mirror of
https://github.com/Ninjdai1/pokeemerald.git
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z move indicator and some data
This commit is contained in:
parent
47fe30f0a1
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19
graphics/battle_interface/z_move_trigger.pal
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19
graphics/battle_interface/z_move_trigger.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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185 207 163
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77 105 97
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199 159 199
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221 177 207
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57 151 117
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139 221 253
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247 161 133
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255 255 255
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153 87 67
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233 233 125
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129 255 223
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149 147 247
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195 207 201
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123 151 135
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0 0 0
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0 0 0
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BIN
graphics/battle_interface/z_move_trigger.png
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BIN
graphics/battle_interface/z_move_trigger.png
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Binary file not shown.
After Width: | Height: | Size: 272 B |
@ -427,6 +427,18 @@ struct Illusion
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struct Pokemon *mon;
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struct Pokemon *mon;
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};
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};
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struct ZMoveData
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{
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/*0x00*/ u8 battlerId;
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/*0x01*/ u8 viable:1; // current move can become a z move
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u8 viewingZMove:1; //if player is viewing the z move name instead of regular moves
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u8 split:2;
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u8 zUnused:4;
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/*0x02*/ u16 currZMove; //z move of cursor / selected z move
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/*0x04*/ u16 baseMove; //move turned into z move
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/*0x06*/ u8 triggerSpriteId;
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}; /* size = 8 */
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struct BattleStruct
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struct BattleStruct
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{
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{
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u8 turnEffectsTracker;
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u8 turnEffectsTracker;
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@ -522,6 +534,7 @@ struct BattleStruct
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u8 activeAbilityPopUps; // as bits for each battler
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u8 activeAbilityPopUps; // as bits for each battler
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bool8 throwingPokeBall;
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bool8 throwingPokeBall;
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struct MegaEvolutionData mega;
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struct MegaEvolutionData mega;
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struct ZMoveData zmove;
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const u8 *trainerSlideMsg;
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const u8 *trainerSlideMsg;
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bool8 trainerSlideLowHpMsgDone;
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bool8 trainerSlideLowHpMsgDone;
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u8 introState;
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u8 introState;
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@ -259,6 +259,8 @@ void c3_0802FDF4(u8 taskId);
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void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
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void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
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void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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void InitMoveSelectionsVarsAndStrings(void);
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void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
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void MoveSelectionDestroyCursorAt(u8 cursorPosition);
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// recorded player controller
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// recorded player controller
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void SetControllerToRecordedPlayer(void);
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void SetControllerToRecordedPlayer(void);
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@ -41,6 +41,7 @@ enum
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#define TAG_MEGA_TRIGGER_TILE 0xD777
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#define TAG_MEGA_TRIGGER_TILE 0xD777
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#define TAG_MEGA_INDICATOR_TILE 0xD778
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#define TAG_MEGA_INDICATOR_TILE 0xD778
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#define TAG_ZMOVE_TRIGGER_TILE 0xD779
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBAR_PAL 0xD704
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#define TAG_HEALTHBAR_PAL 0xD704
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@ -49,6 +50,7 @@ enum
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#define TAG_MEGA_TRIGGER_PAL 0xD777
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#define TAG_MEGA_TRIGGER_PAL 0xD777
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#define TAG_MEGA_INDICATOR_PAL 0xD778
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#define TAG_MEGA_INDICATOR_PAL 0xD778
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#define TAG_ZMOVE_TRIGGER_PAL 0xD779
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enum
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enum
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{
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{
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@ -92,5 +94,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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void HideTriggerSprites(void);
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#endif // GUARD_BATTLE_INTERFACE_H
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#endif // GUARD_BATTLE_INTERFACE_H
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@ -233,6 +233,7 @@ void BattlePutTextOnWindow(const u8* text, u8 windowId);
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void SetPpNumbersPaletteInMoveSelection(void);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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bool32 ShouldDoTrainerSlide(u32 battlerId, u32 trainerId, u32 which);
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bool32 ShouldDoTrainerSlide(u32 battlerId, u32 trainerId, u32 which);
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void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
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extern struct BattleMsgData *gBattleMsgDataPtr;
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extern struct BattleMsgData *gBattleMsgDataPtr;
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@ -130,5 +130,6 @@ void ClearIllusionMon(u32 battlerId);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
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bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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u8 GetBattleMoveSplit(u32 moveId);
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u8 GetBattleMoveSplit(u32 moveId);
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bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
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#endif // GUARD_BATTLE_UTIL_H
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#endif // GUARD_BATTLE_UTIL_H
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22
include/battle_z_move.h
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22
include/battle_z_move.h
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#ifndef GUARD_BATTLE_Z_MOVE_H
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#define GUARD_BATTLE_Z_MOVE_H
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#include "constants/z_move_effects.h"
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struct SignatureZMove
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{
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u16 species;
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u16 item;
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u16 move;
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u16 zmove;
