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https://github.com/Ninjdai1/pokeemerald.git
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sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem
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@ -7700,10 +7700,25 @@ BattleScript_AnnounceAirLockCloudNine::
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BattleScript_Pickpocket::
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call BattleScript_AbilityPopUp
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setmoveeffect MOVE_EFFECT_STEAL_ITEM
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jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented
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swapattackerwithtarget
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pickpocketsteal
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call BattleScript_ItemSteal
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swapattackerwithtarget
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activateitemeffects BS_TARGET
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return
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BattleScript_PickpocketPrevented:
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pause 0x20
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_ITEMCANNOTBEREMOVED
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waitmessage 0x40
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return
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BattleScript_StickyBarbTransfer::
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playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL
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printstring STRINGID_STICKYBARBTRANSFER
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waitmessage 0x40
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removeitem BS_TARGET
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return
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@ -427,6 +427,12 @@ struct Illusion
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struct Pokemon *mon;
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};
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struct StolenItem
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{
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u16 originalItem:15;
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u16 stolen:1;
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};
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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@ -541,7 +547,7 @@ struct BattleStruct
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u8 sameMoveTurns[MAX_BATTLERS_COUNT]; // For Metronome, number of times the same moves has been SUCCESFULLY used.
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u16 moveEffect2; // For Knock Off
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u16 changedSpecies[PARTY_SIZE]; // For Zygarde or future forms when multiple mons can change into the same pokemon.
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u16 itemStolen[PARTY_SIZE]; //player's team that had items stolen (bit per party member)
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struct StolenItem itemStolen[PARTY_SIZE]; //player's team that had items stolen (bit per party member)
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};
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#define GET_MOVE_TYPE(move, typeArg) \
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@ -26,6 +26,7 @@ u32 IsFlowerVeilProtected(u32 battler);
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u32 IsLeafGuardProtected(u32 battler);
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bool32 IsShieldsDownProtected(u32 battler);
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u32 IsAbilityStatusProtected(u32 battler);
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void StealTargetItem(u8 battlerStealer, u8 battlerItem);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
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@ -351,5 +351,6 @@ extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_AnnounceAirLockCloudNine[];
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extern const u8 BattleScript_Pickpocket[];
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extern const u8 BattleScript_StickyBarbTransfer[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -133,6 +133,8 @@ u8 GetBattleMoveSplit(u32 moveId);
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void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 TestSheerForceFlag(u8 battler, u16 move);
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void TryRestoreStolenItems(void);
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bool8 CanStealItem(u8 battlerId, u16 item);
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bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item);
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void TrySaveExchangedItem(u8 battlerId, u16 stolenItem);
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bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
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#endif // GUARD_BATTLE_UTIL_H
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@ -166,7 +166,6 @@
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
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#define VARIOUS_PICKPOCKET 103
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -558,8 +558,10 @@
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#define STRINGID_AURABREAKENTERS 554
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#define STRINGID_COMATOSEENTERS 555
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#define STRINGID_SCREENCLEANERENTERS 556
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#define STRINGID_ITEMCANNOTBEREMOVED 557
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#define STRINGID_STICKYBARBTRANSFER 558
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#define BATTLESTRINGS_COUNT 557
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#define BATTLESTRINGS_COUNT 559
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//// multichoice message IDs
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// switch in ability message
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@ -2941,6 +2941,9 @@ static void BattleStartClearSetData(void)
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gBattleStruct->arenaLostOpponentMons = 0;
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gBattleStruct->mega.triggerSpriteId = 0xFF;
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for (i = 0; i < PARTY_SIZE; i++)
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gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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}
