second wave of graphics.s dumps (battle_anim part 1)

This commit is contained in:
ProjectRevoTPP 2017-12-23 01:45:04 -05:00
parent d10c645353
commit 3499ff51b5
80 changed files with 660 additions and 9 deletions

View File

@ -441,7 +441,7 @@ gBattleAnimPicTable:: @ 8524B44
obj_tiles 0x08c2cbac, 0x0800, 0x279f
obj_tiles 0x08c1bc64, 0x0200, 0x27a0
obj_tiles 0x08c1a9a0, 0x0800, 0x27a1
obj_tiles 0x08c02478, 0x0180, 0x27a2
obj_tiles gBattleAnimSpriteSheet_146, 0x0180, 0x27a2
obj_tiles 0x08c1af6c, 0x0180, 0x27a3
obj_tiles 0x08c1b178, 0x0200, 0x27a4
obj_tiles 0x08c1b0a8, 0x0200, 0x27a5

View File

@ -124,11 +124,399 @@ gInterfaceGfx_PremierBall::
gInterfacePal_PremierBall::
.incbin "graphics/interface/ball/premier.gbapal.lz"
.align 2
gOpenPokeballGfx:: @ 8C02300
.incbin "baserom.gba", 0xc02300, 0x7c
.incbin "graphics/interface/ball_open.4bpp.lz"
gUnknown_08C0237C:: @ 8C0237C
.incbin "baserom.gba", 0xc0237c, 0x7074
.align 2
gBlankGfxCompressed:: @ 8C0237C
.incbin "graphics/interface/blank.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_146::
.incbin "graphics/battle_anims/sprites/146.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_000::
.incbin "graphics/battle_anims/sprites/000.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_003::
.incbin "graphics/battle_anims/sprites/003.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_004::
.incbin "graphics/battle_anims/sprites/004.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_005::
.incbin "graphics/battle_anims/sprites/005.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_006::
.incbin "graphics/battle_anims/sprites/006.4bpp.lz"
.align 2
gBattleAnimSpritePalette_115::
.incbin "graphics/battle_anims/sprites/115.gbapal.lz"
.align 2
gBattleAnimSpritePalette_000::
.incbin "graphics/battle_anims/sprites/000.gbapal.lz"
.align 2
gBattleAnimSpritePalette_003::
.incbin "graphics/battle_anims/sprites/003.gbapal.lz"
.align 2
gBattleAnimSpritePalette_004::
.incbin "graphics/battle_anims/sprites/004.gbapal.lz"
.align 2
gBattleAnimSpritePalette_005::
.incbin "graphics/battle_anims/sprites/005.gbapal.lz"
.align 2
gBattleAnimSpritePalette_006::
.incbin "graphics/battle_anims/sprites/006.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_161::
.incbin "graphics/battle_anims/sprites/161.4bpp.lz"
.align 2
gBattleAnimSpritePalette_161::
.incbin "graphics/battle_anims/sprites/161.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_007::
.incbin "graphics/battle_anims/sprites/007.4bpp.lz"
.align 2
gBattleAnimSpritePalette_007::
.incbin "graphics/battle_anims/sprites/007.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_008::
.incbin "graphics/battle_anims/sprites/008.4bpp.lz"
.align 2
gBattleAnimSpritePalette_008::
.incbin "graphics/battle_anims/sprites/008.gbapal.lz"
.align 2
gBattleAnimSpritePalette_010::
.incbin "graphics/battle_anims/sprites/010.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_010::
.incbin "graphics/battle_anims/sprites/010.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_009::
.incbin "graphics/battle_anims/sprites/009.4bpp.lz"
.align 2
gBattleAnimSpritePalette_009::
.incbin "graphics/battle_anims/sprites/009.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_011::
.incbin "graphics/battle_anims/sprites/011.4bpp.lz"
.align 2
gBattleAnimSpritePalette_011::
.incbin "graphics/battle_anims/sprites/011.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_012::
.incbin "graphics/battle_anims/sprites/012.4bpp.lz"
.align 2
gBattleAnimSpritePalette_012::
.incbin "graphics/battle_anims/sprites/012.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_152::
.incbin "graphics/battle_anims/sprites/152.4bpp.lz"
.align 2
gBattleAnimSpritePalette_152::
.incbin "graphics/battle_anims/sprites/152.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_013::
.incbin "graphics/battle_anims/sprites/013.4bpp.lz"
.align 2
gBattleAnimSpritePalette_013::
.incbin "graphics/battle_anims/sprites/013.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_015::
.incbin "graphics/battle_anims/sprites/015.4bpp.lz"
.align 2
gBattleAnimSpritePalette_015::
.incbin "graphics/battle_anims/sprites/015.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_016::
.incbin "graphics/battle_anims/sprites/016.4bpp.lz"
.align 2
gBattleAnimSpritePalette_016::
.incbin "graphics/battle_anims/sprites/016.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_017::
.incbin "graphics/battle_anims/sprites/017.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C035B8.4bpp.lz"
.align 2
gBattleAnimSpritePalette_019::
.incbin "graphics/battle_anims/sprites/019.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_019::
.incbin "graphics/battle_anims/sprites/019.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_020::
.incbin "graphics/battle_anims/sprites/020.4bpp.lz"
.align 2
gBattleAnimSpritePalette_020::
.incbin "graphics/battle_anims/sprites/020.gbapal.lz"
.align 2
gBattleAnimSpritePalette_023::
.incbin "graphics/battle_anims/sprites/023.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_023::
.incbin "graphics/battle_anims/sprites/023.4bpp.lz"
.align 2
.incbin "graphics/unused/battle_anim_023.gbapal.lz"