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};
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u16 move);
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void CreateZMoveTriggerSprite(u8, bool8);
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void HideZMoveTriggerSprite(void);
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bool32 IsZMoveTriggerSpriteActive(void);
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void DestroyZMoveTriggerSprite(void);
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bool32 MoveSelectionDisplayZMove(u16 zmove);
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#endif // GUARD_BATTLE_Z_MOVE_H
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@ -64,6 +64,41 @@
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#define ITEM_RINDO_BERRY 207
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#define ITEM_RINDO_BERRY 207
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#define ITEM_YACHE_BERRY 208
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#define ITEM_YACHE_BERRY 208
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#define ITEM_GRISEOUS_ORB 369
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#define ITEM_GRISEOUS_ORB 369
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// z crystals
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#define ITEM_NORMALIUM_Z 568
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#define ITEM_FIGHTINIUM_Z 569
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#define ITEM_FLYINIUM_Z 570
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#define ITEM_POISONIUM_Z 571
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#define ITEM_GROUNDIUM_Z 572
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#define ITEM_ROCKIUM_Z 573
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#define ITEM_BUGINIUM_Z 574
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#define ITEM_GHOSTIUM_Z 575
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#define ITEM_STEELIUM_Z 576
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#define ITEM_FIRIUM_Z 577
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#define ITEM_WATERIUM_Z 578
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#define ITEM_GRASSIUM_Z 579
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#define ITEM_ELECTRIUM_Z 580
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#define ITEM_PSYCHIUM_Z 581
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#define ITEM_ICIUM_Z 582
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#define ITEM_DRAGONIUM_Z 583
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#define ITEM_DARKINIUM_Z 584
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#define ITEM_FAIRIUM_Z 585
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#define ITEM_ALORAICHIUM_Z 586
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#define ITEM_DECIDIUM_Z 587
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#define ITEM_EEVIUM_Z 588
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#define ITEM_INCINIUM_Z 589
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#define ITEM_KOMMONIUM_Z 590
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#define ITEM_LUNALIUM_Z 591
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#define ITEM_LYCANIUM_Z 592
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#define ITEM_MARSHADIUM_Z 593
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#define ITEM_MEWNIUM_Z 594
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#define ITEM_MIMIKIUM_Z 595
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#define ITEM_PIKANIUM_Z 596
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#define ITEM_PIKASHUNIUM_Z 597
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#define ITEM_PRIMARIUM_Z 598
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#define ITEM_SNORLIUM_Z 599
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#define ITEM_SOLGANIUM_Z 600
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#define ITEM_TAPUNIUM_Z 601
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#endif
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#endif
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#ifndef GEN_3
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#ifndef GEN_3
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@ -135,6 +135,7 @@
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#define HOLD_EFFECT_ADRENALINE_ORB 152
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#define HOLD_EFFECT_ADRENALINE_ORB 152
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#define HOLD_EFFECT_MEMORY 153
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#define HOLD_EFFECT_MEMORY 153
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#define HOLD_EFFECT_PLATE 154
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#define HOLD_EFFECT_PLATE 154
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#define HOLD_EFFECT_Z_CRYSTAL 155
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#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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@ -464,7 +464,47 @@
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#define ITEM_MAGMA_EMBLEM 375
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#define ITEM_MAGMA_EMBLEM 375
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#define ITEM_OLD_SEA_MAP 376
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#define ITEM_OLD_SEA_MAP 376
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#define ITEMS_COUNT 377
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#define ITEM_NORMALIUM_Z 568
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#define ITEM_FIGHTINIUM_Z 569
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#define ITEM_FLYINIUM_Z 570
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#define ITEM_POISONIUM_Z 571
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#define ITEM_GROUNDIUM_Z 572
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#define ITEM_ROCKIUM_Z 573
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#define ITEM_BUGINIUM_Z 574
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#define ITEM_GHOSTIUM_Z 575
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#define ITEM_STEELIUM_Z 576
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#define ITEM_FIRIUM_Z 577
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#define ITEM_WATERIUM_Z 578
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#define ITEM_GRASSIUM_Z 579
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#define ITEM_ELECTRIUM_Z 580
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#define ITEM_PSYCHIUM_Z 581
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#define ITEM_ICIUM_Z 582
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#define ITEM_DRAGONIUM_Z 583
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#define ITEM_DARKINIUM_Z 584
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#define ITEM_FAIRIUM_Z 585
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#define ITEM_ALORAICHIUM_Z 586
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#define ITEM_DECIDIUM_Z 587
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#define ITEM_EEVIUM_Z 588
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#define ITEM_INCINIUM_Z 589
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#define ITEM_KOMMONIUM_Z 590
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#define ITEM_LUNALIUM_Z 591
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#define ITEM_LYCANIUM_Z 592
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#define ITEM_MARSHADIUM_Z 593
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#define ITEM_MEWNIUM_Z 594
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#define ITEM_MIMIKIUM_Z 595
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#define ITEM_PIKANIUM_Z 596
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#define ITEM_PIKASHUNIUM_Z 597
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#define ITEM_PRIMARIUM_Z 598
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#define ITEM_SNORLIUM_Z 599
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#define ITEM_SOLGANIUM_Z 600
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#define ITEM_TAPUNIUM_Z 601
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#define ITEMS_COUNT 602
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#define ITEM_FIELD_ARROW ITEMS_COUNT
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#define ITEM_FIELD_ARROW ITEMS_COUNT
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#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
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#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
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@ -775,6 +775,50 @@
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#define MOVES_COUNT_GEN8 747
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#define MOVES_COUNT_GEN8 747
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// Z Moves
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#define MOVE_BREAKNECK_BLITZ 747
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#define MOVE_ALL_OUT_PUMMELING 748
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#define MOVE_SUPERSONIC_SKYSTRIKE 749
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#define MOVE_ACID_DOWNPOUR 750
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#define MOVE_TECTONIC_RAGE 751
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#define MOVE_CONTINENTAL_CRUSH 752
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#define MOVE_SAVAGE_SPIN_OUT 753
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#define MOVE_NEVER_ENDING_NIGHTMARE 754
