mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 03:04:15 +01:00
Almost finish decompiling intro
This commit is contained in:
parent
398e775d90
commit
34716558b1
@ -2678,7 +2678,7 @@ _08176B54:
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bl LoadSpritePalettes
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movs r0, 0x78
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movs r1, 0x2E
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bl sub_817B834
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bl intro_create_brendan_sprite
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lsls r0, 24
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lsrs r2, r0, 24
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ldr r0, =gTasks
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@ -2703,7 +2703,7 @@ _08176B54:
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movs r0, 0x88
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lsls r0, 1
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movs r1, 0x2E
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bl sub_817B88C
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bl intro_create_may_sprite
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b _08176C2C
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.pool
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_08176BD8:
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@ -2717,7 +2717,7 @@ _08176BD8:
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bl LoadSpritePalettes
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movs r0, 0x78
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movs r1, 0x2E
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bl sub_817B88C
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bl intro_create_may_sprite
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lsls r0, 24
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lsrs r2, r0, 24
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ldr r0, =gTasks
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@ -2742,7 +2742,7 @@ _08176BD8:
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movs r0, 0x88
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lsls r0, 1
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movs r1, 0x2E
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bl sub_817B834
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bl intro_create_brendan_sprite
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_08176C2C:
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lsls r0, 24
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lsrs r2, r0, 24
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5985
asm/intro.s
5985
asm/intro.s
File diff suppressed because it is too large
Load Diff
@ -828,8 +828,8 @@ sub_817B7C4: @ 817B7C4
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.pool
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thumb_func_end sub_817B7C4
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thumb_func_start sub_817B834
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sub_817B834: @ 817B834
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thumb_func_start intro_create_brendan_sprite
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intro_create_brendan_sprite: @ 817B834
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push {r4-r6,lr}
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adds r5, r0, 0
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adds r4, r1, 0
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@ -866,10 +866,10 @@ sub_817B834: @ 817B834
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_817B834
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thumb_func_end intro_create_brendan_sprite
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thumb_func_start sub_817B88C
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sub_817B88C: @ 817B88C
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thumb_func_start intro_create_may_sprite
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intro_create_may_sprite: @ 817B88C
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push {r4-r6,lr}
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adds r5, r0, 0
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adds r4, r1, 0
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@ -906,7 +906,7 @@ sub_817B88C: @ 817B88C
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_817B88C
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thumb_func_end intro_create_may_sprite
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thumb_func_start nullsub_66
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nullsub_66: @ 817B8E4
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@ -1019,8 +1019,8 @@ sub_817B948: @ 817B948
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.pool
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thumb_func_end sub_817B948
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thumb_func_start sub_817B9C4
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sub_817B9C4: @ 817B9C4
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thumb_func_start intro_create_flygon_sprite
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intro_create_flygon_sprite: @ 817B9C4
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push {r4-r6,lr}
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mov r6, r8
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push {r6}
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@ -1072,6 +1072,6 @@ sub_817B9C4: @ 817B9C4
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_817B9C4
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thumb_func_end intro_create_flygon_sprite
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.align 2, 0 @ Don't pad with nop.
