingWheelie(u8 direction);
|
||||||
void PlayerMovingHoppingWheelie(u8 a);
|
void PlayerMovingHoppingWheelie(u8 direction);
|
||||||
void PlayerLedgeHoppingWheelie(u8 a);
|
void PlayerLedgeHoppingWheelie(u8 direction);
|
||||||
void PlayerAcroTurnJump(u8 a);
|
void PlayerAcroTurnJump(u8 direction);
|
||||||
void PlayerSetAnimId(u8 a, u8 b);
|
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
|
||||||
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
||||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
||||||
u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
|
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
|
||||||
u8 PlayerGetElevation(void);
|
u8 PlayerGetElevation(void);
|
||||||
void SetPlayerAvatarTransitionFlags(u16 a);
|
void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
|
||||||
void CancelPlayerForcedMovement(void);
|
void CancelPlayerForcedMovement(void);
|
||||||
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
|
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
|
||||||
void PlayerFreeze(void);
|
void PlayerFreeze(void);
|
||||||
void StopPlayerAvatar(void);
|
void StopPlayerAvatar(void);
|
||||||
void SetSpinStartFacingDir(u8);
|
void SetSpinStartFacingDir(u8);
|
||||||
@ -41,8 +41,8 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
|||||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
||||||
void SetPlayerAvatarFieldMove(void);
|
void SetPlayerAvatarFieldMove(void);
|
||||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||||
void SetPlayerAvatarStateMask(u8 a);
|
void SetPlayerAvatarStateMask(u8 flags);
|
||||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
|
||||||
u8 GetJumpSpecialMovementAction(u32);
|
u8 GetJumpSpecialMovementAction(u32);
|
||||||
bool8 PartyHasMonWithSurf(void);
|
bool8 PartyHasMonWithSurf(void);
|
||||||
bool8 IsPlayerFacingSurfableFishableWater(void);
|
bool8 IsPlayerFacingSurfableFishableWater(void);
|
||||||
|
@ -1,14 +1,8 @@
|
|||||||
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
|
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
#define GUARD_FIELD_SPECIAL_SCENE_H
|
#define GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
|
|
||||||
s16 GetTruckCameraBobbingY(int a1);
|
|
||||||
s16 GetTruckBoxMovement(int a1);
|
|
||||||
void Task_Truck1(u8 taskId);
|
|
||||||
void Task_Truck2(u8 taskId);
|
|
||||||
void Task_Truck3(u8 taskId);
|
|
||||||
void Task_HandleTruckSequence(u8 taskId);
|
|
||||||
void ExecuteTruckSequence(void);
|
void ExecuteTruckSequence(void);
|
||||||
void EndTruckSequence(u8);
|
void EndTruckSequence(u8 taskId);
|
||||||
void FieldCB_ShowPortholeView(void);
|
void FieldCB_ShowPortholeView(void);
|
||||||
|
|
||||||
#endif // GUARD_FIELD_SPECIAL_SCENE_H
|
#endif // GUARD_FIELD_SPECIAL_SCENE_H
|
||||||
|
@ -25,8 +25,8 @@ void ChooseMonForSoftboiled(u8 taskId);
|
|||||||
// flash
|
// flash
|
||||||
bool8 SetUpFieldMove_Flash(void);
|
bool8 SetUpFieldMove_Flash(void);
|
||||||
void CB2_DoChangeMap(void);
|
void CB2_DoChangeMap(void);
|
||||||
bool8 GetMapPairFadeToType(u8 a1, u8 a2);
|
bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
|
||||||
bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
|
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
|
||||||
|
|
||||||
// strength
|
// strength
|
||||||
bool8 SetUpFieldMove_Strength(void);
|
bool8 SetUpFieldMove_Strength(void);
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
#ifndef GUARD_FLDEFF_MISC_H
|
#ifndef GUARD_FLDEFF_MISC_H
|
||||||
#define GUARD_FLDEFF_MISC_H
|
#define GUARD_FLDEFF_MISC_H
|
||||||
|
|
||||||
void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
|
void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority);
|
||||||
void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
|
void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority);
|
||||||
bool8 IsComputerScreenOpenEffectActive(void);
|
bool8 IsComputerScreenOpenEffectActive(void);
|
||||||
bool8 IsComputerScreenCloseEffectActive(void);
|
bool8 IsComputerScreenCloseEffectActive(void);
|
||||||
bool8 SetUpFieldMove_SecretPower(void);
|
bool8 SetUpFieldMove_SecretPower(void);
|
||||||
|
@ -423,7 +423,7 @@ void Clear64byte(void *addr);
|
|||||||
void SoundInit(struct SoundInfo *soundInfo);
|
void SoundInit(struct SoundInfo *soundInfo);
|
||||||
void MPlayExtender(struct CgbChannel *cgbChans);
|
void MPlayExtender(struct CgbChannel *cgbChans);
|
||||||
void m4aSoundMode(u32 mode);
|
void m4aSoundMode(u32 mode);
|
||||||
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
|
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount);
|
||||||
void CgbSound(void);
|
void CgbSound(void);
|
||||||
void CgbOscOff(u8);
|
void CgbOscOff(u8);
|
||||||
void CgbModVol(struct CgbChannel *chan);
|
void CgbModVol(struct CgbChannel *chan);
|
||||||
|
@ -33,11 +33,11 @@ extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[];
|
|||||||
extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
|
extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
|
||||||
extern const struct SpritePalette gSpritePalettes_Credits[];
|
extern const struct SpritePalette gSpritePalettes_Credits[];
|
||||||
|
|
||||||
void LoadIntroPart2Graphics(u8 scene);
|
void LoadIntroPart2Graphics(u8 scenery);
|
||||||
void SetIntroPart2BgCnt(u8 a);
|
void SetIntroPart2BgCnt(u8 scenery);
|
||||||
void LoadCreditsSceneGraphics(u8);
|
void LoadCreditsSceneGraphics(u8);
|
||||||
void SetCreditsSceneBgCnt(u8);
|
void SetCreditsSceneBgCnt(u8);
|
||||||
u8 CreateBicycleBgAnimationTask(u8 a, u16 b, u16 c, u16 d);
|
u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed);
|
||||||
void CycleSceneryPalette(u8);
|
void CycleSceneryPalette(u8);
|
||||||
u8 CreateIntroBrendanSprite(s16 x, s16 y);
|
u8 CreateIntroBrendanSprite(s16 x, s16 y);
|
||||||
u8 CreateIntroMaySprite(s16 x, s16 y);
|
u8 CreateIntroMaySprite(s16 x, s16 y);
|
||||||
|
@ -300,7 +300,7 @@ void LocalLinkPlayerToBlock(void);
|
|||||||
void LinkPlayerFromBlock(u32 who);
|
void LinkPlayerFromBlock(u32 who);
|
||||||
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
||||||
void ResetLinkPlayerCount(void);
|
void ResetLinkPlayerCount(void);
|
||||||
void SaveLinkPlayers(u8 a0);
|
void SaveLinkPlayers(u8 playerCount);
|
||||||
void SetWirelessCommType0(void);
|
void SetWirelessCommType0(void);
|
||||||
bool32 IsLinkRecvQueueAtOverworldMax(void);
|
bool32 IsLinkRecvQueueAtOverworldMax(void);
|
||||||
|
|
||||||
|
@ -2,6 +2,6 @@
|
|||||||
#define GUARD_MAIN_MENU_H
|
#define GUARD_MAIN_MENU_H
|
||||||
|
|
||||||
void CB2_InitMainMenu(void);
|
void CB2_InitMainMenu(void);
|
||||||
void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
|
void CreateYesNoMenuParameterized(u8 x, u8 y, u16 baseTileNum, u16 baseBlock, u8 yesNoPalNum, u8 winPalNum);
|
||||||
|
|
||||||
#endif // GUARD_MAIN_MENU_H
|
#endif // GUARD_MAIN_MENU_H
|
||||||
|
@ -7,8 +7,8 @@ void SetMauvilleOldMan(void);
|
|||||||
u8 GetCurrentMauvilleOldMan(void);
|
u8 GetCurrentMauvilleOldMan(void);
|
||||||
void SetMauvilleOldManObjEventGfx(void);
|
void SetMauvilleOldManObjEventGfx(void);
|
||||||
void SanitizeMauvilleOldManForRuby(OldMan *dest);
|
void SanitizeMauvilleOldManForRuby(OldMan *dest);
|
||||||
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
|
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||||
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
|
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||||
void ResetMauvilleOldManFlag(void);
|
void ResetMauvilleOldManFlag(void);
|
||||||
|
|
||||||
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
||||||
|
@ -57,8 +57,8 @@ void DisplayYesNoMenuDefaultYes(void);
|
|||||||
u32 GetPlayerTextSpeed(void);
|
u32 GetPlayerTextSpeed(void);
|
||||||
u8 GetPlayerTextSpeedDelay(void);
|
u8 GetPlayerTextSpeedDelay(void);
|
||||||
void Menu_LoadStdPalAt(u16 offset);
|
void Menu_LoadStdPalAt(u16 offset);
|
||||||
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16));
|
void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||||
void BgDmaFill(u32 bg, u8 a1, int a2, int a3);
|
void BgDmaFill(u32 bg, u8 value, int offset, int size);
|
||||||
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
|
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
|
||||||
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||||
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
||||||
@ -69,7 +69,7 @@ u8 InitMenuInUpperLeftCornerNormal(u8 windowId, u8 numItems, u8 initialCursorPos
|
|||||||
u8 Menu_GetCursorPos(void);
|
u8 Menu_GetCursorPos(void);
|
||||||
s8 Menu_ProcessInput(void);
|
s8 Menu_ProcessInput(void);
|
||||||
s8 Menu_ProcessInputNoWrap(void);
|
s8 Menu_ProcessInputNoWrap(void);
|
||||||
void BlitMenuInfoIcon(u8 winId, u8 a2, u16 x, u16 y);
|
void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
|
||||||
void ResetTempTileDataBuffers(void);
|
void ResetTempTileDataBuffers(void);
|
||||||
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
||||||
bool8 FreeTempTileDataBuffersIfPossible(void);
|
bool8 FreeTempTileDataBuffersIfPossible(void);
|
||||||
@ -81,14 +81,14 @@ s8 ProcessMenuInput_other(void);
|
|||||||
void DoScheduledBgTilemapCopiesToVram(void);
|
void DoScheduledBgTilemapCopiesToVram(void);
|
||||||
void ClearScheduledBgCopiesToVram(void);
|
void ClearScheduledBgCopiesToVram(void);
|
||||||
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
||||||
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
|
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum);
|
||||||
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
||||||
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||||
void *malloc_and_decompress(const void *src, u32 *sizeOut);
|
void *malloc_and_decompress(const void *src, u32 *sizeOut);
|
||||||
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
|
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
|
||||||
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
||||||
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
|
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
|
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||||
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
||||||
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
||||||
u8 GetStartMenuWindowId(void);
|
u8 GetStartMenuWindowId(void);
|
||||||
|
@ -77,7 +77,7 @@ void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
|
|||||||
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||||
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetWarpDestinationToDynamicWarp(u8 unused);
|
void SetWarpDestinationToDynamicWarp(u8 unused);
|
||||||
void SetWarpDestinationToHealLocation(u8 a1);
|
void SetWarpDestinationToHealLocation(u8 healLocationId);
|
||||||
void SetWarpDestinationToLastHealLocation(void);
|
void SetWarpDestinationToLastHealLocation(void);
|
||||||
void SetLastHealLocationWarp(u8 healLocationId);
|
void SetLastHealLocationWarp(u8 healLocationId);
|
||||||
void UpdateEscapeWarp(s16 x, s16 y);
|
void UpdateEscapeWarp(s16 x, s16 y);
|
||||||
@ -86,7 +86,7 @@ void SetWarpDestinationToEscapeWarp(void);
|
|||||||
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||||
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
||||||
void SetContinueGameWarpToHealLocation(u8 a1);
|
void SetContinueGameWarpToHealLocation(u8 healLocationId);
|
||||||
void SetContinueGameWarpToDynamicWarp(int unused);
|
void SetContinueGameWarpToDynamicWarp(int unused);
|
||||||
const struct MapConnection *GetMapConnection(u8 dir);
|
const struct MapConnection *GetMapConnection(u8 dir);
|
||||||
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
||||||
@ -130,7 +130,7 @@ void CB1_Overworld(void);
|
|||||||
void CB2_OverworldBasic(void);
|
void CB2_OverworldBasic(void);
|
||||||
void CB2_Overworld(void);
|
void CB2_Overworld(void);
|
||||||
void SetMainCallback1(void (*cb)(void));
|
void SetMainCallback1(void (*cb)(void));
|
||||||
void SetUnusedCallback(void *a0);
|
void SetUnusedCallback(void *func);
|
||||||
void CB2_NewGame(void);
|
void CB2_NewGame(void);
|
||||||
void CB2_WhiteOut(void);
|
void CB2_WhiteOut(void);
|
||||||
void CB2_LoadMap(void);
|
void CB2_LoadMap(void);
|
||||||
|
@ -34,8 +34,8 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
|||||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||||
|
|
||||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
||||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
|
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||||
void StartHealthboxSlideIn(u8 battler);
|
void StartHealthboxSlideIn(u8 battler);
|
||||||
void DoHitAnimHealthboxEffect(u8 battler);
|
void DoHitAnimHealthboxEffect(u8 battler);
|
||||||
void LoadBallGfx(u8 ballId);
|
void LoadBallGfx(u8 ballId);
|
||||||
|
@ -381,11 +381,11 @@ u16 SpeciesToNationalPokedexNum(u16 species);
|
|||||||
u16 SpeciesToHoennPokedexNum(u16 species);
|
u16 SpeciesToHoennPokedexNum(u16 species);
|
||||||
u16 HoennToNationalOrder(u16 hoennNum);
|
u16 HoennToNationalOrder(u16 hoennNum);
|
||||||
u16 SpeciesToCryId(u16 species);
|
u16 SpeciesToCryId(u16 species);
|
||||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
|
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic);
|
||||||
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
||||||
u8 GetPlayerFlankId(void);
|
u8 GetPlayerFlankId(void);
|
||||||
u16 GetLinkTrainerFlankId(u8 id);
|
u16 GetLinkTrainerFlankId(u8 id);
|
||||||
s32 GetBattlerMultiplayerId(u16 a1);
|
s32 GetBattlerMultiplayerId(u16 id);
|
||||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||||
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
|
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
|
||||||
void AdjustFriendship(struct Pokemon *mon, u8 event);
|
void AdjustFriendship(struct Pokemon *mon, u8 event);
|
||||||
|
@ -412,7 +412,7 @@ int GetNumberRegistered(void);
|
|||||||
struct PokenavMatchCallEntry *GetMatchCallList(void);
|
struct PokenavMatchCallEntry *GetMatchCallList(void);
|
||||||
u16 GetMatchCallMapSec(int);
|
u16 GetMatchCallMapSec(int);
|
||||||
bool32 ShouldDrawRematchPokeballIcon(int index);
|
bool32 ShouldDrawRematchPokeballIcon(int index);
|
||||||
void ClearRematchPokeballIcon(u16 windowId, u32 a1);
|
void ClearRematchPokeballIcon(u16 windowId, u32 tileOffset);
|
||||||
int GetMatchCallTrainerPic(int index);
|
int GetMatchCallTrainerPic(int index);
|
||||||
const u8 *GetMatchCallFlavorText(int index, int textType);
|
const u8 *GetMatchCallFlavorText(int index, int textType);
|
||||||
const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest);
|
const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest);
|
||||||
|
@ -43,6 +43,6 @@ void ScanlineEffect_Stop(void);
|
|||||||
void ScanlineEffect_Clear(void);
|
void ScanlineEffect_Clear(void);
|
||||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams);
|
void ScanlineEffect_SetParams(struct ScanlineEffectParams);
|
||||||
void ScanlineEffect_InitHBlankDmaTransfer(void);
|
void ScanlineEffect_InitHBlankDmaTransfer(void);
|
||||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 a7);
|
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets);
|
||||||
|
|
||||||
#endif // GUARD_SCANLINE_EFFECT_H
|
#endif // GUARD_SCANLINE_EFFECT_H
|
||||||
|
@ -12,8 +12,8 @@ extern const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate;
|
|||||||
s32 GetGameProgressForLinkTrade(void);
|
s32 GetGameProgressForLinkTrade(void);
|
||||||
void CB2_StartCreateTradeMenu(void);
|
void CB2_StartCreateTradeMenu(void);
|
||||||
void CB2_LinkTrade(void);
|
void CB2_LinkTrade(void);
|
||||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData a0, u16, u16, u8);
|
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal);
|
||||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData a0, struct RfuGameCompatibilityData a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal);
|
||||||
int CanSpinTradeMon(struct Pokemon*, u16);
|
int CanSpinTradeMon(struct Pokemon*, u16);
|
||||||
void InitTradeSequenceBgGpuRegs(void);
|
void InitTradeSequenceBgGpuRegs(void);
|
||||||
void LinkTradeDrawWindow(void);
|
void LinkTradeDrawWindow(void);
|
||||||
|
@ -128,7 +128,7 @@ static void AnimHornHit_Step(struct Sprite *);
|
|||||||
static void AnimSuperFang(struct Sprite *);
|
static void AnimSuperFang(struct Sprite *);
|
||||||
static void AnimWavyMusicNotes(struct Sprite *);
|
static void AnimWavyMusicNotes(struct Sprite *);
|
||||||
static void AnimWavyMusicNotes_Step(struct Sprite *);
|
static void AnimWavyMusicNotes_Step(struct Sprite *);
|
||||||
static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
|
static void AnimWavyMusicNotes_CalcVelocity(s16, s16, s16 *, s16 *, s8);
|
||||||
static void AnimFlyingMusicNotes(struct Sprite *);
|
static void AnimFlyingMusicNotes(struct Sprite *);
|
||||||
static void AnimFlyingMusicNotes_Step(struct Sprite *);
|
static void AnimFlyingMusicNotes_Step(struct Sprite *);
|
||||||
static void AnimBellyDrumHand(struct Sprite *);
|
static void AnimBellyDrumHand(struct Sprite *);
|
||||||
@ -5279,79 +5279,87 @@ void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
|
|||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define sMoveTimer data[0]
|
||||||
|
#define sBlendTableIdx data[1]
|
||||||
|
#define sBlendTimer data[2]
|
||||||
|
#define sBlendCycleTime data[3]
|
||||||
|
#define sX data[4]
|
||||||
|
#define sY data[5]
|
||||||
|
#define sVelocX data[6]
|
||||||
|
#define sVelocY data[7]
|
||||||
|
|
||||||
static void AnimWavyMusicNotes(struct Sprite* sprite)
|
static void AnimWavyMusicNotes(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
u8 index;
|
u8 index;
|
||||||
u8 a;
|
u8 x, y;
|
||||||
u8 b;
|
|
||||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||||
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
||||||
if ((index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
|
if ((index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
|
||||||
sprite->oam.paletteNum = index;
|
sprite->oam.paletteNum = index;
|
||||||
|
|
||||||
sprite->data[1] = gBattleAnimArgs[1];
|
sprite->sBlendTableIdx = gBattleAnimArgs[1];
|
||||||
sprite->data[2] = 0;
|
sprite->sBlendTimer = 0;
|
||||||
sprite->data[3] = gBattleAnimArgs[2];
|
sprite->sBlendCycleTime = gBattleAnimArgs[2];
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
a = 48;
|
x = 48;
|
||||||
b = 40;
|
y = 40;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||||
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[4] = sprite->x << 4;
|
sprite->sX = sprite->x << 4;
|
||||||
sprite->data[5] = sprite->y << 4;
|
sprite->sY = sprite->y << 4;
|
||||||
AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
|
AnimWavyMusicNotes_CalcVelocity(x - sprite->x, y - sprite->y, &sprite->sVelocX, &sprite->sVelocY, 40);
|
||||||
sprite->callback = AnimWavyMusicNotes_Step;
|
sprite->callback = AnimWavyMusicNotes_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16* c, s16* d, s8 e)
|
static void AnimWavyMusicNotes_CalcVelocity(s16 x, s16 y, s16* velocX, s16* velocY, s8 xSpeedFactor)
|
||||||
{
|
{
|
||||||
int f;
|
int x2;
|
||||||
int g;
|
int time;
|
||||||
if (a < 0)
|
if (x < 0)
|
||||||
e = -e;
|
xSpeedFactor = -xSpeedFactor;
|
||||||
|
|
||||||
f = a << 8;
|
x2 = x << 8;
|
||||||
g = f / e;
|
time = x2 / xSpeedFactor;
|
||||||
if (g == 0)
|
if (time == 0)
|
||||||
g = 1;
|
time = 1;
|
||||||
|
|
||||||
*c = f / g;
|
*velocX = x2 / time;
|
||||||
*d = (b << 8) / g;
|
*velocY = (y << 8) / time;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
|
static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
s16 y, yDelta;
|
s16 y, trigIdx;
|
||||||
u8 index;
|
u8 index;
|
||||||
|
|
||||||
sprite->data[0]++;
|
sprite->sMoveTimer++;
|
||||||
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
|
trigIdx = sprite->sMoveTimer * 5 - ((sprite->sMoveTimer * 5 / 256) << 8);
|
||||||
sprite->data[4] += sprite->data[6];
|
sprite->sX += sprite->sVelocX;
|
||||||
sprite->data[5] += sprite->data[7];
|
sprite->sY += sprite->sVelocY;
|
||||||
sprite->x = sprite->data[4] >> 4;
|
sprite->x = sprite->sX >> 4;
|
||||||
sprite->y = sprite->data[5] >> 4;
|
sprite->y = sprite->sY >> 4;
|
||||||
sprite->y2 = Sin(yDelta, 15);
|
sprite->y2 = Sin(trigIdx, 15);
|
||||||
|
|
||||||
y = sprite->y;
|
y = sprite->y;
|
||||||
if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
|
if (sprite->x < -16 || sprite->x > DISPLAY_WIDTH + 16 || y < -16 || y > DISPLAY_HEIGHT - 32)
|
||||||
{
|
{
|
||||||
DestroySpriteAndMatrix(sprite);
|
DestroySpriteAndMatrix(sprite);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
|
if (sprite->sBlendCycleTime && ++sprite->sBlendTimer > sprite->sBlendCycleTime)
|
||||||
{
|
{
|
||||||
sprite->data[2] = 0;
|
sprite->sBlendTimer = 0;
|
||||||
if (++sprite->data[1] > 3)
|
if (++sprite->sBlendTableIdx > (int)ARRAY_COUNT(gParticlesColorBlendTable) - 1)
|
||||||
sprite->data[1] = 0;
|
sprite->sBlendTableIdx = 0;
|
||||||
|
|
||||||
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[sprite->data[1]][0]);
|
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[sprite->sBlendTableIdx][0]);
|
||||||
if (index != 0xFF)
|
if (index != 0xFF)
|
||||||
sprite->oam.paletteNum = index;
|
sprite->oam.paletteNum = index;
|
||||||
}
|
}
|
||||||
@ -5467,7 +5475,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
|
|||||||
|
|
||||||
static void AnimThoughtBubble(struct Sprite* sprite)
|
static void AnimThoughtBubble(struct Sprite* sprite)
|
||||||
{
|
{
|
||||||
u8 a;
|
u8 animNum;
|
||||||
u8 battler;
|
u8 battler;
|
||||||
if (gBattleAnimArgs[0] == 0)
|
if (gBattleAnimArgs[0] == 0)
|
||||||
battler = gBattleAnimAttacker;
|
battler = gBattleAnimAttacker;
|
||||||
@ -5475,10 +5483,10 @@ static void AnimThoughtBubble(struct Sprite* sprite)
|
|||||||
battler = gBattleAnimTarget;
|
battler = gBattleAnimTarget;
|
||||||
|
|
||||||
SetSpriteNextToMonHead(battler, sprite);
|
SetSpriteNextToMonHead(battler, sprite);
|
||||||
a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
animNum = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
||||||
sprite->data[0] = gBattleAnimArgs[1];
|
sprite->data[0] = gBattleAnimArgs[1];
|
||||||
sprite->data[1] = a + 2;
|
sprite->data[1] = animNum + 2;
|
||||||
StartSpriteAnim(sprite, a);
|
StartSpriteAnim(sprite, animNum);
|
||||||
StoreSpriteCallbackInData6(sprite, AnimThoughtBubble_Step);
|
StoreSpriteCallbackInData6(sprite, AnimThoughtBubble_Step);
|
||||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||||
}
|
}
|
||||||
|
@ -1213,7 +1213,7 @@ void AnimTask_SmokescreenImpact(u8 taskId)
|
|||||||
SmokescreenImpact(
|
SmokescreenImpact(
|
||||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
|
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
|
||||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
|
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
|
||||||
0);
|
FALSE);
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -26,18 +26,18 @@ static void AnimFireCross(struct Sprite *);
|
|||||||
static void AnimFireSpiralOutward(struct Sprite *);
|
static void AnimFireSpiralOutward(struct Sprite *);
|
||||||
static void AnimFireSpiralOutward_Step1(struct Sprite *);
|
static void AnimFireSpiralOutward_Step1(struct Sprite *);
|
||||||
static void AnimFireSpiralOutward_Step2(struct Sprite *);
|
static void AnimFireSpiralOutward_Step2(struct Sprite *);
|
||||||
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
|
static void AnimTask_EruptionLaunchRocks_Step(u8);
|
||||||
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
|
static void CreateEruptionLaunchRocks(u8, u8, u8);
|
||||||
static void AnimEruptionLaunchRock(struct Sprite *);
|
static void AnimEruptionLaunchRock(struct Sprite *);
|
||||||
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
|
static u16 GetEruptionLaunchRockInitialYPos(u8);
|
||||||
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
|
static void InitEruptionLaunchRockCoordData(struct Sprite *, s16, s16);
|
||||||
static void UpdateEruptionLaunchRockPos(struct Sprite *);
|
static void UpdateEruptionLaunchRockPos(struct Sprite *);
|
||||||
static void AnimEruptionFallingRock(struct Sprite *);
|
static void AnimEruptionFallingRock(struct Sprite *);
|
||||||
static void AnimEruptionFallingRock_Step(struct Sprite *);
|
static void AnimEruptionFallingRock_Step(struct Sprite *);
|
||||||
static void AnimWillOWispOrb(struct Sprite *);
|
static void AnimWillOWispOrb(struct Sprite *);
|
||||||
static void AnimWillOWispOrb_Step(struct Sprite *);
|
static void AnimWillOWispOrb_Step(struct Sprite *);
|
||||||
static void AnimWillOWispFire(struct Sprite *);
|
static void AnimWillOWispFire(struct Sprite *);
|
||||||
static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
|
static void AnimTask_MoveHeatWaveTargets_Step(u8);
|
||||||
|
|
||||||
static const union AnimCmd sAnim_FireSpiralSpread_0[] =
|
static const union AnimCmd sAnim_FireSpiralSpread_0[] =
|
||||||
{
|
{
|
||||||
@ -355,7 +355,7 @@ const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
|
|||||||
.callback = AnimEruptionLaunchRock,
|
.callback = AnimEruptionLaunchRock,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const s16 sEruptionLaunchRockCoords[][2] =
|
static const s16 sEruptionLaunchRockSpeeds[][2] =
|
||||||
{
|
{
|
||||||
{-2, -5},
|
{-2, -5},
|
||||||
{-1, -1},
|
{-1, -1},
|
||||||
@ -770,22 +770,43 @@ static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