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#define MOVE_CORKSCREW_CRASH 755
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#define MOVE_INFERNO_OVERDRIVE 756
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#define MOVE_HYDRO_VORTEX 757
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#define MOVE_BLOOM_DOOM 758
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#define MOVE_GIGAVOLT_HAVOC 759
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#define MOVE_SHATTERED_PSYCHE 760
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#define MOVE_SUBZERO_SLAMMER 761
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#define MOVE_DEVASTATING_DRAKE 762
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#define MOVE_BLACK_HOLE_ECLIPSE 763
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#define MOVE_TWINKLE_TACKLE 764
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//signature z moves
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#define MOVE_CATASTROPIKA 765
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#define MOVE_10000000_VOLT_THUNDERBOLT 766
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#define MOVE_STOKED_SPARKSURFER 767
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#define MOVE_EXTREME_EVOBOOST 768
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#define MOVE_PULVERIZING_PANCAKE 769
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#define MOVE_GENESIS_SUPERNOVA 770
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#define MOVE_SINISTER_ARROW_RAID 771
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#define MOVE_MALICIOUS_MOONSAULT 772
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#define MOVE_OCEANIC_OPERETTA 773
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#define MOVE_SPLINTERED_STORMSHARDS 774
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#define MOVE_LETS_SNUGGLE_FOREVER 775
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#define MOVE_CLANGOROUS_SOULBLAZE 776
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#define MOVE_GUARDIAN_OF_ALOLA 777
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#define MOVE_SEARING_SUNRAZE_SMASH 778
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#define MOVE_MENACING_MOONRAZE_MAELSTROM 7979
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY 780
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE 781
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#define MOVES_COUNT_Z (MOVE_SOUL_STEALING_7_STAR_STRIKE + 1)
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#define MOVE_Z_SIGNATURE 0xFFFF //signature z move
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#endif // GUARD_CONSTANTS_MOVES_H
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#endif // GUARD_CONSTANTS_MOVES_H
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38
include/constants/z_move_effects.h
Normal file
38
include/constants/z_move_effects.h
Normal file
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#ifndef GUARD_Z_MOVE_EFFECTS_H
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#define GUARD_Z_MOVE_EFFECTS_H
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#define Z_EFFECT_NONE 0
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#define Z_EFFECT_RESET_STATS 1
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#define Z_EFFECT_ALL_STATS_UP_1 2
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#define Z_EFFECT_BOOST_CRITS 3
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#define Z_EFFECT_FOLLOW_ME 4
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#define Z_EFFECT_CURSE 5
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#define Z_EFFECT_RECOVER_HP 6
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#define Z_EFFECT_RESTORE_REPLACEMENT_HP 7
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#define Z_EFFECT_ATK_UP_1 8
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#define Z_EFFECT_DEF_UP_1 9
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#define Z_EFFECT_SPD_UP_1 10
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#define Z_EFFECT_SPATK_UP_1 11
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#define Z_EFFECT_SPDEF_UP_1 12
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#define Z_EFFECT_ACC_UP_1 13
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#define Z_EFFECT_EVSN_UP_1 14
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#define Z_EFFECT_ATK_UP_2 15
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#define Z_EFFECT_DEF_UP_2 16
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#define Z_EFFECT_SPD_UP_2 17
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#define Z_EFFECT_SPATK_UP_2 18
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#define Z_EFFECT_SPDEF_UP_2 19
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#define Z_EFFECT_ACC_UP_2 20
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#define Z_EFFECT_EVSN_UP_2 21
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#define Z_EFFECT_ATK_UP_3 22
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#define Z_EFFECT_DEF_UP_3 23
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#define Z_EFFECT_SPD_UP_3 24
|
||||||
|
#define Z_EFFECT_SPATK_UP_3 25
|
||||||
|
#define Z_EFFECT_SPDEF_UP_3 26
|
||||||
|
#define Z_EFFECT_ACC_UP_3 27
|
||||||
|
#define Z_EFFECT_EVSN_UP_3 28
|
||||||
|
|
||||||
|
|
||||||
|
#endif // GUARD_Z_MOVE_EFFECTS_H
|
@ -114,5 +114,6 @@ extern const struct Trainer gTrainers[];
|
|||||||
extern const u8 gTrainerClassNames[][13];
|
extern const u8 gTrainerClassNames[][13];
|
||||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||||
extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
|
extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
|
||||||
|
extern const u8 *const gZMoveNames[];
|
||||||
|
|
||||||
#endif // GUARD_DATA_H
|
#endif // GUARD_DATA_H
|
||||||
|
@ -208,7 +208,7 @@ struct BaseStats
|
|||||||
struct BattleMove
|
struct BattleMove
|
||||||
{
|
{
|
||||||
u16 effect;
|
u16 effect;
|
||||||
u8 power;
|
u16 power; //higher than 255 for z moves
|
||||||
u8 type;
|
u8 type;
|
||||||
u8 accuracy;
|
u8 accuracy;
|
||||||
u8 pp;
|
u8 pp;
|
||||||
@ -218,6 +218,8 @@ struct BattleMove
|
|||||||
u32 flags;
|
u32 flags;
|
||||||
u8 split;
|
u8 split;
|
||||||
u8 argument;
|
u8 argument;
|
||||||
|
u8 zMovePower;
|
||||||
|
u8 zMoveEffect;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SpindaSpot
|
struct SpindaSpot
|
||||||
|
@ -87,6 +87,7 @@ SECTIONS {
|
|||||||
src/battle_bg.o(.text);
|
src/battle_bg.o(.text);
|
||||||
src/battle_main.o(.text);
|
src/battle_main.o(.text);
|
||||||
src/battle_util.o(.text);
|
src/battle_util.o(.text);
|
||||||
|
src/battle_z_move.o(.text);
|
||||||
src/battle_script_commands.o(.text);
|
src/battle_script_commands.o(.text);
|
||||||
src/battle_util2.o(.text);
|
src/battle_util2.o(.text);
|
||||||
src/battle_controller_player.o(.text);
|
src/battle_controller_player.o(.text);
|
||||||
@ -474,6 +475,7 @@ SECTIONS {
|
|||||||
src/battle_bg.o(.rodata);
|
src/battle_bg.o(.rodata);
|
||||||
src/battle_main.o(.rodata);
|
src/battle_main.o(.rodata);
|
||||||
src/battle_util.o(.rodata);
|
src/battle_util.o(.rodata);
|
||||||
|
src/battle_z_move.o(.rodata);
|
||||||
src/battle_script_commands.o(.rodata);
|
src/battle_script_commands.o(.rodata);
|
||||||
src/battle_controller_player.o(.rodata);
|
src/battle_controller_player.o(.rodata);
|
||||||
src/battle_anim_smokescreen.o(.rodata);
|
src/battle_anim_smokescreen.o(.rodata);
|
||||||
|
@ -4049,6 +4049,104 @@ const struct SpriteTemplate gSteelBeamSpikeShardTemplate =
|
|||||||
.callback = AnimDirtScatter
|
.callback = AnimDirtScatter
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//// Z MOVES
|
||||||
|
/*
|
||||||
|
// breakneck blitz
|
||||||
|
const struct SpriteTemplate gBreakneckBlitzDanceSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_HOLLOW_ORB,
|
||||||
|
.paletteTag = ANIM_TAG_FLAT_ROCK,
|
||||||
|
.oam = OAM_OFF_16x16,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = NULL,
|
||||||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
.callback = 0x80B7449
|
||||||
|
};
|
||||||
|
const struct SpriteTemplate gBreakneckBlitzSuperpowerSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_METEOR,
|
||||||
|
.paletteTag = ANIM_TAG_METEOR,
|
||||||
|
.oam = sGrowingSuperpowerOAM,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = NULL,
|
||||||
|
.affineAnims = gSpriteAffineAnimTable_GrowingSuperpower,
|
||||||
|
.callback = SpriteCB_GrowingSuperpower
|
||||||
|
};
|
||||||
|
const struct SpriteTemplate gBreakneckBlitzHitSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_IMPACT,
|
||||||
|
.paletteTag = ANIM_TAG_FLAT_ROCK,
|
||||||
|
.oam = OAM_NORMAL_BLEND_32x32,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = NULL,
|
||||||
|
.affineAnims = 0x83E7BF8,
|
||||||
|
.callback = 0x80BA561
|
||||||
|
};
|
||||||
|
// all out pummelling
|
||||||
|
const struct SpriteTemplate gAllOutPummelingOnslaughtSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||||
|
.paletteTag = ANIM_TAG_IMPACT,
|
||||||
|
.oam = OAM_OFF_32x32,
|
||||||
|
.anims = 0x83E66CC,
|
||||||
|
.images = 0x0,
|
||||||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
.callback = 0x80B0929
|
||||||
|
};
|
||||||
|
// supersonic skystrike
|
||||||
|
static const union AffineAnimCmd sSupersonicSkystrikeAffinePlayerSide = {
|
||||||
|
.hword 0,0,0x01b9,0,0x7fff,0,0,0
|
||||||
|
};
|
||||||
|
static const union AffineAnimCmd sSupersonicSkystrikeAffineOpponentSide = {
|
||||||
|
.hword 0,0,0x0150,0,0x7fff,0,0,0
|
||||||
|
};
|
||||||
|
static const union AffineAnimCmd* const sSupersonicSkystrikeAffineAnimTable[] = {
|
||||||
|
sSupersonicSkystrikeAffinePlayerSide,
|
||||||
|
sSupersonicSkystrikeAffineOpponentSide,
|
||||||
|
};
|
||||||
|
const struct SpriteTemplate gSupersonicSkystrikeFlySpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_BIRD,