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46
data/intro.s
46
data/intro.s
@ -230,9 +230,12 @@ gUnknown_085E4C4C:: @ 85E4C4C
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.align 2
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gUnknown_085E4C64:: @ 85E4C64
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.2byte 0x0068, 0x0000, 0x00c0, 0x008e, 0x0003, 0x0280, 0x0053, 0x0001
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.2byte 0x0180, 0x009b, 0x0000, 0x0080, 0x0038, 0x0002, 0x0200, 0x00ae
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.2byte 0x0001, 0x0100
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.2byte 0x0068, 0x0000, 0x00c0
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.2byte 0x008e, 0x0003, 0x0280
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.2byte 0x0053, 0x0001, 0x0180
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.2byte 0x009b, 0x0000, 0x0080
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.2byte 0x0038, 0x0002, 0x0200
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.2byte 0x00ae, 0x0001, 0x0100
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.align 2
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gUnknown_085E4C88:: @ 85E4C88
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@ -246,11 +249,18 @@ gUnknown_085E4C98:: @ 85E4C98
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.align 2
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gUnknown_085E4CA8:: @ 85E4CA8
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.2byte 0x0042, 0x0040, 0x0001, 0x0060, 0x0060, 0x0008, 0x0080, 0x0040
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.2byte 0x0001, 0x0090, 0x0030, 0x0008, 0x00a0, 0x0048, 0x0001, 0x00b0
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.2byte 0x0060, 0x0008, 0x0060, 0x0060, 0x0004, 0x0070, 0x0068, 0x0008
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.2byte 0x0080, 0x0060, 0x0004, 0x0058, 0x0020, 0x0004, 0x0068, 0x0018
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.2byte 0x0008, 0x0078, 0x0020, 0x0004
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.2byte 0x0042, 0x0040, 0x0001
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.2byte 0x0060, 0x0060, 0x0008
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.2byte 0x0080, 0x0040, 0x0001
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.2byte 0x0090, 0x0030, 0x0008
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.2byte 0x00a0, 0x0048, 0x0001
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.2byte 0x00b0, 0x0060, 0x0008
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.2byte 0x0060, 0x0060, 0x0004
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.2byte 0x0070, 0x0068, 0x0008
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.2byte 0x0080, 0x0060, 0x0004
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.2byte 0x0058, 0x0020, 0x0004
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.2byte 0x0068, 0x0018, 0x0008
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.2byte 0x0078, 0x0020, 0x0004
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.align 2
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gUnknown_085E4CF0:: @ 85E4CF0
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@ -420,10 +430,22 @@ gUnknown_085E4E90:: @ 85E4E90
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.align 2
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gUnknown_085E4E94:: @ 85E4E94
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.2byte 0x0000, 0xffb8, 0x0001, 0xffc8, 0x0002, 0xffd8, 0x0003, 0xffe8
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.2byte 0x0004, 0x0008, 0x0005, 0x0018, 0x0003, 0x0028, 0x0001, 0x0038
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.2byte 0x0006, 0x0048, 0x0000, 0xffe4, 0x0001, 0xffec, 0x0002, 0xfff4
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.2byte 0x0003, 0xfffc, 0x0002, 0x0004, 0x0004, 0x000c, 0x0005, 0x0014
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.2byte 0x0000, 0xffb8
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.2byte 0x0001, 0xffc8
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.2byte 0x0002, 0xffd8
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.2byte 0x0003, 0xffe8
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.2byte 0x0004, 0x0008
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.2byte 0x0005, 0x0018
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.2byte 0x0003, 0x0028
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.2byte 0x0001, 0x0038
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.2byte 0x0006, 0x0048
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.2byte 0x0000, 0xffe4
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.2byte 0x0001, 0xffec
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.2byte 0x0002, 0xfff4
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.2byte 0x0003, 0xfffc
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.2byte 0x0002, 0x0004
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.2byte 0x0004, 0x000c
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.2byte 0x0005, 0x0014
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.2byte 0x0003, 0x001c
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.align 2
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@ -383,17 +383,17 @@ gUnknown_085F52A4:: @ 85F52A4
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spr_template 0x03ed, 0x03ed, gUnknown_085F526C, gUnknown_085F5284, NULL, gDummySpriteAffineAnimTable, nullsub_66
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.align 2
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gUnknown_085F52BC:: @ 85F52BC
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gIntro2BrendanSpriteSheet:: @ 85F52BC
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obj_tiles gIntro2BrendanNoTurnGfx, 0x2000, 0x03ea
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null_obj_tiles
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.align 2
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gUnknown_085F52CC:: @ 85F52CC
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gIntro2MaySpriteSheet:: @ 85F52CC
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obj_tiles gIntro2MayNoTurnGfx, 0x2000, 0x03eb
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null_obj_tiles
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.align 2
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gUnknown_085F52DC:: @ 85F52DC
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gIntro2BicycleSpriteSheet:: @ 85F52DC
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obj_tiles gIntro2BicycleGfx, 0x1000, 0x03e9
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null_obj_tiles
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@ -403,7 +403,7 @@ gUnknown_085F52EC:: @ 85F52EC
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null_obj_tiles
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.align 2
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gUnknown_085F52FC:: @ 85F52FC
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gIntro2FlygonSpriteSheet:: @ 85F52FC
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obj_tiles gIntro2FlygonGfx, 0x1000, 0x03ed
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null_obj_tiles
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@ -623,23 +623,6 @@
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#define TIMER_INTR_ENABLE 0x40
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#define TIMER_ENABLE 0x80
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// BGCNT
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#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
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#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
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#define BGCNT_MOSAIC 0x0040
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#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
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#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
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#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
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#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
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#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
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#define BGCNT_TXT512x256 0x4000
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#define BGCNT_TXT256x512 0x8000
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#define BGCNT_TXT512x512 0xC000
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#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels.