.align 2
.incbin "graphics/unused/music_notes.4bpp.lz"
.align 2
gBattleAnimSpritePalette_021::
.incbin "graphics/battle_anims/sprites/021.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_021::
.incbin "graphics/battle_anims/sprites/021.4bpp.lz"
.align 2
gBattleAnimSpritePalette_022::
.incbin "graphics/battle_anims/sprites/022.gbapal.lz"
.align 2
gBattleAnimSpritePalette_025::
.incbin "graphics/battle_anims/sprites/025.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_025::
.incbin "graphics/battle_anims/sprites/025.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_024::
.incbin "graphics/battle_anims/sprites/024.4bpp.lz"
.align 2
gBattleAnimSpritePalette_024::
.incbin "graphics/battle_anims/sprites/024.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_031::
.incbin "graphics/battle_anims/sprites/031.4bpp.lz"
.align 2
gBattleAnimSpritePalette_031::
.incbin "graphics/battle_anims/sprites/031.gbapal.lz"
.align 2
gBattleAnimSpritePalette_032::
.incbin "graphics/battle_anims/sprites/032.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_032::
.incbin "graphics/battle_anims/sprites/032.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_026::
.incbin "graphics/battle_anims/sprites/026.4bpp.lz"
.align 2
gBattleAnimSpritePalette_026::
.incbin "graphics/battle_anims/sprites/026.gbapal.lz"
.align 2
gBattleAnimSpritePalette_027::
.incbin "graphics/battle_anims/sprites/027.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_027::
.incbin "graphics/battle_anims/sprites/027.4bpp.lz"
.align 2
gBattleAnimSpritePalette_028::
.incbin "graphics/battle_anims/sprites/028.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_028::
.incbin "graphics/battle_anims/sprites/028.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_029::
.incbin "graphics/battle_anims/sprites/029.4bpp.lz"
.align 2
gBattleAnimSpritePalette_029::
.incbin "graphics/battle_anims/sprites/029.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_030::
.incbin "graphics/battle_anims/sprites/030.4bpp.lz"
.align 2
gBattleAnimSpritePalette_030::
.incbin "graphics/battle_anims/sprites/030.gbapal.lz"
.align 2
gBattleAnimSpritePalette_033::
.incbin "graphics/battle_anims/sprites/033.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_033::
.incbin "graphics/battle_anims/sprites/033.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_034::
.incbin "graphics/battle_anims/sprites/034.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_035::
.incbin "graphics/battle_anims/sprites/035.4bpp.lz"
.align 2
gBattleAnimSpritePalette_036::
.incbin "graphics/battle_anims/sprites/036.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_036::
.incbin "graphics/battle_anims/sprites/036.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_037::
.incbin "graphics/battle_anims/sprites/037.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98.gbapal.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98_2.gbapal.lz"
@ old battle interface data, unused
.align 2
.incbin "graphics/unused/obi1.4bpp.lz"
.align 2
.incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3
.align 2
.incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself
.align 2
.incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7
.align 2
.incbin "graphics/unused/obi2.4bpp.lz"
.align 2
.incbin "graphics/unused/old_battle_interface_tilemap.bin.lz"
.align 2
gBattleAnimSpritePalette_038::
.incbin "graphics/battle_anims/sprites/038.gbapal.lz"
.align 2
gBattleAnimSpritePalette_039::
.incbin "graphics/battle_anims/sprites/039.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_038::
.incbin "graphics/battle_anims/sprites/038.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_039::
.incbin "graphics/battle_anims/sprites/039.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_040::
.incbin "graphics/battle_anims/sprites/040.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_041::
.incbin "graphics/battle_anims/sprites/041.4bpp.lz"
@ why is this way up here?
.align 2
gPartyMenuHpBar_Gfx::
.incbin "graphics/interface/party_menu_hpbar.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_042::
.incbin "graphics/battle_anims/sprites/042.4bpp.lz"
.align 2
gBattleAnimSpritePalette_042::
.incbin "graphics/battle_anims/sprites/042.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_043::
.incbin "graphics/battle_anims/sprites/043.4bpp.lz"
.align 2
gBattleAnimSpritePalette_043::
.incbin "graphics/battle_anims/sprites/043.gbapal.lz"
.align 2
gBattleAnimSpritePalette_044::
.incbin "graphics/battle_anims/sprites/044.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_044::
.incbin "graphics/battle_anims/sprites/044.4bpp.lz"
.align 2
gBattleAnimSpritePalette_045::
.incbin "graphics/battle_anims/sprites/045.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_045::
.incbin "graphics/battle_anims/sprites/045.4bpp.lz"
@ two unused window frames.
.align 2
gUnknown_08C08F0C::
.incbin "graphics/battle_interface/unused_window.4bpp.lz"
.align 2
gUnknown_08C093C8::
.incbin "graphics/battle_interface/unused_window.gbapal.lz"
gUnknown_08C093F0:: @ 8C093F0
.incbin "baserom.gba", 0xc093f0, 0x87ac

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
106 148 139
98 90 255
115 106 255
139 131 255
164 156 255
180 180 255
205 205 255
230 230 255
255 255 255
0 0 0
0 0 0
0 0 0
0 0 0
180 180 255
205 205 255
230 230 255

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
255 255 255
205 255 255
156 255 255
106 255 255
57 255 255
8 255 255
8 205 255
8 156 255
8 106 255
8 57 255
8 8 255
8 8 106
0 0 0
0 0 0
0 0 0

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
82 106 98
180 197 213
148 139 139
106 98 90
255 189 57
230 148 65
255 255 255
115 255 172
74 205 123
32 164 82
0 123 41
255 255 213
131 205 238
213 230 230
82 139 189

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graphics/interface/ball_open.png Executable file

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graphics/interface/hpbar_anim.png Executable file

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graphics/interface/numbers1.png Executable file

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graphics/interface/numbers2.png Executable file

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@ -0,0 +1,35 @@
JASC-PAL
0100
32
98 156 131
57 57 57
156 156 156
255 255 255
255 205 0
255 255 98
213 98 24
255 123 32
106 65 172
65 24 172
255 205 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
98 156 131
57 57 57
156 156 156
255 255 255
57 123 0
90 189 0
123 255 8
230 106 148
255 139 255
255 205 0
255 255 98
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
0 0 0
0 230 255
115 230 255
213 230 255
0 0 0
255 255 172
255 255 115
0 0 0
98 139 98
0 0 0
0 0 0
131 131 131
164 164 164
213 205 205
255 255 255

BIN
graphics/unused/music_notes.png Executable file

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graphics/unused/old_bulbasaur.png Executable file

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graphics/unused/old_charizard.png Executable file

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19
graphics/unused/old_pal1.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
16 139 0
0 0 0
148 65 65
0 0 0
148 65 32
16 0 0
148 65 32
8 8 0
148 65 32
148 8 8
148 65 65
24 16 0
16 139 98
32 0 0
0 16 139
0 0 0

19
graphics/unused/old_pal2.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
16 139 0
0 0 0
148 65 65
0 0 0
148 65 32
16 0 0
148 65 32
8 8 0
148 65 32
16 0 0
148 65 65
0 0 0
16 139 0
0 0 0
0 0 0
0 0 0

19
graphics/unused/old_pal3.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
0 0 0
0 16 139
0 0 0
0 213 98
32 0 0
0 213 98
24 16 0
0 213 98
156 8 8
0 213 98
24 16 0
0 213 98
32 0 0
0 16 139
0 0 0

19
graphics/unused/old_pal4.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
255 255 255
41 41 57
90 90 106
172 172 180
197 197 205
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

19
graphics/unused/old_pal5.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
98 156 131
115 115 115
189 189 189
255 255 255
189 164 41
246 246 41
222 106 32
246 131 41
115 98 246
98 74 205
238 115 156
246 148 246
115 172 246
8 8 8
90 90 90
65 65 65