|
||||||
|
.paletteTag = ANIM_TAG_BIRD,
|
||||||
|
.oam = OAM_NORMAL_64x64,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = 0x0,
|
||||||
|
.affineAnims = sSupersonicSkystrikeAffineAnimTable,
|
||||||
|
.callback = 0x80B1C3D
|
||||||
|
};
|
||||||
|
//acid downpour
|
||||||
|
const struct SpriteTemplate gAcidDownpourReversalSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||||
|
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||||
|
.oam = OAM_NORMAL_16x16,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = 0x0,
|
||||||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
.callback = 0x80E0E95
|
||||||
|
};
|
||||||
|
const struct SpriteTemplate gAcidDownpourAuraSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_POISON_BUBBLE,
|
||||||
|
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||||
|
.oam = OAM_NORMAL_16x16,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = 0x0,
|
||||||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
.callback = 0x80B477D
|
||||||
|
};
|
||||||
|
//tectonic rage
|
||||||
|
const struct SpriteTemplate gTectonicRageBlastBurnSpriteTemplate =
|
||||||
|
{
|
||||||
|
TEC_RAGE_BLAST_BURN: objtemplate ANIM_TAG_FIRE_PLUME ANIM_TAG_FIRE_PLUME OAM_OFF_32x32 0x83E5C50 0x0 gDummySpriteAffineAnimTable BLASTBURN_TARGET_ASM+1
|
||||||
|
};
|
||||||
|
const struct SpriteTemplate gTectonicRageExplosionSpriteTemplate =
|
||||||
|
{
|
||||||
|
TECTONIC_EXPLODE: objtemplate ANIM_TAG_UNUSED_EXPLOSION_2 ANIM_TAG_UNUSED_EXPLOSION_2 OAM_OFF_32x32 0x83E3F90 0x0 gDummySpriteAffineAnimTable SpriteCB_AnimSpriteOnMonPos
|
||||||
|
};*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//// functions
|
//// functions
|
||||||
//general
|
//general
|
||||||
static u8 LoadBattleAnimTarget(u8 arg)
|
static u8 LoadBattleAnimTarget(u8 arg)
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include "battle_message.h"
|
#include "battle_message.h"
|
||||||
#include "battle_setup.h"
|
#include "battle_setup.h"
|
||||||
#include "battle_tv.h"
|
#include "battle_tv.h"
|
||||||
|
#include "battle_z_move.h"
|
||||||
#include "bg.h"
|
#include "bg.h"
|
||||||
#include "data.h"
|
#include "data.h"
|
||||||
#include "item.h"
|
#include "item.h"
|
||||||
@ -101,8 +102,6 @@ static void PlayerCmdEnd(void);
|
|||||||
static void PlayerBufferRunCommand(void);
|
static void PlayerBufferRunCommand(void);
|
||||||
static void HandleInputChooseTarget(void);
|
static void HandleInputChooseTarget(void);
|
||||||
static void HandleInputChooseMove(void);
|
static void HandleInputChooseMove(void);
|
||||||
static void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
|
|
||||||
static void MoveSelectionDestroyCursorAt(u8 cursorPos);
|
|
||||||
static void MoveSelectionDisplayPpNumber(void);
|
static void MoveSelectionDisplayPpNumber(void);
|
||||||
static void MoveSelectionDisplayPpString(void);
|
static void MoveSelectionDisplayPpString(void);
|
||||||
static void MoveSelectionDisplayMoveType(void);
|
static void MoveSelectionDisplayMoveType(void);
|
||||||
@ -125,6 +124,8 @@ static void PlayerDoMoveAnimation(void);
|
|||||||
static void task05_08033660(u8 taskId);
|
static void task05_08033660(u8 taskId);
|
||||||
static void sub_805CE38(void);
|
static void sub_805CE38(void);
|
||||||
|
|
||||||
|
static void ReloadMoveNames(void);
|
||||||
|
|
||||||
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||||
{
|
{
|
||||||
PlayerHandleGetMonData,
|
PlayerHandleGetMonData,
|
||||||
@ -372,7 +373,7 @@ static void HandleInputChooseTarget(void)
|
|||||||
else
|
else
|
||||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||||
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||||||
HideMegaTriggerSprite();
|
HideTriggerSprites();
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||||||
@ -513,7 +514,7 @@ static void HandleInputShowTargets(void)
|
|||||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||||
else
|
else
|
||||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||||
HideMegaTriggerSprite();
|
HideTriggerSprites();
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
||||||
@ -605,7 +606,7 @@ static void HandleInputChooseMove(void)
|
|||||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||||
else
|
else
|
||||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||||
HideMegaTriggerSprite();
|
HideTriggerSprites();
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
else if (canSelectTarget == 1)
|
else if (canSelectTarget == 1)
|
||||||
@ -629,11 +630,19 @@ static void HandleInputChooseMove(void)
|
|||||||
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||||||
{
|
{
|
||||||
PlaySE(SE_SELECT);
|
PlaySE(SE_SELECT);
|
||||||
|
if (gBattleStruct->zmove.viewingZMove)
|
||||||
|
{
|
||||||
|
ReloadMoveNames();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
gBattleStruct->mega.playerSelect = FALSE;
|
gBattleStruct->mega.playerSelect = FALSE;
|
||||||
|
gBattleStruct->zmove.viable = FALSE;
|
||||||
BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
|
BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
|
||||||
HideMegaTriggerSprite();
|
HideTriggerSprites();
|
||||||
PlayerBufferExecCompleted();
|
PlayerBufferExecCompleted();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (JOY_NEW(DPAD_LEFT))
|
else if (JOY_NEW(DPAD_LEFT))
|
||||||
{
|
{
|
||||||
if (gMoveSelectionCursor[gActiveBattler] & 1)
|
if (gMoveSelectionCursor[gActiveBattler] & 1)
|
||||||
@ -644,6 +653,7 @@ static void HandleInputChooseMove(void)
|
|||||||
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||||
MoveSelectionDisplayPpNumber();
|
MoveSelectionDisplayPpNumber();
|
||||||
MoveSelectionDisplayMoveType();
|
MoveSelectionDisplayMoveType();
|
||||||
|
TryChangeZIndicator(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (JOY_NEW(DPAD_RIGHT))
|
else if (JOY_NEW(DPAD_RIGHT))
|
||||||
@ -657,6 +667,7 @@ static void HandleInputChooseMove(void)
|
|||||||
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||||
MoveSelectionDisplayPpNumber();
|
MoveSelectionDisplayPpNumber();
|
||||||
MoveSelectionDisplayMoveType();
|
MoveSelectionDisplayMoveType();
|
||||||
|
TryChangeZIndicator(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (JOY_NEW(DPAD_UP))
|
else if (JOY_NEW(DPAD_UP))
|
||||||
@ -669,6 +680,7 @@ static void HandleInputChooseMove(void)
|
|||||||
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||||
MoveSelectionDisplayPpNumber();
|
MoveSelectionDisplayPpNumber();
|
||||||
MoveSelectionDisplayMoveType();
|
MoveSelectionDisplayMoveType();
|
||||||
|
TryChangeZIndicator(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (JOY_NEW(DPAD_DOWN))
|
else if (JOY_NEW(DPAD_DOWN))
|
||||||
@ -682,6 +694,7 @@ static void HandleInputChooseMove(void)
|
|||||||
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||||
MoveSelectionDisplayPpNumber();
|
MoveSelectionDisplayPpNumber();
|
||||||
MoveSelectionDisplayMoveType();
|
MoveSelectionDisplayMoveType();
|
||||||
|
TryChangeZIndicator(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (JOY_NEW(SELECT_BUTTON))
|
else if (JOY_NEW(SELECT_BUTTON))
|
||||||
@ -708,8 +721,31 @@ static void HandleInputChooseMove(void)
|
|||||||
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, gBattleStruct->mega.playerSelect);
|
ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, gBattleStruct->mega.playerSelect);
|
||||||
PlaySE(SE_SELECT);
|
PlaySE(SE_SELECT);
|
||||||
}
|
}
|
||||||
|
else if (gBattleStruct->zmove.currZMove != MOVE_NONE)
|
||||||
|
{
|
||||||
|
// show z move name / info
|
||||||
|
//TODO: brighten z move symbol
|
||||||
|
//ChangeMegaTriggerSprite(gBattleStruct->zmove.triggerSpriteId, gBattleStruct->zmove.viable);
|
||||||
|
PlaySE(SE_SELECT);
|
||||||
|
|
||||||
|
if (!gBattleStruct->zmove.viewingZMove)
|
||||||
|
MoveSelectionDisplayZMove(gBattleStruct->zmove.currZMove);
|
||||||
|
else
|
||||||
|
ReloadMoveNames();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ReloadMoveNames(void)
|
||||||
|
{
|
||||||
|
gBattleStruct->mega.playerSelect = FALSE;
|
||||||
|
gBattleStruct->zmove.viewingZMove = FALSE;
|
||||||
|
MoveSelectionDestroyCursorAt(0);
|
||||||
|
MoveSelectionDisplayMoveNames();
|
||||||
|
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||||
|
MoveSelectionDisplayPpNumber();
|
||||||
|
MoveSelectionDisplayMoveType();
|
||||||
|
}
|
||||||
|
|
||||||
u32 sub_8057FBC(void) // unused
|
u32 sub_8057FBC(void) // unused
|
||||||
{
|
{
|
||||||
@ -1587,7 +1623,7 @@ static void MoveSelectionDisplayMoveType(void)
|
|||||||
BattlePutTextOnWindow(gDisplayedStringBattle, 10);
|
BattlePutTextOnWindow(gDisplayedStringBattle, 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||||||
{
|
{
|
||||||
u16 src[2];
|
u16 src[2];
|
||||||
src[0] = arg1 + 1;
|
src[0] = arg1 + 1;
|
||||||
@ -1597,7 +1633,7 @@ static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
|||||||
CopyBgTilemapBufferToVram(0);
|
CopyBgTilemapBufferToVram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
||||||
{
|
{
|
||||||
u16 src[2];
|
u16 src[2];
|
||||||
src[0] = 0x1016;
|
src[0] = 0x1016;
|
||||||
@ -2712,12 +2748,18 @@ static void PlayerHandleChooseMove(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
|
||||||
|
|
||||||
InitMoveSelectionsVarsAndStrings();
|
InitMoveSelectionsVarsAndStrings();
|
||||||
gBattleStruct->mega.playerSelect = FALSE;
|
gBattleStruct->mega.playerSelect = FALSE;
|
||||||
if (!IsMegaTriggerSpriteActive())
|
if (!IsMegaTriggerSpriteActive())
|
||||||
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
||||||
if (CanMegaEvolve(gActiveBattler))
|
if (CanMegaEvolve(gActiveBattler))
|
||||||
CreateMegaTriggerSprite(gActiveBattler, 0);
|
CreateMegaTriggerSprite(gActiveBattler, 0);
|
||||||
|
if (!IsZMoveTriggerSpriteActive())
|
||||||
|
gBattleStruct->zmove.triggerSpriteId = 0xFF;
|
||||||
|
