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Mirror Shot improve animation
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c576da5397
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@ -2900,28 +2900,28 @@ Move_MIRROR_SHOT:
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waitforvisualfinish
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 5, 2, 0, 10, -1
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21)
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waitforvisualfinish
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 2, 215, 63
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W233B, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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