mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
ewram defines
This commit is contained in:
parent
f383cb8354
commit
35bb9b02e3
@ -19,7 +19,6 @@ extern void (*gGameContinueCallback)(void);
|
||||
|
||||
extern u32 gDamagedSaveSectors;
|
||||
|
||||
extern u16 gSaveFailedType;
|
||||
extern const u8 gBirchHelpGfx[];
|
||||
extern const u8 gBirchBagTilemap[];
|
||||
extern const u8 gBirchGrassTilemap[];
|
||||
@ -49,21 +48,25 @@ extern u8 gText_GamePlayCannotBeContinued[];
|
||||
|
||||
extern u8 gDecompressionBuffer[];
|
||||
|
||||
struct ClockInfo
|
||||
// gSaveFailedClockInfo enum
|
||||
enum
|
||||
{
|
||||
bool16 clockRunning;
|
||||
u16 debugTimer; // appears to be unused; it's only set to 0 and never used within the game. perhaps it was a volatile-like timer expected to be modified by an external tool?
|
||||
CLOCK_RUNNING,
|
||||
DEBUG_TIMER
|
||||
};
|
||||
|
||||
extern struct ClockInfo gSaveFailedClockInfo;
|
||||
|
||||
struct WindowIds
|
||||
// gSaveFailedWindowIds enum
|
||||
enum
|
||||
{
|
||||
u8 textWindowId;
|
||||
u8 clockWindowId;
|
||||
TEXT_WIN_ID,
|
||||
CLOCK_WIN_ID
|
||||
};
|
||||
|
||||
extern struct WindowIds gSaveFailedWindowIds;
|
||||
EWRAM_DATA u16 gSaveFailedType = {0};
|
||||
EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
|
||||
EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
|
||||
EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
|
||||
EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
|
||||
|
||||
static void CB2_SaveFailedScreen(void);
|
||||
static void CB2_WipeSave(void);
|
||||
@ -82,17 +85,17 @@ static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
|
||||
color.fgColor = 0;
|
||||
color.bgColor = 15;
|
||||
color.shadowColor = 3;
|
||||
AddTextPrinterParametrized2(gSaveFailedWindowIds.textWindowId, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
|
||||
AddTextPrinterParametrized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
|
||||
}
|
||||
|
||||
void DoSaveFailedScreen(u8 saveType)
|
||||
{
|
||||
SetMainCallback2(CB2_SaveFailedScreen);
|
||||
gSaveFailedType = saveType;
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
gSaveFailedClockInfo.debugTimer = 0;
|
||||
gSaveFailedWindowIds.textWindowId = 0;
|
||||
gSaveFailedWindowIds.clockWindowId = 0;
|
||||
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
|
||||
gSaveFailedClockInfo[DEBUG_TIMER] = 0;
|
||||
gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
|
||||
gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
|
||||
}
|
||||
|
||||
static void VBlankCB(void)
|
||||
@ -137,10 +140,10 @@ static void CB2_SaveFailedScreen(void)
|
||||
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
|
||||
InitWindows(gUnknown_085EFD94);
|
||||
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
|
||||
gSaveFailedWindowIds.textWindowId = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gSaveFailedWindowIds.textWindowId, 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gSaveFailedWindowIds.clockWindowId = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gSaveFailedWindowIds.clockWindowId, 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
DeactivateAllTextPrinters();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
@ -149,12 +152,12 @@ static void CB2_SaveFailedScreen(void)
|
||||
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds.textWindowId, FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds.clockWindowId, FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.clockWindowId, 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
CopyWindowToVram(gSaveFailedWindowIds.clockWindowId, 2); // again?
|
||||
CopyWindowToVram(gSaveFailedWindowIds.textWindowId, 1);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
|
||||
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
|
||||
EnableInterrupts(1);
|
||||
@ -179,25 +182,25 @@ static void CB2_WipeSave(void)
|
||||
{
|
||||
u8 wipeTries = 0;
|
||||
|
||||
gSaveFailedClockInfo.clockRunning = TRUE;
|
||||
gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
|
||||
|
||||
while (gDamagedSaveSectors != 0 && wipeTries < 3)
|
||||
{
|
||||
if (WipeSectors(gDamagedSaveSectors) != FALSE)
|
||||
{
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
|
||||
SetMainCallback2(CB2_GameplayCannotBeContinued);
|
||||
return;
|
||||
}
|
||||
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
|
||||
HandleSavingData(gSaveFailedType);
|
||||
|
||||
if (gDamagedSaveSectors != 0)
|
||||
{
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
}
|
||||
|
||||
@ -206,12 +209,12 @@ static void CB2_WipeSave(void)
|
||||
|
||||
if (wipeTries == 3)
|
||||
{
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
|
||||
if (gGameContinueCallback == NULL)
|
||||
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
|
||||
@ -224,11 +227,11 @@ static void CB2_WipeSave(void)
|
||||
|
||||
static void CB2_GameplayCannotBeContinued(void)
|
||||
{
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
|
||||
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
|
||||
@ -237,7 +240,7 @@ static void CB2_GameplayCannotBeContinued(void)
|
||||
|
||||
static void CB2_FadeAndReturnToTitleScreen(void)
|
||||
{
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
|
||||
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
@ -271,7 +274,7 @@ static void VBlankCB_UpdateClockGraphics(void)
|
||||
gMain.oamBuffer[0].x = 112;
|
||||
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
|
||||
|
||||
if (gSaveFailedClockInfo.clockRunning != FALSE)
|
||||
if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
|
||||
{
|
||||
gMain.oamBuffer[0].tileNum = gClockFrames[n][0];
|
||||
gMain.oamBuffer[0].matrixNum = (gClockFrames[n][2] << 4) | (gClockFrames[n][1] << 3);
|
||||
@ -283,8 +286,8 @@ static void VBlankCB_UpdateClockGraphics(void)
|
||||
|
||||
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
|
||||
|
||||
if (gSaveFailedClockInfo.debugTimer)
|
||||
gSaveFailedClockInfo.debugTimer--;
|
||||
if (gSaveFailedClockInfo[DEBUG_TIMER])
|
||||
gSaveFailedClockInfo[DEBUG_TIMER]--;
|
||||
}
|
||||
|
||||
static bool8 VerifySectorWipe(u16 sector)
|
||||
|
@ -1639,14 +1639,7 @@ gUnknown_0203BCF4: @ 203BCF4
|
||||
gUnknown_0203BCF8: @ 203BCF8
|
||||
.space 0x4
|
||||
|
||||
gSaveFailedType: @ 203BCFC
|
||||
.space 0x2
|
||||
|
||||
gSaveFailedClockInfo: @ 203BCFE
|
||||
.space 0x10
|
||||
|
||||
gSaveFailedWindowIds: @ 203BD0E
|
||||
.space 0x6
|
||||
.include "src/save_failed_screen.o"
|
||||
|
||||
gBraillePuzzleCallbackFlag: @ 203BD14
|
||||
.space 0x4
|
||||
|
Loading…
Reference in New Issue
Block a user