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Create form change table
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@ -307,6 +307,14 @@
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#define EVOS_PER_MON 10
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// Form change types
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#define FORM_ITEM_HOLD 1
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#define FORM_ITEM_USE 2
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#define FORM_ITEM_USE_ONE_WAY 3
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#define FORM_MOVE 4
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#define FORM_STATUS 5
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#define FORM_ELAPSED_DAYS 6
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#define NUM_MALE_LINK_FACILITY_CLASSES 8
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#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
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@ -93,6 +93,78 @@
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#define ITEM_RAZOR_FANG ITEM_NONE
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#define ITEM_RAZOR_CLAW ITEM_NONE
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#define ITEM_OVAL_STONE ITEM_NONE
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#endif
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//FORM_ITEM_HOLD
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#define ITEM_GRISEOUS_ORB ITEM_NONE
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#define ITEM_DRACO_PLATE ITEM_NONE
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#define ITEM_DREAD_PLATE ITEM_NONE
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#define ITEM_EARTH_PLATE ITEM_NONE
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#define ITEM_FIST_PLATE ITEM_NONE
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#define ITEM_FLAME_PLATE ITEM_NONE
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#define ITEM_ICICLE_PLATE ITEM_NONE
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#define ITEM_INSECT_PLATE ITEM_NONE
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#define ITEM_IRON_PLATE ITEM_NONE
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#define ITEM_MEADOW_PLATE ITEM_NONE
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#define ITEM_MIND_PLATE ITEM_NONE
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#define ITEM_PIXIE_PLATE ITEM_NONE
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#define ITEM_SKY_PLATE ITEM_NONE
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#define ITEM_SPLASH_PLATE ITEM_NONE
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#define ITEM_SPOOKY_PLATE ITEM_NONE
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#define ITEM_STONE_PLATE ITEM_NONE
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#define ITEM_TOXIC_PLATE ITEM_NONE
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#define ITEM_ZAP_PLATE ITEM_NONE
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#define ITEM_FIGHTINIUM_Z ITEM_NONE
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#define ITEM_FLYINIUM_Z ITEM_NONE
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#define ITEM_POISONIUM_Z ITEM_NONE
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#define ITEM_GROUNDIUM_Z ITEM_NONE
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#define ITEM_ROCKIUM_Z ITEM_NONE
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#define ITEM_BUGINIUM_Z ITEM_NONE
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#define ITEM_GHOSTIUM_Z ITEM_NONE
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#define ITEM_STEELIUM_Z ITEM_NONE
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#define ITEM_FIRIUM_Z ITEM_NONE
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#define ITEM_WATERIUM_Z ITEM_NONE
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#define ITEM_GRASSIUM_Z ITEM_NONE
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#define ITEM_ELECTRIUM_Z ITEM_NONE
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#define ITEM_PSYCHIUM_Z ITEM_NONE
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#define ITEM_ICIUM_Z ITEM_NONE
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#define ITEM_DRAGONIUM_Z ITEM_NONE
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#define ITEM_DARKINIUM_Z ITEM_NONE
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#define ITEM_FAIRIUM_Z ITEM_NONE
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#define ITEM_DOUSE_DRIVE ITEM_NONE
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#define ITEM_SHOCK_DRIVE ITEM_NONE
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#define ITEM_BURN_DRIVE ITEM_NONE
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#define ITEM_CHILL_DRIVE ITEM_NONE
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#define ITEM_BUG_MEMORY ITEM_NONE
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#define ITEM_DARK_MEMORY ITEM_NONE
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#define ITEM_DRAGON_MEMORY ITEM_NONE
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#define ITEM_ELECTRIC_MEMORY ITEM_NONE
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#define ITEM_FAIRY_MEMORY ITEM_NONE
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#define ITEM_FIGHTING_MEMORY ITEM_NONE
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#define ITEM_FIRE_MEMORY ITEM_NONE
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#define ITEM_FLYING_MEMORY ITEM_NONE
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#define ITEM_GHOST_MEMORY ITEM_NONE
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#define ITEM_GRASS_MEMORY ITEM_NONE
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#define ITEM_GROUND_MEMORY ITEM_NONE
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#define ITEM_ICE_MEMORY ITEM_NONE
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#define ITEM_POISON_MEMORY ITEM_NONE
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#define ITEM_PSYCHIC_MEMORY ITEM_NONE
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#define ITEM_ROCK_MEMORY ITEM_NONE
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#define ITEM_STEEL_MEMORY ITEM_NONE
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#define ITEM_WATER_MEMORY ITEM_NONE
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//FORM_ITEM_USE
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#define ITEM_GRACIDEA ITEM_NONE
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#define ITEM_REVEAL_GLASS ITEM_NONE
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#define ITEM_PRISON_BOTTLE ITEM_NONE
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#define ITEM_RED_NECTAR ITEM_NONE
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#define ITEM_YELLOW_NECTAR ITEM_NONE