gBattleStruct->zmove.viable = IsViableZMove(gActiveBattler, moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]); //is current move a z move
|
||||||
|
CreateZMoveTriggerSprite(gActiveBattler, gBattleStruct->zmove.viable);
|
||||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
|
gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#include "pokemon.h"
|
#include "pokemon.h"
|
||||||
#include "battle_controllers.h"
|
#include "battle_controllers.h"
|
||||||
#include "battle_interface.h"
|
#include "battle_interface.h"
|
||||||
|
#include "battle_z_move.h"
|
||||||
#include "graphics.h"
|
#include "graphics.h"
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "window.h"
|
#include "window.h"
|
||||||
@ -1520,6 +1521,12 @@ void HideMegaTriggerSprite(void)
|
|||||||
gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE;
|
gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HideTriggerSprites(void)
|
||||||
|
{
|
||||||
|
HideMegaTriggerSprite();
|
||||||
|
HideZMoveTriggerSprite();
|
||||||
|
}
|
||||||
|
|
||||||
void DestroyMegaTriggerSprite(void)
|
void DestroyMegaTriggerSprite(void)
|
||||||
{
|
{
|
||||||
FreeSpritePaletteByTag(TAG_MEGA_TRIGGER_PAL);
|
FreeSpritePaletteByTag(TAG_MEGA_TRIGGER_PAL);
|
||||||
|
@ -5049,3 +5049,4 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
|||||||
gSpecialStatuses[battlerAtk].gemBoost = 1;
|
gSpecialStatuses[battlerAtk].gemBoost = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,7 +50,6 @@ extern const u16 gUnknown_08D85620[];
|
|||||||
// this file's functions
|
// this file's functions
|
||||||
static void ChooseMoveUsedParticle(u8 *textPtr);
|
static void ChooseMoveUsedParticle(u8 *textPtr);
|
||||||
static void ChooseTypeOfMoveUsedString(u8 *dst);
|
static void ChooseTypeOfMoveUsedString(u8 *dst);
|
||||||
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
|
|
||||||
|
|
||||||
// EWRAM vars
|
// EWRAM vars
|
||||||
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
|
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
|
||||||
@ -3315,7 +3314,7 @@ static void IllusionNickHack(u32 battlerId, u32 partyId, u8 *dst)
|
|||||||
GetMonData(mon, MON_DATA_NICKNAME, dst);
|
GetMonData(mon, MON_DATA_NICKNAME, dst);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
|
void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
|
||||||
{
|
{
|
||||||
u32 srcID = 1;
|
u32 srcID = 1;
|
||||||
u32 value = 0;
|
u32 value = 0;
|
||||||
|
@ -7504,7 +7504,7 @@ s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
|||||||
return dmg;
|
return dmg;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
|
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
525
src/battle_z_move.c
Normal file
525
src/battle_z_move.c
Normal file
@ -0,0 +1,525 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "malloc.h"
|
||||||
|
#include "battle.h"
|
||||||
|
#include "pokemon.h"
|
||||||
|
#include "battle_controllers.h"
|
||||||
|
#include "battle_interface.h"
|
||||||
|
#include "battle_message.h"
|
||||||
|
#include "battle_z_move.h"
|
||||||
|
#include "graphics.h"
|
||||||
|
#include "sprite.h"
|
||||||
|
#include "window.h"
|
||||||
|
#include "string_util.h"
|
||||||
|
#include "text.h"
|
||||||
|
#include "item.h"
|
||||||
|
#include "strings.h"
|
||||||
|
#include "sound.h"
|
||||||
|
#include "constants/songs.h"
|
||||||
|
#include "decompress.h"
|
||||||
|
#include "task.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "gpu_regs.h"
|
||||||
|
#include "battle_message.h"
|
||||||
|
#include "pokedex.h"
|
||||||
|
#include "palette.h"
|
||||||
|
#include "international_string_util.h"
|
||||||
|
#include "safari_zone.h"
|
||||||
|
#include "battle_anim.h"
|
||||||
|
#include "constants/battle_anim.h"
|
||||||
|
#include "constants/rgb.h"
|
||||||
|
#include "battle_debug.h"
|
||||||
|
#include "constants/battle_config.h"
|
||||||
|
#include "data.h"
|
||||||
|
#include "pokemon_summary_screen.h"
|
||||||
|
#include "constants/songs.h"
|
||||||
|
#include "constants/items.h"
|
||||||
|
#include "constants/species.h"
|
||||||
|
#include "constants/hold_effects.h"
|
||||||
|
|
||||||
|
// Function Declarations
|
||||||
|
static void SpriteCB_ZMoveTrigger(struct Sprite *sprite);
|
||||||
|
static u16 GetSignatureZMove(u16 move, u16 species, u16 item);
|
||||||
|
static u16 GetTypeBasedZMove(u16 move, u8 battler);
|
||||||
|
static void ZMoveSelectionDisplayPpNumber(void);
|
||||||
|
static void ZMoveSelectionDisplayPower(u16 move, u16 zMove);
|
||||||
|
static const u8* GetZMoveName(u16 move);
|
||||||
|
static void ShowZMoveTriggerSprite(void);
|
||||||
|
|
||||||
|
// Const Data
|
||||||
|
static const struct SignatureZMove sSignatureZMoves[] =
|
||||||
|
{
|
||||||
|
#ifdef POKEMON_EXPANSION
|
||||||
|
{SPECIES_RAICHU_A, ITEM_ALORAICHIUM_Z, MOVE_THUNDERBOLT, MOVE_STOKED_SPARKSURFER},
|
||||||
|
{SPECIES_DECIDUEYE, ITEM_DECIDIUM_Z, MOVE_SPIRIT_SHACKLE, MOVE_SINISTER_ARROW_RAID},
|
||||||
|
{SPECIES_INCINEROAR, ITEM_INCINIUM_Z, MOVE_DARKEST_LARIAT, MOVE_MALICIOUS_MOONSAULT},
|
||||||
|
{SPECIES_KOMMO_O, ITEM_KOMMONIUM_Z, MOVE_CLANGING_SCALES, MOVE_CLANGOROUS_SOULBLAZE},
|
||||||
|
{SPECIES_LUNALA, ITEM_LUNALIUM_Z, MOVE_MOONGEIST_BEAM, MOVE_MENACING_MOONRAZE_MAELSTROM},
|
||||||
|
{SPECIES_NECROZMA_DAWN_WINGS, ITEM_LUNALIUM_Z, MOVE_MOONGEIST_BEAM, MOVE_MENACING_MOONRAZE_MAELSTROM},
|
||||||
|
{SPECIES_LYCANROC, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
|
||||||
|
{SPECIES_LYCANROC_N, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
|
||||||
|
{SPECIES_LYCANROC_DUSK, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
|
||||||
|
{SPECIES_MARSHADOW, ITEM_MARSHADIUM_Z, MOVE_SPECTRAL_THIEF, MOVE_SOUL_STEALING_7_STAR_STRIKE},
|
||||||
|
{SPECIES_MIMIKYU, ITEM_MIMIKIUM_Z, MOVE_PLAY_ROUGH, MOVE_LETS_SNUGGLE_FOREVER},
|
||||||
|
{SPECIES_MIMIKYU_BUSTED, ITEM_MIMIKIUM_Z, MOVE_PLAY_ROUGH, MOVE_LETS_SNUGGLE_FOREVER},
|
||||||
|
{SPECIES_PIKACHU_CAP_ORIGINAL, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_HOENN, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_SINNOH, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_UNOVA, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_KALOS, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_ALOLA, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PIKACHU_CAP_PARTNER, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
|
||||||
|
{SPECIES_PRIMARINA, ITEM_PRIMARIUM_Z, MOVE_SPARKLING_ARIA, MOVE_OCEANIC_OPERETTA},
|
||||||
|
{SPECIES_SOLGALEO, ITEM_SOLGANIUM_Z, MOVE_SUNSTEEL_STRIKE, MOVE_SEARING_SUNRAZE_SMASH},
|
||||||
|
{SPECIES_NECROZMA_DUSK_MANE, ITEM_SOLGANIUM_Z, MOVE_SUNSTEEL_STRIKE, MOVE_SEARING_SUNRAZE_SMASH},
|
||||||
|
{SPECIES_TAPU_KOKO, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
|
||||||
|
{SPECIES_TAPU_BULU, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
|
||||||
|
{SPECIES_TAPU_LELE, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
|
||||||
|
{SPECIES_TAPU_FINI, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
|
||||||
|
{SPECIES_NECROZMA_ULTRA, ITEM_ULTRANECROZIUM_Z, MOVE_PHOTON_GEYSER, MOVE_LIGHT_THAT_BURNS_THE_SKY},
|
||||||
|
#endif
|
||||||
|
{SPECIES_MEW, ITEM_MEWNIUM_Z, MOVE_PSYCHIC, MOVE_GENESIS_SUPERNOVA},
|
||||||
|
{SPECIES_PIKACHU, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
|
||||||
|
{SPECIES_EEVEE, ITEM_EEVIUM_Z, MOVE_LAST_RESORT, MOVE_EXTREME_EVOBOOST},
|
||||||
|
{SPECIES_SNORLAX, ITEM_SNORLIUM_Z, MOVE_GIGA_IMPACT, MOVE_PULVERIZING_PANCAKE},
|
||||||
|
};
|
||||||
|
|
||||||
|
static const u8 sText_ResetStats[] = _("Reset Lowered Stats");
|
||||||
|
static const u8 sText_StatsPlus[] = _("+ All Stats");
|
||||||
|
static const u8 sText_CritHitsPlus[] = _("+ Critical Hit Chance");
|
||||||
|
static const u8 sText_FollowMe[] = _("Follow Me");
|
||||||
|
static const u8 sText_RecoverHP[] = _("Recover HP");
|
||||||
|
static const u8 sText_HealAllyHP[] = _("Heal Replacement HP");
|
||||||
|
static const u8 sText_PowerColon[] = _("Power: ");
|
||||||
|
|
||||||
|
static const u32 sZMoveTriggerGfx[] = INCBIN_U32("graphics/battle_interface/z_move_trigger.4bpp.lz");
|
||||||
|
static const u16 sZMoveTriggerPal[] = INCBIN_U16("graphics/battle_interface/z_move_trigger.gbapal");
|
||||||
|
|
||||||
|
static const struct CompressedSpriteSheet sSpriteSheet_ZMoveTrigger = {
|
||||||
|
sZMoveTriggerGfx, (32 * 32) / 2, TAG_ZMOVE_TRIGGER_TILE
|
||||||
|
};
|
||||||
|
|
||||||
|
static const struct SpritePalette sSpritePalette_ZMoveTrigger = {
|
||||||
|
sZMoveTriggerPal, TAG_ZMOVE_TRIGGER_PAL
|
||||||
|
};
|
||||||
|
|
||||||
|
static const struct OamData sOamData_ZMoveTrigger =
|
||||||
|
{
|
||||||
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||||||
|
.objMode = ST_OAM_OBJ_NORMAL,
|
||||||
|
.shape = SPRITE_SHAPE(32x32),
|
||||||
|
.size = SPRITE_SIZE(32x32),
|
||||||
|
.priority = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const struct SpriteTemplate sSpriteTemplate_ZMoveTrigger =
|
||||||
|
{
|
||||||
|
.tileTag = TAG_ZMOVE_TRIGGER_TILE,
|
||||||
|
.paletteTag = TAG_ZMOVE_TRIGGER_PAL,
|
||||||
|
.oam = &sOamData_ZMoveTrigger,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = NULL,
|
||||||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
.callback = SpriteCB_ZMoveTrigger
|
||||||
|
};
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
bool8 IsZMove(u16 move)
|
||||||
|
{
|
||||||
|
return move >= FIRST_Z_MOVE && move <= LAST_Z_MOVE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool32 IsViableZMove(u8 battlerId, u16 move)
|
||||||
|
{
|
||||||
|
struct Pokemon *mon;
|
||||||
|
struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]))->mega);
|
||||||
|
u8 battlerPosition = GetBattlerPosition(battlerId);
|
||||||
|
u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId));
|
||||||
|
u32 item;
|
||||||
|
u16 holdEffect;
|
||||||
|
u16 species;
|
||||||
|
|
||||||
|
gBattleStruct->zmove.currZMove = MOVE_NONE; //init
|
||||||
|
|
||||||
|
// Gets mon data.