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void SwitchInClearSetData(void)
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@ -685,9 +685,13 @@ static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!");
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static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
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static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
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static const u8 sText_ItemCannotBeRemoved[] = _("{B_ATK_NAME_WITH_PREFIX}'s item cannot be removed!");
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static const u8 sText_StickyBarbTransfer[] = _("The {B_LAST_ITEM} attached itself to\n{B_ATK_NAME_WITH_PREFIX}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_STICKYBARBTRANSFER - 12] = sText_StickyBarbTransfer,
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[STRINGID_ITEMCANNOTBEREMOVED - 12] = sText_ItemCannotBeRemoved,
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[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
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[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
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[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
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@ -2369,33 +2369,30 @@ static void CheckSetUnburden(u8 battlerId)
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}
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}
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//slight difference in thief/pickpocket requires this
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static void StealTargetItem(void)
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{
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gLastUsedItem = gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerTarget].item;
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gBattleMons[gBattlerTarget].item = 0;
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// battlerStealer steals the item of battlerItem
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void StealTargetItem(u8 battlerStealer, u8 battlerItem)
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{
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gLastUsedItem = gBattleMons[battlerItem].item;
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gBattleMons[battlerItem].item = 0;
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RecordItemEffectBattle(gBattlerTarget, 0);
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RecordItemEffectBattle(gBattlerAttacker, ItemId_GetHoldEffect(gLastUsedItem));
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//item assignment doesn't happen yet for thief
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RecordItemEffectBattle(battlerItem, 0);
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RecordItemEffectBattle(battlerStealer, ItemId_GetHoldEffect(gLastUsedItem));
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gBattleMons[battlerStealer].item = gLastUsedItem;
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CheckSetUnburden(gBattlerTarget);
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gBattleResources->flags->flags[gBattlerAttacker] &= ~(RESOURCE_FLAG_UNBURDEN);
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CheckSetUnburden(battlerItem);
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gBattleResources->flags->flags[battlerStealer] &= ~(RESOURCE_FLAG_UNBURDEN);
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
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MarkBattlerForControllerExec(gBattlerAttacker);
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gActiveBattler = battlerStealer;
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BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); // set attacker item
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MarkBattlerForControllerExec(battlerStealer);
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gActiveBattler = gBattlerTarget;
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BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
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MarkBattlerForControllerExec(gBattlerTarget);
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gActiveBattler = battlerItem;
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BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[battlerItem].item); // remove target item
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MarkBattlerForControllerExec(battlerItem);
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gBattleStruct->choicedMove[gBattlerTarget] = 0;
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gBattleStruct->choicedMove[battlerItem] = 0;
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#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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gBattleStruct->itemStolen[gBattlerPartyIndexes[gBattlerTarget]] = gLastUsedItem;
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#endif
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TrySaveExchangedItem(battlerItem, gLastUsedItem);
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}
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#define INCREMENT_RESET_RETURN \
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@ -2951,7 +2948,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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break;
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case MOVE_EFFECT_STEAL_ITEM:
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{
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if (!CanStealItem(gBattlerAttacker, gBattleMons[gBattlerTarget].item))
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if (!CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item))
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{
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gBattlescriptCurrInstr++;
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break;
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@ -2966,14 +2963,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
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}
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else if (gBattleMons[gBattlerAttacker].item != 0
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|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
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|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
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|| gBattleMons[gBattlerTarget].item == 0)
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{
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gBattlescriptCurrInstr++;
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}
