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make trainer hill compile
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4b420643dc
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@ -5862,7 +5862,7 @@ static void HandleAction_NothingIsFainted(void)
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_x8000000 | HITMARKER_x4000000);
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| HITMARKER_CHARGING | HITMARKER_x4000000);
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}
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static void HandleAction_ActionFinished(void)
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@ -5875,7 +5875,7 @@ static void HandleAction_ActionFinished(void)
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_x8000000 | HITMARKER_x4000000);
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| HITMARKER_CHARGING | HITMARKER_x4000000);
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gCurrentMove = 0;
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gBattleMoveDamage = 0;
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@ -20,6 +20,7 @@
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#include "sprite.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "trainer_hill.h"
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#include "util.h"
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#include "constants/event_object_movement_constants.h"
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#include "constants/event_objects.h"
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