|
|||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define IDX_ACTIVE_SPRITES 6 // Used by the sprite callback to modify the number of active sprites
|
||||||
|
|
||||||
|
#define tState data[0]
|
||||||
|
#define tTimer1 data[1]
|
||||||
|
#define tTimer2 data[2]
|
||||||
|
#define tTimer3 data[3]
|
||||||
|
#define tAttackerY data[4]
|
||||||
|
#define tAttackerSide data[5]
|
||||||
|
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
|
||||||
|
// data[8]-data[15] used by PrepareEruptAnimTaskData / UpdateEruptAnimTask
|
||||||
|
#define tAttackerSpriteId data[15]
|
||||||
|
|
||||||
|
#define sSpeedDelay data[0]
|
||||||
|
#define sLaunchStage data[1]
|
||||||
|
#define sX data[2]
|
||||||
|
#define sY data[3]
|
||||||
|
#define sSpeedX data[4]
|
||||||
|
#define sSpeedY data[5]
|
||||||
|
#define sTaskId data[6]
|
||||||
|
#define sActiveSpritesIdx data[7]
|
||||||
|
|
||||||
// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
|
// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
|
||||||
void AnimTask_EruptionLaunchRocks(u8 taskId)
|
void AnimTask_EruptionLaunchRocks(u8 taskId)
|
||||||
{
|
{
|
||||||
struct Task *task = &gTasks[taskId];
|
struct Task *task = &gTasks[taskId];
|
||||||
|
|
||||||
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
task->tAttackerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||||
|
|
||||||
task->data[0] = 0;
|
task->tState = 0;
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
task->data[2] = 0;
|
task->tTimer2 = 0;
|
||||||
task->data[3] = 0;
|
task->tTimer3 = 0;
|
||||||
task->data[4] = gSprites[task->data[15]].y;
|
task->tAttackerY = gSprites[task->tAttackerSpriteId].y;
|
||||||
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
|
task->tAttackerSide = GetBattlerSide(gBattleAnimAttacker);
|
||||||
task->data[6] = 0;
|
task->tActiveSprites = 0;
|
||||||
|
|
||||||
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
PrepareBattlerSpriteForRotScale(task->tAttackerSpriteId, ST_OAM_OBJ_NORMAL);
|
||||||
|
|
||||||
task->func = AnimTask_EruptionLaunchRocks_Step;
|
task->func = AnimTask_EruptionLaunchRocks_Step;
|
||||||
}
|
}
|
||||||
@ -794,102 +815,102 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
|
|||||||
{
|
{
|
||||||
struct Task *task = &gTasks[taskId];
|
struct Task *task = &gTasks[taskId];
|
||||||
|
|
||||||
switch (task->data[0])
|
switch (task->tState)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32);
|
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x100, 0x100, 0xE0, 0x200, 32);
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
case 1:
|
case 1:
|
||||||
if (++task->data[1] > 1)
|
if (++task->tTimer1 > 1)
|
||||||
{
|
{
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
|
|
||||||
if (++task->data[2] & 0x1)
|
if (++task->tTimer2 & 1)
|
||||||
gSprites[task->data[15]].x2 = 3;
|
gSprites[task->tAttackerSpriteId].x2 = 3;
|
||||||
else
|
else
|
||||||
gSprites[task->data[15]].x2 = -3;
|
gSprites[task->tAttackerSpriteId].x2 = -3;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (task->data[5] != B_SIDE_PLAYER)
|
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
if (++task->data[3] > 4)
|
if (++task->tTimer3 > 4)
|
||||||
{
|
{
|
||||||
task->data[3] = 0;
|
task->tTimer3 = 0;
|
||||||
gSprites[task->data[15]].y++;
|
gSprites[task->tAttackerSpriteId].y++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!UpdateEruptAnimTask(task))
|
if(!UpdateEruptAnimTask(task))
|
||||||
{
|
{
|
||||||
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
|
||||||
gSprites[task->data[15]].x2 = 0;
|
gSprites[task->tAttackerSpriteId].x2 = 0;
|
||||||
|
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
task->data[2] = 0;
|
task->tTimer2 = 0;
|
||||||
task->data[3] = 0;
|
task->tTimer3 = 0;
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if (++task->data[1] > 4)
|
if (++task->tTimer1 > 4)
|
||||||
{
|
{
|
||||||
if (task->data[5] != B_SIDE_PLAYER)
|
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||||
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 6);
|
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xF0, 6);
|
||||||
else
|
else
|
||||||
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 6);
|
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xC0, 6);
|
||||||
|
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (!UpdateEruptAnimTask(task))
|
if (!UpdateEruptAnimTask(task))
|
||||||
{
|
{
|
||||||
CreateEruptionLaunchRocks(task->data[15], taskId, 6);
|
CreateEruptionLaunchRocks(task->tAttackerSpriteId, taskId, IDX_ACTIVE_SPRITES);
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
if (++task->data[1] > 1)
|
if (++task->tTimer1 > 1)
|
||||||
{
|
{
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
|
|
||||||
if (++task->data[2] & 1)
|
if (++task->tTimer2 & 1)
|
||||||
gSprites[task->data[15]].y2 += 3;
|
gSprites[task->tAttackerSpriteId].y2 += 3;
|
||||||
else
|
else
|
||||||
gSprites[task->data[15]].y2 -= 3;
|
gSprites[task->tAttackerSpriteId].y2 -= 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (++task->data[3] > 0x18)
|
if (++task->tTimer3 > 24)
|
||||||
{
|
{
|
||||||
if (task->data[5] != B_SIDE_PLAYER)
|
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||||
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 8);
|
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xF0, 0x100, 0x100, 8);
|
||||||
else
|
else
|
||||||
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
|
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xC0, 0x100, 0x100, 8);
|
||||||
|
|
||||||
if (task->data[2] & 1)
|
if (task->tTimer2 & 1)
|
||||||
gSprites[task->data[15]].y2 -= 3;
|
gSprites[task->tAttackerSpriteId].y2 -= 3;
|
||||||
|
|
||||||
task->data[1] = 0;
|
task->tTimer1 = 0;
|
||||||
task->data[2] = 0;
|
task->tTimer2 = 0;
|
||||||
task->data[3] = 0;
|
task->tTimer3 = 0;
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
if (task->data[5] != B_SIDE_PLAYER)
|
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||||
gSprites[task->data[15]].y--;
|
gSprites[task->tAttackerSpriteId].y--;
|
||||||
|
|
||||||
if (!UpdateEruptAnimTask(task))
|
if (!UpdateEruptAnimTask(task))
|
||||||
{
|
{
|
||||||
gSprites[task->data[15]].y = task->data[4];
|
gSprites[task->tAttackerSpriteId].y = task->tAttackerY;
|
||||||
ResetSpriteRotScale(task->data[15]);
|
ResetSpriteRotScale(task->tAttackerSpriteId);
|
||||||
task->data[2] = 0;
|
task->tTimer2 = 0;
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
if (!task->data[6])
|
if (task->tActiveSprites == 0)
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@ -897,7 +918,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesIdx)
|
||||||
{
|
{
|
||||||
u16 i, j;
|
u16 i, j;
|
||||||
s8 sign;
|
s8 sign;
|
||||||
@ -907,12 +928,12 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
|||||||
|
|
||||||
if(!GetBattlerSide(gBattleAnimAttacker))
|
if(!GetBattlerSide(gBattleAnimAttacker))
|
||||||
{
|
{
|
||||||
x -= 0xC;
|
x -= 12;
|
||||||
sign = 1;
|
sign = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x += 0x10;
|
x += 16;
|
||||||
sign = -1;
|
sign = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -920,18 +941,18 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
|||||||
{
|
{
|
||||||
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
|
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
|
||||||
|
|
||||||
if (spriteId != 0x40)
|
if (spriteId != MAX_SPRITES)
|
||||||
{
|
{
|
||||||
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
||||||
|
|
||||||
if (++j >= 5)
|
if (++j >= 5)
|
||||||
j = 0;
|
j = 0;
|
||||||
|
|
||||||
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
|
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockSpeeds[i][0] * sign, sEruptionLaunchRockSpeeds[i][1]);
|
||||||
gSprites[spriteId].data[6] = taskId;
|
gSprites[spriteId].sTaskId = taskId;
|
||||||
gSprites[spriteId].data[7] = a3;
|
gSprites[spriteId].sActiveSpritesIdx = activeSpritesIdx;
|
||||||
|
|
||||||
gTasks[taskId].data[a3]++;
|
gTasks[taskId].data[activeSpritesIdx]++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -942,7 +963,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
|
|||||||
|
|
||||||
if (sprite->invisible)
|
if (sprite->invisible)
|
||||||
{
|
{
|
||||||
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -959,46 +980,71 @@ static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
|
|||||||
return y;
|
return y;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
|
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 speedX, s16 speedY)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 0;
|
sprite->sSpeedDelay = 0;
|
||||||
sprite->data[1] = 0;
|
sprite->sLaunchStage = 0;
|
||||||
sprite->data[2] = (u16)sprite->x * 8;
|
sprite->sX = (u16)sprite->x * 8;
|
||||||
sprite->data[3] = (u16)sprite->y * 8;
|
sprite->sY = (u16)sprite->y * 8;
|
||||||
sprite->data[4] = x * 8;
|
sprite->sSpeedX = speedX * 8;
|
||||||
sprite->data[5] = y * 8;
|
sprite->sSpeedY = speedY * 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
|
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
int var1;
|
int extraLaunchSpeed;
|
||||||
if (++sprite->data[0] > 2)
|
if (++sprite->sSpeedDelay > 2)
|
||||||
{
|
{
|
||||||
sprite->data[0] = 0;
|
sprite->sSpeedDelay = 0;
|
||||||
++sprite->data[1];
|
++sprite->sLaunchStage;
|
||||||
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
|
extraLaunchSpeed = (u16)sprite->sLaunchStage * (u16)sprite->sLaunchStage;
|
||||||
sprite->data[3] += var1;
|
sprite->sY += extraLaunchSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[2] += sprite->data[4];
|
sprite->sX += sprite->sSpeedX;
|
||||||
sprite->x = sprite->data[2] >> 3;
|
sprite->x = sprite->sX >> 3;
|
||||||
sprite->data[3] += sprite->data[5];
|
sprite->sY += sprite->sSpeedY;
|
||||||
sprite->y = sprite->data[3] >> 3;
|
sprite->y = sprite->sY >> 3;
|
||||||
|
|
||||||
if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
|
if (sprite->x < -8 || sprite->x > DISPLAY_WIDTH + 8 || sprite->y < -8 || sprite->y > 120)
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef IDX_ACTIVE_SPRITES
|
||||||
|
#undef tState
|
||||||
|
#undef tTimer1
|
||||||
|
#undef tTimer2
|
||||||
|
#undef tTimer3
|
||||||
|
#undef tAttackerY
|
||||||
|
#undef tAttackerSide
|
||||||
|
#undef tActiveSprites
|
||||||
|
#undef tAttackerSpriteId
|
||||||
|
#undef sSpeedDelay
|
||||||
|
#undef sLaunchStage
|
||||||
|
#undef sX
|
||||||
|
#undef sY
|
||||||
|
#undef sSpeedX
|
||||||
|
#undef sSpeedY
|
||||||
|
#undef sTaskId
|
||||||
|
#undef sActiveSpritesIdx
|
||||||
|
|
||||||
|
#define sState data[0]
|
||||||
|
#define sBounceTimer data[1]
|
||||||
|
#define sBounceDir data[2]
|
||||||
|
#define sEndTimer data[3]
|
||||||
|
#define sFallDelay data[6]
|
||||||
|
#define sTargetY data[7]
|
||||||
|
|
||||||
static void AnimEruptionFallingRock(struct Sprite *sprite)
|
static void AnimEruptionFallingRock(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->x = gBattleAnimArgs[0];
|
sprite->x = gBattleAnimArgs[0];
|
||||||
sprite->y = gBattleAnimArgs[1];
|
sprite->y = gBattleAnimArgs[1];
|
||||||
|
|
||||||
sprite->data[0] = 0;
|
sprite->sState = 0;
|
||||||
sprite->data[1] = 0;
|
sprite->sBounceTimer = 0;
|
||||||
sprite->data[2] = 0;
|
sprite->sBounceDir = 0;
|
||||||
sprite->data[6] = gBattleAnimArgs[2];
|
sprite->sFallDelay = gBattleAnimArgs[2];
|
||||||
sprite->data[7] = gBattleAnimArgs[3];
|
sprite->sTargetY = gBattleAnimArgs[3];
|
||||||
|
|
||||||
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
|
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
|
||||||
sprite->callback = AnimEruptionFallingRock_Step;
|
sprite->callback = AnimEruptionFallingRock_Step;
|
||||||
@ -1006,47 +1052,51 @@ static void AnimEruptionFallingRock(struct Sprite *sprite)
|
|||||||
|
|
||||||
static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
|
static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
switch (sprite->data[0])
|
switch (sprite->sState)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (sprite->data[6] != 0)
|
// Wait to begin falling
|
||||||
|
if (sprite->sFallDelay != 0)
|
||||||
{
|
{
|
||||||
sprite->data[6]--;
|
sprite->sFallDelay--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[0]++;
|
sprite->sState++;
|
||||||
// fall through
|
// fall through
|
||||||
case 1:
|
case 1:
|
||||||
|
// Rock is falling
|
||||||
sprite->y += 8;
|
sprite->y += 8;
|
||||||
if (sprite->y >= sprite->data[7])
|
if (sprite->y >= sprite->sTargetY)
|
||||||
{
|
{
|
||||||
sprite->y = sprite->data[7];
|
sprite->y = sprite->sTargetY;
|
||||||
sprite->data[0]++;
|
sprite->sState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if (++sprite->data[1] > 1)
|
// Bounce up and down on landing spot
|
||||||
{
|
if (++sprite->sBounceTimer > 1)
|
||||||
sprite->data[1] = 0;
|
|
||||||
if ((++sprite->data[2] & 1) != 0)
|
|
||||||
{
|
{
|
||||||
|
sprite->sBounceTimer = 0;
|
||||||
|
if ((++sprite->sBounceDir & 1) != 0)
|
||||||
sprite->y2 = -3;
|
sprite->y2 = -3;
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
|
||||||
sprite->y2 = 3;
|
sprite->y2 = 3;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (++sprite->data[3] > 16)
|
if (++sprite->sEndTimer > 16)
|
||||||
{
|
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sState
|
||||||
|
#undef sBounceTimer
|
||||||
|
#undef sBounceDir
|
||||||
|
#undef sEndTimer
|
||||||
|
#undef sFallDelay
|
||||||
|
#undef sTargetY
|
||||||
|
|
||||||
static void AnimWillOWispOrb(struct Sprite *sprite)
|
static void AnimWillOWispOrb(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
switch (sprite->data[0])
|
switch (sprite->data[0])
|
||||||
|
@ -1365,14 +1365,14 @@ void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite)
|
|||||||
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
static u16 ArcTan2_(s16 a, s16 b)
|
static u16 ArcTan2_(s16 x, s16 y)
|
||||||
{
|
{
|
||||||
return ArcTan2(a, b);
|
return ArcTan2(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
u16 ArcTan2Neg(s16 a, s16 b)
|
u16 ArcTan2Neg(s16 x, s16 y)
|
||||||
{
|
{
|
||||||
u16 var = ArcTan2_(a, b);
|
u16 var = ArcTan2_(x, y);
|
||||||
return -var;
|
return -var;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -583,9 +583,9 @@ static void AnimWallSparkle(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
if (sprite->data[0] == 0)
|
if (sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
int arg3 = gBattleAnimArgs[3];
|
bool32 ignoreOffsets = gBattleAnimArgs[3];
|
||||||
bool8 respectMonPicOffsets = FALSE;
|
bool8 respectMonPicOffsets = FALSE;
|
||||||
if (arg3 == 0)
|
if (!ignoreOffsets)
|
||||||
respectMonPicOffsets = TRUE;
|
respectMonPicOffsets = TRUE;
|
||||||
|
|
||||||
if (!IsContest() && IsDoubleBattle())
|
if (!IsContest() && IsDoubleBattle())
|
||||||
|
@ -7,8 +7,13 @@
|
|||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include "constants/battle_palace.h"
|
#include "constants/battle_palace.h"
|
||||||
|
|
||||||
static void SmokescreenImpact_Callback(struct Sprite *);
|
#define TAG_SMOKESCREEN 55019
|
||||||
static void SpriteCB_DestroySprite(struct Sprite *sprite);
|
|
||||||
|
#define PALTAG_SHADOW 55039
|
||||||
|
#define GFXTAG_SHADOW 55129
|
||||||
|
|
||||||
|
static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
|
||||||
|
static void SpriteCB_SmokescreenImpact(struct Sprite *);
|
||||||
|
|
||||||
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
|
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
|
||||||
|
|
||||||
@ -43,12 +48,12 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
|
|||||||
|
|
||||||
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
|
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
|
||||||
{
|
{
|
||||||
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
|
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
|
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
|
||||||
{
|
{
|
||||||
.data = gSmokescreenImpactPalette, .tag = 55019
|
.data = gSmokescreenImpactPalette, .tag = TAG_SMOKESCREEN
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct OamData sOamData_SmokescreenImpact =
|
static const struct OamData sOamData_SmokescreenImpact =
|
||||||
@ -110,18 +115,18 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
|
|||||||
|
|
||||||
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
|
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
|
||||||
{
|
{
|
||||||
.tileTag = 55019,
|
.tileTag = TAG_SMOKESCREEN,
|
||||||
.paletteTag = 55019,
|
.paletteTag = TAG_SMOKESCREEN,
|
||||||
.oam = &sOamData_SmokescreenImpact,
|
.oam = &sOamData_SmokescreenImpact,
|
||||||
.anims = sAnims_SmokescreenImpact,
|
.anims = sAnims_SmokescreenImpact,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = SpriteCB_DestroySprite
|
.callback = SpriteCB_SmokescreenImpact
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
|
const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
|
||||||
{
|
{
|
||||||
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
|
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct OamData sOamData_EnemyShadow =
|
static const struct OamData sOamData_EnemyShadow =
|
||||||
@ -143,8 +148,8 @@ static const struct OamData sOamData_EnemyShadow =
|
|||||||
|
|
||||||
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
||||||
{
|
{
|
||||||
.tileTag = 55129,
|
.tileTag = GFXTAG_SHADOW,
|
||||||
.paletteTag = 55039,
|
.paletteTag = PALTAG_SHADOW,
|
||||||
.oam = &sOamData_EnemyShadow,
|
.oam = &sOamData_EnemyShadow,
|
||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
@ -152,7 +157,12 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
|||||||
.callback = SpriteCB_SetInvisible
|
.callback = SpriteCB_SetInvisible
|
||||||
};
|
};
|
||||||
|
|
||||||
u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
|
#define sActiveSprites data[0]
|
||||||
|
#define sPersist data[1]
|
||||||
|
|
||||||
|
#define sMainSpriteId data[0]
|
||||||
|
|
||||||
|
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist)
|
||||||
{
|
{
|
||||||
u8 mainSpriteId;
|
u8 mainSpriteId;
|
||||||
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
||||||
@ -164,54 +174,58 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
|
|||||||
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
|
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
|
||||||
}
|
}
|
||||||
|
|
||||||
mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
|
mainSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_SmokescreenImpactMain);
|
||||||
mainSprite = &gSprites[mainSpriteId];
|
mainSprite = &gSprites[mainSpriteId];
|
||||||
mainSprite->data[1] = a3;
|
mainSprite->sPersist = persist;
|
||||||
|
|
||||||
|
// Top left sprite
|
||||||
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
|
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
|
||||||
gSprites[spriteId1].data[0] = mainSpriteId;
|
gSprites[spriteId1].sMainSpriteId = mainSpriteId;
|
||||||
mainSprite->data[0]++;
|
mainSprite->sActiveSprites++;
|
||||||
AnimateSprite(&gSprites[spriteId1]);
|
AnimateSprite(&gSprites[spriteId1]);
|
||||||
|
|
||||||
|
// Top right sprite
|
||||||
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
|
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
|
||||||
gSprites[spriteId2].data[0] = mainSpriteId;
|
gSprites[spriteId2].sMainSpriteId = mainSpriteId;
|
||||||
mainSprite->data[0]++;
|
mainSprite->sActiveSprites++;
|
||||||
StartSpriteAnim(&gSprites[spriteId2], 1);
|
StartSpriteAnim(&gSprites[spriteId2], 1);
|
||||||
AnimateSprite(&gSprites[spriteId2]);
|
AnimateSprite(&gSprites[spriteId2]);
|
||||||
|
|
||||||
|
// Bottom left sprite
|
||||||
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
|
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
|
||||||
gSprites[spriteId3].data[0] = mainSpriteId;
|
gSprites[spriteId3].sMainSpriteId = mainSpriteId;
|
||||||
mainSprite->data[0]++;
|
mainSprite->sActiveSprites++;
|
||||||
StartSpriteAnim(&gSprites[spriteId3], 2);
|
StartSpriteAnim(&gSprites[spriteId3], 2);
|
||||||
AnimateSprite(&gSprites[spriteId3]);
|
AnimateSprite(&gSprites[spriteId3]);
|
||||||
|
|
||||||
|
// Bottom right sprite
|
||||||
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
|
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
|
||||||
gSprites[spriteId4].data[0] = mainSpriteId;
|
gSprites[spriteId4].sMainSpriteId = mainSpriteId;
|
||||||
mainSprite->data[0]++;
|
mainSprite->sActiveSprites++;
|
||||||
StartSpriteAnim(&gSprites[spriteId4], 3);
|
StartSpriteAnim(&gSprites[spriteId4], 3);
|
||||||
AnimateSprite(&gSprites[spriteId4]);
|
AnimateSprite(&gSprites[spriteId4]);
|
||||||
|
|
||||||
return mainSpriteId;
|
return mainSpriteId;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SmokescreenImpact_Callback(struct Sprite *sprite)
|
static void SpriteCB_SmokescreenImpactMain(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (!sprite->data[0])
|
if (sprite->sActiveSprites == 0)
|
||||||
{
|
{
|
||||||
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
|
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
|
||||||
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
|
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
|
||||||
if (!sprite->data[1])
|
if (!sprite->sPersist)
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
else
|
else
|
||||||
sprite->callback = SpriteCallbackDummy;
|
sprite->callback = SpriteCallbackDummy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SpriteCB_DestroySprite(struct Sprite *sprite)
|
static void SpriteCB_SmokescreenImpact(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->animEnded)
|
if (sprite->animEnded)
|
||||||
{
|
{
|
||||||
gSprites[sprite->data[0]].data[0]--;
|
gSprites[sprite->sMainSpriteId].sActiveSprites--;
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2018,24 +2018,24 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
|||||||
#define tPaletteHi data[11]
|
#define tPaletteHi data[11]
|
||||||
#define tBallId data[15]
|
#define tBallId data[15]
|
||||||
|
|
||||||
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
|
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId)
|
||||||
{
|
{
|
||||||
u8 taskId;
|
u8 taskId;
|
||||||
|
|
||||||
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
|
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
|
||||||
gTasks[taskId].tBallId = ballId;
|
gTasks[taskId].tBallId = ballId;
|
||||||
gTasks[taskId].tPalOffset = battler;
|
gTasks[taskId].tPalOffset = spritePalNum;
|
||||||
gTasks[taskId].tPaletteLo = selectedPalettes;
|
gTasks[taskId].tPaletteLo = selectedPalettes;
|
||||||
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
|
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
|
||||||
|
|
||||||
if (!unfadeLater)
|
if (!unfadeLater)
|
||||||
{
|
{
|
||||||
BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
|
BlendPalette(spritePalNum * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
|
||||||
gTasks[taskId].tdCoeff = 1;
|
gTasks[taskId].tdCoeff = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
|
BlendPalette(spritePalNum * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
|
||||||
gTasks[taskId].tCoeff = 16;
|
gTasks[taskId].tCoeff = 16;
|
||||||
gTasks[taskId].tdCoeff = -1;
|
gTasks[taskId].tdCoeff = -1;
|
||||||
gTasks[taskId].func = Task_FadeMon_ToNormal;
|
gTasks[taskId].func = Task_FadeMon_ToNormal;
|
||||||
|
@ -73,12 +73,16 @@ struct TourneyTreeLineSection
|
|||||||
#define tMode data[2]
|
#define tMode data[2]
|
||||||
#define tPrevTaskId data[3]
|
#define tPrevTaskId data[3]
|
||||||
|
|
||||||
|
#define EFFECTIVENESS_MODE_GOOD 0
|
||||||
|
#define EFFECTIVENESS_MODE_BAD 1
|
||||||
|
#define EFFECTIVENESS_MODE_AI_VS_AI 2
|
||||||
|
|
||||||
static u8 GetDomeTrainerMonIvs(u16);
|
static u8 GetDomeTrainerMonIvs(u16);
|
||||||
static void SwapDomeTrainers(int, int, u16 *);
|
static void SwapDomeTrainers(int, int, u16 *);
|
||||||
static void CalcDomeMonStats(u16, int, int, u8, u8, int *);
|
static void CalcDomeMonStats(u16, int, int, u8, u8, int *);
|
||||||
static void CreateDomeOpponentMons(u16);
|
static void CreateDomeOpponentMons(u16);
|
||||||
static int SelectOpponentMonsUsingPersonality(u16, bool8);
|
static int SelectOpponentMons_Good(u16, bool8);
|
||||||
static int SelectOpponentMonsUsingOtId(u16, bool8);
|
static int SelectOpponentMons_Bad(u16, bool8);
|
||||||
static int GetTypeEffectivenessPoints(int, int, int);
|
static int GetTypeEffectivenessPoints(int, int, int);
|
||||||
static int SelectOpponentMonsFromParty(int *, bool8);
|
static int SelectOpponentMonsFromParty(int *, bool8);
|
||||||
static void Task_ShowTourneyInfoCard(u8);
|
static void Task_ShowTourneyInfoCard(u8);
|
||||||
@ -2589,28 +2593,33 @@ static void CreateDomeOpponentMons(u16 tournamentTrainerId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Returns a bitmask representing which 2 of the trainer's 3 pokemon to select.
|
||||||
|
// The choice is calculated solely depending on the type effectiveness of their
|
||||||
|
// movesets against the player's pokemon.
|
||||||
|
// There is a 50% chance of either a "good" or "bad" selection mode being used.
|
||||||
|
// In the good mode movesets are preferred which are more effective against the
|
||||||
|
// player, and in the bad mode the opposite is true. If all 3 pokemon tie, the
|
||||||
|
// other mode will be tried. If they tie again, the pokemon selection is random.
