convert a few various to callnatives

This commit is contained in:
ghoulslash 2022-11-28 14:36:19 -05:00
parent 7ab3d37a7c
commit 34ba9b4e0d
4 changed files with 88 additions and 66 deletions

View File

@ -1310,6 +1310,33 @@
callnative BS_CalcMetalBurstDmg
.4byte \ptr
.endm
.macro setzeffect
callnative BS_SetZEffect
.endm
@ Used by effects that may proc Symbiosis but do not call removeitem.
.macro trysymbiosis
callnative BS_TrySymbiosis
.endm
@ returns TRUE or FALSE to gBattleCommunication[0]
.macro canteleport battler:req
callnative BS_CanTeleport
.byte \battler
.endm
@ returns B_SIDE_x to gBattleCommunication[0]
.macro getbattlerside battler:req
callnative BS_GetBattlerSide
.byte \battler
.endm
.macro checkparentalbondcounter counter:req, ptr:req
callnative BS_CheckParentalBondCounter
.byte \counter
.4byte \ptr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
@ -1791,10 +1818,6 @@
various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
.endm
.macro setzeffect
various BS_ATTACKER, VARIOUS_SET_Z_EFFECT
.endm
.macro consumeberry battler:req, frombattler:req
various \battler, VARIOUS_CONSUME_BERRY
.byte \frombattler
@ -1986,20 +2009,6 @@
various BS_ATTACKER, VARIOUS_SWAP_SIDE_STATUSES
.endm
.macro canteleport battler:req
various \battler, VARIOUS_CAN_TELEPORT
.endm
.macro getbattlerside battler:req
various \battler, VARIOUS_GET_BATTLER_SIDE
.endm
.macro checkparentalbondcounter counter:req, ptr:req
various BS_ATTACKER, VARIOUS_CHECK_PARENTAL_BOND_COUNTER
.byte \counter
.4byte \ptr
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
@ -2152,8 +2161,3 @@
.macro skydropyawn
various 0, VARIOUS_SKY_DROP_YAWN
.endm
@ Used by effects that may proc Symbiosis but do not call removeitem.
.macro trysymbiosis
various BS_ATTACKER, VARIOUS_TRY_SYMBIOSIS
.endm

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@ -241,11 +241,6 @@
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 150
#define VARIOUS_SET_BEAK_BLAST 151
#define VARIOUS_SWAP_SIDE_STATUSES 152
#define VARIOUS_SET_Z_EFFECT 153
#define VARIOUS_TRY_SYMBIOSIS 154
#define VARIOUS_CAN_TELEPORT 155
#define VARIOUS_GET_BATTLER_SIDE 156
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -9434,9 +9434,6 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
}
return;
case VARIOUS_SET_Z_EFFECT:
SetZEffect(); //handles battle script jumping internally
return;
case VARIOUS_MOVEEND_ITEM_EFFECTS:
if (ItemBattleEffects(ITEMEFFECT_NORMAL, gActiveBattler, FALSE))
return;
@ -10035,39 +10032,6 @@ static void Cmd_various(void)
case VARIOUS_SWAP_SIDE_STATUSES:
CourtChangeSwapSideStatuses();
break;
case VARIOUS_TRY_SYMBIOSIS: //called by Bestow, Fling, and Bug Bite, which don't work with Cmd_removeitem.
if (SYMBIOSIS_CHECK(gActiveBattler, BATTLE_PARTNER(gActiveBattler)))
{
BestowItem(BATTLE_PARTNER(gActiveBattler), gActiveBattler);
gLastUsedAbility = gBattleMons[BATTLE_PARTNER(gActiveBattler)].ability;
gBattleScripting.battler = gBattlerAbility = BATTLE_PARTNER(gActiveBattler);
gBattlerAttacker = gActiveBattler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SymbiosisActivates;
return;
}
break;
case VARIOUS_CAN_TELEPORT:
gBattleCommunication[0] = CanTeleport(gActiveBattler);
break;
case VARIOUS_GET_BATTLER_SIDE:
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
gBattleCommunication[0] = B_SIDE_PLAYER;
else
gBattleCommunication[0] = B_SIDE_OPPONENT;
break;
case VARIOUS_CHECK_PARENTAL_BOND_COUNTER:
{
// Some effects should only happen on the first or second strike of Parental Bond,
// so a way to check this in battle scripts is useful
u8 counter = T1_READ_8(gBattlescriptCurrInstr + 3);
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == counter && gBattleMons[gBattlerTarget].hp != 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
else
gBattlescriptCurrInstr += 8;
return;
}
break;
} // End of switch (gBattlescriptCurrInstr[2])
gBattlescriptCurrInstr += 3;
@ -14861,3 +14825,62 @@ static bool8 IsFinalStrikeEffect(u16 move)
}
return FALSE;
}
// 10 bytes long (callnative(5) + counter(1) + ptr(4))
void BS_CheckParentalBondCounter(void)
{
// Some effects should only happen on the first or second strike of Parental Bond,
// so a way to check this in battle scripts is useful
u8 counter = T1_READ_8(gBattlescriptCurrInstr + 5);
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == counter && gBattleMons[gBattlerTarget].hp != 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 6);
else
gBattlescriptCurrInstr += 10;
}
// 6 bytes long (callnative(5) + battler(1))
void BS_GetBattlerSide(void)
{
u8 battler = gBattlescriptCurrInstr[5];
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleCommunication[0] = B_SIDE_PLAYER;
else
gBattleCommunication[0] = B_SIDE_OPPONENT;
gBattlescriptCurrInstr += 6;
}
// 6 bytes long (callnative(5) + battler(1))
void BS_CanTeleport(void)
{
u8 battler = gBattlescriptCurrInstr[5];
gBattleCommunication[0] = CanTeleport(battler);
gBattlescriptCurrInstr += 6;
}
// 5 bytes long
void BS_TrySymbiosis(void)
{
//called by Bestow, Fling, and Bug Bite, which don't work with Cmd_removeitem.
gActiveBattler = gBattlerAttacker;
if (SYMBIOSIS_CHECK(gBattlerAttacker, BATTLE_PARTNER(gActiveBattler)))
{
BestowItem(BATTLE_PARTNER(gActiveBattler), gActiveBattler);
gLastUsedAbility = gBattleMons[BATTLE_PARTNER(gActiveBattler)].ability;
gBattleScripting.battler = gBattlerAbility = BATTLE_PARTNER(gActiveBattler);
gBattlerAttacker = gActiveBattler;
BattleScriptPushCursor(gBattlescriptCurrInstr + 5);
gBattlescriptCurrInstr = BattleScript_SymbiosisActivates;
}
else
{
gBattlescriptCurrInstr += 5;
}
}
void BS_SetZEffect(void)
{
SetZEffect(); // Handles battle script jumping internally
}

View File

@ -593,7 +593,7 @@ const u8 *GetZMoveName(u16 move)
return gZMoveNames[0]; // Failsafe
}
#define Z_EFFECT_BS_LENGTH 3
#define Z_EFFECT_BS_LENGTH 5
// This function kinda cheats by setting a return battle script to after the setzeffect various command
// and then jumping to a z effect script
void SetZEffect(void)
@ -684,7 +684,7 @@ void SetZEffect(void)
gBattlescriptCurrInstr = BattleScript_StatUpZMove;
break;
default:
gBattlescriptCurrInstr += 3;
gBattlescriptCurrInstr += Z_EFFECT_BS_LENGTH;
break;
}