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else
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{
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StealTargetItem();
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StealTargetItem(gBattlerAttacker, gBattlerTarget); //attacker steals target item
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gBattleMons[gBattlerAttacker].item = 0; //item assigned later on with thief (see MOVEEND_CHANGED_ITEMS)
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gBattleStruct->changedItems[gBattlerAttacker] = gLastUsedItem; // stolen item to be assigned later
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_ItemSteal;
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}
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@ -5014,29 +5012,33 @@ static void Cmd_moveend(void)
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break;
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case MOVEEND_PICKPOCKET:
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if (IsBattlerAlive(gBattlerAttacker)
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&& GetBattlerAbility(gBattlerAttacker) != ABILITY_STICKY_HOLD
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&& gBattleMons[gBattlerAttacker].item != ITEM_NONE //attacker must be holding an item
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&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)) //pickpocket doesn't activate for sheer force
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&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker) //pickpocket requires contact
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) //obviously attack needs to have worked
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&& gBattleMons[gBattlerAttacker].item != ITEM_NONE // attacker must be holding an item
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&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)) // pickpocket doesn't activate for sheer force
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&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker) // pickpocket requires contact
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) // obviously attack needs to have worked
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{
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u8 battlers[4] = {0, 1, 2, 3};
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SortBattlersBySpeed(battlers, FALSE); //pickpocket activates for fastest mon without item
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SortBattlersBySpeed(battlers, FALSE); // pickpocket activates for fastest mon without item
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for (i = 0; i < gBattlersCount; i++)
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{
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u8 battler = battlers[i];
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//attacker is mon who made contact, battler is mon with pickpocket
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if (battler != gBattlerAttacker //cannot pickpocket yourself
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&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET //'target' must have pickpocket ability
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&& BATTLER_DAMAGED(battler) //obviously battler needs to have been damaged as well
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&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler) //subsitute unaffected
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&& IsBattlerAlive(battler) //battler must be alive to pickpocket
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&& gBattleMons[battler].item == ITEM_NONE //pickpocketer can't have an item already
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&& CanStealItem(battler, gBattleMons[gBattlerAttacker].item)) //cannot steal plates, mega stones, etc
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// attacker is mon who made contact, battler is mon with pickpocket
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if (battler != gBattlerAttacker // cannot pickpocket yourself
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&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET // 'target' must have pickpocket ability
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&& BATTLER_DAMAGED(battler) // target needs to have been damaged
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&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler) // subsitute unaffected
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&& IsBattlerAlive(battler) // battler must be alive to pickpocket
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&& gBattleMons[battler].item == ITEM_NONE // pickpocketer can't have an item already
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&& CanStealItem(battler, gBattlerAttacker, gBattleMons[gBattlerAttacker].item)) // cannot steal plates, mega stones, etc
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{
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gBattlerTarget = gBattlerAbility = battler;
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// battle scripting is super brittle so we shall do the item exchange now (if possible)
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if (GetBattlerAbility(gBattlerAttacker) != ABILITY_STICKY_HOLD)
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StealTargetItem(gBattlerTarget, gBattlerAttacker); // target takes attacker's item
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gEffectBattler = gBattlerAttacker;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_Pickpocket;
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gBattlescriptCurrInstr = BattleScript_Pickpocket; // includes sticky hold check to print separate string
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effect = TRUE;
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break; // pickpocket activates on fastest mon, so exit loop.
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}
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@ -8322,14 +8324,8 @@ static void Cmd_various(void)
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}
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return;
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case VARIOUS_MOVEEND_ITEM_EFFECTS:
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ItemBattleEffects(1, gActiveBattler, FALSE);
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break;
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case VARIOUS_PICKPOCKET:
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{
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gBattleScripting.battler = gBattlerAttacker;
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StealTargetItem();