|
||||||
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
||||||
|
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
|
||||||
|
else
|
||||||
|
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
|
||||||
|
|
||||||
|
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||||
|
item = GetMonData(mon, MON_DATA_HELD_ITEM);
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))
|
||||||
|
return FALSE;
|
||||||
|
|
||||||
|
#ifdef ITEM_Z_RING
|
||||||
|
if (!CheckBagHasItem(ITEM_Z_RING, 1))
|
||||||
|
return FALSE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (mega->alreadyEvolved[battlerPosition])
|
||||||
|
return FALSE; // trainer has mega evolved
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||||
|
{
|
||||||
|
if (IsPartnerMonFromSameTrainer(battlerId)
|
||||||
|
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
|
||||||
|
return FALSE; //partner has mega evolved or is about to mega evolve
|
||||||
|
}
|
||||||
|
|
||||||
|
if (USE_BATTLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
|
||||||
|
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
|
||||||
|
else if (item == ITEM_ENIGMA_BERRY)
|
||||||
|
return FALSE; //holdEffect = gEnigmaBerries[battlerId].holdEffect;
|
||||||
|
else
|
||||||
|
holdEffect = ItemId_GetHoldEffect(item);
|
||||||
|
|
||||||
|
#ifdef ITEM_ULTRANECROZIUM_Z
|
||||||
|
if (holdEffect == HOLD_EFFECT_Z_CRYSTAL || item == ITEM_ULTRANECROZIUM_Z)
|
||||||
|
#else
|
||||||
|
if (holdEffect == HOLD_EFFECT_Z_CRYSTAL)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
//TODO: status z moves
|
||||||
|
u16 zMove = GetSignatureZMove(move, gBattleMons[battlerId].species, item);
|
||||||
|
if (zMove != MOVE_NONE)
|
||||||
|
{
|
||||||
|
gBattleStruct->zmove.currZMove = MOVE_Z_SIGNATURE; //signature z move exists
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (move != MOVE_NONE && zMove != MOVE_Z_SIGNATURE && gBattleMoves[move].type == ItemId_GetHoldEffectParam(item))
|
||||||
|
{
|
||||||
|
if (gBattleMoves[move].split == SPLIT_STATUS)
|
||||||
|
gBattleStruct->zmove.currZMove = MOVE_Z_SIGNATURE;
|
||||||
|
else
|
||||||
|
gBattleStruct->zmove.currZMove = GetTypeBasedZMove(move, battlerId);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool32 TryChangeZIndicator(u8 battlerId, u16 move)
|
||||||
|
{
|
||||||
|
bool32 viableZMove = IsViableZMove(battlerId, move);
|
||||||
|
|
||||||
|
if (gBattleStruct->zmove.viable && !viableZMove)
|
||||||
|
HideZMoveTriggerSprite(); //was a viable z move, now is not -> slide out
|
||||||
|
else if (!gBattleStruct->zmove.viable && viableZMove)
|
||||||
|
ShowZMoveTriggerSprite(); //was not a viable z move, now is -> slide back in
|
||||||
|
}
|
||||||
|
|
||||||
|
#define SINGLES_Z_TRIGGER_POS_X_OPTIMAL (30)
|
||||||
|
#define SINGLES_Z_TRIGGER_POS_X_PRIORITY (31)
|
||||||
|
#define SINGLES_Z_TRIGGER_POS_X_SLIDE (15)
|
||||||
|
#define SINGLES_Z_TRIGGER_POS_Y_DIFF (-11)
|
||||||
|
|
||||||
|
#define DOUBLES_Z_TRIGGER_POS_X_OPTIMAL (30)
|
||||||
|
#define DOUBLES_Z_TRIGGER_POS_X_PRIORITY (31)
|
||||||
|
#define DOUBLES_Z_TRIGGER_POS_X_SLIDE (15)
|
||||||
|
#define DOUBLES_Z_TRIGGER_POS_Y_DIFF (-4)
|
||||||
|
|
||||||
|
#define tBattler data[0]
|
||||||
|
#define tHide data[1]
|
||||||
|
|
||||||
|
void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
|
||||||
|
{
|
||||||
|
s16 x, y;
|
||||||
|
|
||||||
|
// TODO: test mega trigger and z trigger together
|
||||||
|
LoadSpritePalette(&sSpritePalette_ZMoveTrigger);
|
||||||
|
if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
|
||||||
|
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_ZMoveTrigger);
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||||
|
{
|
||||||
|
x = gSprites[gHealthboxSpriteIds[battlerId]].pos1.x - DOUBLES_Z_TRIGGER_POS_X_SLIDE;
|
||||||
|
y = gSprites[gHealthboxSpriteIds[battlerId]].pos1.y - DOUBLES_Z_TRIGGER_POS_Y_DIFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x = gSprites[gHealthboxSpriteIds[battlerId]].pos1.x - SINGLES_Z_TRIGGER_POS_X_SLIDE;
|
||||||
|
y = gSprites[gHealthboxSpriteIds[battlerId]].pos1.y - SINGLES_Z_TRIGGER_POS_Y_DIFF, 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gBattleStruct->zmove.triggerSpriteId == 0xFF)
|
||||||
|
gBattleStruct->zmove.triggerSpriteId = CreateSprite(&sSpriteTemplate_ZMoveTrigger, x, y, 0);
|
||||||
|
|
||||||
|
gSprites[gBattleStruct->zmove.triggerSpriteId].tBattler = battlerId;
|
||||||
|
gSprites[gBattleStruct->zmove.triggerSpriteId].tHide = (viable == TRUE) ? FALSE : TRUE;
|
||||||
|
ChangeMegaTriggerSprite(gBattleStruct->zmove.triggerSpriteId, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SpriteCB_ZMoveTrigger(struct Sprite *sprite)
|
||||||
|
{
|
||||||
|
s32 xSlide, xPriority, xOptimal;
|
||||||
|
s32 yDiff;
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||||
|
{
|
||||||
|
xSlide = DOUBLES_Z_TRIGGER_POS_X_SLIDE;
|
||||||
|
xPriority = DOUBLES_Z_TRIGGER_POS_X_PRIORITY;
|
||||||
|
xOptimal = DOUBLES_Z_TRIGGER_POS_X_OPTIMAL;
|
||||||
|
yDiff = DOUBLES_Z_TRIGGER_POS_Y_DIFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xSlide = SINGLES_Z_TRIGGER_POS_X_SLIDE;
|
||||||
|
xPriority = SINGLES_Z_TRIGGER_POS_X_PRIORITY;
|
||||||
|
xOptimal = SINGLES_Z_TRIGGER_POS_X_OPTIMAL;
|
||||||
|
yDiff = SINGLES_Z_TRIGGER_POS_Y_DIFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sprite->tHide)
|
||||||
|
{
|
||||||
|
if (sprite->pos1.x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.x - xSlide)
|
||||||
|
sprite->pos1.x++;
|
||||||
|
|
||||||
|
if (sprite->pos1.x >= gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.x - xPriority)
|
||||||
|
sprite->oam.priority = 2;
|
||||||
|
else
|
||||||
|
sprite->oam.priority = 1;
|
||||||
|
|
||||||
|
sprite->pos1.y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.y - yDiff;
|
||||||
|
sprite->pos2.y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos2.y - yDiff;
|
||||||
|
if (sprite->pos1.x == gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.x - xSlide)
|
||||||
|
DestroyZMoveTriggerSprite();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sprite->pos1.x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.x - xOptimal)
|
||||||
|
sprite->pos1.x--;
|
||||||
|
|
||||||
|
if (sprite->pos1.x >= gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.x - xPriority)
|
||||||
|
sprite->oam.priority = 2;
|
||||||
|
else
|
||||||
|
sprite->oam.priority = 1;
|
||||||
|
|
||||||
|
sprite->pos1.y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos1.y - yDiff;
|
||||||
|
sprite->pos2.y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].pos2.y - yDiff;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool32 IsZMoveTriggerSpriteActive(void)
|
||||||
|
{
|
||||||
|
if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
|
||||||
|
return FALSE;
|
||||||
|
else if (IndexOfSpritePaletteTag(TAG_ZMOVE_TRIGGER_PAL) != 0xFF)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HideZMoveTriggerSprite(void)
|
||||||
|
{
|
||||||
|
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
||||||
|
ChangeMegaTriggerSprite(gBattleStruct->zmove.triggerSpriteId, 0);
|
||||||
|
sprite->tHide = TRUE;
|
||||||
|
gBattleStruct->zmove.viable = FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ShowZMoveTriggerSprite(void)
|
||||||
|
{
|
||||||
|
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
