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Clamp RandomPercentage to 0...100
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@ -80,8 +80,21 @@ enum RandomTag
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#define RandomPercentage(tag, t) \
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({ \
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const u8 weights[] = { 100 - t, t }; \
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RandomWeightedArray(tag, 100, ARRAY_COUNT(weights), weights); \
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u32 r; \
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if (t <= 0) \
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{ \
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r = FALSE; \
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} \
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else if (t >= 100) \
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{ \
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r = TRUE; \
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} \
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else \
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{ \
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const u8 weights[] = { 100 - t, t }; \
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r = RandomWeightedArray(tag, 100, ARRAY_COUNT(weights), weights); \
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} \
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r; \
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})
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#define RandomElement(tag, array) \
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