|
||||||
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
|
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
|
||||||
{
|
{
|
||||||
int selectedMonBits;
|
int selectedMonBits;
|
||||||
if (Random() & 1)
|
if (Random() & 1)
|
||||||
{
|
{
|
||||||
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, FALSE);
|
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, FALSE);
|
||||||
if (selectedMonBits == 0)
|
if (selectedMonBits == 0)
|
||||||
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, TRUE);
|
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, TRUE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, FALSE);
|
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, FALSE);
|
||||||
if (selectedMonBits == 0)
|
if (selectedMonBits == 0)
|
||||||
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, TRUE);
|
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return selectedMonBits;
|
return selectedMonBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Could probably use a better name once GetTypeEffectivenessPoints is clarified
|
static int SelectOpponentMons_Good(u16 tournamentTrainerId, bool8 allowRandom)
|
||||||
// Personality seems to be used to select a different weighting system for type effectiveness points
|
|
||||||
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 allowRandom)
|
|
||||||
{
|
{
|
||||||
int i, moveId, playerMonId;
|
int i, moveId, playerMonId;
|
||||||
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
||||||
@ -2625,12 +2634,12 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
|
|||||||
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
||||||
{
|
{
|
||||||
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
||||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
|
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
||||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
|
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2638,8 +2647,8 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
|
|||||||
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
|
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
|
||||||
}
|
}
|
||||||
|
|
||||||
// See above function, identical but uses MON_DATA_OT_ID
|
// Identical to function above, but uses EFFECTIVENESS_MODE_BAD
|
||||||
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRandom)
|
static int SelectOpponentMons_Bad(u16 tournamentTrainerId, bool8 allowRandom)
|
||||||
{
|
{
|
||||||
int i, moveId, playerMonId;
|
int i, moveId, playerMonId;
|
||||||
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
||||||
@ -2654,12 +2663,12 @@ static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRando
|
|||||||
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
||||||
{
|
{
|
||||||
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
||||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
|
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
||||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
|
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2732,7 +2741,7 @@ static int SelectOpponentMonsFromParty(int *partyMovePoints, bool8 allowRandom)
|
|||||||
#define TYPE_x2 40
|
#define TYPE_x2 40
|
||||||
#define TYPE_x4 80
|
#define TYPE_x4 80
|
||||||
|
|
||||||
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode)
|
||||||
{
|
{
|
||||||
int defType1, defType2, defAbility, moveType;
|
int defType1, defType2, defAbility, moveType;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
@ -2748,11 +2757,20 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
|||||||
|
|
||||||
if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||||
{
|
{
|
||||||
if (arg2 == 1)
|
// They likely meant to return here, as 8 is the number of points normally used in this mode for moves with no effect.
|
||||||
|
// Because there's no return the value instead gets interpreted by the switch, and the number of points becomes 0.
|
||||||
|
if (mode == EFFECTIVENESS_MODE_BAD)
|
||||||
|
{
|
||||||
typePower = 8;
|
typePower = 8;
|
||||||
|
#ifdef BUGFIX
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Calculate a "type power" value to determine the benefit of using this type move against the target.
|
||||||
|
// This value will then be used to get the number of points to assign to the move.
|
||||||
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||||||
{
|
{
|
||||||
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||||||
@ -2764,33 +2782,30 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
|||||||
{
|
{
|
||||||
// BUG: the value of TYPE_x2 does not exist in gTypeEffectiveness, so if defAbility is ABILITY_WONDER_GUARD, the conditional always fails
|
// BUG: the value of TYPE_x2 does not exist in gTypeEffectiveness, so if defAbility is ABILITY_WONDER_GUARD, the conditional always fails
|
||||||
#ifndef BUGFIX
|
#ifndef BUGFIX
|
||||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
#define WONDER_GUARD_EFFECTIVENESS TYPE_x2
|
||||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
|
|
||||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
|
||||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
|
||||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
|
|
||||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
|
||||||
#else
|
#else
|
||||||
|
#define WONDER_GUARD_EFFECTIVENESS TYPE_MUL_SUPER_EFFECTIVE
|
||||||
|
#endif
|
||||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
||||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
|
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
|
||||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
||||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
|
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
|
||||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
i += 3;
|
i += 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (arg2)
|
switch (mode)
|
||||||
{
|
{
|
||||||
case 0:
|
case EFFECTIVENESS_MODE_GOOD:
|
||||||
|
// Weights moves that more effective.
|
||||||
switch (typePower)
|
switch (typePower)
|
||||||
{
|
{
|
||||||
case TYPE_x0_50:
|
|
||||||
case TYPE_x0_25:
|
|
||||||
case TYPE_x0:
|
case TYPE_x0:
|
||||||
|
case TYPE_x0_25:
|
||||||
|
case TYPE_x0_50:
|
||||||
default:
|
default:
|
||||||
typePower = 0;
|
typePower = 0;
|
||||||
break;
|
break;
|
||||||
@ -2805,22 +2820,24 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case EFFECTIVENESS_MODE_BAD:
|
||||||
|
// Weights moves that are less effective.
|
||||||
|
// Odd that there's no limit on this being used, even the Frontier Brain could end up using this.
|
||||||
switch (typePower)
|
switch (typePower)
|
||||||
{
|
{
|
||||||
default:
|
case TYPE_x0:
|
||||||
case TYPE_x1:
|
typePower = 8;
|
||||||
typePower = 0;
|
|
||||||
break;
|
break;
|
||||||
case TYPE_x0_25:
|
case TYPE_x0_25:
|
||||||
typePower = 4;
|
typePower = 4;
|
||||||
break;
|
break;
|
||||||
case TYPE_x0:
|
|
||||||
typePower = 8;
|
|
||||||
break;
|
|
||||||
case TYPE_x0_50:
|
case TYPE_x0_50:
|
||||||
typePower = 2;
|
typePower = 2;
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
case TYPE_x1:
|
||||||
|
typePower = 0;
|
||||||
|
break;
|
||||||
case TYPE_x2:
|
case TYPE_x2:
|
||||||
typePower = -2;
|
typePower = -2;
|
||||||
break;
|
break;
|
||||||
@ -2829,7 +2846,9 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case EFFECTIVENESS_MODE_AI_VS_AI:
|
||||||
|
// Used as part of calculating the winner in a battle between two AIs.
|
||||||
|
// Weights moves that are more effective much more strongly in both directions.
|
||||||
switch (typePower)
|
switch (typePower)
|
||||||
{
|
{
|
||||||
case TYPE_x0:
|
case TYPE_x0:
|
||||||
@ -5987,7 +6006,7 @@ static void DecideRoundWinners(u8 roundId)
|
|||||||
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
||||||
{
|
{
|
||||||
points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].moves[moveSlot],
|
points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].moves[moveSlot],
|
||||||
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, 2);
|
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
species = gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].species;
|
species = gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].species;
|
||||||
@ -6010,7 +6029,7 @@ static void DecideRoundWinners(u8 roundId)
|
|||||||
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
||||||
{
|
{
|
||||||
points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].moves[moveSlot],
|
points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].moves[moveSlot],
|
||||||
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, 2);
|
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
species = gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].species;
|
species = gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].species;
|
||||||
|
@ -817,8 +817,8 @@ static void Debug_DrawNumber(s16 number, u16 *dest, bool8 unk)
|
|||||||
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *dest)
|
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *dest)
|
||||||
{
|
{
|
||||||
dest[4] = 0x1E;
|
dest[4] = 0x1E;
|
||||||
Debug_DrawNumber(number2, dest, 0);
|
Debug_DrawNumber(number2, dest, FALSE);
|
||||||
Debug_DrawNumber(number1, dest + 5, 1);
|
Debug_DrawNumber(number1, dest + 5, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
|
// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
|
||||||
@ -1420,7 +1420,7 @@ void SwapHpBarsWithHpText(void)
|
|||||||
#define tIsBattleStart data[10]
|
#define tIsBattleStart data[10]
|
||||||
#define tBlend data[15]
|
#define tBlend data[15]
|
||||||
|
|
||||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
|
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart)
|
||||||
{
|
{
|
||||||
bool8 isOpponent;
|
bool8 isOpponent;
|
||||||
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
|
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
|
||||||
@ -1429,7 +1429,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
|||||||
u8 ballIconSpritesIds[PARTY_SIZE];
|
u8 ballIconSpritesIds[PARTY_SIZE];
|
||||||
u8 taskId;
|
u8 taskId;
|
||||||
|
|
||||||
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
if (!skipPlayer || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
@ -1442,7 +1442,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
|||||||
{
|
{
|
||||||
isOpponent = TRUE;
|
isOpponent = TRUE;
|
||||||
|
|
||||||
if (!arg2 || !IsDoubleBattle())
|
if (!skipPlayer || !IsDoubleBattle())
|
||||||
bar_X = 104, bar_Y = 40;
|
bar_X = 104, bar_Y = 40;
|
||||||
else
|
else
|
||||||
bar_X = 104, bar_Y = 16;
|
bar_X = 104, bar_Y = 16;
|
||||||
@ -2383,7 +2383,7 @@ static s32 CalcNewBarValue(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *c
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale)
|
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *pixelsArray, u8 scale)
|
||||||
{
|
{
|
||||||
u8 pixels, filledPixels, totalPixels;
|
u8 pixels, filledPixels, totalPixels;
|
||||||
u8 i;
|
u8 i;
|
||||||
@ -2397,7 +2397,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
|||||||
totalPixels = scale * 8;
|
totalPixels = scale * 8;
|
||||||
|
|
||||||
for (i = 0; i < scale; i++)
|
for (i = 0; i < scale; i++)
|
||||||
arg4[i] = 0;
|
pixelsArray[i] = 0;
|
||||||
|
|
||||||
if (maxValue < totalPixels)
|
if (maxValue < totalPixels)
|
||||||
pixels = (*currValue * totalPixels / maxValue) >> 8;
|
pixels = (*currValue * totalPixels / maxValue) >> 8;
|
||||||
@ -2408,7 +2408,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
|||||||
|
|
||||||
if (filledPixels == 0 && newValue > 0)
|
if (filledPixels == 0 && newValue > 0)
|
||||||
{
|
{
|
||||||
arg4[0] = 1;
|
pixelsArray[0] = 1;
|
||||||
filledPixels = 1;
|
filledPixels = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -2417,11 +2417,11 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
|||||||
{
|
{
|
||||||
if (pixels >= 8)
|
if (pixels >= 8)
|
||||||
{
|
{
|
||||||
arg4[i] = 8;
|
pixelsArray[i] = 8;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
arg4[i] = pixels;
|
pixelsArray[i] = pixels;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
pixels -= 8;
|
pixels -= 8;
|
||||||
@ -2433,7 +2433,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
|||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
// These two functions seem as if they were made for testing the health bar.
|
// These two functions seem as if they were made for testing the health bar.
|
||||||
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *arg2, s32 arg3)
|
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *dest, s32 unused)
|
||||||
{
|
{
|
||||||
s16 ret, var;
|
s16 ret, var;
|
||||||
|
|
||||||
@ -2441,29 +2441,29 @@ static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *
|
|||||||
barInfo->oldValue,
|
barInfo->oldValue,
|
||||||
barInfo->receivedValue,
|
barInfo->receivedValue,
|
||||||
currValue, B_HEALTHBAR_PIXELS / 8, 1);
|
currValue, B_HEALTHBAR_PIXELS / 8, 1);
|
||||||
Debug_TestHealthBar_Helper(barInfo, currValue, arg2);
|
Debug_TestHealthBar_Helper(barInfo, currValue, dest);
|
||||||
|
|
||||||
if (barInfo->maxValue < B_HEALTHBAR_PIXELS)
|
if (barInfo->maxValue < B_HEALTHBAR_PIXELS)
|
||||||
var = *currValue >> 8;
|
var = *currValue >> 8;
|
||||||
else
|
else
|
||||||
var = *currValue;
|
var = *currValue;
|
||||||
|
|
||||||
DummiedOutFunction(barInfo->maxValue, var, arg3);
|
DummiedOutFunction(barInfo->maxValue, var, unused);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *dest)
|
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *dest)
|
||||||
{
|
{
|
||||||
u8 sp8[6];
|
u8 pixels[6];
|
||||||
u16 src[6];
|
u16 src[6];
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue,
|
CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue,
|
||||||
barInfo->receivedValue, currValue, sp8, B_HEALTHBAR_PIXELS / 8);
|
barInfo->receivedValue, currValue, pixels, B_HEALTHBAR_PIXELS / 8);
|
||||||
|
|
||||||
for (i = 0; i < 6; i++)
|
for (i = 0; i < 6; i++)
|
||||||
src[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
|
src[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + pixels[i]);
|
||||||
|
|
||||||
CpuCopy16(src, dest, sizeof(src));
|
CpuCopy16(src, dest, sizeof(src));
|
||||||
}
|
}
|
||||||
@ -2546,9 +2546,9 @@ static void RemoveWindowOnHealthbox(u32 windowId)
|
|||||||
RemoveWindow(windowId);
|
RemoveWindow(windowId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2)
|
static void FillHealthboxObject(void *dest, u32 valMult, u32 numTiles)
|
||||||
{
|
{
|
||||||
CpuFill32(0x11111111 * arg1, dest, arg2 * TILE_SIZE_4BPP);
|
CpuFill32(0x11111111 * valMult, dest, numTiles * TILE_SIZE_4BPP);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
|
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
|
||||||
|
@ -1035,7 +1035,7 @@ const u16 gFirstTurnOfTwoStringIds[] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Index copied from move's index in gTrappingMoves
|
// Index copied from move's index in gTrappingMoves
|
||||||
const u16 gWrappedStringIds[] =
|
const u16 gWrappedStringIds[NUM_TRAPPING_MOVES] =
|
||||||
{
|
{
|
||||||
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
|
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
|
||||||
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
|
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
|
||||||
@ -1253,7 +1253,7 @@ const u16 gCaughtMonStringIds[] =
|
|||||||
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
|
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gTrappingMoves[] =
|
const u16 gTrappingMoves[NUM_TRAPPING_MOVES + 1] =
|
||||||
{
|
{
|
||||||
MOVE_BIND,
|
MOVE_BIND,
|
||||||
MOVE_WRAP,
|
MOVE_WRAP,
|
||||||
@ -1261,7 +1261,7 @@ const u16 gTrappingMoves[] =
|
|||||||
MOVE_CLAMP,
|
MOVE_CLAMP,
|
||||||
MOVE_WHIRLPOOL,
|
MOVE_WHIRLPOOL,
|
||||||
MOVE_SAND_TOMB,
|
MOVE_SAND_TOMB,
|
||||||
0xFFFF
|
0xFFFF // Never read
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
|
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
|
||||||
|
@ -2596,7 +2596,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
|||||||
|
|
||||||
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
||||||
{
|
{
|
||||||
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
|
if (gBattleCommunication[MULTISTRING_CHOOSER] >= NUM_TRAPPING_MOVES - 1)
|
||||||
break;
|
break;
|
||||||
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
||||||
break;
|
break;
|
||||||
|
@ -2238,7 +2238,7 @@ static void CB2_PlayBlender(void)
|
|||||||
UpdatePaletteFade();
|
UpdatePaletteFade();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Blender_DummiedOutFunc(s16 a0, s16 a1)
|
static void Blender_DummiedOutFunc(s16 bgX, s16 bgY)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -93,7 +93,7 @@ static void Task_ContestReturnToField(u8);
|
|||||||
static void FieldCB_ContestReturnToField(void);
|
static void FieldCB_ContestReturnToField(void);
|
||||||
static bool8 IsPlayerLinkLeader(void);
|
static bool8 IsPlayerLinkLeader(void);
|
||||||
static void PrintContestantTrainerName(u8);
|
static void PrintContestantTrainerName(u8);
|
||||||
static void PrintContestantTrainerNameWithColor(u8 a0, u8 a1);
|
static void PrintContestantTrainerNameWithColor(u8, u8);
|
||||||
static void PrintContestantMonName(u8);
|
static void PrintContestantMonName(u8);
|
||||||
static void PrintContestantMonNameWithColor(u8, u8);
|
static void PrintContestantMonNameWithColor(u8, u8);
|
||||||
static u8 CreateJudgeSprite(void);
|
static u8 CreateJudgeSprite(void);
|
||||||
@ -3186,14 +3186,14 @@ static u16 GetMoveEffectSymbolTileOffset(u16 move, u8 contestant)
|
|||||||
return offset;
|
return offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PrintContestMoveDescription(u16 a)
|
static void PrintContestMoveDescription(u16 move)
|
||||||
{
|
{
|
||||||
u8 category;
|
u8 category;
|
||||||
u16 categoryTile;
|
u16 categoryTile;
|
||||||
u8 numHearts;
|
u8 numHearts;
|
||||||
|
|
||||||
// The contest category icon is implemented as a 5x2 group of tiles.
|
// The contest category icon is implemented as a 5x2 group of tiles.
|
||||||
category = gContestMoves[a].contestCategory;
|
category = gContestMoves[move].contestCategory;
|
||||||
if (category == CONTEST_CATEGORY_COOL)
|
if (category == CONTEST_CATEGORY_COOL)
|
||||||
categoryTile = 0x4040;
|
categoryTile = 0x4040;
|
||||||
else if (category == CONTEST_CATEGORY_BEAUTY)
|
else if (category == CONTEST_CATEGORY_BEAUTY)
|
||||||
@ -3209,27 +3209,27 @@ static void PrintContestMoveDescription(u16 a)
|
|||||||
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
|
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
|
||||||
|
|
||||||
// Appeal hearts
|
// Appeal hearts
|
||||||
if (gContestEffects[gContestMoves[a].effect].appeal == 0xFF)
|
if (gContestEffects[gContestMoves[move].effect].appeal == 0xFF)
|
||||||
numHearts = 0;
|
numHearts = 0;
|
||||||
else
|
else
|
||||||
numHearts = gContestEffects[gContestMoves[a].effect].appeal / 10;
|
numHearts = gContestEffects[gContestMoves[move].effect].appeal / 10;
|
||||||
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
||||||
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
||||||
ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
||||||
ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
|
ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
|
||||||
|
|
||||||
// Jam hearts
|
// Jam hearts
|
||||||
if (gContestEffects[gContestMoves[a].effect].jam == 0xFF)
|
if (gContestEffects[gContestMoves[move].effect].jam == 0xFF)
|
||||||
numHearts = 0;
|
numHearts = 0;
|
||||||
else
|
else
|
||||||
numHearts = gContestEffects[gContestMoves[a].effect].jam / 10;
|
numHearts = gContestEffects[gContestMoves[move].effect].jam / 10;
|
||||||
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
||||||
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
||||||
ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
||||||
ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
|
ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
|
||||||
|
|
||||||
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
|
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
|
||||||
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[a].effect]);
|
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[move].effect]);
|
||||||
Contest_PrintTextToBg0WindowStd(WIN_SLASH, gText_Slash);
|
Contest_PrintTextToBg0WindowStd(WIN_SLASH, gText_Slash);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4537,14 +4537,14 @@ static void CalculateAppealMoveImpact(u8 contestant)
|
|||||||
eContestantStatus[contestant].contestantAnimTarget = i;
|
eContestantStatus[contestant].contestantAnimTarget = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetContestantEffectStringID(u8 a, u8 b)
|
void SetContestantEffectStringID(u8 contestant, u8 effectStringId)
|
||||||
{
|
{
|
||||||
eContestantStatus[a].effectStringId = b;
|
eContestantStatus[contestant].effectStringId = effectStringId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetContestantEffectStringID2(u8 a, u8 b)
|
void SetContestantEffectStringID2(u8 contestant, u8 effectStringId)
|
||||||
{
|
{
|
||||||
eContestantStatus[a].effectStringId2 = b;
|
eContestantStatus[contestant].effectStringId2 = effectStringId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetStartledString(u8 contestant, u8 jam)
|
void SetStartledString(u8 contestant, u8 jam)
|
||||||
|
@ -1285,18 +1285,18 @@ static void ResetCreditsTasks(u8 taskId)
|
|||||||
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_DESTROY;
|
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_DESTROY;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void LoadTheEndScreen(u16 arg0, u16 arg1, u16 palOffset)
|
static void LoadTheEndScreen(u16 tileOffsetLoad, u16 tileOffsetWrite, u16 palOffset)
|
||||||
{
|
{
|
||||||
u16 baseTile;
|
u16 baseTile;
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + arg0));
|
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + tileOffsetLoad));
|
||||||
LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal));
|
LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal));
|
||||||
|
|
||||||
baseTile = (palOffset / 16) << 12;
|
baseTile = (palOffset / 16) << 12;
|
||||||
|
|
||||||
for (i = 0; i < 32 * 32; i++)
|
for (i = 0; i < 32 * 32; i++)
|
||||||
((u16 *) (VRAM + arg1))[i] = baseTile + 1;
|
((u16 *) (VRAM + tileOffsetWrite))[i] = baseTile + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u16 GetLetterMapTile(u8 baseTiles)
|
static u16 GetLetterMapTile(u8 baseTiles)
|
||||||
|
@ -51,13 +51,13 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
|
|||||||
LoadSpritePalette(&dest);
|
LoadSpritePalette(&dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer)
|
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer)
|
||||||
{
|
{
|
||||||
struct SpritePalette dest;
|
struct SpritePalette dest;
|
||||||
|
|
||||||
LZ77UnCompWram(a->data, buffer);
|
LZ77UnCompWram(src->data, buffer);
|
||||||
dest.data = buffer;
|
dest.data = buffer;
|
||||||
dest.tag = a->tag;
|
dest.tag = src->tag;
|
||||||
LoadSpritePalette(&dest);
|
LoadSpritePalette(&dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2879,10 +2879,10 @@ static u8 TryGivePrize(void)
|
|||||||
return PRIZE_RECEIVED;
|
return PRIZE_RECEIVED;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u32 IncrementWithLimit(u32 a, u32 max)
|
static u32 IncrementWithLimit(u32 num, u32 max)
|
||||||
{
|
{
|
||||||
if (a < max)
|
if (num < max)
|
||||||
return a + 1;
|
return num + 1;
|
||||||
else
|
else
|
||||||
return max;
|
return max;
|
||||||
}
|
}
|
||||||
|
@ -164,7 +164,7 @@ static void CreateLevitateMovementTask(struct ObjectEvent *);
|
|||||||
static void DestroyLevitateMovementTask(u8);
|
static void DestroyLevitateMovementTask(u8);
|
||||||
static bool8 NpcTakeStep(struct Sprite *);
|
static bool8 NpcTakeStep(struct Sprite *);
|
||||||
static bool8 IsElevationMismatchAt(u8, s16, s16);
|
static bool8 IsElevationMismatchAt(u8, s16, s16);
|
||||||
static bool8 AreElevationsCompatible(u8 a, u8 b);
|
static bool8 AreElevationsCompatible(u8, u8);
|
||||||
|
|
||||||
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
|
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
|
||||||
|
|
||||||
@ -7837,7 +7837,7 @@ void GroundEffect_FlowingWater(struct ObjectEvent *objEvent, struct Sprite *spri
|
|||||||
StartFieldEffectForObjectEvent(FLDEFF_FEET_IN_FLOWING_WATER, objEvent);
|
StartFieldEffectForObjectEvent(FLDEFF_FEET_IN_FLOWING_WATER, objEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) = {
|
static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand) = {
|
||||||
[TRACKS_NONE] = DoTracksGroundEffect_None,
|
[TRACKS_NONE] = DoTracksGroundEffect_None,
|
||||||
[TRACKS_FOOT] = DoTracksGroundEffect_Footprints,
|
[TRACKS_FOOT] = DoTracksGroundEffect_Footprints,
|
||||||
[TRACKS_BIKE_TIRE] = DoTracksGroundEffect_BikeTireTracks,
|
[TRACKS_BIKE_TIRE] = DoTracksGroundEffect_BikeTireTracks,
|
||||||
@ -7846,20 +7846,20 @@ static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, st
|
|||||||
void GroundEffect_SandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
void GroundEffect_SandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 0);
|
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GroundEffect_DeepSandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
void GroundEffect_DeepSandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 1);
|
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||||
{
|
{
|
||||||
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
|
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
|
||||||
u16 sandFootprints_FieldEffectData[2] = {
|
u16 sandFootprints_FieldEffectData[2] = {
|
||||||
@ -7872,10 +7872,10 @@ static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct
|
|||||||
gFieldEffectArguments[2] = 149;
|
gFieldEffectArguments[2] = 149;
|
||||||
gFieldEffectArguments[3] = 2;
|
gFieldEffectArguments[3] = 2;
|
||||||
gFieldEffectArguments[4] = objEvent->facingDirection;
|
gFieldEffectArguments[4] = objEvent->facingDirection;
|
||||||
FieldEffectStart(sandFootprints_FieldEffectData[a]);
|
FieldEffectStart(sandFootprints_FieldEffectData[isDeepSand]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||||
{
|
{
|
||||||
// Specifies which bike track shape to show next.
|
// Specifies which bike track shape to show next.