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#define ITEM_PINK_NECTAR ITEM_NONE
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#define ITEM_PURPLE_NECTAR ITEM_NONE
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#endif // ITEM_EXPANSION
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#ifndef BATTLE_ENGINE
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#define ABILITY_MULTITYPE ABILITY_NONE
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#define ABILITY_RKS_SYSTEM ABILITY_NONE
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#endif // BATTLE_ENGINE
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#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
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@ -243,6 +243,13 @@ struct Evolution
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u16 targetSpecies;
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};
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struct FormChange {
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u16 method;
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u16 targetSpecies;
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u16 param1;
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u16 param2;
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};
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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149
src/data/pokemon/form_change_table.h
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149
src/data/pokemon/form_change_table.h
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@ -0,0 +1,149 @@
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/*
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All form changes are checked for the base species!
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Putting a form change on a form has no effect
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FORM_ITEM_USE:
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Changes any pokemon with a matching base species (even if
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it is a form) to the target species.
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param1 = item to use
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param1 = ability to check for (none means any)
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FORM_ITEM_USE_ONE_WAY:
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FORM_ITEM_USE_ONE_WAY differs in that the change will occur
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from param2 to target. This is needed because FORM_ITEM_USE
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represents a many-to-one relationship, while Shaymin and
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Hoopa form changes have a one-to-one relationship
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param1 = item to use
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param2 = original species
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FORM_ITEM_HOLD:
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param1 = item to hold
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param2 = ability to check for (none means any)
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FORM_MOVE:
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param1 = move to check for
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FORM_STATUS: Unimplemented
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param1 = status to check for
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FORM_ELAPSED_DAYS: Unimplemented
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param1 = how many days have passed since the last form change
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If a form change's target is the same as the base, this means that
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it will change any form to the base
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*/
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#define FORM_CHANGE_END 0
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const struct FormChange *gFormChangeTable[POKEMON_SLOTS_NUMBER] =
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{
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[SPECIES_GIRATINA] = (const struct FormChange[])
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{
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{FORM_ITEM_HOLD, SPECIES_GIRATINA_ORIGIN, ITEM_GRISEOUS_ORB},
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{FORM_CHANGE_END},
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},
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[SPECIES_SHAYMIN] = (const struct FormChange[])
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{
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{FORM_ITEM_USE_ONE_WAY, SPECIES_SHAYMIN_SKY, ITEM_GRACIDEA, SPECIES_SHAYMIN},
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{FORM_STATUS, SPECIES_SHAYMIN, STATUS1_FREEZE},
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{FORM_CHANGE_END},
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},
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[SPECIES_ARCEUS] = (const struct FormChange[])
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{
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIGHTING, ITEM_FIST_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIGHTING, ITEM_FIGHTINIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FLYING, ITEM_SKY_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FLYING, ITEM_FLYINIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_POISON, ITEM_TOXIC_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_POISON, ITEM_POISONIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ROCK, ITEM_STONE_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ROCK, ITEM_ROCKIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GROUND, ITEM_EARTH_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GROUND, ITEM_GROUNDIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_BUG, ITEM_INSECT_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_BUG, ITEM_BUGINIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GHOST, ITEM_SPOOKY_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GHOST, ITEM_GHOSTIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_STEEL, ITEM_IRON_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_STEEL, ITEM_STEELIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIRE, ITEM_FLAME_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIRE, ITEM_FIRIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_WATER, ITEM_SPLASH_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_WATER, ITEM_WATERIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GRASS, ITEM_MEADOW_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_GRASS, ITEM_GRASSIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ELECTRIC, ITEM_ZAP_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ELECTRIC, ITEM_ELECTRIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_PSYCHIC, ITEM_MIND_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_PSYCHIC, ITEM_PSYCHIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ICE, ITEM_ICICLE_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_ICE, ITEM_ICIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_DRAGON, ITEM_DRACO_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_DRAGON, ITEM_DRAGONIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_DARK, ITEM_DREAD_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_DARK, ITEM_DARKINIUM_Z, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FAIRY, ITEM_PIXIE_PLATE, ABILITY_MULTITYPE},