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#define BGCNT_AFF256x256 0x4000
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#define BGCNT_AFF512x512 0x8000
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#define BGCNT_AFF1024x1024 0xC000
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// serial
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#define SIO_ID 0x0030 // Communication ID
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@ -2725,4 +2725,24 @@ extern const u16 gBagScreenFemale_Pal[];
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extern const u16 gBagScreenMale_Pal[];
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extern const u8 gBagMenuHMIcon_Gfx[];
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//intro graphics
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extern const u8 gIntro3GroudonGfx[];
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extern const u8 gIntro3GroudonTilemap[];
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extern const u8 gIntro3LegendBgGfx[];
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extern const u8 gIntro3GroudonBgTilemap[];
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extern const u8 gIntro3GroudonBgTilemap[];
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extern const u8 gIntro3BgPal[0x200];
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extern const u8 gIntro3KyogreGfx[];
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extern const u8 gIntro3KyogreTilemap[];
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extern const u8 gIntro3KyogreBgTilemap[];
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extern const u8 gIntro3CloudsGfx[];
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extern const u8 gIntro3Clouds1Tilemap[];
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extern const u8 gIntro3Clouds2Tilemap[];
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extern const u8 gIntro3Clouds3Tilemap[];
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extern const u8 gIntro3Clouds4Tilemap[];
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extern const u8 gIntro3RayquazaTilemap[];
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extern const u8 gIntro3RayquazaGfx[];
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extern const u8 gIntro3Clouds2Gfx[];
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extern const u16 gIntro1GameFreakTextFadePal[];
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#endif //GUARD_GRAPHICS_H
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@ -6,7 +6,7 @@
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// Exported RAM declarations
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// Exported ROM declarations
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void c2_copyright_1(void);
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void CB2_InitCopyrightScreenAfterBootup(void);
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void CB2_InitCopyrightScreenAfterBootup(void);
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void CB2_InitCopyrightScreenAfterTitleScreen(void);
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void sub_816F2A8(u16, u16, u16, u16);
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18
include/intro_credits_graphics.h
Normal file
18
include/intro_credits_graphics.h
Normal file
@ -0,0 +1,18 @@
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#ifndef GUARD_INTRO_CREDITS_GRAPHICS_H
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#define GUARD_INTRO_CREDITS_GRAPHICS_H
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extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[];
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extern const struct SpritePalette gUnknown_085F530C[];
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void load_intro_part2_graphics(u8 a);
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void sub_817B150(u8 a);
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u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d);
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void sub_817B540(u8);
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u8 intro_create_brendan_sprite(s16 a, s16 b);
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u8 intro_create_may_sprite(s16 a, s16 b);
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u8 intro_create_flygon_sprite(s16 a, s16 b);
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#endif // GUARD_INTRO_CREDITS_GRAPHICS_H
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17
include/libgcnmultiboot.h
Normal file
17
include/libgcnmultiboot.h
Normal file
@ -0,0 +1,17 @@
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#ifndef GUARD_LIBGCMMULTIBOOT_H
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#define GUARD_LIBGCNMULTIBOOT_H
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struct GcmbStruct
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{
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u16 gcmb_field_0;
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vu8 gcmb_field_2;
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u8 filler3[0x2C - 0x3];
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};
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void GameCubeMultiBoot_Main(struct GcmbStruct *pStruct);