|
||||||
// For example, when the bike turns from up to right, it will show
|
// For example, when the bike turns from up to right, it will show
|
||||||
|
@ -437,10 +437,10 @@ void SetCameraPanningCallback(void (*callback)(void))
|
|||||||
sFieldCameraPanningCallback = callback;
|
sFieldCameraPanningCallback = callback;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetCameraPanning(s16 a, s16 b)
|
void SetCameraPanning(s16 horizontal, s16 vertical)
|
||||||
{
|
{
|
||||||
sHorizontalCameraPan = a;
|
sHorizontalCameraPan = horizontal;
|
||||||
sVerticalCameraPan = b + 32;
|
sVerticalCameraPan = vertical + 32;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InstallCameraPanAheadCallback(void)
|
void InstallCameraPanAheadCallback(void)
|
||||||
|
@ -79,13 +79,13 @@ static bool8 TryPushBoulder(s16, s16, u8);
|
|||||||
static void CheckAcroBikeCollision(s16, s16, u8, u8 *);
|
static void CheckAcroBikeCollision(s16, s16, u8, u8 *);
|
||||||
|
|
||||||
static void DoPlayerAvatarTransition(void);
|
static void DoPlayerAvatarTransition(void);
|
||||||
static void PlayerAvatarTransition_Dummy(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_Dummy(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_Normal(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_Normal(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_MachBike(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_MachBike(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_AcroBike(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_AcroBike(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_Surfing(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_Surfing(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *);
|
||||||
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *a);
|
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *);
|
||||||
|
|
||||||
static bool8 PlayerAnimIsMultiFrameStationary(void);
|
static bool8 PlayerAnimIsMultiFrameStationary(void);
|
||||||
static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
|
static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
|
||||||
@ -96,51 +96,51 @@ static void PlayerRun(u8);
|
|||||||
static void PlayerNotOnBikeCollide(u8);
|
static void PlayerNotOnBikeCollide(u8);
|
||||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
||||||
|
|
||||||
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
|
static void PlayCollisionSoundIfNotFacingWarp(u8);
|
||||||
|
|
||||||
static void HideShowWarpArrow(struct ObjectEvent *);
|
static void HideShowWarpArrow(struct ObjectEvent *);
|
||||||
|
|
||||||
static void StartStrengthAnim(u8, u8);
|
static void StartStrengthAnim(u8, u8);
|
||||||
static void Task_PushBoulder(u8 taskId);
|
static void Task_PushBoulder(u8);
|
||||||
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
static bool8 PushBoulder_Start(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||||
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
static bool8 PushBoulder_Move(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||||
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
static bool8 PushBoulder_End(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||||
|
|
||||||
static void DoPlayerMatJump(void);
|
static void DoPlayerMatJump(void);
|
||||||
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
|
static void DoPlayerAvatarSecretBaseMatJump(u8);
|
||||||
static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEvent *objectEvent);
|
static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *, struct ObjectEvent *);
|
||||||
|
|
||||||
static void DoPlayerMatSpin(void);
|
static void DoPlayerMatSpin(void);
|
||||||
static void PlayerAvatar_DoSecretBaseMatSpin(u8 taskId);
|
static void PlayerAvatar_DoSecretBaseMatSpin(u8);
|
||||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *task, struct ObjectEvent *objectEvent);
|
static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *, struct ObjectEvent *);
|
||||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct ObjectEvent *objectEvent);
|
static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *, struct ObjectEvent *);
|
||||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct ObjectEvent *objectEvent);
|
static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *, struct ObjectEvent *);
|
||||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct ObjectEvent *objectEvent);
|
static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *, struct ObjectEvent *);
|
||||||
|
|
||||||
static void CreateStopSurfingTask(u8);
|
static void CreateStopSurfingTask(u8);
|
||||||
static void Task_StopSurfingInit(u8 taskId);
|
static void Task_StopSurfingInit(u8);
|
||||||
static void Task_WaitStopSurfing(u8 taskId);
|
static void Task_WaitStopSurfing(u8);
|
||||||
|
|
||||||
static void Task_Fishing(u8 taskId);
|
static void Task_Fishing(u8);
|
||||||
static u8 Fishing_Init(struct Task *task);
|
static u8 Fishing_Init(struct Task *);
|
||||||
static u8 Fishing_GetRodOut(struct Task *task);
|
static u8 Fishing_GetRodOut(struct Task *);
|
||||||
static u8 Fishing_WaitBeforeDots(struct Task *task);
|
static u8 Fishing_WaitBeforeDots(struct Task *);
|
||||||
static u8 Fishing_InitDots(struct Task *task);
|
static u8 Fishing_InitDots(struct Task *);
|
||||||
static u8 Fishing_ShowDots(struct Task *task);
|
static u8 Fishing_ShowDots(struct Task *);
|
||||||
static u8 Fishing_CheckForBite(struct Task *task);
|
static u8 Fishing_CheckForBite(struct Task *);
|
||||||
static u8 Fishing_GotBite(struct Task *task);
|
static u8 Fishing_GotBite(struct Task *);
|
||||||
static u8 Fishing_WaitForA(struct Task *task);
|
static u8 Fishing_WaitForA(struct Task *);
|
||||||
static u8 Fishing_CheckMoreDots(struct Task *task);
|
static u8 Fishing_CheckMoreDots(struct Task *);
|
||||||
static u8 Fishing_MonOnHook(struct Task *task);
|
static u8 Fishing_MonOnHook(struct Task *);
|
||||||
static u8 Fishing_StartEncounter(struct Task *task);
|
static u8 Fishing_StartEncounter(struct Task *);
|
||||||
static u8 Fishing_NotEvenNibble(struct Task *task);
|
static u8 Fishing_NotEvenNibble(struct Task *);
|
||||||
static u8 Fishing_GotAway(struct Task *task);
|
static u8 Fishing_GotAway(struct Task *);
|
||||||
static u8 Fishing_NoMon(struct Task *task);
|
static u8 Fishing_NoMon(struct Task *);
|
||||||
static u8 Fishing_PutRodAway(struct Task *task);
|
static u8 Fishing_PutRodAway(struct Task *);
|
||||||
static u8 Fishing_EndNoMon(struct Task *task);
|
static u8 Fishing_EndNoMon(struct Task *);
|
||||||
static void AlignFishingAnimationFrames(void);
|
static void AlignFishingAnimationFrames(void);
|
||||||
|
|
||||||
static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *a1);
|
static u8 TrySpinPlayerForWarp(struct ObjectEvent *, s16 *);
|
||||||
|
|
||||||
static bool8 (*const sForcedMovementTestFuncs[NUM_FORCED_MOVEMENTS])(u8) =
|
static bool8 (*const sForcedMovementTestFuncs[NUM_FORCED_MOVEMENTS])(u8) =
|
||||||
{
|
{
|
||||||
@ -1445,68 +1445,68 @@ static void HideShowWarpArrow(struct ObjectEvent *objectEvent)
|
|||||||
|
|
||||||
/* Strength */
|
/* Strength */
|
||||||
|
|
||||||
static void StartStrengthAnim(u8 a, u8 b)
|
#define tState data[0]
|
||||||
|
#define tBoulderObjId data[1]
|
||||||
|
#define tDirection data[2]
|
||||||
|
|
||||||
|
static void StartStrengthAnim(u8 objectEventId, u8 direction)
|
||||||
{
|
{
|
||||||
u8 taskId = CreateTask(Task_PushBoulder, 0xFF);
|
u8 taskId = CreateTask(Task_PushBoulder, 0xFF);
|
||||||
|
|
||||||
gTasks[taskId].data[1] = a;
|
gTasks[taskId].tBoulderObjId = objectEventId;
|
||||||
gTasks[taskId].data[2] = b;
|
gTasks[taskId].tDirection = direction;
|
||||||
Task_PushBoulder(taskId);
|
Task_PushBoulder(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Task_PushBoulder(u8 taskId)
|
static void Task_PushBoulder(u8 taskId)
|
||||||
{
|
{
|
||||||
while (sPushBoulderFuncs[gTasks[taskId].data[0]](&gTasks[taskId],
|
while (sPushBoulderFuncs[gTasks[taskId].tState](&gTasks[taskId],
|
||||||
&gObjectEvents[gPlayerAvatar.objectEventId],
|
&gObjectEvents[gPlayerAvatar.objectEventId],
|
||||||
&gObjectEvents[gTasks[taskId].data[1]]))
|
&gObjectEvents[gTasks[taskId].tBoulderObjId]))
|
||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||||
{
|
{
|
||||||
ScriptContext2_Enable();
|
ScriptContext2_Enable();
|
||||||
gPlayerAvatar.preventStep = TRUE;
|
gPlayerAvatar.preventStep = TRUE;
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||||
{
|
{
|
||||||
if (ObjectEventIsHeldMovementActive(playerObject))
|
if (ObjectEventIsHeldMovementActive(player))
|
||||||
{
|
ObjectEventClearHeldMovementIfFinished(player);
|
||||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ObjectEventIsHeldMovementActive(strengthObject))
|
if (ObjectEventIsHeldMovementActive(boulder))
|
||||||
{
|
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!ObjectEventIsMovementOverridden(playerObject)
|
if (!ObjectEventIsMovementOverridden(player)
|
||||||
&& !ObjectEventIsMovementOverridden(strengthObject))
|
&& !ObjectEventIsMovementOverridden(boulder))
|
||||||
{
|
{
|
||||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
ObjectEventClearHeldMovementIfFinished(player);
|
||||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||||
ObjectEventSetHeldMovement(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
|
ObjectEventSetHeldMovement(player, GetWalkInPlaceNormalMovementAction((u8)task->tDirection));
|
||||||
ObjectEventSetHeldMovement(strengthObject, GetWalkSlowMovementAction((u8)task->data[2]));
|
ObjectEventSetHeldMovement(boulder, GetWalkSlowMovementAction((u8)task->tDirection));
|
||||||
gFieldEffectArguments[0] = strengthObject->currentCoords.x;
|
gFieldEffectArguments[0] = boulder->currentCoords.x;
|
||||||
gFieldEffectArguments[1] = strengthObject->currentCoords.y;
|
gFieldEffectArguments[1] = boulder->currentCoords.y;
|
||||||
gFieldEffectArguments[2] = strengthObject->previousElevation;
|
gFieldEffectArguments[2] = boulder->previousElevation;
|
||||||
gFieldEffectArguments[3] = gSprites[strengthObject->spriteId].oam.priority;
|
gFieldEffectArguments[3] = gSprites[boulder->spriteId].oam.priority;
|
||||||
FieldEffectStart(FLDEFF_DUST);
|
FieldEffectStart(FLDEFF_DUST);
|
||||||
PlaySE(SE_M_STRENGTH);
|
PlaySE(SE_M_STRENGTH);
|
||||||
task->data[0]++;
|
task->tState++;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||||
{
|
{
|
||||||
if (ObjectEventCheckHeldMovementStatus(playerObject)
|
if (ObjectEventCheckHeldMovementStatus(player)
|
||||||
&& ObjectEventCheckHeldMovementStatus(strengthObject))
|
&& ObjectEventCheckHeldMovementStatus(boulder))
|
||||||
{
|
{
|
||||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
ObjectEventClearHeldMovementIfFinished(player);
|
||||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||||
gPlayerAvatar.preventStep = FALSE;
|
gPlayerAvatar.preventStep = FALSE;
|
||||||
ScriptContext2_Disable();
|
ScriptContext2_Disable();
|
||||||
DestroyTask(FindTaskIdByFunc(Task_PushBoulder));
|
DestroyTask(FindTaskIdByFunc(Task_PushBoulder));
|
||||||
@ -1514,6 +1514,10 @@ static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tState
|
||||||
|
#undef tBoulderObjId
|
||||||
|
#undef tDirection
|
||||||
|
|
||||||
/* Some field effect */
|
/* Some field effect */
|
||||||
|
|
||||||
static void DoPlayerMatJump(void)
|
static void DoPlayerMatJump(void)
|
||||||
|
@ -19,7 +19,19 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/metatile_labels.h"
|
#include "constants/metatile_labels.h"
|
||||||
|
|
||||||
#define SECONDS(value) ((signed) (60.0 * value + 0.5))
|
// Most of the boxes in the moving truck are map tiles, with the
|
||||||
|
// exception of three boxes that are map events that jostle around
|
||||||
|
// while the truck is driving. In addition, their sprite's placement
|
||||||
|
// is slightly offset to make them look less perfectly stacked.
|
||||||
|
// Box 1 (LOCALID_TRUCK_BOX_TOP)
|
||||||
|
#define BOX1_X_OFFSET 3
|
||||||
|
#define BOX1_Y_OFFSET 3
|
||||||
|
// Box 2 (LOCALID_TRUCK_BOX_BOTTOM_L)
|
||||||
|
#define BOX2_X_OFFSET 0
|
||||||
|
#define BOX2_Y_OFFSET -3
|
||||||
|
// Box 3 (LOCALID_TRUCK_BOX_BOTTOM_R)
|
||||||
|
#define BOX3_X_OFFSET -3
|
||||||
|
#define BOX3_Y_OFFSET 0
|
||||||
|
|
||||||
// porthole states
|
// porthole states
|
||||||
enum
|
enum
|
||||||
@ -30,8 +42,7 @@ enum
|
|||||||
EXIT_PORTHOLE,
|
EXIT_PORTHOLE,
|
||||||
};
|
};
|
||||||
|
|
||||||
//. rodata
|
static const s8 sTruckCamera_HorizontalTable[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, -1, -1, -1, 0};
|
||||||
static const s8 gTruckCamera_HorizontalTable[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, -1, -1, -1, 0};
|
|
||||||
|
|
||||||
static const u8 sSSTidalSailEastMovementScript[] =
|
static const u8 sSSTidalSailEastMovementScript[] =
|
||||||
{
|
{
|
||||||
@ -45,175 +56,194 @@ static const u8 sSSTidalSailWestMovementScript[] =
|
|||||||
MOVEMENT_ACTION_STEP_END
|
MOVEMENT_ACTION_STEP_END
|
||||||
};
|
};
|
||||||
|
|
||||||
// .text
|
|
||||||
static void Task_Truck3(u8);
|
static void Task_Truck3(u8);
|
||||||
|
|
||||||
s16 GetTruckCameraBobbingY(int a1)
|
static s16 GetTruckCameraBobbingY(int time)
|
||||||
{
|
{
|
||||||
if (!(a1 % 120))
|
if (!(time % 120))
|
||||||
return -1;
|
return -1;
|
||||||
else if ((a1 % 10) <= 4)
|
else if ((time % 10) <= 4)
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 GetTruckBoxMovement(int a1) // for the box movement?
|
// Determines the frequency that the truck boxes bounce at.
|
||||||
|
// The return value of this function is multiplied and added
|
||||||
|
// to the boxes resting y offset, the result of which is that
|
||||||
|
// when it returns 0 they remain vertically still and when it
|
||||||
|
// returns -1 they jump upward.
|
||||||
|
// Box 1 has 30 added to the time so it jumps earlier, and
|
||||||
|
// box 2 has the return value multiplied by less, so it doesn't
|
||||||
|
// jump as high.
|
||||||
|
static s16 GetTruckBoxYMovement(int time)
|
||||||
{
|
{
|
||||||
if (!((a1 + 120) % 180))
|
if (!((time + 120) % 180))
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Task_Truck1(u8 taskId)
|
#define tTimer data[0]
|
||||||
|
|
||||||
|
static void Task_Truck1(u8 taskId)
|
||||||
{
|
{
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
s16 cameraXpan = 0, cameraYpan = 0;
|
s16 cameraXpan = 0, cameraYpan = 0;
|
||||||
s16 box1, box2, box3;
|
s16 yBox1, yBox2, yBox3;
|
||||||
|
|
||||||
box1 = GetTruckBoxMovement(data[0] + 30) * 4;
|
yBox1 = GetTruckBoxYMovement(tTimer + 30) * 4;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + yBox1);
|
||||||
box2 = GetTruckBoxMovement(data[0]) * 2;
|
yBox2 = GetTruckBoxYMovement(tTimer) * 2;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + yBox2);
|
||||||
box3 = GetTruckBoxMovement(data[0]) * 4;
|
yBox3 = GetTruckBoxYMovement(tTimer) * 4;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + yBox3);
|
||||||
|
|
||||||
if (++data[0] == SECONDS(500)) // this will never run
|
// Arbitrary timer limit that won't be reached
|
||||||
data[0] = 0; // reset the timer if it gets stuck.
|
if (++tTimer == 30000)
|
||||||
|
tTimer = 0;
|
||||||
|
|
||||||
cameraYpan = GetTruckCameraBobbingY(data[0]);
|
cameraYpan = GetTruckCameraBobbingY(tTimer);
|
||||||
SetCameraPanning(cameraXpan, cameraYpan);
|
SetCameraPanning(cameraXpan, cameraYpan);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Task_Truck2(u8 taskId)
|
#undef tTimer
|
||||||
|
|
||||||
|
#define tTimerHorizontal data[0]
|
||||||
|
#define tMoveStep data[1]
|
||||||
|
#define tTimerVertical data[2]
|
||||||
|
|
||||||
|
static void Task_Truck2(u8 taskId)
|
||||||
{
|
{
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
s16 cameraYpan;
|
s16 cameraYpan, cameraXpan;
|
||||||
s16 cameraXpan;
|
s16 yBox1, yBox2, yBox3;
|
||||||
s16 box1;
|
|
||||||
s16 box2;
|
|
||||||
s16 box3;
|
|
||||||
|
|
||||||
data[0]++;
|
tTimerHorizontal++;
|
||||||
data[2]++;
|
tTimerVertical++;
|
||||||
|
|
||||||
if (data[0] > 5)
|
if (tTimerHorizontal > 5)
|
||||||
{
|
{
|
||||||
data[0] = 0;
|
tTimerHorizontal = 0;
|
||||||
data[1]++;
|
tMoveStep++;
|
||||||
}
|
}
|
||||||
if ((u16)data[1] == 19)
|
if ((u16)tMoveStep == ARRAY_COUNT(sTruckCamera_HorizontalTable))
|
||||||
{
|
{
|
||||||
|
// Never reached, the task function is changed below before finishing the table
|
||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gTruckCamera_HorizontalTable[data[1]] == 2)
|
if (sTruckCamera_HorizontalTable[tMoveStep] == 2)
|
||||||
gTasks[taskId].func = Task_Truck3;
|
gTasks[taskId].func = Task_Truck3;
|
||||||
|
|
||||||
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
|
cameraXpan = sTruckCamera_HorizontalTable[tMoveStep];
|
||||||
cameraYpan = GetTruckCameraBobbingY(data[2]);
|
cameraYpan = GetTruckCameraBobbingY(tTimerVertical);
|
||||||
SetCameraPanning(cameraXpan, cameraYpan);
|
SetCameraPanning(cameraXpan, cameraYpan);
|
||||||
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
|
yBox1 = GetTruckBoxYMovement(tTimerVertical + 30) * 4;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + yBox1);
|
||||||
box2 = GetTruckBoxMovement(data[2]) * 2;
|
yBox2 = GetTruckBoxYMovement(tTimerVertical) * 2;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + yBox2);
|
||||||
box3 = GetTruckBoxMovement(data[2]) * 4;
|
yBox3 = GetTruckBoxYMovement(tTimerVertical) * 4;
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + yBox3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Task_Truck3(u8 taskId)
|
static void Task_Truck3(u8 taskId)
|
||||||
{
|
{
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
s16 cameraXpan;
|
s16 cameraXpan, cameraYpan;
|
||||||
s16 cameraYpan;
|
|
||||||
|
|
||||||
data[0]++;
|
tTimerHorizontal++;
|
||||||
|
|
||||||
if (data[0] > 5)
|
if (tTimerHorizontal > 5)
|
||||||
{
|
{
|
||||||
data[0] = 0;
|
tTimerHorizontal = 0;
|
||||||
data[1]++;
|
tMoveStep++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((u16)data[1] == 19)
|
if ((u16)tMoveStep == ARRAY_COUNT(sTruckCamera_HorizontalTable))
|
||||||
{
|
{
|
||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
|
cameraXpan = sTruckCamera_HorizontalTable[tMoveStep];
|
||||||
cameraYpan = 0;
|
cameraYpan = 0;
|
||||||
SetCameraPanning(cameraXpan, 0);
|
SetCameraPanning(cameraXpan, 0);
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + cameraYpan);
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + cameraYpan);
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + cameraYpan);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Task_HandleTruckSequence(u8 taskId)
|
#undef tTimerHorizontal
|
||||||
|
#undef tMoveStep
|
||||||
|
#undef tTimerVertical
|
||||||
|
|
||||||
|
#define tState data[0]
|
||||||
|
#define tTimer data[1]
|
||||||
|
#define tTaskId1 data[2]
|
||||||
|
#define tTaskId2 data[3]
|
||||||
|
|
||||||
|
static void Task_HandleTruckSequence(u8 taskId)
|
||||||
{
|
{
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
|
|
||||||
switch (data[0])
|
switch (tState)
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
Each case has a timer which is handled with data[1], incrementing
|
|
||||||
until it reaches the if function's condition, which sets the next task up.
|
|
||||||
*/
|
|
||||||
case 0:
|
case 0:
|
||||||
data[1]++;
|
tTimer++;
|
||||||
if (data[1] == SECONDS(1.5))
|
if (tTimer == 90)
|
||||||
{
|
{
|
||||||
SetCameraPanningCallback(NULL);
|
SetCameraPanningCallback(NULL);
|
||||||
data[1] = 0; // reset the timer.
|
tTimer = 0;
|
||||||
data[2] = CreateTask(Task_Truck1, 0xA);
|
tTaskId1 = CreateTask(Task_Truck1, 0xA);
|
||||||
data[0] = 1; // run the next case.
|
tState = 1;
|
||||||
PlaySE(SE_TRUCK_MOVE);
|
PlaySE(SE_TRUCK_MOVE);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
data[1]++;
|
tTimer++;
|
||||||
if (data[1] == SECONDS(2.5))
|
if (tTimer == 150)
|
||||||
{
|
{
|
||||||
FadeInFromBlack();
|
FadeInFromBlack();
|
||||||
data[1] = 0;
|
tTimer = 0;
|
||||||
data[0] = 2;
|
tState = 2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
data[1]++;
|
tTimer++;
|
||||||
if (!gPaletteFade.active && data[1] > SECONDS(5))
|
if (!gPaletteFade.active && tTimer > 300)
|
||||||
{
|
{
|
||||||
data[1] = 0;
|
tTimer = 0;
|
||||||
DestroyTask(data[2]);
|
DestroyTask(tTaskId1);
|
||||||
data[3] = CreateTask(Task_Truck2, 0xA);
|
tTaskId2 = CreateTask(Task_Truck2, 0xA);
|
||||||
data[0] = 3;
|
tState = 3;
|
||||||
PlaySE(SE_TRUCK_STOP);
|
PlaySE(SE_TRUCK_STOP);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (!gTasks[data[3]].isActive) // is Truck2 no longer active (is Truck3 active?)
|
if (!gTasks[tTaskId2].isActive)
|
||||||
{
|
{
|
||||||
|
// Task_Truck2 / Task_Truck3 has finished
|
||||||
InstallCameraPanAheadCallback();
|
InstallCameraPanAheadCallback();
|
||||||
data[1] = 0;
|
tTimer = 0;
|
||||||
data[0] = 4;
|
tState = 4;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
data[1]++;
|
tTimer++;
|
||||||
if (data[1] == 90)
|
if (tTimer == 90)
|
||||||
{
|
{
|
||||||
PlaySE(SE_TRUCK_UNLOAD);
|
PlaySE(SE_TRUCK_UNLOAD);
|
||||||
data[1] = 0;
|
tTimer = 0;
|
||||||
data[0] = 5;
|
tState = 5;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
data[1]++;
|
tTimer++;
|
||||||
if (data[1] == 120)
|
if (tTimer == 120)
|
||||||
{
|
{
|
||||||
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Top);
|
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Top);
|
||||||
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Mid);
|
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Mid);
|
||||||
@ -242,9 +272,9 @@ void EndTruckSequence(u8 taskId)
|
|||||||
{
|
{
|
||||||
if (!FuncIsActiveTask(Task_HandleTruckSequence))
|
if (!FuncIsActiveTask(Task_HandleTruckSequence))
|
||||||
{
|
{
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET, BOX1_Y_OFFSET);
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET, BOX2_Y_OFFSET);
|
||||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
|
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET, BOX3_Y_OFFSET);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -259,7 +289,7 @@ bool8 TrySetPortholeWarpDestination(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetWarpDestination(mapGroup, mapNum, -1, x, y);
|
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x, y);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -90,44 +90,44 @@ void SetPlayerGotFirstFans(void);
|
|||||||
u16 GetNumFansOfPlayerInTrainerFanClub(void);
|
u16 GetNumFansOfPlayerInTrainerFanClub(void);
|
||||||
|
|
||||||
static void RecordCyclingRoadResults(u32, u8);
|
static void RecordCyclingRoadResults(u32, u8);
|
||||||
static void LoadLinkPartnerObjectEventSpritePalette(u8 graphicsId, u8 localEventId, u8 paletteNum);
|
static void LoadLinkPartnerObjectEventSpritePalette(u8, u8, u8);
|
||||||
static void Task_PetalburgGymSlideOpenRoomDoors(u8 taskId);
|
static void Task_PetalburgGymSlideOpenRoomDoors(u8);
|
||||||
static void PetalburgGymSetDoorMetatiles(u8 roomNumber, u16 metatileId);
|
static void PetalburgGymSetDoorMetatiles(u8, u16);
|
||||||
static void Task_PCTurnOnEffect(u8);
|
static void Task_PCTurnOnEffect(u8);
|
||||||
static void PCTurnOnEffect_0(struct Task *);
|
static void PCTurnOnEffect_0(struct Task *);
|
||||||
static void PCTurnOnEffect_1(s16, s8, s8);
|
static void PCTurnOnEffect_1(s16, s8, s8);
|
||||||
static void PCTurnOffEffect(void);
|
static void PCTurnOffEffect(void);
|
||||||
static void Task_LotteryCornerComputerEffect(u8);
|
static void Task_LotteryCornerComputerEffect(u8);
|
||||||
static void LotteryCornerComputerEffect(struct Task *);
|
static void LotteryCornerComputerEffect(struct Task *);
|
||||||
static void Task_ShakeCamera(u8 taskId);
|
static void Task_ShakeCamera(u8);
|
||||||
static void StopCameraShake(u8 taskId);
|
static void StopCameraShake(u8);
|
||||||
static void Task_MoveElevator(u8 taskId);
|
static void Task_MoveElevator(u8);
|
||||||
static void MoveElevatorWindowLights(u16 floorDelta, bool8 descending);
|
static void MoveElevatorWindowLights(u16, bool8);
|
||||||
static void Task_MoveElevatorWindowLights(u8 taskId);
|
static void Task_MoveElevatorWindowLights(u8);
|
||||||
static void Task_ShowScrollableMultichoice(u8 taskId);
|
static void Task_ShowScrollableMultichoice(u8);
|
||||||
static void FillFrontierExchangeCornerWindowAndItemIcon(u16 menu, u16 selection);
|
static void FillFrontierExchangeCornerWindowAndItemIcon(u16, u16);
|
||||||
static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection);
|
static void ShowBattleFrontierTutorWindow(u8, u16);
|
||||||
static void InitScrollableMultichoice(void);
|
static void InitScrollableMultichoice(void);
|
||||||
static void ScrollableMultichoice_ProcessInput(u8 taskId);
|
static void ScrollableMultichoice_ProcessInput(u8);
|
||||||
static void ScrollableMultichoice_UpdateScrollArrows(u8 taskId);
|
static void ScrollableMultichoice_UpdateScrollArrows(u8);
|
||||||
static void ScrollableMultichoice_MoveCursor(s32 itemIndex, bool8 onInit, struct ListMenu *list);
|
static void ScrollableMultichoice_MoveCursor(s32, bool8, struct ListMenu *);
|
||||||
static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused);
|
static void HideFrontierExchangeCornerItemIcon(u16, u16);
|
||||||
static void ShowBattleFrontierTutorMoveDescription(u8 menu, u16 selection);
|
static void ShowBattleFrontierTutorMoveDescription(u8, u16);
|
||||||
static void CloseScrollableMultichoice(u8 taskId);
|
static void CloseScrollableMultichoice(u8);
|
||||||
static void ScrollableMultichoice_RemoveScrollArrows(u8 taskId);
|
static void ScrollableMultichoice_RemoveScrollArrows(u8);
|
||||||
static void Task_ScrollableMultichoice_WaitReturnToList(u8 taskId);
|
static void Task_ScrollableMultichoice_WaitReturnToList(u8);
|
||||||
static void Task_ScrollableMultichoice_ReturnToList(u8 taskId);
|
static void Task_ScrollableMultichoice_ReturnToList(u8);
|
||||||
static void ShowFrontierExchangeCornerItemIcon(u16 item);
|
static void ShowFrontierExchangeCornerItemIcon(u16);
|
||||||
static void Task_DeoxysRockInteraction(u8 taskId);
|
static void Task_DeoxysRockInteraction(u8);
|
||||||
static void ChangeDeoxysRockLevel(u8 a0);
|
static void ChangeDeoxysRockLevel(u8);
|
||||||
static void WaitForDeoxysRockMovement(u8 taskId);
|
static void WaitForDeoxysRockMovement(u8);
|
||||||
static void Task_LinkRetireStatusWithBattleTowerPartner(u8 taskId);
|
static void Task_LinkRetireStatusWithBattleTowerPartner(u8);
|
||||||
static void Task_LoopWingFlapSE(u8 taskId);
|
static void Task_LoopWingFlapSE(u8);
|
||||||
static void Task_CloseBattlePikeCurtain(u8 taskId);
|
static void Task_CloseBattlePikeCurtain(u8);
|
||||||
static u8 DidPlayerGetFirstFans(void);
|
static u8 DidPlayerGetFirstFans(void);
|
||||||
static void SetInitialFansOfPlayer(void);
|
static void SetInitialFansOfPlayer(void);
|
||||||
static u16 PlayerGainRandomTrainerFan(void);
|
static u16 PlayerGainRandomTrainerFan(void);
|
||||||
static void BufferFanClubTrainerName_(struct LinkBattleRecords *linkRecords, u8 a, u8 b);
|
static void BufferFanClubTrainerName_(struct LinkBattleRecords *, u8, u8);
|
||||||
|
|
||||||
void Special_ShowDiploma(void)
|
void Special_ShowDiploma(void)
|
||||||
{
|
{
|
||||||
|
@ -863,10 +863,10 @@ void LoadCustomWeatherSpritePalette(const u16 *palette)
|
|||||||
UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex);
|
UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *a1)
|
static void LoadDroughtWeatherPalette(u8 *palsIndex, u8 *palsOffset)
|
||||||
{
|
{
|
||||||
*gammaIndexPtr = 0x20;
|
*palsIndex = 0x20;
|
||||||
*a1 = 0x20;
|
*palsOffset = 0x20;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetDroughtWeatherPaletteLoading(void)
|
void ResetDroughtWeatherPaletteLoading(void)
|
||||||
|
@ -14,11 +14,9 @@
|
|||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
#include "gpu_regs.h"
|
#include "gpu_regs.h"
|
||||||
|
|
||||||
// EWRAM
|
|
||||||
EWRAM_DATA static u8 gCurrentAbnormalWeather = 0;
|
EWRAM_DATA static u8 gCurrentAbnormalWeather = 0;
|
||||||
EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
|
EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
|
||||||
|
|
||||||
// CONST
|
|
||||||
const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
|
const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
|
||||||
const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
|
const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
|
||||||
const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
|
const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
|
||||||
@ -2427,34 +2425,39 @@ static void UpdateBubbleSprite(struct Sprite *sprite)
|
|||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Unused function.