19
graphics/unused/old_pal6.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
98 156 131
115 115 115
189 189 189
255 255 255
115 148 74
156 205 74
148 246 74
238 115 156
246 148 246
189 164 41
246 246 41
8 8 8
8 8 8
8 8 8
90 90 90
65 65 65

19
graphics/unused/old_pal7.pal Executable file
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@ -0,0 +1,19 @@
JASC-PAL
0100
16
98 156 131
115 115 115
156 156 156
255 255 255
98 115 246
115 172 246
164 98 41
230 172 139
189 164 41
246 246 41
246 98 82
148 123 205
197 164 205
213 41 156
90 90 90
65 65 65

View File

@ -5,6 +5,8 @@ monpaldir := graphics/pokemon/palettes
tilesetdir := data/tilesets
fontdir := data/graphics/fonts
menudir := graphics/interface
btanimgfxdir := graphics/battle_anims/sprites
unusedgfxdir := graphics/unused
$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
@ -297,3 +299,20 @@ graphics/misc/japanese_hof.4bpp: %.4bpp: %.png
$(menudir)/menu.gbapal: $(menudir)/menu_0.gbapal $(menudir)/menu_1.gbapal
@cat $(menudir)/menu_0.gbapal $(menudir)/menu_1.gbapal >$@
$(btanimgfxdir)/010.4bpp: $(btanimgfxdir)/010_0.4bpp $(btanimgfxdir)/010_1.4bpp $(btanimgfxdir)/010_2.4bpp $(btanimgfxdir)/010_3.4bpp
@cat $(btanimgfxdir)/010_0.4bpp $(btanimgfxdir)/010_1.4bpp $(btanimgfxdir)/010_2.4bpp $(btanimgfxdir)/010_3.4bpp >$@
$(unusedgfxdir)/obi_palpak1.gbapal: $(unusedgfxdir)/old_pal1.gbapal $(unusedgfxdir)/old_pal2.gbapal $(unusedgfxdir)/old_pal3.gbapal
@cat $(unusedgfxdir)/old_pal1.gbapal $(unusedgfxdir)/old_pal2.gbapal $(unusedgfxdir)/old_pal3.gbapal >$@
$(unusedgfxdir)/obi_palpak3.gbapal: $(unusedgfxdir)/old_pal5.gbapal $(unusedgfxdir)/old_pal6.gbapal $(unusedgfxdir)/old_pal7.gbapal
@cat $(unusedgfxdir)/old_pal5.gbapal $(unusedgfxdir)/old_pal6.gbapal $(unusedgfxdir)/old_pal7.gbapal >$@
$(unusedgfxdir)/obi1.4bpp: $(unusedgfxdir)/old_bulbasaur.4bpp $(unusedgfxdir)/old_charizard.4bpp
@cat $(unusedgfxdir)/old_bulbasaur.4bpp $(unusedgfxdir)/old_charizard.4bpp >$@
$(unusedgfxdir)/obi2.4bpp: $(unusedgfxdir)/old_bulbasaur2.4bpp $(unusedgfxdir)/old_battle_interface_1.4bpp $(unusedgfxdir)/old_battle_interface_2.4bpp $(unusedgfxdir)/old_battle_interface_3.4bpp
@cat $(unusedgfxdir)/old_bulbasaur2.4bpp $(unusedgfxdir)/old_battle_interface_1.4bpp $(unusedgfxdir)/old_battle_interface_2.4bpp $(unusedgfxdir)/old_battle_interface_3.4bpp >$@
$(menudir)/hp_numbers.4bpp: $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp
@cat $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp >$@

View File

@ -63,7 +63,7 @@ extern const u8 gUnknown_08C1F46C[];
extern const u8 gUnknown_08C1F5E8[];
extern const u8 gUnknown_08C1F76C[];
extern const u8 gUnknown_08C1F8E8[];
extern const u8 gUnknown_08C0237C[];
extern const u8 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
@ -110,10 +110,10 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 =
static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] =
{
{gUnknown_08C0237C, 0x0100, 0xd704},
{gUnknown_08C0237C, 0x0120, 0xd705},
{gUnknown_08C0237C, 0x0100, 0xd706},
{gUnknown_08C0237C, 0x0120, 0xd707}
{gBlankGfxCompressed, 0x0100, 0xd704},
{gBlankGfxCompressed, 0x0120, 0xd705},
{gBlankGfxCompressed, 0x0100, 0xd706},
{gBlankGfxCompressed, 0x0120, 0xd707}
};
static const struct SpritePalette gUnknown_0832C128[2] =