add tests for rattled

This commit is contained in:
DizzyEggg 2023-07-19 10:59:36 +02:00
parent cf29c9eb69
commit 34beb3d662

93
test/ability_rattled.c Normal file
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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].type == TYPE_BUG);
ASSUME(gBattleMoves[MOVE_FURY_CUTTER].power != 0);
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].type == TYPE_DARK);
ASSUME(gBattleMoves[MOVE_FEINT_ATTACK].power != 0);
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].type == TYPE_GHOST);
ASSUME(gBattleMoves[MOVE_SHADOW_PUNCH].power != 0);
ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL);
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when hit by Bug, Dark or Ghost type move")
{
u16 move;
PARAMETRIZE { move = MOVE_FURY_CUTTER; }
PARAMETRIZE { move = MOVE_FEINT_ATTACK; }
PARAMETRIZE { move = MOVE_SHADOW_PUNCH; }
PARAMETRIZE { move = MOVE_TACKLE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(42) ;}
OPPONENT(SPECIES_SUDOWOODO) {Speed(40); Ability(ABILITY_RATTLED);}
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move != MOVE_TACKLE) {
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
MESSAGE("Foe Sudowoodo used Celebrate!");
// Sudowoodo is now faster
if (move != MOVE_TACKLE){
MESSAGE("Foe Sudowoodo used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
else {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
MESSAGE("Foe Sudowoodo used Celebrate!");
}
}
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when affected by Intimidate")
{
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
PLAYER(SPECIES_GYARADOS) {Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Gyarados's Intimidate cuts Foe Sudowoodo's attack!");
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
}
SINGLE_BATTLE_TEST("Rattled triggers correctly when hit by U-Turn") // Specific test here, because of #3124
{
GIVEN {
ASSUME(gBattleMoves[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
ASSUME(gBattleMoves[MOVE_U_TURN].type == TYPE_BUG);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
OPPONENT(SPECIES_SUDOWOODO);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
MESSAGE("Wobbuffet used U-Turn!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
MESSAGE("Go! Wynaut!");
}
}