|
// Unused function.
|
||||||
static void UnusedSetCurrentAbnormalWeather(u32 a0, u32 a1)
|
static void UnusedSetCurrentAbnormalWeather(u32 weather, u32 unknown)
|
||||||
{
|
{
|
||||||
gCurrentAbnormalWeather = a0;
|
gCurrentAbnormalWeather = weather;
|
||||||
gUnusedWeatherRelated = a1;
|
gUnusedWeatherRelated = unknown;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define tState data[0]
|
||||||
|
#define tWeatherA data[1]
|
||||||
|
#define tWeatherB data[2]
|
||||||
|
#define tDelay data[15]
|
||||||
|
|
||||||
static void Task_DoAbnormalWeather(u8 taskId)
|
static void Task_DoAbnormalWeather(u8 taskId)
|
||||||
{
|
{
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
|
|
||||||
switch (data[0])
|
switch (tState)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (data[15]-- <= 0)
|
if (tDelay-- <= 0)
|
||||||
{
|
{
|
||||||
SetNextWeather(data[1]);
|
SetNextWeather(tWeatherA);
|
||||||
gCurrentAbnormalWeather = data[1];
|
gCurrentAbnormalWeather = tWeatherA;
|
||||||
data[15] = 600;
|
tDelay = 600;
|
||||||
data[0]++;
|
tState++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (data[15]-- <= 0)
|
if (tDelay-- <= 0)
|
||||||
{
|
{
|
||||||
SetNextWeather(data[2]);
|
SetNextWeather(tWeatherB);
|
||||||
gCurrentAbnormalWeather = data[2];
|
gCurrentAbnormalWeather = tWeatherB;
|
||||||
data[15] = 600;
|
tDelay = 600;
|
||||||
data[0] = 0;
|
tState = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2465,25 +2468,33 @@ static void CreateAbnormalWeatherTask(void)
|
|||||||
u8 taskId = CreateTask(Task_DoAbnormalWeather, 0);
|
u8 taskId = CreateTask(Task_DoAbnormalWeather, 0);
|
||||||
s16 *data = gTasks[taskId].data;
|
s16 *data = gTasks[taskId].data;
|
||||||
|
|
||||||
data[15] = 600;
|
tDelay = 600;
|
||||||
if (gCurrentAbnormalWeather == WEATHER_DOWNPOUR)
|
if (gCurrentAbnormalWeather == WEATHER_DOWNPOUR)
|
||||||
{
|
{
|
||||||
data[1] = WEATHER_DROUGHT;
|
// Currently Downpour, next will be Drought
|
||||||
data[2] = WEATHER_DOWNPOUR;
|
tWeatherA = WEATHER_DROUGHT;
|
||||||
|
tWeatherB = WEATHER_DOWNPOUR;
|
||||||
}
|
}
|
||||||
else if (gCurrentAbnormalWeather == WEATHER_DROUGHT)
|
else if (gCurrentAbnormalWeather == WEATHER_DROUGHT)
|
||||||
{
|
{
|
||||||
data[1] = WEATHER_DOWNPOUR;
|
// Currently Drought, next will be Downpour
|
||||||
data[2] = WEATHER_DROUGHT;
|
tWeatherA = WEATHER_DOWNPOUR;
|
||||||
|
tWeatherB = WEATHER_DROUGHT;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Default to starting with Downpour
|
||||||
gCurrentAbnormalWeather = WEATHER_DOWNPOUR;
|
gCurrentAbnormalWeather = WEATHER_DOWNPOUR;
|
||||||
data[1] = WEATHER_DROUGHT;
|
tWeatherA = WEATHER_DROUGHT;
|
||||||
data[2] = WEATHER_DOWNPOUR;
|
tWeatherB = WEATHER_DOWNPOUR;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tState
|
||||||
|
#undef tWeatherA
|
||||||
|
#undef tWeatherB
|
||||||
|
#undef tDelay
|
||||||
|
|
||||||
static u8 TranslateWeatherNum(u8);
|
static u8 TranslateWeatherNum(u8);
|
||||||
static void UpdateRainCounter(u8, u8);
|
static void UpdateRainCounter(u8, u8);
|
||||||
|
|
||||||
|
@ -757,10 +757,9 @@ void LoadIntroPart2Graphics(u8 scenery)
|
|||||||
gReservedSpritePaletteCount = 8;
|
gReservedSpritePaletteCount = 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: This is only called with a=1.
|
// Note: This is only called with scenery=1.
|
||||||
void SetIntroPart2BgCnt(u8 scenery)
|
void SetIntroPart2BgCnt(u8 scenery)
|
||||||
{
|
{
|
||||||
// Only called with scenery = 1
|
|
||||||
switch (scenery)
|
switch (scenery)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
|
@ -42,33 +42,33 @@
|
|||||||
#include "constants/items.h"
|
#include "constants/items.h"
|
||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
|
|
||||||
static void SetUpItemUseCallback(u8 taskId);
|
static void SetUpItemUseCallback(u8);
|
||||||
static void FieldCB_UseItemOnField(void);
|
static void FieldCB_UseItemOnField(void);
|
||||||
static void Task_CallItemUseOnFieldCallback(u8 taskId);
|
static void Task_CallItemUseOnFieldCallback(u8);
|
||||||
static void Task_UseItemfinder(u8 taskId);
|
static void Task_UseItemfinder(u8);
|
||||||
static void Task_CloseItemfinderMessage(u8 taskId);
|
static void Task_CloseItemfinderMessage(u8);
|
||||||
static void Task_HiddenItemNearby(u8 taskId);
|
static void Task_HiddenItemNearby(u8);
|
||||||
static void Task_StandingOnHiddenItem(u8 taskId);
|
static void Task_StandingOnHiddenItem(u8);
|
||||||
static bool8 ItemfinderCheckForHiddenItems(const struct MapEvents *, u8);
|
static bool8 ItemfinderCheckForHiddenItems(const struct MapEvents *, u8);
|
||||||
static u8 GetDirectionToHiddenItem(s16 distanceX, s16 distanceY);
|
static u8 GetDirectionToHiddenItem(s16, s16);
|
||||||
static void PlayerFaceHiddenItem(u8 a);
|
static void PlayerFaceHiddenItem(u8);
|
||||||
static void CheckForHiddenItemsInMapConnection(u8 taskId);
|
static void CheckForHiddenItemsInMapConnection(u8);
|
||||||
static void Task_OpenRegisteredPokeblockCase(u8 taskId);
|
static void Task_OpenRegisteredPokeblockCase(u8);
|
||||||
static void ItemUseOnFieldCB_Bike(u8 taskId);
|
static void ItemUseOnFieldCB_Bike(u8);
|
||||||
static void ItemUseOnFieldCB_Rod(u8);
|
static void ItemUseOnFieldCB_Rod(u8);
|
||||||
static void ItemUseOnFieldCB_Itemfinder(u8);
|
static void ItemUseOnFieldCB_Itemfinder(u8);
|
||||||
static void ItemUseOnFieldCB_Berry(u8 taskId);
|
static void ItemUseOnFieldCB_Berry(u8);
|
||||||
static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId);
|
static void ItemUseOnFieldCB_WailmerPailBerry(u8);
|
||||||
static void ItemUseOnFieldCB_WailmerPailSudowoodo(u8 taskId);
|
static void ItemUseOnFieldCB_WailmerPailSudowoodo(u8);
|
||||||
static bool8 TryToWaterSudowoodo(void);
|
static bool8 TryToWaterSudowoodo(void);
|
||||||
static void BootUpSoundTMHM(u8 taskId);
|
static void BootUpSoundTMHM(u8);
|
||||||
static void Task_ShowTMHMContainedMessage(u8 taskId);
|
static void Task_ShowTMHMContainedMessage(u8);
|
||||||
static void UseTMHMYesNo(u8 taskId);
|
static void UseTMHMYesNo(u8);
|
||||||
static void UseTMHM(u8 taskId);
|
static void UseTMHM(u8);
|
||||||
static void Task_StartUseRepel(u8 taskId);
|
static void Task_StartUseRepel(u8);
|
||||||
static void Task_UseRepel(u8 taskId);
|
static void Task_UseRepel(u8);
|
||||||
static void Task_CloseCantUseKeyItemMessage(u8 taskId);
|
static void Task_CloseCantUseKeyItemMessage(u8);
|
||||||
static void SetDistanceOfClosestHiddenItem(u8 taskId, s16 x, s16 y);
|
static void SetDistanceOfClosestHiddenItem(u8, s16, s16);
|
||||||
static void CB2_OpenPokeblockFromBag(void);
|
static void CB2_OpenPokeblockFromBag(void);
|
||||||
|
|
||||||
// EWRAM variables
|
// EWRAM variables
|
||||||
|
12
src/link.c
12
src/link.c
@ -120,18 +120,18 @@ static EWRAM_DATA void *sLinkErrorBgTilemapBuffer = NULL;
|
|||||||
static void InitLocalLinkPlayer(void);
|
static void InitLocalLinkPlayer(void);
|
||||||
static void VBlankCB_LinkError(void);
|
static void VBlankCB_LinkError(void);
|
||||||
static void CB2_LinkTest(void);
|
static void CB2_LinkTest(void);
|
||||||
static void ProcessRecvCmds(u8 unused);
|
static void ProcessRecvCmds(u8);
|
||||||
static void LinkCB_SendHeldKeys(void);
|
static void LinkCB_SendHeldKeys(void);
|
||||||
static void ResetBlockSend(void);
|
static void ResetBlockSend(void);
|
||||||
static bool32 InitBlockSend(const void *src, size_t size);
|
static bool32 InitBlockSend(const void *, size_t);
|
||||||
static void LinkCB_BlockSendBegin(void);
|
static void LinkCB_BlockSendBegin(void);
|
||||||
static void LinkCB_BlockSend(void);
|
static void LinkCB_BlockSend(void);
|
||||||
static void LinkCB_BlockSendEnd(void);
|
static void LinkCB_BlockSendEnd(void);
|
||||||
static void SetBlockReceivedFlag(u8 who);
|
static void SetBlockReceivedFlag(u8);
|
||||||
static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size);
|
static u16 LinkTestCalcBlockChecksum(const u16 *, u16);
|
||||||
static void LinkTest_PrintHex(u32 pos, u8 a0, u8 a1, u8 a2);
|
static void LinkTest_PrintHex(u32, u8, u8, u8);
|
||||||
static void LinkCB_RequestPlayerDataExchange(void);
|
static void LinkCB_RequestPlayerDataExchange(void);
|
||||||
static void Task_PrintTestData(u8 taskId);
|
static void Task_PrintTestData(u8);
|
||||||
|
|
||||||
static void LinkCB_ReadyCloseLink(void);
|
static void LinkCB_ReadyCloseLink(void);
|
||||||
static void LinkCB_WaitCloseLink(void);
|
static void LinkCB_WaitCloseLink(void);
|
||||||
|
@ -198,7 +198,7 @@ static void NewGameBirchSpeech_ShowDialogueWindow(u8, u8);
|
|||||||
static void NewGameBirchSpeech_ClearWindow(u8);
|
static void NewGameBirchSpeech_ClearWindow(u8);
|
||||||
static void Task_NewGameBirchSpeech_ThisIsAPokemon(u8);
|
static void Task_NewGameBirchSpeech_ThisIsAPokemon(u8);
|
||||||
static void Task_NewGameBirchSpeech_MainSpeech(u8);
|
static void Task_NewGameBirchSpeech_MainSpeech(u8);
|
||||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 a);
|
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *, u16);
|
||||||
static void Task_NewGameBirchSpeech_AndYouAre(u8);
|
static void Task_NewGameBirchSpeech_AndYouAre(u8);
|
||||||
static void Task_NewGameBirchSpeechSub_WaitForLotad(u8);
|
static void Task_NewGameBirchSpeechSub_WaitForLotad(u8);
|
||||||
static void Task_NewGameBirchSpeech_StartBirchLotadPlatformFade(u8);
|
static void Task_NewGameBirchSpeech_StartBirchLotadPlatformFade(u8);
|
||||||
@ -1371,7 +1371,7 @@ static void Task_NewGameBirchSpeechSub_InitPokeBall(u8 taskId)
|
|||||||
gSprites[spriteId].invisible = FALSE;
|
gSprites[spriteId].invisible = FALSE;
|
||||||
gSprites[spriteId].data[0] = 0;
|
gSprites[spriteId].data[0] = 0;
|
||||||
|
|
||||||
CreatePokeballSpriteToReleaseMon(spriteId, gSprites[spriteId].oam.paletteNum, 112, 58, 0, 0, 32, 0x0000FFFF, SPECIES_LOTAD);
|
CreatePokeballSpriteToReleaseMon(spriteId, gSprites[spriteId].oam.paletteNum, 112, 58, 0, 0, 32, PALETTES_BG, SPECIES_LOTAD);
|
||||||
gTasks[taskId].func = Task_NewGameBirchSpeechSub_WaitForLotad;
|
gTasks[taskId].func = Task_NewGameBirchSpeechSub_WaitForLotad;
|
||||||
gTasks[sBirchSpeechMainTaskId].tTimer = 0;
|
gTasks[sBirchSpeechMainTaskId].tTimer = 0;
|
||||||
}
|
}
|
||||||
@ -2221,9 +2221,9 @@ static void ClearMainMenuWindowTilemap(const struct WindowTemplate *template)
|
|||||||
CopyBgTilemapBufferToVram(template->bg);
|
CopyBgTilemapBufferToVram(template->bg);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 a, u8 b, u8 c, u8 d, u8 e, u8 unused)
|
static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 bg, u8 x, u8 y, u8 width, u8 height, u8 unused)
|
||||||
{
|
{
|
||||||
FillBgTilemapBufferRect(a, 0, b + 0xFF, c + 0xFF, d + 2, e + 2, 2);
|
FillBgTilemapBufferRect(bg, 0, x + 255, y + 255, width + 2, height + 2, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NewGameBirchSpeech_ClearGenderWindow(u8 windowId, bool8 copyToVram)
|
static void NewGameBirchSpeech_ClearGenderWindow(u8 windowId, bool8 copyToVram)
|
||||||
@ -2247,7 +2247,7 @@ static void NewGameBirchSpeech_ClearWindow(u8 windowId)
|
|||||||
CopyWindowToVram(windowId, COPYWIN_GFX);
|
CopyWindowToVram(windowId, COPYWIN_GFX);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 a)
|
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 renderCmd)
|
||||||
{
|
{
|
||||||
// Wait for Birch's "This is a Pokémon" text to reach the pause
|
// Wait for Birch's "This is a Pokémon" text to reach the pause
|
||||||
// Then start the PokéBall release (if it hasn't been started already)
|
// Then start the PokéBall release (if it hasn't been started already)
|
||||||
@ -2273,21 +2273,22 @@ static void NewGameBirchSpeech_ShowDialogueWindow(u8 windowId, u8 copyToVram)
|
|||||||
CopyWindowToVram(windowId, 3);
|
CopyWindowToVram(windowId, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void NewGameBirchSpeech_CreateDialogueWindowBorder(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f)
|
static void NewGameBirchSpeech_CreateDialogueWindowBorder(u8 bg, u8 x, u8 y, u8 width, u8 height, u8 palNum)
|
||||||
{
|
{
|
||||||
FillBgTilemapBufferRect(a, 0xFD, b-2, c-1, 1, 1, f);
|
FillBgTilemapBufferRect(bg, 0xFD, x-2, y-1, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0xFF, b-1, c-1, 1, 1, f);
|
FillBgTilemapBufferRect(bg, 0xFF, x-1, y-1, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x100, b, c-1, d, 1, f);
|
FillBgTilemapBufferRect(bg, 0x100, x, y-1, width, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x101, b+d-1, c-1, 1, 1, f);
|
FillBgTilemapBufferRect(bg, 0x101, x+width-1, y-1, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x102, b+d, c-1, 1, 1, f);
|
FillBgTilemapBufferRect(bg, 0x102, x+width, y-1, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x103, b-2, c, 1, 5, f);
|
FillBgTilemapBufferRect(bg, 0x103, x-2, y, 1, 5, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x105, b-1, c, d+1, 5, f);
|
FillBgTilemapBufferRect(bg, 0x105, x-1, y, width+1, 5, palNum);
|
||||||
FillBgTilemapBufferRect(a, 0x106, b+d, c, 1, 5, f);
|
FillBgTilemapBufferRect(bg, 0x106, x+width, y, 1, 5, palNum);
|
||||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0xFD), b-2, c+e, 1, 1, f);
|
|
||||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0xFF), b-1, c+e, 1, 1, f);
|
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0xFD), x-2, y+height, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x100), b, c+e, d-1, 1, f);
|
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0xFF), x-1, y+height, 1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x101), b+d-1, c+e, 1, 1, f);
|
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x100), x, y+height, width-1, 1, palNum);
|
||||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x102), b+d, c+e, 1, 1, f);
|
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x101), x+width-1, y+height, 1, 1, palNum);
|
||||||
|
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x102), x+width, y+height, 1, 1, palNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Task_NewGameBirchSpeech_ReturnFromNamingScreenShowTextbox(u8 taskId)
|
static void Task_NewGameBirchSpeech_ReturnFromNamingScreenShowTextbox(u8 taskId)
|
||||||
|
@ -438,7 +438,7 @@ static void EnableTextPrinters(void)
|
|||||||
gDisableTextPrinters = FALSE;
|
gDisableTextPrinters = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 a1)
|
static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 renderCmd)
|
||||||
{
|
{
|
||||||
gDisableTextPrinters = TRUE;
|
gDisableTextPrinters = TRUE;
|
||||||
}
|
}
|
||||||
|
@ -542,9 +542,9 @@ void RemoveMapNamePopUpWindow(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16))
|
void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16))
|
||||||
{
|
{
|
||||||
gTextFlags.canABSpeedUpPrint = a1;
|
gTextFlags.canABSpeedUpPrint = canSpeedUp;
|
||||||
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), callback, 2, 1, 3);
|
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), callback, 2, 1, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1245,9 +1245,9 @@ static void PrintMenuActionGridText(u8 windowId, u8 fontId, u8 left, u8 top, u8
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
static void PrintMenuActionGridTextAtTop(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *menuActions)
|
static void PrintMenuActionGridTextAtTop(u8 windowId, u8 fontId, u8 width, u8 height, u8 columns, u8 rows, const struct MenuAction *menuActions)
|
||||||
{
|
{
|
||||||
PrintMenuActionGridText(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, a2, a3, a4, a5, menuActions);
|
PrintMenuActionGridText(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, width, height, columns, rows, menuActions);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds)
|
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds)
|
||||||
|
@ -19,8 +19,8 @@
|
|||||||
extern ScrCmdFunc gMysteryEventScriptCmdTable[];
|
extern ScrCmdFunc gMysteryEventScriptCmdTable[];
|
||||||
extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
|
extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
|
||||||
|
|
||||||
#define LANGUAGE_MASK 0x1
|
// 0x1 in FireRed, 0x2 in LeafGreen, 0x80 in Ruby, 0x100 in Sapphire
|
||||||
#define VERSION_MASK 0x200
|
#define VERSION_MASK (1 << 9)
|
||||||
|
|
||||||
#define mScriptBase data[0]
|
#define mScriptBase data[0]
|
||||||
#define mOffset data[1]
|
#define mOffset data[1]
|
||||||
@ -29,18 +29,21 @@ extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
|
|||||||
|
|
||||||
EWRAM_DATA static struct ScriptContext sMysteryEventScriptContext = {0};
|
EWRAM_DATA static struct ScriptContext sMysteryEventScriptContext = {0};
|
||||||
|
|
||||||
static bool32 CheckCompatibility(u16 a1, u32 a2, u16 a3, u32 a4)
|
static bool32 CheckCompatibility(u16 unk0, u32 unk1, u16 unk2, u32 version)
|
||||||
{
|
{
|
||||||
if (!(a1 & LANGUAGE_MASK))
|
// 0x1 in English FRLG, 0x2 in English RS, 0x4 in German RS
|
||||||
|
if (!(unk0 & 0x1))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
if (!(a2 & LANGUAGE_MASK))
|
// Same as above
|
||||||
|
if (!(unk1 & 0x1))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
if (!(a3 & 0x4))
|
// 0x1 in FRLG, 0x4 in RS
|
||||||
|
if (!(unk2 & 0x4))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
if (!(a4 & VERSION_MASK))
|
if (!(version & VERSION_MASK))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -174,18 +177,18 @@ bool8 MEScrCmd_end(struct ScriptContext *ctx)
|
|||||||
|
|
||||||
bool8 MEScrCmd_checkcompat(struct ScriptContext *ctx)
|
bool8 MEScrCmd_checkcompat(struct ScriptContext *ctx)
|
||||||
{
|
{
|
||||||
u16 v1;
|
u16 unk0;
|
||||||
u32 v2;
|
u32 unk1;
|
||||||
u16 v3;
|
u16 unk2;
|
||||||
u32 v4;
|
u32 version;
|
||||||
|
|
||||||
ctx->mOffset = ScriptReadWord(ctx);
|
ctx->mOffset = ScriptReadWord(ctx);
|
||||||
v1 = ScriptReadHalfword(ctx);
|
unk0 = ScriptReadHalfword(ctx);
|
||||||
v2 = ScriptReadWord(ctx);
|
unk1 = ScriptReadWord(ctx);
|
||||||
v3 = ScriptReadHalfword(ctx);
|
unk2 = ScriptReadHalfword(ctx);
|
||||||
v4 = ScriptReadWord(ctx);
|
version = ScriptReadWord(ctx);
|
||||||
|
|
||||||
if (CheckCompatibility(v1, v2, v3, v4) == TRUE)
|
if (CheckCompatibility(unk0, unk1, unk2, version) == TRUE)
|
||||||
ctx->mValid = TRUE;
|
ctx->mValid = TRUE;
|
||||||
else
|
else
|
||||||
SetIncompatible();
|
SetIncompatible();
|
||||||
|
@ -2477,9 +2477,9 @@ static u16 KeyInterCB_ReadButtons(u32 key)
|
|||||||
return LINK_KEY_CODE_EMPTY;
|
return LINK_KEY_CODE_EMPTY;
|
||||||
}
|
}
|
||||||
|
|
||||||
static u16 GetDirectionForDpadKey(u16 a1)
|
static u16 GetDirectionForDpadKey(u16 key)
|
||||||
{
|
{
|
||||||
switch (a1)
|
switch (key)
|
||||||
{
|
{
|
||||||
case LINK_KEY_CODE_DPAD_RIGHT:
|
case LINK_KEY_CODE_DPAD_RIGHT:
|
||||||
return FACING_RIGHT;
|
return FACING_RIGHT;
|
||||||
@ -2598,7 +2598,7 @@ static u16 KeyInterCB_Ready(u32 keyOrPlayerId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static u16 KeyInterCB_SetReady(u32 a1)
|
static u16 KeyInterCB_SetReady(u32 key)
|
||||||
{
|
{
|
||||||
SetKeyInterceptCallback(KeyInterCB_Ready);
|
SetKeyInterceptCallback(KeyInterCB_Ready);
|
||||||
return LINK_KEY_CODE_READY;
|
return LINK_KEY_CODE_READY;
|
||||||
|
@ -237,63 +237,63 @@ static void PaletteStruct_Run(u8 a1, u32 *unkFlags)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PaletteStruct_Copy(struct PaletteStruct *a1, u32 *unkFlags)
|
static void PaletteStruct_Copy(struct PaletteStruct *palStruct, u32 *unkFlags)
|
||||||
{
|
{
|
||||||
s32 srcIndex;
|
s32 srcIndex;
|
||||||
s32 srcCount;
|
s32 srcCount;
|
||||||
u8 i = 0;
|
u8 i = 0;
|
||||||
u16 srcOffset = a1->srcIndex * a1->template->size;
|
u16 srcOffset = palStruct->srcIndex * palStruct->template->size;
|
||||||
|
|
||||||
if (!a1->template->pst_field_8_0)
|
if (!palStruct->template->pst_field_8_0)
|
||||||
{
|
{
|
||||||
while (i < a1->template->size)
|
while (i < palStruct->template->size)
|
||||||
{
|
{
|
||||||
gPlttBufferUnfaded[a1->destOffset] = a1->template->src[srcOffset];
|
gPlttBufferUnfaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||||
gPlttBufferFaded[a1->destOffset] = a1->template->src[srcOffset];
|
gPlttBufferFaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||||
i++;
|
i++;
|
||||||
a1->destOffset++;
|
palStruct->destOffset++;
|
||||||
srcOffset++;
|
srcOffset++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
while (i < a1->template->size)
|
while (i < palStruct->template->size)
|
||||||
{
|
{
|
||||||
gPlttBufferFaded[a1->destOffset] = a1->template->src[srcOffset];
|
gPlttBufferFaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||||
i++;
|
i++;
|
||||||
a1->destOffset++;
|
palStruct->destOffset++;
|
||||||
srcOffset++;
|
srcOffset++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
a1->destOffset = a1->baseDestOffset;
|
palStruct->destOffset = palStruct->baseDestOffset;
|
||||||
a1->countdown1 = a1->template->time1;
|
palStruct->countdown1 = palStruct->template->time1;
|
||||||
a1->srcIndex++;
|
palStruct->srcIndex++;
|
||||||
|
|
||||||
srcIndex = a1->srcIndex;
|
srcIndex = palStruct->srcIndex;
|
||||||
srcCount = a1->template->srcCount;
|
srcCount = palStruct->template->srcCount;
|
||||||
|
|
||||||
if (srcIndex >= srcCount)
|
if (srcIndex >= srcCount)
|
||||||
{
|
{
|
||||||
if (a1->countdown2)
|
if (palStruct->countdown2)
|
||||||
a1->countdown2--;
|
palStruct->countdown2--;
|
||||||
a1->srcIndex = 0;
|
palStruct->srcIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
*unkFlags |= 1 << (a1->baseDestOffset >> 4);
|
*unkFlags |= 1 << (palStruct->baseDestOffset >> 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PaletteStruct_Blend(struct PaletteStruct *a1, u32 *unkFlags)
|
static void PaletteStruct_Blend(struct PaletteStruct *palStruct, u32 *unkFlags)
|
||||||
{
|
{
|
||||||
if (gPaletteFade.active && ((1 << (a1->baseDestOffset >> 4)) & gPaletteFade_selectedPalettes))
|
if (gPaletteFade.active && ((1 << (palStruct->baseDestOffset >> 4)) & gPaletteFade_selectedPalettes))
|
||||||
{
|
{
|
||||||
if (!a1->template->pst_field_8_0)
|
if (!palStruct->template->pst_field_8_0)
|
||||||
{
|
{
|
||||||
if (gPaletteFade.delayCounter != gPaletteFade_delay)
|
if (gPaletteFade.delayCounter != gPaletteFade_delay)
|
||||||
{
|
{
|
||||||
BlendPalette(
|
BlendPalette(
|
||||||
a1->baseDestOffset,
|
palStruct->baseDestOffset,
|
||||||
a1->template->size,
|
palStruct->template->size,
|
||||||
gPaletteFade.y,
|
gPaletteFade.y,
|
||||||
gPaletteFade.blendColor);
|
gPaletteFade.blendColor);
|
||||||
}
|
}
|
||||||
@ -302,13 +302,13 @@ static void PaletteStruct_Blend(struct PaletteStruct *a1, u32 *unkFlags)
|
|||||||
{
|
{
|
||||||
if (!gPaletteFade.delayCounter)
|
if (!gPaletteFade.delayCounter)
|
||||||
{
|
{
|
||||||
if (a1->countdown1 != a1->template->time1)
|
if (palStruct->countdown1 != palStruct->template->time1)
|
||||||
{
|
{
|
||||||
u32 srcOffset = a1->srcIndex * a1->template->size;
|
u32 srcOffset = palStruct->srcIndex * palStruct->template->size;
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
for (i = 0; i < a1->template->size; i++)
|
for (i = 0; i < palStruct->template->size; i++)
|
||||||
gPlttBufferFaded[a1->baseDestOffset + i] = a1->template->src[srcOffset + i];
|
gPlttBufferFaded[palStruct->baseDestOffset + i] = palStruct->template->src[srcOffset + i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
108
src/player_pc.c
108
src/player_pc.c
@ -97,84 +97,84 @@ struct ItemStorageMenu
|
|||||||
u8 swapLineSpriteIds[SWAP_LINE_LENGTH];
|
u8 swapLineSpriteIds[SWAP_LINE_LENGTH];
|
||||||
};
|
};
|
||||||
|
|
||||||
static void InitPlayerPCMenu(u8 taskId);
|
static void InitPlayerPCMenu(u8);
|
||||||
static void PlayerPCProcessMenuInput(u8 taskId);
|
static void PlayerPCProcessMenuInput(u8);
|
||||||
static void InitItemStorageMenu(u8 taskId, u8 var);
|
static void InitItemStorageMenu(u8, u8);
|
||||||
|
|
||||||
static u8 GetMailboxMailCount(void);
|
static u8 GetMailboxMailCount(void);
|
||||||
static void Mailbox_CompactMailList(void);
|
static void Mailbox_CompactMailList(void);
|
||||||
static void Mailbox_DrawMailboxMenu(u8 taskId);
|
static void Mailbox_DrawMailboxMenu(u8);
|
||||||
static void Mailbox_ProcessInput(u8 taskId);
|
static void Mailbox_ProcessInput(u8);
|
||||||
