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electrify works on all move types (#2817)
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@ -4641,7 +4641,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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score += 2; // Give target more weaknesses
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score += 2; // Give target more weaknesses
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break;
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break;
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case EFFECT_ELECTRIFY:
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case EFFECT_ELECTRIFY:
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if (predictedMove != MOVE_NONE && gBattleMoves[predictedMove].type == TYPE_NORMAL
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if (predictedMove != MOVE_NONE
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&& (AI_DATA->abilities[battlerAtk] == ABILITY_VOLT_ABSORB
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&& (AI_DATA->abilities[battlerAtk] == ABILITY_VOLT_ABSORB
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|| AI_DATA->abilities[battlerAtk] == ABILITY_MOTOR_DRIVE
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|| AI_DATA->abilities[battlerAtk] == ABILITY_MOTOR_DRIVE
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|| AI_DATA->abilities[battlerAtk] == ABILITY_LIGHTNING_ROD))
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|| AI_DATA->abilities[battlerAtk] == ABILITY_LIGHTNING_ROD))
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