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fix fire blast power
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@ -1951,9 +1951,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FIRE_BLAST] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 120,
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#else
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.power = 110,
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#else
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.power = 120,
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#endif
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.effect = EFFECT_BURN_HIT,
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.type = TYPE_FIRE,
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