static void Mailbox_PrintWhatToDoWithPlayerMailText(u8 taskId);
|
static void Mailbox_PrintWhatToDoWithPlayerMailText(u8);
|
||||||
static void Mailbox_ReturnToPlayerPC(u8);
|
static void Mailbox_ReturnToPlayerPC(u8);
|
||||||
static void Mailbox_PrintMailOptions(u8 taskId);
|
static void Mailbox_PrintMailOptions(u8);
|
||||||
static void Mailbox_MailOptionsProcessInput(u8 taskId);
|
static void Mailbox_MailOptionsProcessInput(u8);
|
||||||
|
|
||||||
static void PlayerPC_ItemStorage(u8 taskId);
|
static void PlayerPC_ItemStorage(u8);
|
||||||
static void PlayerPC_Mailbox(u8 taskId);
|
static void PlayerPC_Mailbox(u8);
|
||||||
static void PlayerPC_Decoration(u8 var);
|
static void PlayerPC_Decoration(u8);
|
||||||
static void PlayerPC_TurnOff(u8 taskId);
|
static void PlayerPC_TurnOff(u8);
|
||||||
|
|
||||||
static void Mailbox_DoMailMoveToBag(u8 taskId);
|
static void Mailbox_DoMailMoveToBag(u8);
|
||||||
static void Mailbox_DoMailRead(u8 taskId);
|
static void Mailbox_DoMailRead(u8);
|
||||||
static void Mailbox_MoveToBag(u8 taskId);
|
static void Mailbox_MoveToBag(u8);
|
||||||
static void Mailbox_Give(u8 taskId);
|
static void Mailbox_Give(u8);
|
||||||
static void Mailbox_Cancel(u8 taskId);
|
static void Mailbox_Cancel(u8);
|
||||||
|
|
||||||
static void Mailbox_CancelMoveToBag(u8 taskId);
|
static void Mailbox_CancelMoveToBag(u8);
|
||||||
static void Mailbox_HandleConfirmMoveToBag(u8 taskId);
|
static void Mailbox_HandleConfirmMoveToBag(u8);
|
||||||
static void Mailbox_AskConfirmMoveToBag(u8 taskId);
|
static void Mailbox_AskConfirmMoveToBag(u8);
|
||||||
static void Mailbox_DoGiveMailPokeMenu(u8 taskId);
|
static void Mailbox_DoGiveMailPokeMenu(u8);
|
||||||
static void Mailbox_NoPokemonForMail(u8 taskId);
|
static void Mailbox_NoPokemonForMail(u8);
|
||||||
|
|
||||||
static void Mailbox_FadeAndReadMail(u8 taskId);
|
static void Mailbox_FadeAndReadMail(u8);
|
||||||
static void Mailbox_ReturnToFieldFromReadMail(void);
|
static void Mailbox_ReturnToFieldFromReadMail(void);
|
||||||
static void Mailbox_ReshowAfterMail(void);
|
static void Mailbox_ReshowAfterMail(void);
|
||||||
static void Mailbox_HandleReturnToProcessInput(u8 taskId);
|
static void Mailbox_HandleReturnToProcessInput(u8);
|
||||||
static void Mailbox_UpdateMailListAfterDeposit(void);
|
static void Mailbox_UpdateMailListAfterDeposit(void);
|
||||||
|
|
||||||
static void ItemStorage_Withdraw(u8 taskId);
|
static void ItemStorage_Withdraw(u8);
|
||||||
static void ItemStorage_Deposit(u8 taskId);
|
static void ItemStorage_Deposit(u8);
|
||||||
static void ItemStorage_Toss(u8 taskId);
|
static void ItemStorage_Toss(u8);
|
||||||
static void ItemStorage_Exit(u8 taskId);
|
static void ItemStorage_Exit(u8);
|
||||||
static void ItemStorage_TossItemYes(u8 taskId);
|
static void ItemStorage_TossItemYes(u8);
|
||||||
static void ItemStorage_TossItemNo(u8 taskId);
|
static void ItemStorage_TossItemNo(u8);
|
||||||
|
|
||||||
static void ItemStorageMenuPrint(const u8 *);
|
static void ItemStorageMenuPrint(const u8 *);
|
||||||
static void ItemStorageMenuProcessInput(u8 taskId);
|
static void ItemStorageMenuProcessInput(u8);
|
||||||
static void SetPlayerPCListCount(u8);
|
static void SetPlayerPCListCount(u8);
|
||||||
static void ItemStorage_HandleReturnToProcessInput(u8 taskId);
|
static void ItemStorage_HandleReturnToProcessInput(u8);
|
||||||
|
|
||||||
static void ItemStorage_Enter(u8 taskId, bool8 toss);
|
static void ItemStorage_Enter(u8, bool8);
|
||||||
static void ItemStorage_CreateListMenu(u8 taskId);
|
static void ItemStorage_CreateListMenu(u8);
|
||||||
static void ItemStorage_ProcessInput(u8 taskId);
|
static void ItemStorage_ProcessInput(u8);
|
||||||
static void Task_ItemStorage_Deposit(u8 taskId);
|
static void Task_ItemStorage_Deposit(u8);
|
||||||
static void ItemStorage_ReshowAfterBagMenu(void);
|
static void ItemStorage_ReshowAfterBagMenu(void);
|
||||||
static void ItemStorage_DoItemWithdraw(u8 taskId);
|
static void ItemStorage_DoItemWithdraw(u8);
|
||||||
static void ItemStorage_DoItemToss(u8 taskid);
|
static void ItemStorage_DoItemToss(u8);
|
||||||
static void ItemStorage_HandleQuantityRolling(u8 taskid);
|
static void ItemStorage_HandleQuantityRolling(u8);
|
||||||
static void ItemStorage_ExitItemList(u8 taskId);
|
static void ItemStorage_ExitItemList(u8);
|
||||||
static void ItemStorage_StartItemSwap(u8 taskId);
|
static void ItemStorage_StartItemSwap(u8);
|
||||||
static void ItemStorage_DoItemAction(u8 taskId);
|
static void ItemStorage_DoItemAction(u8);
|
||||||
static void ItemStorage_FinishItemSwap(u8 taskId, bool8 a);
|
static void ItemStorage_FinishItemSwap(u8, bool8);
|
||||||
static void ItemStorage_HandleRemoveItem(u8 taskId);
|
static void ItemStorage_HandleRemoveItem(u8);
|
||||||
static void ItemStorage_HandleErrorMessageInput(u8 taskId);
|
static void ItemStorage_HandleErrorMessageInput(u8);
|
||||||
static void ItemStorage_ReturnToListInput(u8 taskId);
|
static void ItemStorage_ReturnToListInput(u8);
|
||||||
|
|
||||||
static const u8* ItemStorage_GetMessage(u16);
|
static const u8* ItemStorage_GetMessage(u16);
|
||||||
static void CopyItemName_PlayerPC(u8 *string, u16 itemId);
|
static void CopyItemName_PlayerPC(u8 *, u16);
|
||||||
|
|
||||||
static void ItemStorage_Init(void);
|
static void ItemStorage_Init(void);
|
||||||
static void ItemStorage_DrawSwapArrow(u8 y, u8, u8 speed);
|
static void ItemStorage_DrawSwapArrow(u8, u8, u8);
|
||||||
static void ItemStorage_RemoveWindow(u8);
|
static void ItemStorage_RemoveWindow(u8);
|
||||||
static void ItemStorage_UpdateSwapLinePos(u8);
|
static void ItemStorage_UpdateSwapLinePos(u8);
|
||||||
static void ItemStorage_ProcessItemSwapInput(u8 taskId);
|
static void ItemStorage_ProcessItemSwapInput(u8);
|
||||||
static void ItemStorage_EraseItemIcon(void);
|
static void ItemStorage_EraseItemIcon(void);
|
||||||
static void ItemStorage_DrawItemIcon(u16 itemId);
|
static void ItemStorage_DrawItemIcon(u16);
|
||||||
static void ItemStorage_PrintDescription(s32 id);
|
static void ItemStorage_PrintDescription(s32);
|
||||||
static void ItemStorage_EraseMainMenu(u8 taskId);
|
static void ItemStorage_EraseMainMenu(u8);
|
||||||
static void ItemStorage_MoveCursor(s32 id, bool8 b, struct ListMenu * thisMenu);
|
static void ItemStorage_MoveCursor(s32, bool8, struct ListMenu *);
|
||||||
static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset);
|
static void ItemStorage_PrintMenuItem(u8, u32, u8);
|
||||||
|
|
||||||
static EWRAM_DATA const u8 *sTopMenuOptionOrder = NULL;
|
static EWRAM_DATA const u8 *sTopMenuOptionOrder = NULL;
|
||||||
static EWRAM_DATA u8 sTopMenuNumOptions = 0;
|
static EWRAM_DATA u8 sTopMenuNumOptions = 0;
|
||||||
|
155
src/pokeball.c
155
src/pokeball.c
@ -1005,32 +1005,45 @@ static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 sub
|
|||||||
return AnimateBallOpenParticles(x, y, kindOfStars, subpriority, BALL_POKE);
|
return AnimateBallOpenParticles(x, y, kindOfStars, subpriority, BALL_POKE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes)
|
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes)
|
||||||
{
|
{
|
||||||
return LaunchBallFadeMonTask(unFadeLater, battlerId, selectedPalettes, BALL_POKE);
|
return LaunchBallFadeMonTask(unFadeLater, spritePalNum, selectedPalettes, BALL_POKE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sprite data for the pokemon
|
||||||
|
#define sSpecies data[7]
|
||||||
|
|
||||||
|
// Sprite data for the pokeball
|
||||||
|
#define sMonSpriteId data[0]
|
||||||
|
#define sDelay data[1]
|
||||||
|
#define sMonPalNum data[2]
|
||||||
|
#define sFadePalsLo data[3]
|
||||||
|
#define sFadePalsHi data[4]
|
||||||
|
#define sFinalMonX data[5]
|
||||||
|
#define sFinalMonY data[6]
|
||||||
|
#define sTrigIdx data[7]
|
||||||
|
|
||||||
// Pokeball in Birch intro, and when receiving via trade
|
// Pokeball in Birch intro, and when receiving via trade
|
||||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species)
|
||||||
{
|
{
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
|
|
||||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
|
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy);
|
||||||
|
|
||||||
gSprites[spriteId].data[0] = monSpriteId;
|
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||||
gSprites[spriteId].data[5] = gSprites[monSpriteId].x;
|
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
||||||
gSprites[spriteId].data[6] = gSprites[monSpriteId].y;
|
gSprites[spriteId].sFinalMonY = gSprites[monSpriteId].y;
|
||||||
|
|
||||||
gSprites[monSpriteId].x = x;
|
gSprites[monSpriteId].x = x;
|
||||||
gSprites[monSpriteId].y = y;
|
gSprites[monSpriteId].y = y;
|
||||||
gSprites[monSpriteId].data[7] = species;
|
gSprites[monSpriteId].sSpecies = species;
|
||||||
|
|
||||||
gSprites[spriteId].data[1] = g;
|
gSprites[spriteId].sDelay = delay;
|
||||||
gSprites[spriteId].data[2] = battlerId;
|
gSprites[spriteId].sMonPalNum = monPalNum;
|
||||||
gSprites[spriteId].data[3] = h;
|
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
||||||
gSprites[spriteId].data[4] = h >> 0x10;
|
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
||||||
gSprites[spriteId].oam.priority = oamPriority;
|
gSprites[spriteId].oam.priority = oamPriority;
|
||||||
gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon;
|
gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon;
|
||||||
|
|
||||||
@ -1039,12 +1052,12 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y,
|
|||||||
|
|
||||||
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[1] == 0)
|
if (sprite->sDelay == 0)
|
||||||
{
|
{
|
||||||
u8 subpriority;
|
u8 subpriority;
|
||||||
u8 spriteId = sprite->data[0];
|
u8 spriteId = sprite->sMonSpriteId;
|
||||||
u8 battlerId = sprite->data[2];
|
u8 monPalNum = sprite->sMonPalNum;
|
||||||
u32 selectedPalettes = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
||||||
|
|
||||||
if (sprite->subpriority != 0)
|
if (sprite->subpriority != 0)
|
||||||
subpriority = sprite->subpriority - 1;
|
subpriority = sprite->subpriority - 1;
|
||||||
@ -1053,78 +1066,89 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
|||||||
|
|
||||||
StartSpriteAnim(sprite, 1);
|
StartSpriteAnim(sprite, 1);
|
||||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
||||||
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, selectedPalettes);
|
// sDelay re-used to store task id but never read
|
||||||
|
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
|
||||||
sprite->callback = SpriteCB_ReleasedMonFlyOut;
|
sprite->callback = SpriteCB_ReleasedMonFlyOut;
|
||||||
gSprites[spriteId].invisible = FALSE;
|
gSprites[spriteId].invisible = FALSE;
|
||||||
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
|
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
|
||||||
AnimateSprite(&gSprites[spriteId]);
|
AnimateSprite(&gSprites[spriteId]);
|
||||||
gSprites[spriteId].data[1] = 0x1000;
|
gSprites[spriteId].data[1] = 0x1000;
|
||||||
sprite->data[7] = 0;
|
sprite->sTrigIdx = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprite->data[1]--;
|
sprite->sDelay--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
|
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
bool8 r12 = FALSE;
|
bool8 emergeAnimFinished = FALSE;
|
||||||
bool8 r6 = FALSE;
|
bool8 atFinalPosition = FALSE;
|
||||||
u8 monSpriteId = sprite->data[0];
|
u8 monSpriteId = sprite->sMonSpriteId;
|
||||||
u16 var1;
|
u16 x, y;
|
||||||
u16 var2;
|
|
||||||
|
|
||||||
if (sprite->animEnded)
|
if (sprite->animEnded)
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
|
|
||||||
if (gSprites[monSpriteId].affineAnimEnded)
|
if (gSprites[monSpriteId].affineAnimEnded)
|
||||||
{
|
{
|
||||||
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
|
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
|
||||||
r12 = TRUE;
|
emergeAnimFinished = TRUE;
|
||||||
}
|
}
|
||||||
var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x;
|
|
||||||
var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y;
|
|
||||||
gSprites[monSpriteId].x = var1;
|
|
||||||
gSprites[monSpriteId].y = var2;
|
|
||||||
if (sprite->data[7] < 128)
|
|
||||||
{
|
|
||||||
s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
|
|
||||||
|
|
||||||
sprite->data[7] += 4;
|
x = (sprite->sFinalMonX - sprite->x) * sprite->sTrigIdx / 128 + sprite->x;
|
||||||
|
y = (sprite->sFinalMonY - sprite->y) * sprite->sTrigIdx / 128 + sprite->y;
|
||||||
|
gSprites[monSpriteId].x = x;
|
||||||
|
gSprites[monSpriteId].y = y;
|
||||||
|
|
||||||
|
if (sprite->sTrigIdx < 128)
|
||||||
|
{
|
||||||
|
s16 sine = -(gSineTable[(u8)sprite->sTrigIdx] / 8);
|
||||||
|
|
||||||
|
sprite->sTrigIdx += 4;
|
||||||
gSprites[monSpriteId].x2 = sine;
|
gSprites[monSpriteId].x2 = sine;
|
||||||
gSprites[monSpriteId].y2 = sine;
|
gSprites[monSpriteId].y2 = sine;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSprites[monSpriteId].x = sprite->data[5];
|
gSprites[monSpriteId].x = sprite->sFinalMonX;
|
||||||
gSprites[monSpriteId].y = sprite->data[6];
|
gSprites[monSpriteId].y = sprite->sFinalMonY;
|
||||||
gSprites[monSpriteId].x2 = 0;
|
gSprites[monSpriteId].x2 = 0;
|
||||||
gSprites[monSpriteId].y2 = 0;
|
gSprites[monSpriteId].y2 = 0;
|
||||||
r6 = TRUE;
|
atFinalPosition = TRUE;
|
||||||
}
|
}
|
||||||
if (sprite->animEnded && r12 && r6)
|
if (sprite->animEnded && emergeAnimFinished && atFinalPosition)
|
||||||
{
|
{
|
||||||
if (gSprites[monSpriteId].data[7] == SPECIES_EGG)
|
if (gSprites[monSpriteId].sSpecies == SPECIES_EGG)
|
||||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], TRUE, 0);
|
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, TRUE, 0);
|
||||||
else
|
else
|
||||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], FALSE, 0);
|
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, FALSE, 0);
|
||||||
|
|
||||||
DestroySpriteAndFreeResources(sprite);
|
DestroySpriteAndFreeResources(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h)
|
#undef sSpecies
|
||||||
|
#undef sFinalMonX
|
||||||
|
#undef sFinalMonY
|
||||||
|
#undef sTrigIdx
|
||||||
|
|
||||||
|
|
||||||
|
#define sTimer data[5]
|
||||||
|
|
||||||
|
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes)
|
||||||
{
|
{
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
|
|
||||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
|
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subPriority);
|
||||||
gSprites[spriteId].data[0] = a;
|
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||||
gSprites[spriteId].data[1] = g;
|
gSprites[spriteId].sDelay = delay;
|
||||||
gSprites[spriteId].data[2] = b;
|
gSprites[spriteId].sMonPalNum = monPalNum;
|
||||||
gSprites[spriteId].data[3] = h;
|
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
||||||
gSprites[spriteId].data[4] = h >> 16;
|
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
||||||
gSprites[spriteId].oam.priority = oamPriority;
|
gSprites[spriteId].oam.priority = oamPriority;
|
||||||
gSprites[spriteId].callback = SpriteCB_TradePokeball;
|
gSprites[spriteId].callback = SpriteCB_TradePokeball;
|
||||||
return spriteId;
|
return spriteId;
|
||||||
@ -1132,12 +1156,12 @@ u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPrior
|
|||||||
|
|
||||||
static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[1] == 0)
|
if (sprite->sDelay == 0)
|
||||||
{
|
{
|
||||||
u8 subpriority;
|
u8 subpriority;
|
||||||
u8 monSpriteId = sprite->data[0];
|
u8 monSpriteId = sprite->sMonSpriteId;
|
||||||
u8 battlerId = sprite->data[2];
|
u8 monPalNum = sprite->sMonPalNum;
|
||||||
u32 selectedPalettes = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
||||||
|
|
||||||
if (sprite->subpriority != 0)
|
if (sprite->subpriority != 0)
|
||||||
subpriority = sprite->subpriority - 1;
|
subpriority = sprite->subpriority - 1;
|
||||||
@ -1146,7 +1170,8 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
|||||||
|
|
||||||
StartSpriteAnim(sprite, 1);
|
StartSpriteAnim(sprite, 1);
|
||||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
||||||
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, selectedPalettes);
|
// sDelay re-used to store task id but never read
|
||||||
|
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
|
||||||
sprite->callback = SpriteCB_TradePokeballSendOff;
|
sprite->callback = SpriteCB_TradePokeballSendOff;
|
||||||
#ifdef BUGFIX
|
#ifdef BUGFIX
|
||||||
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
|
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
|
||||||
@ -1159,7 +1184,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprite->data[1]--;
|
sprite->sDelay--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1167,15 +1192,16 @@ static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
u8 monSpriteId;
|
u8 monSpriteId;
|
||||||
|
|
||||||
sprite->data[5]++;
|
sprite->sTimer++;
|
||||||
if (sprite->data[5] == 11)
|
if (sprite->sTimer == 11)
|
||||||
PlaySE(SE_BALL_TRADE);
|
PlaySE(SE_BALL_TRADE);
|
||||||
monSpriteId = sprite->data[0];
|
|
||||||
|
monSpriteId = sprite->sMonSpriteId;
|
||||||
if (gSprites[monSpriteId].affineAnimEnded)
|
if (gSprites[monSpriteId].affineAnimEnded)
|
||||||
{
|
{
|
||||||
StartSpriteAnim(sprite, 2);
|
StartSpriteAnim(sprite, 2);
|
||||||
gSprites[monSpriteId].invisible = TRUE;
|
gSprites[monSpriteId].invisible = TRUE;
|
||||||
sprite->data[5] = 0;
|
sprite->sTimer = 0;
|
||||||
sprite->callback = SpriteCB_TradePokeballEnd;
|
sprite->callback = SpriteCB_TradePokeballEnd;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1191,6 +1217,13 @@ static void SpriteCB_TradePokeballEnd(struct Sprite *sprite)
|
|||||||
sprite->callback = SpriteCallbackDummy;
|
sprite->callback = SpriteCallbackDummy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sMonSpriteId
|
||||||
|
#undef sDelay
|
||||||
|
#undef sMonPalNum
|
||||||
|
#undef sFadePalsLo
|
||||||
|
#undef sFadePalsHi
|
||||||
|
#undef sTimer
|
||||||
|
|
||||||
static void Unref_DestroySpriteAndFreeResources(struct Sprite *sprite)
|
static void Unref_DestroySpriteAndFreeResources(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
DestroySpriteAndFreeResources(sprite);
|
DestroySpriteAndFreeResources(sprite);
|
||||||
|
@ -4428,37 +4428,37 @@ bool16 HasAllMons(void)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ResetOtherVideoRegisters(u16 a)
|
static void ResetOtherVideoRegisters(u16 regBits)
|
||||||
{
|
{
|
||||||
if (!(a & DISPCNT_BG0_ON))
|
if (!(regBits & DISPCNT_BG0_ON))
|
||||||
{
|
{
|
||||||
ClearGpuRegBits(0, DISPCNT_BG0_ON);
|
ClearGpuRegBits(0, DISPCNT_BG0_ON);
|
||||||
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||||
}
|
}
|
||||||
if (!(a & DISPCNT_BG1_ON))
|
if (!(regBits & DISPCNT_BG1_ON))
|
||||||
{
|
{
|
||||||
ClearGpuRegBits(0, DISPCNT_BG1_ON);
|
ClearGpuRegBits(0, DISPCNT_BG1_ON);
|
||||||
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||||
}
|
}
|
||||||
if (!(a & DISPCNT_BG2_ON))
|
if (!(regBits & DISPCNT_BG2_ON))
|
||||||
{
|
{
|
||||||
ClearGpuRegBits(0, DISPCNT_BG2_ON);
|
ClearGpuRegBits(0, DISPCNT_BG2_ON);
|
||||||
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||||
}
|
}
|
||||||
if (!(a & DISPCNT_BG3_ON))
|
if (!(regBits & DISPCNT_BG3_ON))
|
||||||
{
|
{
|
||||||
ClearGpuRegBits(0, DISPCNT_BG3_ON);
|
ClearGpuRegBits(0, DISPCNT_BG3_ON);
|
||||||
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||||||
}
|
}
|
||||||
if (!(a & DISPCNT_OBJ_ON))
|
if (!(regBits & DISPCNT_OBJ_ON))
|
||||||
{
|
{
|
||||||
ClearGpuRegBits(0, DISPCNT_OBJ_ON);
|
ClearGpuRegBits(0, DISPCNT_OBJ_ON);
|
||||||
ResetSpriteData();
|
ResetSpriteData();
|
||||||
|
@ -63,7 +63,7 @@ void FreePokedexAreaMapBgNum(void)
|
|||||||
TRY_FREE_AND_SET_NULL(sPokedexAreaMapBgNum);
|
TRY_FREE_AND_SET_NULL(sPokedexAreaMapBgNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PokedexAreaMapChangeBgY(u32 a0)
|
void PokedexAreaMapChangeBgY(u32 move)
|
||||||
{
|
{
|
||||||
ChangeBgY(*sPokedexAreaMapBgNum, a0 * 0x100, BG_COORD_SET);
|
ChangeBgY(*sPokedexAreaMapBgNum, move * 0x100, BG_COORD_SET);
|
||||||
}
|
}
|
||||||
|
@ -5798,13 +5798,13 @@ u16 GetLinkTrainerFlankId(u8 linkPlayerId)
|
|||||||
return flankId;
|
return flankId;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 GetBattlerMultiplayerId(u16 a1)
|
s32 GetBattlerMultiplayerId(u16 id)
|
||||||
{
|
{
|
||||||
s32 id;
|
s32 multiplayerId;
|
||||||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
for (multiplayerId = 0; multiplayerId < MAX_LINK_PLAYERS; multiplayerId++)
|
||||||
if (gLinkPlayers[id].id == a1)
|
if (gLinkPlayers[multiplayerId].id == id)
|
||||||
break;
|
break;
|
||||||
return id;
|
return multiplayerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
|
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
|
||||||
|
@ -3612,7 +3612,6 @@ static u32 AddMessageWindow(u32 left, u32 top, u32 width, u32 height)
|
|||||||
static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
||||||
{
|
{
|
||||||
struct WindowTemplate window;
|
struct WindowTemplate window;
|
||||||
u8 a = cursorPos;
|
|
||||||
|
|
||||||
window.bg = BG_INTERFACE;
|
window.bg = BG_INTERFACE;
|
||||||
window.tilemapLeft = left;
|
window.tilemapLeft = left;
|
||||||
@ -3622,7 +3621,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
|||||||
window.paletteNum = 2;
|
window.paletteNum = 2;
|
||||||
window.baseBlock = 0x2B;
|
window.baseBlock = 0x2B;
|
||||||
|
|
||||||
CreateYesNoMenu(&window, 1, 0xD, a);
|
CreateYesNoMenu(&window, 1, 0xD, cursorPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
// "Points" for jump score and "times" for number of jumps in a row
|
// "Points" for jump score and "times" for number of jumps in a row
|
||||||
|
@ -195,62 +195,62 @@ static bool8 LoadGraphics(void);
|
|||||||
static void CB2_InitSummaryScreen(void);
|
static void CB2_InitSummaryScreen(void);
|
||||||
static void InitBGs(void);
|
static void InitBGs(void);
|
||||||
static bool8 DecompressGraphics(void);
|
static bool8 DecompressGraphics(void);
|
||||||
static void CopyMonToSummaryStruct(struct Pokemon* a);
|
static void CopyMonToSummaryStruct(struct Pokemon*);
|
||||||
static bool8 ExtractMonDataToSummaryStruct(struct Pokemon* a);
|
static bool8 ExtractMonDataToSummaryStruct(struct Pokemon*);
|
||||||
static void SetDefaultTilemaps(void);
|
static void SetDefaultTilemaps(void);
|
||||||
static void CloseSummaryScreen(u8 taskId);
|
static void CloseSummaryScreen(u8);
|
||||||
static void Task_HandleInput(u8 taskId);
|
static void Task_HandleInput(u8);
|
||||||
static void ChangeSummaryPokemon(u8 taskId, s8 a);
|
static void ChangeSummaryPokemon(u8, s8);
|
||||||
static void Task_ChangeSummaryMon(u8 taskId);
|
static void Task_ChangeSummaryMon(u8);
|
||||||
static s8 AdvanceMonIndex(s8 delta);
|
static s8 AdvanceMonIndex(s8);
|
||||||
static s8 AdvanceMultiBattleMonIndex(s8 delta);
|
static s8 AdvanceMultiBattleMonIndex(s8);
|
||||||
static bool8 IsValidToViewInMulti(struct Pokemon* mon);
|
static bool8 IsValidToViewInMulti(struct Pokemon*);
|
||||||
static void ChangePage(u8 taskId, s8 a);
|
static void ChangePage(u8, s8);
|
||||||
static void PssScrollRight(u8 taskId);
|
static void PssScrollRight(u8);
|
||||||
static void PssScrollRightEnd(u8 taskId);
|
static void PssScrollRightEnd(u8);
|
||||||
static void PssScrollLeft(u8 taskId);
|
static void PssScrollLeft(u8);
|
||||||
static void PssScrollLeftEnd(u8 taskId);
|
static void PssScrollLeftEnd(u8);
|
||||||
static void TryDrawExperienceProgressBar(void);
|
static void TryDrawExperienceProgressBar(void);
|
||||||
static void SwitchToMoveSelection(u8 taskId);
|
static void SwitchToMoveSelection(u8);
|
||||||
static void Task_HandleInput_MoveSelect(u8 taskId);
|
static void Task_HandleInput_MoveSelect(u8);
|
||||||
static bool8 HasMoreThanOneMove(void);
|
static bool8 HasMoreThanOneMove(void);
|
||||||
static void ChangeSelectedMove(s16 *taskData, s8 direction, u8 *moveIndexPtr);
|
static void ChangeSelectedMove(s16 *, s8, u8 *);
|
||||||
static void CloseMoveSelectMode(u8 taskId);
|
static void CloseMoveSelectMode(u8);
|
||||||
static void SwitchToMovePositionSwitchMode(u8 a);
|
static void SwitchToMovePositionSwitchMode(u8);
|
||||||
static void Task_HandleInput_MovePositionSwitch(u8 taskId);
|
