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Fix Intimidate targetting dead sides and false postpones
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@ -8627,6 +8627,7 @@ BattleScript_IntimidateActivates::
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BattleScript_IntimidateLoop:
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jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
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jumpiftargetally BattleScript_IntimidateLoopIncrement
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jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
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jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item
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jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
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@ -6973,9 +6973,9 @@ bool32 ShouldPostponeSwitchInAbilities(u32 battlerId)
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// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
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if (IsDoubleBattle())
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{
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if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battlerId), PARTY_SIZE, PARTY_SIZE))
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if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)), PARTY_SIZE, PARTY_SIZE))
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return TRUE;
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if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)), PARTY_SIZE, PARTY_SIZE))
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if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battlerId), PARTY_SIZE, PARTY_SIZE))
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return TRUE;
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}
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