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void GameCubeMultiBoot_ExecuteProgram(struct GcmbStruct *pStruct);
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void GameCubeMultiBoot_Init(struct GcmbStruct *pStruct);
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void GameCubeMultiBoot_HandleSerialInterrupt(struct GcmbStruct *pStruct);
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void GameCubeMultiBoot_Quit(void);
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#endif // GUARD_LIBGCNMULTIBOOT_H
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6
include/multiboot_pokemon_colosseum.h
Normal file
6
include/multiboot_pokemon_colosseum.h
Normal file
@ -0,0 +1,6 @@
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#ifndef GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H
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#define GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H
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extern const u16 gMultiBootProgram_PokemonColosseum_Start[0x14000];
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#endif // GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H
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@ -47,19 +47,19 @@ enum
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// Do save types
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enum
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{
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NORMAL_SAVE,
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LINK_SAVE,
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//EREADER_SAVE, // depreciated in Emerald
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LINK2_SAVE, // unknown 2nd link save
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HOF_SAVE,
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DIFFERENT_FILE_SAVE,
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HOF_DELETE_SAVE // unused
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SAVE_NORMAL,
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SAVE_LINK,
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//EREADER_SAVE, // deprecated in Emerald
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SAVE_LINK2, // unknown 2nd link save
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SAVE_HALL_OF_FAME,
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SAVE_OVERWRITE_DIFFERENT_FILE,
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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#define SECTION_ID_RECORDED_BATTLE 31
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void ClearSaveData(void);
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void ResetSaveCounters(void);
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void Save_ResetSaveCounters(void);
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bool32 SetDamagedSectorBits(u8 op, u8 bit);
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u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location);
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u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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@ -88,7 +88,7 @@ u8 sub_81533E0(void);
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u8 sub_8153408(void);
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u8 sub_8153430(void);
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bool8 sub_8153474(void);
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u8 sub_81534D0(u8 a1);
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u8 Save_LoadGameData(u8 a1);
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u16 sub_815355C(void);
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
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u32 sub_8153634(u8 sector, u8* src);
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@ -218,6 +218,7 @@ SECTIONS {
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asm/use_pokeblock.o(.text);
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src/battle_controller_wally.o(.text);
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asm/player_pc.o(.text);
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src/intro.o(.text);
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asm/intro.o(.text);
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src/reset_save_heap.o(.text);
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src/field_region_map.o(.text);
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@ -516,7 +516,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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else
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{
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if (sub_81534D0(3) != TRUE)
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if (Save_LoadGameData(3) != TRUE)
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memset(gDecompressionBuffer, 0, 0x2000);
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}
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@ -885,7 +885,7 @@ void CB2_DoHallOfFamePC(void)
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static void Task_HofPC_CopySaveData(u8 taskId)
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{
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sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