||||||
|
gBattleStruct->zmove.viable = TRUE;
|
||||||
|
CreateZMoveTriggerSprite(sprite->tBattler, TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyZMoveTriggerSprite(void)
|
||||||
|
{
|
||||||
|
FreeSpritePaletteByTag(TAG_ZMOVE_TRIGGER_PAL);
|
||||||
|
FreeSpriteTilesByTag(TAG_ZMOVE_TRIGGER_TILE);
|
||||||
|
if (gBattleStruct->zmove.triggerSpriteId != 0xFF)
|
||||||
|
DestroySprite(&gSprites[gBattleStruct->zmove.triggerSpriteId]);
|
||||||
|
gBattleStruct->zmove.triggerSpriteId = 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
|
||||||
|
{
|
||||||
|
u32 i;
|
||||||
|
|
||||||
|
// check signature z move
|
||||||
|
for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
|
||||||
|
{
|
||||||
|
if (sSignatureZMoves[i].item == item && sSignatureZMoves[i].species == species && sSignatureZMoves[i].move == move)
|
||||||
|
return sSignatureZMoves[i].zmove;
|
||||||
|
}
|
||||||
|
|
||||||
|
return MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static u16 GetTypeBasedZMove(u16 move, u8 battler)
|
||||||
|
{
|
||||||
|
u8 moveType;
|
||||||
|
//handle dynamic move types
|
||||||
|
SetTypeBeforeUsingMove(battler, move);
|
||||||
|
GET_MOVE_TYPE(move, moveType);
|
||||||
|
|
||||||
|
// get z move from split
|
||||||
|
// TODO: light that burns the sky gets split from relative stats
|
||||||
|
if (moveType < TYPE_FIRE)
|
||||||
|
return MOVE_BREAKNECK_BLITZ + moveType;
|
||||||
|
else if (moveType >= TYPE_FAIRY)
|
||||||
|
return MOVE_TWINKLE_TACKLE + (moveType - TYPE_FAIRY);
|
||||||
|
else
|
||||||
|
return MOVE_BREAKNECK_BLITZ + (moveType - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool32 MoveSelectionDisplayZMove(u16 zmove)
|
||||||
|
{
|
||||||
|
u32 i;
|
||||||
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
|
||||||
|
u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
|
||||||
|
|
||||||
|
PlaySE(SE_SELECT);
|
||||||
|
gBattleStruct->zmove.viewingZMove = TRUE;
|
||||||
|
if (zmove != MOVE_NONE)
|
||||||
|
{
|
||||||
|
// clear move slots
|
||||||
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
||||||
|
{
|
||||||
|
MoveSelectionDestroyCursorAt(i);
|
||||||
|
StringCopy(gDisplayedStringBattle, gText_EmptyString2);
|
||||||
|
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (zmove == MOVE_Z_SIGNATURE)
|
||||||
|
{
|
||||||
|
u8 zEffect = gBattleMoves[move].zMoveEffect;
|
||||||
|
|
||||||
|
if (zEffect == Z_EFFECT_CURSE)
|
||||||
|
{
|
||||||
|
if (moveInfo->monType1 == TYPE_GHOST || moveInfo->monType2 == TYPE_GHOST || moveInfo->monType3 == TYPE_GHOST)
|
||||||
|
zEffect = Z_EFFECT_RECOVER_HP;
|
||||||
|
else
|
||||||
|
zEffect = Z_EFFECT_ATK_UP_1;
|
||||||
|
}
|
||||||
|
|
||||||
|
gDisplayedStringBattle[0] = EOS;
|
||||||
|
switch (zEffect)
|
||||||
|
{
|
||||||
|
case Z_EFFECT_RESET_STATS:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_ResetStats);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_ALL_STATS_UP_1:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_StatsPlus);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_BOOST_CRITS:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_CritHitsPlus);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_FOLLOW_ME:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_FollowMe);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_RECOVER_HP:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_RecoverHP);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_RESTORE_REPLACEMENT_HP:
|
||||||
|
StringCopy(gDisplayedStringBattle, sText_HealAllyHP);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_ATK_UP_1:
|
||||||
|
case Z_EFFECT_DEF_UP_1:
|
||||||
|
case Z_EFFECT_SPD_UP_1:
|
||||||
|
case Z_EFFECT_SPATK_UP_1:
|
||||||
|
case Z_EFFECT_SPDEF_UP_1:
|
||||||
|
case Z_EFFECT_ACC_UP_1:
|
||||||
|
case Z_EFFECT_EVSN_UP_1:
|
||||||
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[1] = 0;
|
||||||
|
gDisplayedStringBattle[2] = EOS;
|
||||||
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_1 + 1);
|
||||||
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 2);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_ATK_UP_2:
|
||||||
|
case Z_EFFECT_DEF_UP_2:
|
||||||
|
case Z_EFFECT_SPD_UP_2:
|
||||||
|
case Z_EFFECT_SPATK_UP_2:
|
||||||
|
case Z_EFFECT_SPDEF_UP_2:
|
||||||
|
case Z_EFFECT_ACC_UP_2:
|
||||||
|
case Z_EFFECT_EVSN_UP_2:
|
||||||
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[1] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[2] = 0;
|
||||||
|
gDisplayedStringBattle[3] = EOS;
|
||||||
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_2 + 1);
|
||||||
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 3);
|
||||||
|
break;
|
||||||
|
case Z_EFFECT_ATK_UP_3:
|
||||||
|
case Z_EFFECT_DEF_UP_3:
|
||||||
|
case Z_EFFECT_SPD_UP_3:
|
||||||
|
case Z_EFFECT_SPATK_UP_3:
|
||||||
|
case Z_EFFECT_SPDEF_UP_3:
|
||||||
|
case Z_EFFECT_ACC_UP_3:
|
||||||
|
case Z_EFFECT_EVSN_UP_3:
|
||||||
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[1] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[2] = CHAR_PLUS;
|
||||||
|
gDisplayedStringBattle[3] = 0;
|
||||||
|
gDisplayedStringBattle[4] = EOS;
|
||||||
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_3 + 1);
|
||||||
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 4);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
BattlePutTextOnWindow(gDisplayedStringBattle, 5); //Slot of Move 3
|
||||||
|
gDisplayedStringBattle[0] = CHAR_Z;
|
||||||
|
gDisplayedStringBattle[1] = CHAR_HYPHEN;
|
||||||
|
StringCopy(gDisplayedStringBattle + 2, gMoveNames[move]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ZMoveSelectionDisplayPower(move, zmove);
|
||||||
|
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
|
||||||
|
}
|
||||||
|
BattlePutTextOnWindow(gDisplayedStringBattle, 3); //first move slot
|
||||||
|
|
||||||
|
ZMoveSelectionDisplayPpNumber();
|
||||||
|
MoveSelectionCreateCursorAt(0, 0);
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ZMoveSelectionDisplayPower(u16 move, u16 zMove)
|
||||||
|
{
|
||||||
|
u8 *txtPtr;
|
||||||
|
u16 power = gBattleMoves[move].zMovePower;
|
||||||
|
|
||||||
|
if (zMove >= MOVE_CATASTROPIKA)
|
||||||
|
power = gBattleMoves[zMove].power;
|
||||||
|
|
||||||
|
if (gBattleMoves[move].split != SPLIT_STATUS)
|
||||||
|
{
|
||||||
|
txtPtr = StringCopy(gDisplayedStringBattle, sText_PowerColon);
|
||||||
|
ConvertIntToDecimalStringN(txtPtr, power, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||||
|
BattlePutTextOnWindow(gDisplayedStringBattle, 5); //bottom left
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ZMoveSelectionDisplayPpNumber(void)
|
||||||
|
{
|
||||||
|
u8 *txtPtr;
|
||||||
|
struct ChooseMoveStruct *moveInfo;
|
||||||
|
|
||||||
|
if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetPpNumbersPaletteInMoveSelection();
|
||||||
|
moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
|
||||||
|
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
|
||||||
|
*(txtPtr)++ = CHAR_SLASH;
|
||||||
|
ConvertIntToDecimalStringN(txtPtr, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
|
||||||
|
BattlePutTextOnWindow(gDisplayedStringBattle, 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const u8* GetZMoveName(u16 move)
|
||||||
|
{
|
||||||
|
if (IsZMove(move))
|
||||||
|
return gZMoveNames[move - MOVE_BREAKNECK_BLITZ];
|