static void Task_HandleInput_MovePositionSwitch(u8);
|
||||||
static void ExitMovePositionSwitchMode(u8 taskId, bool8 swapMoves);
|
static void ExitMovePositionSwitchMode(u8, bool8);
|
||||||
static void SwapMonMoves(struct Pokemon *mon, u8 moveIndex1, u8 moveIndex2);
|
static void SwapMonMoves(struct Pokemon *, u8, u8);
|
||||||
static void SwapBoxMonMoves(struct BoxPokemon *mon, u8 moveIndex1, u8 moveIndex2);
|
static void SwapBoxMonMoves(struct BoxPokemon *, u8, u8);
|
||||||
static void Task_SetHandleReplaceMoveInput(u8 taskId);
|
static void Task_SetHandleReplaceMoveInput(u8);
|
||||||
static void Task_HandleReplaceMoveInput(u8 taskId);
|
static void Task_HandleReplaceMoveInput(u8);
|
||||||
static bool8 CanReplaceMove(void);
|
static bool8 CanReplaceMove(void);
|
||||||
static void ShowCantForgetHMsWindow(u8 taskId);
|
static void ShowCantForgetHMsWindow(u8);
|
||||||
static void Task_HandleInputCantForgetHMsMoves(u8 taskId);
|
static void Task_HandleInputCantForgetHMsMoves(u8);
|
||||||
static void DrawPagination(void);
|
static void DrawPagination(void);
|
||||||
static void HandlePowerAccTilemap(u16 a, s16 b);
|
static void HandlePowerAccTilemap(u16, s16);
|
||||||
static void Task_ShowPowerAccWindow(u8 taskId);
|
static void Task_ShowPowerAccWindow(u8);
|
||||||
static void HandleAppealJamTilemap(u16 a, s16 b, u16 c);
|
static void HandleAppealJamTilemap(u16, s16, u16);
|
||||||
static void Task_ShowAppealJamWindow(u8 taskId);
|
static void Task_ShowAppealJamWindow(u8);
|
||||||
static void HandleStatusTilemap(u16 a, s16 b);
|
static void HandleStatusTilemap(u16, s16);
|
||||||
static void Task_ShowStatusWindow(u8 taskId);
|
static void Task_ShowStatusWindow(u8);
|
||||||
static void TilemapFiveMovesDisplay(u16 *dst, u16 palette, bool8 remove);
|
static void TilemapFiveMovesDisplay(u16 *, u16, bool8);
|
||||||
static void DrawPokerusCuredSymbol(struct Pokemon* mon);
|
static void DrawPokerusCuredSymbol(struct Pokemon*);
|
||||||
static void DrawExperienceProgressBar(struct Pokemon* mon);
|
static void DrawExperienceProgressBar(struct Pokemon*);
|
||||||
static void DrawContestMoveHearts(u16 move);
|
static void DrawContestMoveHearts(u16);
|
||||||
static void LimitEggSummaryPageDisplay(void);
|
static void LimitEggSummaryPageDisplay(void);
|
||||||
static void ResetWindows(void);
|
static void ResetWindows(void);
|
||||||
static void PrintMonInfo(void);
|
static void PrintMonInfo(void);
|
||||||
static void PrintNotEggInfo(void);
|
static void PrintNotEggInfo(void);
|
||||||
static void PrintEggInfo(void);
|
static void PrintEggInfo(void);
|
||||||
static void PrintGenderSymbol(struct Pokemon *mon, u16 a);
|
static void PrintGenderSymbol(struct Pokemon *, u16);
|
||||||
static void PrintPageNamesAndStats(void);
|
static void PrintPageNamesAndStats(void);
|
||||||
static void PutPageWindowTilemaps(u8 a);
|
static void PutPageWindowTilemaps(u8);
|
||||||
static void ClearPageWindowTilemaps(u8 a);
|
static void ClearPageWindowTilemaps(u8);
|
||||||
static void RemoveWindowByIndex(u8 a);
|
static void RemoveWindowByIndex(u8);
|
||||||
static void PrintPageSpecificText(u8 a);
|
static void PrintPageSpecificText(u8);
|
||||||
static void CreateTextPrinterTask(u8 a);
|
static void CreateTextPrinterTask(u8);
|
||||||
static void PrintInfoPageText(void);
|
static void PrintInfoPageText(void);
|
||||||
static void Task_PrintInfoPage(u8 taskId);
|
static void Task_PrintInfoPage(u8);
|
||||||
static void PrintMonOTName(void);
|
static void PrintMonOTName(void);
|
||||||
static void PrintMonOTID(void);
|
static void PrintMonOTID(void);
|
||||||
static void PrintMonAbilityName(void);
|
static void PrintMonAbilityName(void);
|
||||||
@ -258,7 +258,7 @@ static void PrintMonAbilityDescription(void);
|
|||||||
static void BufferMonTrainerMemo(void);
|
static void BufferMonTrainerMemo(void);
|
||||||
static void PrintMonTrainerMemo(void);
|
static void PrintMonTrainerMemo(void);
|
||||||
static void BufferNatureString(void);
|
static void BufferNatureString(void);
|
||||||
static void GetMetLevelString(u8 *a);
|
static void GetMetLevelString(u8 *);
|
||||||
static bool8 DoesMonOTMatchOwner(void);
|
static bool8 DoesMonOTMatchOwner(void);
|
||||||
static bool8 DidMonComeFromGBAGames(void);
|
static bool8 DidMonComeFromGBAGames(void);
|
||||||
static bool8 IsInGamePartnerMon(void);
|
static bool8 IsInGamePartnerMon(void);
|
||||||
@ -266,7 +266,7 @@ static void PrintEggOTName(void);
|
|||||||
static void PrintEggOTID(void);
|
static void PrintEggOTID(void);
|
||||||
static void PrintEggState(void);
|
static void PrintEggState(void);
|
||||||
static void PrintEggMemo(void);
|
static void PrintEggMemo(void);
|
||||||
static void Task_PrintSkillsPage(u8 taskId);
|
static void Task_PrintSkillsPage(u8);
|
||||||
static void PrintHeldItemName(void);
|
static void PrintHeldItemName(void);
|
||||||
static void PrintSkillsPageText(void);
|
static void PrintSkillsPageText(void);
|
||||||
static void PrintRibbonCount(void);
|
static void PrintRibbonCount(void);
|
||||||
@ -276,18 +276,18 @@ static void BufferRightColumnStats(void);
|
|||||||
static void PrintRightColumnStats(void);
|
static void PrintRightColumnStats(void);
|
||||||
static void PrintExpPointsNextLevel(void);
|
static void PrintExpPointsNextLevel(void);
|
||||||
static void PrintBattleMoves(void);
|
static void PrintBattleMoves(void);
|
||||||
static void Task_PrintBattleMoves(u8 taskId);
|
static void Task_PrintBattleMoves(u8);
|
||||||
static void PrintMoveNameAndPP(u8 a);
|
static void PrintMoveNameAndPP(u8);
|
||||||
static void PrintContestMoves(void);
|
static void PrintContestMoves(void);
|
||||||
static void Task_PrintContestMoves(u8 taskId);
|
static void Task_PrintContestMoves(u8);
|
||||||
static void PrintContestMoveDescription(u8 a);
|
static void PrintContestMoveDescription(u8);
|
||||||
static void PrintMoveDetails(u16 a);
|
static void PrintMoveDetails(u16);
|
||||||
static void PrintNewMoveDetailsOrCancelText(void);
|
static void PrintNewMoveDetailsOrCancelText(void);
|
||||||
static void AddAndFillMoveNamesWindow(void);
|
static void AddAndFillMoveNamesWindow(void);
|
||||||
static void SwapMovesNamesPP(u8 moveIndex1, u8 moveIndex2);
|
static void SwapMovesNamesPP(u8, u8);
|
||||||
static void PrintHMMovesCantBeForgotten(void);
|
static void PrintHMMovesCantBeForgotten(void);
|
||||||
static void ResetSpriteIds(void);
|
static void ResetSpriteIds(void);
|
||||||
static void SetSpriteInvisibility(u8 spriteArrayId, bool8 invisible);
|
static void SetSpriteInvisibility(u8, bool8);
|
||||||
static void HidePageSpecificSprites(void);
|
static void HidePageSpecificSprites(void);
|
||||||
static void SetTypeIcons(void);
|
static void SetTypeIcons(void);
|
||||||
static void CreateMoveTypeIcons(void);
|
static void CreateMoveTypeIcons(void);
|
||||||
@ -295,20 +295,20 @@ static void SetMonTypeIcons(void);
|
|||||||
static void SetMoveTypeIcons(void);
|
static void SetMoveTypeIcons(void);
|
||||||
static void SetContestMoveTypeIcons(void);
|
static void SetContestMoveTypeIcons(void);
|
||||||
static void SetNewMoveTypeIcon(void);
|
static void SetNewMoveTypeIcon(void);
|
||||||
static void SwapMovesTypeSprites(u8 moveIndex1, u8 moveIndex2);
|
static void SwapMovesTypeSprites(u8, u8);
|
||||||
static u8 LoadMonGfxAndSprite(struct Pokemon *a, s16 *b);
|
static u8 LoadMonGfxAndSprite(struct Pokemon *, s16 *);
|
||||||
static u8 CreateMonSprite(struct Pokemon *unused);
|
static u8 CreateMonSprite(struct Pokemon *);
|
||||||
static void SpriteCB_Pokemon(struct Sprite *);
|
static void SpriteCB_Pokemon(struct Sprite *);
|
||||||
static void StopPokemonAnimations(void);
|
static void StopPokemonAnimations(void);
|
||||||
static void CreateMonMarkingsSprite(struct Pokemon *mon);
|
static void CreateMonMarkingsSprite(struct Pokemon *);
|
||||||
static void RemoveAndCreateMonMarkingsSprite(struct Pokemon *mon);
|
static void RemoveAndCreateMonMarkingsSprite(struct Pokemon *);
|
||||||
static void CreateCaughtBallSprite(struct Pokemon *mon);
|
static void CreateCaughtBallSprite(struct Pokemon *);
|
||||||
static void CreateSetStatusSprite(void);
|
static void CreateSetStatusSprite(void);
|
||||||
static void CreateMoveSelectorSprites(u8 idArrayStart);
|
static void CreateMoveSelectorSprites(u8);
|
||||||
static void SpriteCb_MoveSelector(struct Sprite *sprite);
|
static void SpriteCb_MoveSelector(struct Sprite *);
|
||||||
static void DestroyMoveSelectorSprites(u8 firstArrayId);
|
static void DestroyMoveSelectorSprites(u8);
|
||||||
static void SetMainMoveSelectorColor(u8 whichColor);
|
static void SetMainMoveSelectorColor(u8);
|
||||||
static void KeepMoveSelectorVisible(u8 firstSpriteId);
|
static void KeepMoveSelectorVisible(u8);
|
||||||
static void SummaryScreen_DestroyAnimDelayTask(void);
|
static void SummaryScreen_DestroyAnimDelayTask(void);
|
||||||
|
|
||||||
// const rom data
|
// const rom data
|
||||||
|
@ -37,16 +37,16 @@ struct PokenavCallbacks
|
|||||||
|
|
||||||
static u32 GetCurrentMenuCB(void);
|
static u32 GetCurrentMenuCB(void);
|
||||||
static u32 IsActiveMenuLoopTaskActive_(void);
|
static u32 IsActiveMenuLoopTaskActive_(void);
|
||||||
static bool32 SetActivePokenavMenu(u32 menuId);
|
static bool32 SetActivePokenavMenu(u32);
|
||||||
static bool32 AnyMonHasRibbon(void);
|
static bool32 AnyMonHasRibbon(void);
|
||||||
static void InitPokenavResources(struct PokenavResources *a0);
|
static void InitPokenavResources(struct PokenavResources *);
|
||||||
static void InitKeys_(void);
|
static void InitKeys_(void);
|
||||||
static void FreePokenavResources(void);
|
static void FreePokenavResources(void);
|
||||||
static void VBlankCB_Pokenav(void);
|
static void VBlankCB_Pokenav(void);
|
||||||
static void CB2_Pokenav(void);
|
static void CB2_Pokenav(void);
|
||||||
static void Task_RunLoopedTask_LinkMode(u8 a0);
|
static void Task_RunLoopedTask_LinkMode(u8);
|
||||||
static void Task_RunLoopedTask(u8 taskId);
|
static void Task_RunLoopedTask(u8);
|
||||||
static void Task_Pokenav(u8 taskId);
|
static void Task_Pokenav(u8);
|
||||||
static void CB2_InitPokenavForTutorial(void);
|
static void CB2_InitPokenavForTutorial(void);
|
||||||
|
|
||||||
const struct PokenavCallbacks PokenavMenuCallbacks[15] =
|
const struct PokenavCallbacks PokenavMenuCallbacks[15] =
|
||||||
|
@ -40,7 +40,7 @@ struct PokenavListWindowState {
|
|||||||
struct PokenavListSub
|
struct PokenavListSub
|
||||||
{
|
{
|
||||||
struct PokenavListMenuWindow listWindow;
|
struct PokenavListMenuWindow listWindow;
|
||||||
u32 unk10;
|
u32 printStart;
|
||||||
u32 printIndex;
|
u32 printIndex;
|
||||||
u32 itemSize;
|
u32 itemSize;
|
||||||
void * listPtr;
|
void * listPtr;
|
||||||
@ -59,7 +59,7 @@ struct PokenavListSub
|
|||||||
|
|
||||||
struct PokenavList
|
struct PokenavList
|
||||||
{
|
{
|
||||||
struct PokenavListSub list;
|
struct PokenavListSub sub;
|
||||||
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
||||||
struct PokenavListWindowState windowState;
|
struct PokenavListWindowState windowState;
|
||||||
s32 eraseIndex;
|
s32 eraseIndex;
|
||||||
@ -100,12 +100,12 @@ static EWRAM_DATA u32 sMoveWindowDownIndex = 0; // Read, but pointlessly
|
|||||||
|
|
||||||
bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset)
|
bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
|
struct PokenavList *list = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
|
||||||
if (structPtr == NULL)
|
if (list == NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
InitPokenavListWindowState(&structPtr->windowState, listTemplate);
|
InitPokenavListWindowState(&list->windowState, listTemplate);
|
||||||
if (!CopyPokenavListMenuTemplate(&structPtr->list, bgTemplate, listTemplate, tileOffset))
|
if (!CopyPokenavListMenuTemplate(&list->sub, bgTemplate, listTemplate, tileOffset))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
CreateLoopedTask(LoopedTask_CreatePokenavList, 6);
|
CreateLoopedTask(LoopedTask_CreatePokenavList, 6);
|
||||||
@ -119,31 +119,31 @@ bool32 IsCreatePokenavListTaskActive(void)
|
|||||||
|
|
||||||
void DestroyPokenavList(void)
|
void DestroyPokenavList(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
DestroyListArrows(&structPtr->list);
|
DestroyListArrows(&list->sub);
|
||||||
RemoveWindow(structPtr->list.listWindow.windowId);
|
RemoveWindow(list->sub.listWindow.windowId);
|
||||||
FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST);
|
FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST);
|
||||||
}
|
}
|
||||||
|
|
||||||
static u32 LoopedTask_CreatePokenavList(s32 state)
|
static u32 LoopedTask_CreatePokenavList(s32 state)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr;
|
struct PokenavList *list;
|
||||||
|
|
||||||
if (IsDma3ManagerBusyWithBgCopy())
|
if (IsDma3ManagerBusyWithBgCopy())
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
|
|
||||||
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
InitPokenavListBg(structPtr);
|
InitPokenavListBg(list);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 1:
|
case 1:
|
||||||
InitPokenavListWindow(&structPtr->list.listWindow);
|
InitPokenavListWindow(&list->sub.listWindow);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 2:
|
case 2:
|
||||||
InitListItems(&structPtr->windowState, &structPtr->list);
|
InitListItems(&list->windowState, &list->sub);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 3:
|
case 3:
|
||||||
if (IsPrintListItemsTaskActive())
|
if (IsPrintListItemsTaskActive())
|
||||||
@ -156,24 +156,24 @@ static u32 LoopedTask_CreatePokenavList(s32 state)
|
|||||||
return LT_INC_AND_CONTINUE;
|
return LT_INC_AND_CONTINUE;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
CreateListArrowSprites(&structPtr->windowState, &structPtr->list);
|
CreateListArrowSprites(&list->windowState, &list->sub);
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
default:
|
default:
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitPokenavListBg(struct PokenavList *a0)
|
static void InitPokenavListBg(struct PokenavList *list)
|
||||||
{
|
{
|
||||||
u16 tileNum = (a0->list.listWindow.fillValue << 12) | a0->list.listWindow.tileOffset;
|
u16 tileNum = (list->sub.listWindow.fillValue << 12) | list->sub.listWindow.tileOffset;
|
||||||
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(1), a0->list.listWindow.tileOffset, 1);
|
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(1), list->sub.listWindow.tileOffset, 1);
|
||||||
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(4), a0->list.listWindow.tileOffset + 1, 1);
|
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(4), list->sub.listWindow.tileOffset + 1, 1);
|
||||||
SetBgTilemapBuffer(a0->list.listWindow.bg, a0->tilemapBuffer);
|
SetBgTilemapBuffer(list->sub.listWindow.bg, list->tilemapBuffer);
|
||||||
FillBgTilemapBufferRect_Palette0(a0->list.listWindow.bg, tileNum, 0, 0, 32, 32);
|
FillBgTilemapBufferRect_Palette0(list->sub.listWindow.bg, tileNum, 0, 0, 32, 32);
|
||||||
ChangeBgY(a0->list.listWindow.bg, 0, BG_COORD_SET);
|
ChangeBgY(list->sub.listWindow.bg, 0, BG_COORD_SET);
|
||||||
ChangeBgX(a0->list.listWindow.bg, 0, BG_COORD_SET);
|
ChangeBgX(list->sub.listWindow.bg, 0, BG_COORD_SET);
|
||||||
ChangeBgY(a0->list.listWindow.bg, a0->list.listWindow.y << 11, BG_COORD_SUB);
|
ChangeBgY(list->sub.listWindow.bg, list->sub.listWindow.y << 11, BG_COORD_SUB);
|
||||||
CopyBgTilemapBufferToVram(a0->list.listWindow.bg);
|
CopyBgTilemapBufferToVram(list->sub.listWindow.bg);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
|
static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
|
||||||
@ -183,16 +183,16 @@ static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
|
|||||||
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *a1)
|
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *subPtr)
|
||||||
{
|
{
|
||||||
s32 numToPrint = windowState->listLength - windowState->windowTopIndex;
|
s32 numToPrint = windowState->listLength - windowState->windowTopIndex;
|
||||||
if (numToPrint > windowState->entriesOnscreen)
|
if (numToPrint > windowState->entriesOnscreen)
|
||||||
numToPrint = windowState->entriesOnscreen;
|
numToPrint = windowState->entriesOnscreen;
|
||||||
|
|
||||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, a1);
|
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, subPtr);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 a4, struct PokenavListSub *list)
|
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 printStart, struct PokenavListSub *list)
|
||||||
{
|
{
|
||||||
if (numItems == 0)
|
if (numItems == 0)
|
||||||
return;
|
return;
|
||||||
@ -202,7 +202,7 @@ static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemS
|
|||||||
list->listWindow.numPrinted = 0;
|
list->listWindow.numPrinted = 0;
|
||||||
list->listWindow.numToPrint = numItems;
|
list->listWindow.numToPrint = numItems;
|
||||||
list->printIndex = topIndex;
|
list->printIndex = topIndex;
|
||||||
list->unk10 = a4;
|
list->printStart = printStart;
|
||||||
CreateLoopedTask(LoopedTask_PrintListItems, 5);
|
CreateLoopedTask(LoopedTask_PrintListItems, 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -214,31 +214,31 @@ static bool32 IsPrintListItemsTaskActive(void)
|
|||||||
static u32 LoopedTask_PrintListItems(s32 state)
|
static u32 LoopedTask_PrintListItems(s32 state)
|
||||||
{
|
{
|
||||||
u32 row;
|
u32 row;
|
||||||
struct PokenavListSub *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavListSub *listSub = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
row = (structPtr->listWindow.unkA + structPtr->listWindow.numPrinted + structPtr->unk10) & 0xF;
|
row = (listSub->listWindow.unkA + listSub->listWindow.numPrinted + listSub->printStart) & 0xF;
|
||||||
structPtr->bufferItemFunc(structPtr->listPtr, structPtr->itemTextBuffer);
|
listSub->bufferItemFunc(listSub->listPtr, listSub->itemTextBuffer);
|
||||||
if (structPtr->iconDrawFunc != NULL)
|
if (listSub->iconDrawFunc != NULL)
|
||||||
structPtr->iconDrawFunc(structPtr->listWindow.windowId, structPtr->printIndex, row);
|
listSub->iconDrawFunc(listSub->listWindow.windowId, listSub->printIndex, row);
|
||||||
|
|
||||||
AddTextPrinterParameterized(structPtr->listWindow.windowId, structPtr->listWindow.fontId, structPtr->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
|
AddTextPrinterParameterized(listSub->listWindow.windowId, listSub->listWindow.fontId, listSub->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
|
||||||
if (++structPtr->listWindow.numPrinted >= structPtr->listWindow.numToPrint)
|
if (++listSub->listWindow.numPrinted >= listSub->listWindow.numToPrint)
|
||||||
{
|
{
|
||||||
// Finished printing items. If icons were being drawn, draw the
|
// Finished printing items. If icons were being drawn, draw the
|
||||||
// window tilemap and graphics. Otherwise just do the graphics
|
// window tilemap and graphics. Otherwise just do the graphics
|
||||||
if (structPtr->iconDrawFunc != NULL)
|
if (listSub->iconDrawFunc != NULL)
|
||||||
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_FULL);
|
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_FULL);
|
||||||
else
|
else
|
||||||
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_GFX);
|
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_GFX);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
structPtr->listPtr += structPtr->itemSize;
|
listSub->listPtr += listSub->itemSize;
|
||||||
structPtr->printIndex++;
|
listSub->printIndex++;
|
||||||
return LT_CONTINUE;
|
return LT_CONTINUE;
|
||||||
}
|
}
|
||||||
case 1:
|
case 1:
|
||||||
@ -251,42 +251,42 @@ static u32 LoopedTask_PrintListItems(s32 state)
|
|||||||
|
|
||||||
static bool32 ShouldShowUpArrow(void)
|
static bool32 ShouldShowUpArrow(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
|
|
||||||
return (structPtr->windowState.windowTopIndex != 0);
|
return (list->windowState.windowTopIndex != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool32 ShouldShowDownArrow(void)
|
static bool32 ShouldShowDownArrow(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
struct PokenavListWindowState *windowState = &list->windowState;
|
||||||
|
|
||||||
return (subPtr->windowTopIndex + subPtr->entriesOnscreen < subPtr->listLength);
|
return (windowState->windowTopIndex + windowState->entriesOnscreen < windowState->listLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void MoveListWindow(s32 delta, bool32 printItems)
|
static void MoveListWindow(s32 delta, bool32 printItems)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
struct PokenavListWindowState *windowState = &list->windowState;
|
||||||
|
|
||||||
if (delta < 0)
|
if (delta < 0)
|
||||||
{
|
{
|
||||||
if (subPtr->windowTopIndex + delta < 0)
|
if (windowState->windowTopIndex + delta < 0)
|
||||||
delta = -1 * subPtr->windowTopIndex;
|
delta = -1 * windowState->windowTopIndex;
|
||||||
if (printItems)
|
if (printItems)
|
||||||
PrintListItems(subPtr->listPtr, subPtr->windowTopIndex + delta, delta * -1, subPtr->listItemSize, delta, &structPtr->list);
|
PrintListItems(windowState->listPtr, windowState->windowTopIndex + delta, delta * -1, windowState->listItemSize, delta, &list->sub);
|
||||||
}
|
}
|
||||||
else if (printItems)
|
else if (printItems)
|
||||||
{
|
{
|
||||||
s32 index = sMoveWindowDownIndex = subPtr->windowTopIndex + subPtr->entriesOnscreen;
|
s32 index = sMoveWindowDownIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
|
||||||
if (index + delta >= subPtr->listLength)
|
if (index + delta >= windowState->listLength)
|
||||||
delta = subPtr->listLength - index;
|
delta = windowState->listLength - index;
|
||||||
|
|
||||||
PrintListItems(subPtr->listPtr, index, delta, subPtr->listItemSize, subPtr->entriesOnscreen, &structPtr->list);
|
PrintListItems(windowState->listPtr, index, delta, windowState->listItemSize, windowState->entriesOnscreen, &list->sub);
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateMoveListWindowTask(delta, &structPtr->list);
|
CreateMoveListWindowTask(delta, &list->sub);
|
||||||
subPtr->windowTopIndex += delta;
|
windowState->windowTopIndex += delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CreateMoveListWindowTask(s32 delta, struct PokenavListSub *list)
|
static void CreateMoveListWindowTask(s32 delta, struct PokenavListSub *list)
|
||||||
@ -305,8 +305,8 @@ static u32 LoopedTask_MoveListWindow(s32 state)
|
|||||||
{
|
{
|
||||||
s32 oldY, newY;
|
s32 oldY, newY;
|
||||||
bool32 finished;
|
bool32 finished;
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
struct PokenavListSub *subPtr = &structPtr->list;
|
struct PokenavListSub *subPtr = &list->sub;
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
@ -342,23 +342,23 @@ static u32 LoopedTask_MoveListWindow(s32 state)
|
|||||||
|
|
||||||
bool32 PokenavList_IsMoveWindowTaskActive(void)
|
bool32 PokenavList_IsMoveWindowTaskActive(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
return IsLoopedTaskActive(structPtr->list.loopedTaskId);
|
return IsLoopedTaskActive(list->sub.loopedTaskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static struct PokenavListWindowState *GetPokenavListWindowState(void)
|
static struct PokenavListWindowState *GetPokenavListWindowState(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
return &structPtr->windowState;
|
return &list->windowState;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PokenavList_MoveCursorUp(void)
|
int PokenavList_MoveCursorUp(void)
|
||||||
{
|
{
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
if (structPtr->selectedIndexOffset != 0)
|
if (windowState->selectedIndexOffset != 0)
|
||||||
{
|
{
|
||||||
structPtr->selectedIndexOffset--;
|
windowState->selectedIndexOffset--;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if (ShouldShowUpArrow())
|
if (ShouldShowUpArrow())
|
||||||
@ -371,13 +371,13 @@ int PokenavList_MoveCursorUp(void)
|
|||||||
|
|
||||||
int PokenavList_MoveCursorDown(void)
|
int PokenavList_MoveCursorDown(void)
|
||||||
{
|
{
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
if (structPtr->windowTopIndex + structPtr->selectedIndexOffset >= structPtr->listLength - 1)
|
if (windowState->windowTopIndex + windowState->selectedIndexOffset >= windowState->listLength - 1)