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if (sub_81534D0(3) != 1)
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if (Save_LoadGameData(3) != 1)
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{
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gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
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}
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2281
src/intro.c
Normal file
2281
src/intro.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -166,7 +166,7 @@ static void InitMainCallbacks(void)
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gUnknown_0203CF5C = NULL;
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gMain.vblankCounter2 = 0;
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gMain.callback1 = NULL;
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SetMainCallback2(c2_copyright_1);
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SetMainCallback2(CB2_InitCopyrightScreenAfterBootup);
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gSaveBlock2Ptr = &gSaveblock2;
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gPokemonStoragePtr = &gPokemonStorage;
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}
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@ -241,7 +241,7 @@ static void CB2_MysteryEventMenu(void)
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u16 unkVal = RunMysteryEventScript(gDecompressionBuffer);
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CpuFill32(0, gDecompressionBuffer, 0x7D4);
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if (!GetEventLoadMessage(gStringVar4, unkVal))
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TrySavingData(NORMAL_SAVE);
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TrySavingData(SAVE_NORMAL);
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gMain.state++;
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}
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break;
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@ -20,8 +20,8 @@ void sub_81700F8(void)
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gMain.inBattle = FALSE;
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SetSaveBlocksPointers(sub_815355C());
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sub_808447C();
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ResetSaveCounters();
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sub_81534D0(0);
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Save_ResetSaveCounters();
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Save_LoadGameData(0);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
|
||||
|
19
src/save.c
19
src/save.c
@ -3,6 +3,7 @@
|
||||
#include "save.h"
|
||||
#include "constants/game_stat.h"
|
||||
#include "task.h"
|
||||
#include "decompress.h"
|
||||
|
||||
// for the chunk declarations
|
||||
extern struct SaveBlock2 gSaveblock2;
|
||||
@ -96,7 +97,7 @@ void ClearSaveData(void)
|
||||
}
|
||||
}
|
||||
|
||||
void ResetSaveCounters(void)
|
||||
void Save_ResetSaveCounters(void)
|
||||
{
|
||||
gSaveCounter = 0;
|
||||
gLastWrittenSector = 0;
|
||||
@ -670,25 +671,25 @@ u8 HandleSavingData(u8 saveType)
|
||||
UpdateSaveAddresses();
|
||||
switch (saveType)
|
||||
{
|
||||
case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
|
||||
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
|
||||
for (i = 0xE * 2 + 0; i < 32; i++)
|
||||
EraseFlashSector(i);
|
||||
case HOF_SAVE: // hall of fame.
|
||||
case SAVE_HALL_OF_FAME: // hall of fame.
|
||||
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
||||
IncrementGameStat(GAME_STAT_ENTERED_HOF);
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
tempAddr = (u8 *)0x201C000; // FIXME: make this a label.
|
||||
tempAddr = gDecompressionBuffer;
|
||||
HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
|
||||
HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
|
||||
break;
|
||||
case NORMAL_SAVE: // normal save. also called by overwriting your own save.
|
||||
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
|
||||
default:
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
break;
|
||||
case LINK_SAVE: // _081532C4
|
||||
case LINK2_SAVE:
|
||||
case SAVE_LINK: // _081532C4
|
||||
case SAVE_LINK2:
|
||||
SaveSerializedGame();
|
||||
for(i = 0; i < 5; i++)
|
||||
ClearSaveData_2(i, gRamSaveSectionLocations);
|
||||
@ -702,7 +703,7 @@ u8 HandleSavingData(u8 saveType)
|
||||
save_write_to_flash(0, gRamSaveSectionLocations);
|
||||
break;
|
||||
*/
|
||||
case DIFFERENT_FILE_SAVE:
|
||||
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
||||
for (i = (0xE * 2 + 0); i < 32; i++)
|
||||
EraseFlashSector(i); // erase HOF.
|
||||
SaveSerializedGame();
|
||||
@ -799,7 +800,7 @@ bool8 sub_8153474(void)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 sub_81534D0(u8 a1)
|
||||
u8 Save_LoadGameData(u8 a1)
|
||||
{
|
||||
u8 result;
|
||||
|
||||
|
@ -155,10 +155,10 @@ gUnknown_03006294: @ 3006294
|
||||
gUnknown_03006298: @ 3006298
|
||||
.space 0x8
|
||||
|
||||
gUnknown_030062A0: @ 30062A0
|
||||
gIntroFrameCounter: @ 30062A0
|
||||
.space 0x10
|
||||
|
||||
gUnknown_030062B0: @ 30062B0
|
||||
gMultibootProgramStruct: @ 30062B0
|
||||
.space 0x2C
|
||||
|
||||
gUnknown_030062DC: @ 30062DC
|
||||
|
Loading…
Reference in New Issue
Block a user