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{FORM_ITEM_HOLD, SPECIES_ARCEUS_FAIRY, ITEM_FAIRIUM_Z, ABILITY_MULTITYPE},
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{FORM_CHANGE_END},
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},
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[SPECIES_TORNADUS] = (const struct FormChange[])
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{
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{FORM_ITEM_USE, SPECIES_TORNADUS_THERIAN, ITEM_REVEAL_GLASS},
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{FORM_CHANGE_END},
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},
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[SPECIES_THUNDURUS] = (const struct FormChange[])
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{
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{FORM_ITEM_USE, SPECIES_THUNDURUS_THERIAN, ITEM_REVEAL_GLASS},
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{FORM_CHANGE_END},
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},
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[SPECIES_LANDORUS] = (const struct FormChange[])
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{
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{FORM_ITEM_USE, SPECIES_LANDORUS_THERIAN, ITEM_REVEAL_GLASS},
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{FORM_CHANGE_END},
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},
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[SPECIES_KELDEO] = (const struct FormChange[])
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{
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{FORM_MOVE, SPECIES_KELDEO_RESOLUTE, MOVE_SECRET_SWORD},
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{FORM_CHANGE_END},
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},
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[SPECIES_GENESECT] = (const struct FormChange[])
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{
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{FORM_ITEM_HOLD, SPECIES_GENESECT_DOUSE_DRIVE, ITEM_DOUSE_DRIVE},
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{FORM_ITEM_HOLD, SPECIES_GENESECT_SHOCK_DRIVE, ITEM_SHOCK_DRIVE},
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{FORM_ITEM_HOLD, SPECIES_GENESECT_BURN_DRIVE, ITEM_BURN_DRIVE},
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{FORM_ITEM_HOLD, SPECIES_GENESECT_CHILL_DRIVE, ITEM_CHILL_DRIVE},
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},
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[SPECIES_HOOPA] = (const struct FormChange[])
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{
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{FORM_ITEM_USE_ONE_WAY, SPECIES_HOOPA_UNBOUND, ITEM_PRISON_BOTTLE, SPECIES_HOOPA},
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{FORM_ELAPSED_DAYS, SPECIES_HOOPA, 3},
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},
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[SPECIES_ORICORIO] = (const struct FormChange[])
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{
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{FORM_ITEM_USE, SPECIES_ORICORIO, ITEM_RED_NECTAR},
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{FORM_ITEM_USE, SPECIES_ORICORIO_POM_POM, ITEM_YELLOW_NECTAR},
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{FORM_ITEM_USE, SPECIES_ORICORIO_PA_U, ITEM_PINK_NECTAR},
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{FORM_ITEM_USE, SPECIES_ORICORIO_SENSU, ITEM_PURPLE_NECTAR},
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{FORM_CHANGE_END},
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},
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[SPECIES_SILVALLY] = (const struct FormChange[])
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{
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_BUG, ITEM_BUG_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_DARK, ITEM_DARK_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_DRAGON, ITEM_DRAGON_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_ELECTRIC, ITEM_ELECTRIC_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_FAIRY, ITEM_FAIRY_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_FIGHTING, ITEM_FIGHTING_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_FIRE, ITEM_FIRE_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_FLYING, ITEM_FLYING_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_GHOST, ITEM_GHOST_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_GRASS, ITEM_GRASS_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_GROUND, ITEM_GROUND_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_ICE, ITEM_ICE_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_POISON, ITEM_POISON_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_PSYCHIC, ITEM_PSYCHIC_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_ROCK, ITEM_ROCK_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_STEEL, ITEM_STEEL_MEMORY, ABILITY_RKS_SYSTEM},
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{FORM_ITEM_HOLD, SPECIES_SILVALLY_WATER, ITEM_WATER_MEMORY, ABILITY_RKS_SYSTEM},
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},
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};
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@ -1848,6 +1848,7 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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#include "data/pokemon/level_up_learnset_pointers.h"
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#include "data/pokemon/form_species_tables.h"
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#include "data/pokemon/form_species_table_pointers.h"
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#include "data/pokemon/form_change_table.h"
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// SPECIES_NONE are ignored in the following two tables, so decrement before accessing these arrays to get the right result
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