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gBattleMons[gBattlerAttacker].item = gLastUsedItem;
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}
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if (ItemBattleEffects(1, gActiveBattler, FALSE))
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return;
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break;
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}
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@ -11126,15 +11122,14 @@ static void Cmd_tryswapitems(void) // trick
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
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PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
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#if B_TRAINERS_KNOCK_OFF_ITEMS
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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if (!(sideAttacker == sideTarget && IsPartnerMonFromSameTrainer(gBattlerAttacker)))
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{
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// if targeting your own side and you aren't in a multi battle, don't save items as stolen
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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gBattleStruct->itemStolen[gBattlerPartyIndexes[gBattlerAttacker]] = oldItemAtk;
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TrySaveExchangedItem(gBattlerAttacker, oldItemAtk);
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if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
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gBattleStruct->itemStolen[gBattlerPartyIndexes[gBattlerTarget]] = *newItemAtk;
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TrySaveExchangedItem(gBattlerTarget, *newItemAtk);
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}
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#endif
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if (oldItemAtk != 0 && *newItemAtk != 0)
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gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
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@ -5388,18 +5388,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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case HOLD_EFFECT_BLACK_SLUDGE:
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if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON))
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goto LEFTOVERS;
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case HOLD_EFFECT_STICKY_BARB:
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if (!moveTurn)
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{
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / 8;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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BattleScriptExecute(BattleScript_ItemHurtEnd2);
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effect = ITEM_HP_CHANGE;
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RecordItemEffectBattle(battlerId, battlerHoldEffect);
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
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}
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break;
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case HOLD_EFFECT_LEFTOVERS:
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LEFTOVERS:
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
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@ -5862,6 +5850,22 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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}
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break;
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case HOLD_EFFECT_STICKY_BARB:
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if (TARGET_TURN_DAMAGED
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&& (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
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&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battlerId)
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&& IsBattlerAlive(gBattlerAttacker)
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&& gBattleMons[gBattlerAttacker].item == ITEM_NONE)
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{
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//no sticky hold checks. item is already known so no CanStealItem checks
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gEffectBattler = battlerId; //effect battler = target
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StealTargetItem(gBattlerAttacker, gBattlerTarget); //attacker takes target's barb
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_StickyBarbTransfer;
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effect = ITEM_EFFECT_OTHER;
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}
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break;
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}
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}
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break;
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@ -5890,6 +5894,18 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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RecordItemEffectBattle(battlerId, battlerHoldEffect);
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}
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break;
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case HOLD_EFFECT_STICKY_BARB: //not an orb per-say, but similar effect, and needs to NOT activate with pickpocket
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if (GetBattlerAbility(battlerId) != ABILITY_MAGIC_GUARD)
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{
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / 8;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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BattleScriptExecute(BattleScript_ItemHurtEnd2);
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effect = ITEM_HP_CHANGE;
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RecordItemEffectBattle(battlerId, battlerHoldEffect);
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
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}
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break;
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}
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if (effect == ITEM_STATUS_CHANGE)
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@ -7553,7 +7569,7 @@ s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
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return dmg;
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}
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static bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
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bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