|
||||||
return 0;
|
return 0;
|
||||||
if (structPtr->selectedIndexOffset < structPtr->entriesOnscreen - 1)
|
if (windowState->selectedIndexOffset < windowState->entriesOnscreen - 1)
|
||||||
{
|
{
|
||||||
structPtr->selectedIndexOffset++;
|
windowState->selectedIndexOffset++;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if (ShouldShowDownArrow())
|
if (ShouldShowDownArrow())
|
||||||
@ -391,20 +391,20 @@ int PokenavList_MoveCursorDown(void)
|
|||||||
int PokenavList_PageUp(void)
|
int PokenavList_PageUp(void)
|
||||||
{
|
{
|
||||||
s32 scroll;
|
s32 scroll;
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
if (ShouldShowUpArrow())
|
if (ShouldShowUpArrow())
|
||||||
{
|
{
|
||||||
if (structPtr->windowTopIndex >= structPtr->entriesOnscreen)
|
if (windowState->windowTopIndex >= windowState->entriesOnscreen)
|
||||||
scroll = structPtr->entriesOnscreen;
|
scroll = windowState->entriesOnscreen;
|
||||||
else
|
else
|
||||||
scroll = structPtr->windowTopIndex;
|
scroll = windowState->windowTopIndex;
|
||||||
MoveListWindow(scroll * -1, TRUE);
|
MoveListWindow(scroll * -1, TRUE);
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
else if (structPtr->selectedIndexOffset != 0)
|
else if (windowState->selectedIndexOffset != 0)
|
||||||
{
|
{
|
||||||
structPtr->selectedIndexOffset = 0;
|
windowState->selectedIndexOffset = 0;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@ -412,112 +412,112 @@ int PokenavList_PageUp(void)
|
|||||||
|
|
||||||
int PokenavList_PageDown(void)
|
int PokenavList_PageDown(void)
|
||||||
{
|
{
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
if (ShouldShowDownArrow())
|
if (ShouldShowDownArrow())
|
||||||
{
|
{
|
||||||
s32 windowBottomIndex = structPtr->windowTopIndex + structPtr->entriesOnscreen;
|
s32 windowBottomIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
|
||||||
s32 scroll = structPtr->entriesOffscreen - structPtr->windowTopIndex;
|
s32 scroll = windowState->entriesOffscreen - windowState->windowTopIndex;
|
||||||
|
|
||||||
if (windowBottomIndex <= structPtr->entriesOffscreen)
|
if (windowBottomIndex <= windowState->entriesOffscreen)
|
||||||
scroll = structPtr->entriesOnscreen;
|
scroll = windowState->entriesOnscreen;
|
||||||
MoveListWindow(scroll, TRUE);
|
MoveListWindow(scroll, TRUE);
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s32 cursor, lastVisibleIndex;
|
s32 cursor, lastVisibleIndex;
|
||||||
if (structPtr->listLength >= structPtr->entriesOnscreen)
|
if (windowState->listLength >= windowState->entriesOnscreen)
|
||||||
{
|
{
|
||||||
cursor = structPtr->selectedIndexOffset;
|
cursor = windowState->selectedIndexOffset;
|
||||||
lastVisibleIndex = structPtr->entriesOnscreen;
|
lastVisibleIndex = windowState->entriesOnscreen;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cursor = structPtr->selectedIndexOffset;
|
cursor = windowState->selectedIndexOffset;
|
||||||
lastVisibleIndex = structPtr->listLength;
|
lastVisibleIndex = windowState->listLength;
|
||||||
}
|
}
|
||||||
lastVisibleIndex -= 1;
|
lastVisibleIndex -= 1;
|
||||||
if (cursor >= lastVisibleIndex)
|
if (cursor >= lastVisibleIndex)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
structPtr->selectedIndexOffset = lastVisibleIndex;
|
windowState->selectedIndexOffset = lastVisibleIndex;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 PokenavList_GetSelectedIndex(void)
|
u32 PokenavList_GetSelectedIndex(void)
|
||||||
{
|
{
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
return structPtr->windowTopIndex + structPtr->selectedIndexOffset;
|
return windowState->windowTopIndex + windowState->selectedIndexOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 PokenavList_GetTopIndex(void)
|
u32 PokenavList_GetTopIndex(void)
|
||||||
{
|
{
|
||||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||||
|
|
||||||
return structPtr->windowTopIndex;
|
return windowState->windowTopIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PokenavList_EraseListForCheckPage(void)
|
void PokenavList_EraseListForCheckPage(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
structPtr->eraseIndex = 0;
|
list->eraseIndex = 0;
|
||||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
|
list->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrintCheckPageInfo(s16 delta)
|
void PrintCheckPageInfo(s16 delta)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
structPtr->windowState.windowTopIndex += delta;
|
list->windowState.windowTopIndex += delta;
|
||||||
structPtr->eraseIndex = 0;
|
list->eraseIndex = 0;
|
||||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
|
list->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PokenavList_ReshowListFromCheckPage(void)
|
void PokenavList_ReshowListFromCheckPage(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
structPtr->eraseIndex = 0;
|
list->eraseIndex = 0;
|
||||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
|
list->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 PokenavList_IsTaskActive(void)
|
bool32 PokenavList_IsTaskActive(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
return IsLoopedTaskActive(structPtr->loopedTaskId);
|
return IsLoopedTaskActive(list->loopedTaskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PokenavList_DrawCurrentItemIcon(void)
|
void PokenavList_DrawCurrentItemIcon(void)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
struct PokenavListWindowState *windowState = &list->windowState;
|
||||||
structPtr->list.iconDrawFunc(structPtr->list.listWindow.windowId, subPtr->windowTopIndex + subPtr->selectedIndexOffset, (structPtr->list.listWindow.unkA + subPtr->selectedIndexOffset) & 0xF);
|
list->sub.iconDrawFunc(list->sub.listWindow.windowId, windowState->windowTopIndex + windowState->selectedIndexOffset, (list->sub.listWindow.unkA + windowState->selectedIndexOffset) & 0xF);
|
||||||
CopyWindowToVram(structPtr->list.listWindow.windowId, COPYWIN_MAP);
|
CopyWindowToVram(list->sub.listWindow.windowId, COPYWIN_MAP);
|
||||||
}
|
}
|
||||||
|
|
||||||
static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
ToggleListArrows(&structPtr->list, 1);
|
ToggleListArrows(&list->sub, 1);
|
||||||
// fall-through
|
// fall-through
|
||||||
case 1:
|
case 1:
|
||||||
if (structPtr->eraseIndex != structPtr->windowState.selectedIndexOffset)
|
if (list->eraseIndex != list->windowState.selectedIndexOffset)
|
||||||
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, 1);
|
EraseListEntry(&list->sub.listWindow, list->eraseIndex, 1);
|
||||||
|
|
||||||
structPtr->eraseIndex++;
|
list->eraseIndex++;
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 2:
|
case 2:
|
||||||
if (!IsDma3ManagerBusyWithBgCopy())
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||||||
{
|
{
|
||||||
if (structPtr->eraseIndex != structPtr->windowState.entriesOnscreen)
|
if (list->eraseIndex != list->windowState.entriesOnscreen)
|
||||||
return LT_SET_STATE(1);
|
return LT_SET_STATE(1);
|
||||||
if (structPtr->windowState.selectedIndexOffset != 0)
|
if (list->windowState.selectedIndexOffset != 0)
|
||||||
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, structPtr->windowState.selectedIndexOffset);
|
EraseListEntry(&list->sub.listWindow, list->eraseIndex, list->windowState.selectedIndexOffset);
|
||||||
|
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
}
|
}
|
||||||
@ -525,9 +525,9 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!IsDma3ManagerBusyWithBgCopy())
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||||||
{
|
{
|
||||||
if (structPtr->windowState.selectedIndexOffset != 0)
|
if (list->windowState.selectedIndexOffset != 0)
|
||||||
{
|
{
|
||||||
MoveListWindow(structPtr->windowState.selectedIndexOffset, FALSE);
|
MoveListWindow(list->windowState.selectedIndexOffset, FALSE);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
}
|
}
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
@ -537,7 +537,7 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
|||||||
if (PokenavList_IsMoveWindowTaskActive())
|
if (PokenavList_IsMoveWindowTaskActive())
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
|
|
||||||
structPtr->windowState.selectedIndexOffset = 0;
|
list->windowState.selectedIndexOffset = 0;
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
}
|
}
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
@ -545,35 +545,35 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
|||||||
|
|
||||||
static u32 LoopedTask_PrintCheckPageInfo(s32 state)
|
static u32 LoopedTask_PrintCheckPageInfo(s32 state)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
if (IsDma3ManagerBusyWithBgCopy())
|
if (IsDma3ManagerBusyWithBgCopy())
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
PrintCheckPageTrainerName(&structPtr->windowState, &structPtr->list);
|
PrintCheckPageTrainerName(&list->windowState, &list->sub);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
PrintMatchCallFieldNames(&structPtr->list, 0);
|
PrintMatchCallFieldNames(&list->sub, 0);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_STRATEGY);
|
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_STRATEGY);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
PrintMatchCallFieldNames(&structPtr->list, 1);
|
PrintMatchCallFieldNames(&list->sub, 1);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_POKEMON);
|
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_POKEMON);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
PrintMatchCallFieldNames(&structPtr->list, 2);
|
PrintMatchCallFieldNames(&list->sub, 2);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_1);
|
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_1);
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_2);
|
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_2);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
@ -583,30 +583,30 @@ static u32 LoopedTask_PrintCheckPageInfo(s32 state)
|
|||||||
|
|
||||||
static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr;
|
struct PokenavList *list;
|
||||||
struct PokenavListWindowState *windowState;
|
struct PokenavListWindowState *windowState;
|
||||||
struct PokenavListSub *subPtr0;
|
struct PokenavListSub *subPtr;
|
||||||
s32 r5, *ptr;
|
s32 r5, *ptr;
|
||||||
|
|
||||||
if (IsDma3ManagerBusyWithBgCopy())
|
if (IsDma3ManagerBusyWithBgCopy())
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
|
|
||||||
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
windowState = &structPtr->windowState;
|
windowState = &list->windowState;
|
||||||
subPtr0 = &structPtr->list;
|
subPtr = &list->sub;
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
// Rewrite the name of the trainer whose check page was just being viewed.
|
// Rewrite the name of the trainer whose check page was just being viewed.
|
||||||
// This is done to erase the red background it had.
|
// This is done to erase the red background it had.
|
||||||
PrintMatchCallListTrainerName(windowState, subPtr0);
|
PrintMatchCallListTrainerName(windowState, subPtr);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 1:
|
case 1:
|
||||||
ptr = &structPtr->eraseIndex;
|
ptr = &list->eraseIndex;
|
||||||
if (++(*ptr) < structPtr->windowState.entriesOnscreen)
|
if (++(*ptr) < list->windowState.entriesOnscreen)
|
||||||
{
|
{
|
||||||
EraseListEntry(&subPtr0->listWindow, *ptr, 1);
|
EraseListEntry(&subPtr->listWindow, *ptr, 1);
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -617,7 +617,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
|||||||
{
|
{
|
||||||
s32 r4 = windowState->windowTopIndex;
|
s32 r4 = windowState->windowTopIndex;
|
||||||
r5 = -r4;
|
r5 = -r4;
|
||||||
EraseListEntry(&subPtr0->listWindow, r5, r4);
|
EraseListEntry(&subPtr->listWindow, r5, r4);
|
||||||
windowState->selectedIndexOffset = r4;
|
windowState->selectedIndexOffset = r4;
|
||||||
*ptr = r5;
|
*ptr = r5;
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
@ -629,7 +629,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
|||||||
{
|
{
|
||||||
s32 r4 = windowState->windowTopIndex + windowState->entriesOnscreen - windowState->listLength;
|
s32 r4 = windowState->windowTopIndex + windowState->entriesOnscreen - windowState->listLength;
|
||||||
r5 = -r4;
|
r5 = -r4;
|
||||||
EraseListEntry(&subPtr0->listWindow, r5, r4);
|
EraseListEntry(&subPtr->listWindow, r5, r4);
|
||||||
windowState->selectedIndexOffset = r4;
|
windowState->selectedIndexOffset = r4;
|
||||||
*ptr = r5;
|
*ptr = r5;
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
@ -637,55 +637,55 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
|||||||
}
|
}
|
||||||
return LT_SET_STATE(4);
|
return LT_SET_STATE(4);
|
||||||
case 2:
|
case 2:
|
||||||
MoveListWindow(structPtr->eraseIndex, FALSE);
|
MoveListWindow(list->eraseIndex, FALSE);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 3:
|
case 3:
|
||||||
if (!PokenavList_IsMoveWindowTaskActive())
|
if (!PokenavList_IsMoveWindowTaskActive())
|
||||||
{
|
{
|
||||||
structPtr->eraseIndex = 0;
|
list->eraseIndex = 0;
|
||||||
return LT_INC_AND_CONTINUE;
|
return LT_INC_AND_CONTINUE;
|
||||||
}
|
}
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
case 4:
|
case 4:
|
||||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex + structPtr->eraseIndex, 1, windowState->listItemSize, structPtr->eraseIndex, &structPtr->list);
|
PrintListItems(windowState->listPtr, windowState->windowTopIndex + list->eraseIndex, 1, windowState->listItemSize, list->eraseIndex, &list->sub);
|
||||||
return LT_INC_AND_PAUSE;
|
return LT_INC_AND_PAUSE;
|
||||||
case 5:
|
case 5:
|
||||||
if (IsPrintListItemsTaskActive())
|
if (IsPrintListItemsTaskActive())
|
||||||
return LT_PAUSE;
|
return LT_PAUSE;
|
||||||
if (++structPtr->eraseIndex >= windowState->listLength || structPtr->eraseIndex >= windowState->entriesOnscreen)
|
if (++list->eraseIndex >= windowState->listLength || list->eraseIndex >= windowState->entriesOnscreen)
|
||||||
return LT_INC_AND_CONTINUE;
|
return LT_INC_AND_CONTINUE;
|
||||||
return LT_SET_STATE(4);
|
return LT_SET_STATE(4);
|
||||||
case 6:
|
case 6:
|
||||||
ToggleListArrows(subPtr0, 0);
|
ToggleListArrows(subPtr, 0);
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
}
|
}
|
||||||
|
|
||||||
return LT_FINISH;
|
return LT_FINISH;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 a1, s32 a2)
|
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset, s32 entries)
|
||||||
{
|
{
|
||||||
u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
|
u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
|
||||||
u32 width = listWindow->width * 64;
|
u32 width = listWindow->width * 64;
|
||||||
|
|
||||||
a1 = (listWindow->unkA + a1) & 0xF;
|
offset = (listWindow->unkA + offset) & 0xF;
|
||||||
if (a1 + a2 <= 16)
|
if (offset + entries <= 16)
|
||||||
{
|
{
|
||||||
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, a2 * width);
|
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, entries * width);
|
||||||
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u32 v3 = 16 - a1;
|
u32 v3 = 16 - offset;
|
||||||
u32 v4 = a2 - v3;
|
u32 v4 = entries - v3;
|
||||||
|
|
||||||
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, v3 * width);
|
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, v3 * width);
|
||||||
CpuFastFill8(PIXEL_FILL(1), tileData, v4 * width);
|
CpuFastFill8(PIXEL_FILL(1), tileData, v4 * width);
|
||||||
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (a2--; a2 != -1; a1 = (a1 + 1) & 0xF, a2--)
|
for (entries--; entries != -1; offset = (offset + 1) & 0xF, entries--)
|
||||||
ClearRematchPokeballIcon(listWindow->windowId, a1);
|
ClearRematchPokeballIcon(listWindow->windowId, offset);
|
||||||
|
|
||||||
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
||||||
}
|
}
|
||||||
@ -744,7 +744,7 @@ static void PrintMatchCallFieldNames(struct PokenavListSub *list, u32 fieldId)
|
|||||||
CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2);
|
CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct PokenavListSub *list, u32 checkPageEntry)
|
static void PrintMatchCallFlavorText(struct PokenavListWindowState *windowState, struct PokenavListSub *list, u32 checkPageEntry)
|
||||||
{
|
{
|
||||||
// lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames
|
// lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames
|
||||||
static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] = {
|
static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] = {
|
||||||
@ -755,7 +755,7 @@ static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct P
|
|||||||
};
|
};
|
||||||
|
|
||||||
u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF;
|
u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF;
|
||||||
const u8 *str = GetMatchCallFlavorText(a0->windowTopIndex, checkPageEntry);
|
const u8 *str = GetMatchCallFlavorText(windowState->windowTopIndex, checkPageEntry);
|
||||||
|
|
||||||
if (str != NULL)
|
if (str != NULL)
|
||||||
{
|
{
|
||||||
@ -894,8 +894,8 @@ static void ToggleListArrows(struct PokenavListSub *list, bool32 invisible)
|
|||||||
|
|
||||||
static void SpriteCB_RightArrow(struct Sprite *sprite)
|
static void SpriteCB_RightArrow(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
sprite->y2 = structPtr->windowState.selectedIndexOffset << 4;
|
sprite->y2 = list->windowState.selectedIndexOffset << 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
#define sTimer data[0]
|
#define sTimer data[0]
|
||||||
@ -940,9 +940,9 @@ static void SpriteCB_UpArrow(struct Sprite *sprite)
|
|||||||
|
|
||||||
void PokenavList_ToggleVerticalArrows(bool32 invisible)
|
void PokenavList_ToggleVerticalArrows(bool32 invisible)
|
||||||
{
|
{
|
||||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||||
structPtr->list.upArrow->sInvisible = invisible;
|
list->sub.upArrow->sInvisible = invisible;
|
||||||
structPtr->list.downArrow->sInvisible = invisible;
|
list->sub.downArrow->sInvisible = invisible;
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef sTimer
|
#undef sTimer
|
||||||
|
@ -3865,22 +3865,16 @@ static void ReelTime_EndFailure(struct Task *task)
|
|||||||
static void LoadReelTimeWindowTilemap(s16 a0, s16 a1)
|
static void LoadReelTimeWindowTilemap(s16 a0, s16 a1)
|
||||||
{
|
{
|
||||||
s16 i;
|
s16 i;
|
||||||
|
|
||||||
for (i = 4; i < 15; i++)
|
for (i = 4; i < 15; i++)
|
||||||
{
|
|
||||||
LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
|
LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
static void ClearReelTimeWindowTilemap(s16 a0)
|
static void ClearReelTimeWindowTilemap(s16 a0)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
for (i = 4; i < 15; i++)
|
for (i = 4; i < 15; i++)
|
||||||
{
|
|
||||||
LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0);
|
LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
#undef tState
|
#undef tState
|
||||||
#undef tReelSpeed
|
#undef tReelSpeed
|
||||||
@ -4116,32 +4110,44 @@ static void CreateCreditPayoutNumberSprites(void)
|
|||||||
CreateCoinNumberSprite(x, 23, TRUE, i);
|
CreateCoinNumberSprite(x, 23, TRUE, i);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3)
|
#define sIsPayout data[0]
|
||||||
|
#define sDigitMin data[1]
|
||||||
|
#define sDigitMax data[2]
|
||||||
|
#define sCurNum data[3] // Only used to determine whether the sprite has already been updated to show the correct digit
|
||||||
|
|
||||||
|
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 digitMult)
|
||||||
{
|
{
|
||||||
struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)];
|
struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)];
|
||||||
sprite->oam.priority = 2;
|
sprite->oam.priority = 2;
|
||||||
sprite->data[0] = isPayout;
|
sprite->sIsPayout = isPayout;
|
||||||
sprite->data[1] = a3;
|
sprite->sDigitMin = digitMult;
|
||||||
sprite->data[2] = a3 * 10;
|
sprite->sDigitMax = digitMult * 10;
|
||||||
sprite->data[3] = -1;
|
sprite->sCurNum = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SpriteCB_CoinNumber(struct Sprite *sprite)
|
static void SpriteCB_CoinNumber(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u16 tag = sSlotMachine->coins;
|
u16 tag = sSlotMachine->coins;
|
||||||
if (sprite->data[0])
|
if (sprite->sIsPayout)
|
||||||
tag = sSlotMachine->payout;
|
tag = sSlotMachine->payout;
|
||||||
if (sprite->data[3] != tag)
|
if (sprite->sCurNum != tag)
|
||||||
{
|
{
|
||||||
sprite->data[3] = tag;
|
// Convert total to current digit
|
||||||
tag %= (u16)sprite->data[2];
|
sprite->sCurNum = tag;
|
||||||
tag /= (u16)sprite->data[1];
|
tag %= (u16)sprite->sDigitMax;
|
||||||
tag += 7;
|
tag /= (u16)sprite->sDigitMin;
|
||||||
|
|
||||||
|
tag += GFXTAG_NUM_0;
|
||||||
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
|
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
|
||||||
SetSpriteSheetFrameTileNum(sprite);
|
SetSpriteSheetFrameTileNum(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sIsPayout
|
||||||
|
#undef sDigitMin
|
||||||
|
#undef sDigitMax
|
||||||
|
#undef sCurNum
|
||||||
|
|
||||||
static void CreateReelBackgroundSprite(void)
|
static void CreateReelBackgroundSprite(void)
|
||||||
{
|
{
|
||||||
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15);
|
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15);
|
||||||
|
@ -2435,7 +2435,7 @@ static bool32 IsDeoxysOrMewUntradable(u16 species, bool8 isEventLegal)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal)
|
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal)
|
||||||
{
|
{
|
||||||
bool8 playerHasNationalDex = player.hasNationalDex;
|
bool8 playerHasNationalDex = player.hasNationalDex;
|
||||||
bool8 playerIsChampion = player.isChampion;
|
bool8 playerIsChampion = player.isChampion;
|
||||||
@ -2496,7 +2496,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
|
|||||||
return UR_TRADE_MSG_NONE;
|
return UR_TRADE_MSG_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, u8 isEventLegal)
|
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal)
|
||||||
{
|
{
|
||||||
bool8 hasNationalDex = player.hasNationalDex;
|
bool8 hasNationalDex = player.hasNationalDex;
|
||||||
|
|
||||||
@ -3744,7 +3744,7 @@ static bool8 AnimateTradeSequenceCable(void)
|
|||||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
||||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
||||||
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
||||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
|
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeData->monSpecies[TRADE_PARTNER]);
|
||||||
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||||
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||||
sTradeData->state++;
|
sTradeData->state++;
|
||||||
@ -4244,7 +4244,7 @@ static bool8 AnimateTradeSequenceWireless(void)
|
|||||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
||||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
||||||
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
||||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
|
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeData->monSpecies[TRADE_PARTNER]);
|
||||||
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||||
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||||
sTradeData->state++;
|
sTradeData->state++;
|
||||||
|
4
src/tv.c
4
src/tv.c
@ -1449,7 +1449,7 @@ static void InterviewAfter_BravoTrainerPokemonProfile(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
|
void BravoTrainerPokemonProfile_BeforeInterview1(u16 move)
|
||||||
{
|
{
|
||||||
TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
|
TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
|
||||||
InterviewBefore_BravoTrainerPkmnProfile();
|
InterviewBefore_BravoTrainerPkmnProfile();
|
||||||
@ -1457,7 +1457,7 @@ void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
|
|||||||
if (sCurTVShowSlot != -1)
|
if (sCurTVShowSlot != -1)
|
||||||
{
|
{
|
||||||
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
|
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
|
||||||
show->bravoTrainer.move = a0;
|
show->bravoTrainer.move = move;
|
||||||
show->bravoTrainer.kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
|
show->bravoTrainer.kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user