||||||
|
else
|
||||||
|
return gZMoveNames[0]; //failsafe
|
||||||
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
@ -749,3 +749,78 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
|||||||
[MOVE_WICKED_BLOW] = _("Wicked Blow"),
|
[MOVE_WICKED_BLOW] = _("Wicked Blow"),
|
||||||
[MOVE_SURGING_STRIKES] = _("SurgeStrikes"),
|
[MOVE_SURGING_STRIKES] = _("SurgeStrikes"),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const u8 sText_Breakneck_Blitz[] = _("Breakneck Blitz");
|
||||||
|
static const u8 sText_All_Out_Pummeling[] = _("All Out Pummeling");
|
||||||
|
static const u8 sText_Supersonic_Skystrike[] = _("Supersonic Skystrike");
|
||||||
|
static const u8 sText_Acid_Downpour[] = _("Acid Downpour");
|
||||||
|
static const u8 sText_Tectonic_Rage[] = _("Tectonic Rage");
|
||||||
|
static const u8 sText_Continental_Crush[] = _("Continental Crush");
|
||||||
|
static const u8 sText_Savage_Spin_Out[] = _("Savage Spin Out");
|
||||||
|
static const u8 sText_Never_Ending_Nightmare[] = _("Never Ending Nightmare");
|
||||||
|
static const u8 sText_Corkscrew_Crash[] = _("Corkscrew Crash");
|
||||||
|
static const u8 sText_Inferno_Overdrive[] = _("Inferno Overdrive");
|
||||||
|
static const u8 sText_Hydro_Vortex[] = _("Hydro Vortex");
|
||||||
|
static const u8 sText_Bloom_Doom[] = _("Bloom Doom");
|
||||||
|
static const u8 sText_Gigavolt_Havoc[] = _("Gigavolt Havoc");
|
||||||
|
static const u8 sText_Shattered_Psyche[] = _("Shattered Psyche");
|
||||||
|
static const u8 sText_Subzero_Slammer[] = _("Subzero Slammer");
|
||||||
|
static const u8 sText_Devastating_Drake[] = _("Devastating Drake");
|
||||||
|
static const u8 sText_Black_Hole_Eclipse[] = _("Black Hole Eclipse");
|
||||||
|
static const u8 sText_Twinkle_Tackle[] = _("Twinkle Tackle");
|
||||||
|
static const u8 sText_Catastropika[] = _("Catastropika");
|
||||||
|
static const u8 sText_10000000_Volt_Thunderbolt[] = _("10000000 Volt Thunderbolt");
|
||||||
|
static const u8 sText_Stoked_Sparksurfer[] = _("Stoked Sparksurfer");
|
||||||
|
static const u8 sText_Extreme_Evoboost[] = _("Extreme Evoboost");
|
||||||
|
static const u8 sText_Pulverizing_Pancake[] = _("Pulverizing Pancake");
|
||||||
|
static const u8 sText_Genesis_Supernova[] = _("Genesis Supernova");
|
||||||
|
static const u8 sText_Sinister_Arrow_Raid[] = _("Sinister Arrow Raid");
|
||||||
|
static const u8 sText_Malicious_Moonsault[] = _("Malicious Moonsault");
|
||||||
|
static const u8 sText_Oceanic_Operetta[] = _("Oceanic Operetta");
|
||||||
|
static const u8 sText_Splintered_Stormshards[] = _("Splintered Stormshards");
|
||||||
|
static const u8 sText_Lets_Snuggle_Forever[] = _("Lets Snuggle Forever");
|
||||||
|
static const u8 sText_Clangorous_Soulblaze[] = _("Clangorous Soulblaze");
|
||||||
|
static const u8 sText_Guardian_Of_Alola[] = _("Guardian Of Alola");
|
||||||
|
static const u8 sText_Searing_Sunraze_Smash[] = _("Searing Sunraze Smash");
|
||||||
|
static const u8 sText_Menacing_Moonraze_Maelstrom[] = _("Menacing Moonraze Maelstrom");
|
||||||
|
static const u8 sText_Light_That_Burns_The_Sky[] = _("Light That Burns The Sky");
|
||||||
|
static const u8 sText_Soul_Stealing_7_Star_Strike[] = _("Soul Stealing 7 Star Strike");
|
||||||
|
|
||||||
|
const u8 *const gZMoveNames[] =
|
||||||
|
{
|
||||||
|
[MOVE_BREAKNECK_BLITZ - MOVE_BREAKNECK_BLITZ] = sText_Breakneck_Blitz,
|
||||||
|
[MOVE_ALL_OUT_PUMMELING - MOVE_BREAKNECK_BLITZ] = sText_All_Out_Pummeling,
|
||||||
|
[MOVE_SUPERSONIC_SKYSTRIKE - MOVE_BREAKNECK_BLITZ] = sText_Supersonic_Skystrike,
|
||||||
|
[MOVE_ACID_DOWNPOUR - MOVE_BREAKNECK_BLITZ] = sText_Acid_Downpour,
|
||||||
|
[MOVE_TECTONIC_RAGE - MOVE_BREAKNECK_BLITZ] = sText_Tectonic_Rage,
|
||||||
|
[MOVE_CONTINENTAL_CRUSH - MOVE_BREAKNECK_BLITZ] = sText_Continental_Crush,
|
||||||
|
[MOVE_SAVAGE_SPIN_OUT - MOVE_BREAKNECK_BLITZ] = sText_Savage_Spin_Out,
|
||||||
|
[MOVE_NEVER_ENDING_NIGHTMARE - MOVE_BREAKNECK_BLITZ] = sText_Never_Ending_Nightmare,
|
||||||
|
[MOVE_CORKSCREW_CRASH - MOVE_BREAKNECK_BLITZ] = sText_Corkscrew_Crash,
|
||||||
|
[MOVE_INFERNO_OVERDRIVE - MOVE_BREAKNECK_BLITZ] = sText_Inferno_Overdrive,
|
||||||
|
[MOVE_HYDRO_VORTEX - MOVE_BREAKNECK_BLITZ] = sText_Hydro_Vortex,
|
||||||
|
[MOVE_BLOOM_DOOM - MOVE_BREAKNECK_BLITZ] = sText_Bloom_Doom,
|
||||||
|
[MOVE_GIGAVOLT_HAVOC - MOVE_BREAKNECK_BLITZ] = sText_Gigavolt_Havoc,
|
||||||
|
[MOVE_SHATTERED_PSYCHE - MOVE_BREAKNECK_BLITZ] = sText_Shattered_Psyche,
|
||||||
|
[MOVE_SUBZERO_SLAMMER - MOVE_BREAKNECK_BLITZ] = sText_Subzero_Slammer,
|
||||||
|
[MOVE_DEVASTATING_DRAKE - MOVE_BREAKNECK_BLITZ] = sText_Devastating_Drake,
|
||||||
|
[MOVE_BLACK_HOLE_ECLIPSE - MOVE_BREAKNECK_BLITZ] = sText_Black_Hole_Eclipse,
|
||||||
|
[MOVE_TWINKLE_TACKLE - MOVE_BREAKNECK_BLITZ] = sText_Twinkle_Tackle,
|
||||||
|
[MOVE_CATASTROPIKA - MOVE_BREAKNECK_BLITZ] = sText_Catastropika,
|
||||||
|
[MOVE_10000000_VOLT_THUNDERBOLT - MOVE_BREAKNECK_BLITZ] = sText_10000000_Volt_Thunderbolt,
|
||||||
|
[MOVE_STOKED_SPARKSURFER - MOVE_BREAKNECK_BLITZ] = sText_Stoked_Sparksurfer,
|
||||||
|
[MOVE_EXTREME_EVOBOOST - MOVE_BREAKNECK_BLITZ] = sText_Extreme_Evoboost,
|
||||||
|
[MOVE_PULVERIZING_PANCAKE - MOVE_BREAKNECK_BLITZ] = sText_Pulverizing_Pancake,
|
||||||
|
[MOVE_GENESIS_SUPERNOVA - MOVE_BREAKNECK_BLITZ] = sText_Genesis_Supernova,
|
||||||
|
[MOVE_SINISTER_ARROW_RAID - MOVE_BREAKNECK_BLITZ] = sText_Sinister_Arrow_Raid,
|
||||||
|
[MOVE_MALICIOUS_MOONSAULT - MOVE_BREAKNECK_BLITZ] = sText_Malicious_Moonsault,
|
||||||
|
[MOVE_OCEANIC_OPERETTA - MOVE_BREAKNECK_BLITZ] = sText_Oceanic_Operetta,
|
||||||
|
[MOVE_SPLINTERED_STORMSHARDS - MOVE_BREAKNECK_BLITZ] = sText_Splintered_Stormshards,
|
||||||
|
[MOVE_LETS_SNUGGLE_FOREVER - MOVE_BREAKNECK_BLITZ] = sText_Lets_Snuggle_Forever,
|
||||||
|
[MOVE_CLANGOROUS_SOULBLAZE - MOVE_BREAKNECK_BLITZ] = sText_Clangorous_Soulblaze,
|
||||||
|
[MOVE_GUARDIAN_OF_ALOLA - MOVE_BREAKNECK_BLITZ] = sText_Guardian_Of_Alola,
|
||||||
|
[MOVE_SEARING_SUNRAZE_SMASH - MOVE_BREAKNECK_BLITZ] = sText_Searing_Sunraze_Smash,
|
||||||
|
[MOVE_MENACING_MOONRAZE_MAELSTROM - MOVE_BREAKNECK_BLITZ] = sText_Menacing_Moonraze_Maelstrom,
|
||||||
|
[MOVE_LIGHT_THAT_BURNS_THE_SKY - MOVE_BREAKNECK_BLITZ] = sText_Light_That_Burns_The_Sky,
|
||||||
|
[MOVE_SOUL_STEALING_7_STAR_STRIKE - MOVE_BREAKNECK_BLITZ] = sText_Soul_Stealing_7_Star_Strike,
|
||||||
|
};
|
||||||
|
@ -281,8 +281,8 @@ const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_a
|
|||||||
const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U8("graphics/battle_anims/sprites/new/z_move_symbol.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.gbapal.lz");
|
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U16("graphics/battle_anims/sprites/new/z_move_symbol.gbapal.lz");
|
||||||
|
|
||||||
|
|
||||||
// Battle anims
|
// Battle anims
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "battle_pyramid.h"
|
#include "battle_pyramid.h"
|
||||||
#include "battle_setup.h"
|
#include "battle_setup.h"
|
||||||
#include "battle_tower.h"
|
#include "battle_tower.h"
|
||||||
|
#include "battle_z_move.h"
|
||||||
#include "data.h"
|
#include "data.h"
|
||||||
#include "event_data.h"
|
#include "event_data.h"
|
||||||
#include "evolution_scene.h"
|
#include "evolution_scene.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user