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{
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if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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return FALSE;
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@ -7721,25 +7737,37 @@ bool32 DoBattlersShareType(u32 battler1, u32 battler2)
|
||||
bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId)
|
||||
{
|
||||
u16 species = gBattleMons[battlerId].species;
|
||||
|
||||
if (IS_ITEM_MAIL(itemId))
|
||||
return FALSE;
|
||||
else if (itemId == ITEM_ENIGMA_BERRY)
|
||||
u16 holdEffect = ItemId_GetHoldEffect(itemId);
|
||||
|
||||
// Mail can be stolen now
|
||||
if (itemId == ITEM_ENIGMA_BERRY)
|
||||
return FALSE;
|
||||
else if (species == SPECIES_KYOGRE && itemId == ITEM_BLUE_ORB)
|
||||
return FALSE;
|
||||
else if (species == SPECIES_GROUDON && itemId == ITEM_RED_ORB)
|
||||
return FALSE;
|
||||
// Mega stone cannot be lost if pokemon can mega evolve with it or is already mega evolved.
|
||||
else if (ItemId_GetHoldEffect(itemId) == HOLD_EFFECT_MEGA_STONE
|
||||
&& ((GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE) || gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]))
|
||||
else if (holdEffect == HOLD_EFFECT_MEGA_STONE
|
||||
&& ((GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE)
|
||||
|| gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]))
|
||||
return FALSE;
|
||||
#ifdef HOLD_EFFECT_PRIMAL_ORB
|
||||
// Primal orbs cannot be lost if the species can undergo primal reversion (no need to check if it has since it always does)
|
||||
else if (holdEffect == HOLD_EFFECT_PRIMAL_ORB
|
||||
&& ((GetPrimalMegaEvolutionSpecies(species, itemId) != SPECIES_NONE))
|
||||
#endif
|
||||
else if (species == SPECIES_GIRATINA && itemId == ITEM_GRISEOUS_ORB)
|
||||
return FALSE;
|
||||
else if (species == SPECIES_GENESECT && GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_DRIVE)
|
||||
return FALSE;
|
||||
else if (species == SPECIES_SILVALLY && GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_MEMORY)
|
||||
return FALSE;
|
||||
else if (species == SPECIES_ARCEUS && holdEffect == HOLD_EFFECT_PLATE)
|
||||
return FALSE;
|
||||
#ifdef HOLD_EFFECT_Z_CRYSTAL
|
||||
else if (holdEffect == HOLD_EFFECT_Z_CRYSTAL)
|
||||
return FALSE;
|
||||
#endif
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
@ -7835,40 +7863,40 @@ u8 GetBattleMoveSplit(u32 moveId)
|
||||
// useful for effects like pickpocket, eject button, red card, dancer
|
||||
void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast)
|
||||
{
|
||||
int i, j, key, keyBank;
|
||||
u16 speeds[4] = {0};
|
||||
int i, j, currSpeed, currBattler;
|
||||
u16 speeds[4] = {0};
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
speeds[i] = GetBattlerTotalSpeedStat(battlers[i]);
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
speeds[i] = GetBattlerTotalSpeedStat(battlers[i]);
|
||||
|
||||
for (i = 1; i < gBattlersCount; i++)
|
||||
{
|
||||
keyBank = battlers[i];
|
||||
key = speeds[i];
|
||||
j = i - 1;
|
||||
for (i = 1; i < gBattlersCount; i++)
|
||||
{
|
||||
currBattler = battlers[i];
|
||||
currSpeed = speeds[i];
|
||||
j = i - 1;
|
||||
|
||||
if (slowToFast)
|
||||
{
|
||||
while (j >= 0 && speeds[j] > key)
|
||||
{
|
||||
battlers[j + 1] = battlers[j];
|
||||
speeds[j + 1] = speeds[j];
|
||||
j = j - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (j >= 0 && speeds[j] < key)
|
||||
{
|
||||
battlers[j + 1] = battlers[j];
|
||||
speeds[j + 1] = speeds[j];
|
||||
j = j - 1;
|
||||
}
|
||||
}
|
||||
if (slowToFast)
|
||||
{
|
||||
while (j >= 0 && speeds[j] > currSpeed)
|
||||
{
|
||||
battlers[j + 1] = battlers[j];
|
||||
speeds[j + 1] = speeds[j];
|
||||
j = j - 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (j >= 0 && speeds[j] < currSpeed)
|
||||
{
|
||||
battlers[j + 1] = battlers[j];
|
||||
speeds[j + 1] = speeds[j];
|
||||
j = j - 1;
|
||||
}
|
||||
}
|
||||
|
||||
battlers[j + 1] = keyBank;
|
||||
speeds[j + 1] = key;
|
||||
}
|
||||
battlers[j + 1] = currBattler;
|
||||
speeds[j + 1] = currSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 TestSheerForceFlag(u8 battler, u16 move)
|
||||
@ -7886,18 +7914,24 @@ void TryRestoreStolenItems(void)
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
stolenItem = gBattleStruct->itemStolen[i];
|
||||
if (stolenItem != ITEM_NONE && ItemId_GetPocket(stolenItem) != POCKET_BERRIES)
|
||||
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &stolenItem); //restore stolen non-berry items
|
||||
if (gBattleStruct->itemStolen[i].stolen)
|
||||
{
|
||||
stolenItem = gBattleStruct->itemStolen[i].originalItem;
|
||||
if (stolenItem != ITEM_NONE && ItemId_GetPocket(stolenItem) != POCKET_BERRIES)
|
||||
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &stolenItem); //restore stolen non-berry items
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 CanStealItem(u8 battlerId, u16 item)
|
||||
bool32 CanStealItem(u8 battlerStealing, u8 battlerItem, u16 item)
|
||||
{
|
||||
u8 stealerSide = GetBattlerSide(battlerStealing);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
||||
return FALSE;
|
||||
|
||||
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT
|
||||
|
||||
// check if the battler trying to steal should be able to
|
||||
if (stealerSide == B_SIDE_OPPONENT
|
||||
&& !(gBattleTypeFlags &
|
||||
(BATTLE_TYPE_EREADER_TRAINER
|
||||
| BATTLE_TYPE_FRONTIER
|
||||
@ -7917,11 +7951,25 @@ bool8 CanStealItem(u8 battlerId, u16 item)
|
||||
| BATTLE_TYPE_LINK
|
||||
| BATTLE_TYPE_x2000000
|
||||
| BATTLE_TYPE_SECRET_BASE))
|
||||
&& (gWishFutureKnock.knockedOffMons[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]))
|
||||
&& (gWishFutureKnock.knockedOffMons[stealerSide] & gBitTable[gBattlerPartyIndexes[battlerStealing]]))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return CanBattlerGetOrLoseItem(battlerId, item);
|
||||
// check if battler with the item can lose it
|
||||
return CanBattlerGetOrLoseItem(battlerItem, item);
|
||||
}
|
||||
|
||||
void TrySaveExchangedItem(u8 battlerId, u16 stolenItem)
|
||||
{
|
||||
// because BtlController_EmitSetMonData does SetMonData, we need to save the stolen item only if it matches the battler's original
|
||||
// so, if the player steals an item during battle and has it stolen from it, it will not end the battle with it (naturally)
|
||||
#if B_TRAINERS_KNOCK_OFF_ITEMS == TRUE
|
||||
// If regular trainer battle and mon's original item matches what is being stolen, save it to be restored at end of battle
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
&& GetBattlerSide(battlerId) == B_SIDE_PLAYER
|
||||
&& stolenItem == gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].originalItem)
|
||||
gBattleStruct->itemStolen[gBattlerPartyIndexes[battlerId]].stolen = TRUE;
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user