Mirror Shot improve animation

This commit is contained in:
DizzyEggg 2020-07-27 22:11:52 +02:00
parent c576da5397
commit 356216d15e

View File

@ -2900,28 +2900,28 @@ Move_MIRROR_SHOT:
waitforvisualfinish
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 5, 2, 0, 10, -1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER