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Add the HEAL_LOCATION_NONE constant
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@ -1,6 +1,7 @@
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#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
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#define HEAL_LOCATION_NONE 0
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#define HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 1
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#define HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE_2F 2
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#define HEAL_LOCATION_PETALBURG_CITY 3
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@ -13,14 +13,14 @@ u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum)
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if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
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return i + 1;
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}
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return 0;
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return HEAL_LOCATION_NONE;
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}
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const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum)
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{
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u32 index = GetHealLocationIndexByMap(mapGroup, mapNum);
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if (index == 0)
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if (index == HEAL_LOCATION_NONE)
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return NULL;
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else
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return &sHealLocations[index - 1];
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@ -28,7 +28,7 @@ const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum)
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const struct HealLocation *GetHealLocation(u32 index)
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{
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if (index == 0)
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if (index == HEAL_LOCATION_NONE)
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return NULL;
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else if (index > ARRAY_COUNT(sHealLocations))
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return NULL;
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@ -660,9 +660,9 @@ void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
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void SetWarpDestinationToHealLocation(u8 healLocationId)
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{
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const struct HealLocation *warp = GetHealLocation(healLocationId);
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if (warp)
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SetWarpDestination(warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
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const struct HealLocation *healLocation = GetHealLocation(healLocationId);
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if (healLocation)
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SetWarpDestination(healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
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}
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void SetWarpDestinationToLastHealLocation(void)
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@ -730,9 +730,9 @@ void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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void SetContinueGameWarpToHealLocation(u8 healLocationId)
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{
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const struct HealLocation *warp = GetHealLocation(healLocationId);
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if (warp)
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SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
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const struct HealLocation *healLocation = GetHealLocation(healLocationId);
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if (healLocation)
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SetWarpData(&gSaveBlock1Ptr->continueGameWarp, healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
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}
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void SetContinueGameWarpToDynamicWarp(int unused)
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@ -305,40 +305,40 @@ static const u8 sMapHealLocations[][3] =
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[MAPSEC_MOSSDEEP_CITY] = {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), HEAL_LOCATION_MOSSDEEP_CITY},
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[MAPSEC_SOOTOPOLIS_CITY] = {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), HEAL_LOCATION_SOOTOPOLIS_CITY},
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[MAPSEC_EVER_GRANDE_CITY] = {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), HEAL_LOCATION_EVER_GRANDE_CITY},
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[MAPSEC_ROUTE_101] = {MAP_GROUP(ROUTE101), MAP_NUM(ROUTE101), 0},
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[MAPSEC_ROUTE_102] = {MAP_GROUP(ROUTE102), MAP_NUM(ROUTE102), 0},
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[MAPSEC_ROUTE_103] = {MAP_GROUP(ROUTE103), MAP_NUM(ROUTE103), 0},
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[MAPSEC_ROUTE_104] = {MAP_GROUP(ROUTE104), MAP_NUM(ROUTE104), 0},
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[MAPSEC_ROUTE_105] = {MAP_GROUP(ROUTE105), MAP_NUM(ROUTE105), 0},
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[MAPSEC_ROUTE_106] = {MAP_GROUP(ROUTE106), MAP_NUM(ROUTE106), 0},
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[MAPSEC_ROUTE_107] = {MAP_GROUP(ROUTE107), MAP_NUM(ROUTE107), 0},
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[MAPSEC_ROUTE_108] = {MAP_GROUP(ROUTE108), MAP_NUM(ROUTE108), 0},
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[MAPSEC_ROUTE_109] = {MAP_GROUP(ROUTE109), MAP_NUM(ROUTE109), 0},
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[MAPSEC_ROUTE_110] = {MAP_GROUP(ROUTE110), MAP_NUM(ROUTE110), 0},
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[MAPSEC_ROUTE_111] = {MAP_GROUP(ROUTE111), MAP_NUM(ROUTE111), 0},
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[MAPSEC_ROUTE_112] = {MAP_GROUP(ROUTE112), MAP_NUM(ROUTE112), 0},
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[MAPSEC_ROUTE_113] = {MAP_GROUP(ROUTE113), MAP_NUM(ROUTE113), 0},
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[MAPSEC_ROUTE_114] = {MAP_GROUP(ROUTE114), MAP_NUM(ROUTE114), 0},
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[MAPSEC_ROUTE_115] = {MAP_GROUP(ROUTE115), MAP_NUM(ROUTE115), 0},
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[MAPSEC_ROUTE_116] = {MAP_GROUP(ROUTE116), MAP_NUM(ROUTE116), 0},
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[MAPSEC_ROUTE_117] = {MAP_GROUP(ROUTE117), MAP_NUM(ROUTE117), 0},
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[MAPSEC_ROUTE_118] = {MAP_GROUP(ROUTE118), MAP_NUM(ROUTE118), 0},
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[MAPSEC_ROUTE_119] = {MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119), 0},
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[MAPSEC_ROUTE_120] = {MAP_GROUP(ROUTE120), MAP_NUM(ROUTE120), 0},
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[MAPSEC_ROUTE_121] = {MAP_GROUP(ROUTE121), MAP_NUM(ROUTE121), 0},
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[MAPSEC_ROUTE_122] = {MAP_GROUP(ROUTE122), MAP_NUM(ROUTE122), 0},
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[MAPSEC_ROUTE_123] = {MAP_GROUP(ROUTE123), MAP_NUM(ROUTE123), 0},
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[MAPSEC_ROUTE_124] = {MAP_GROUP(ROUTE124), MAP_NUM(ROUTE124), 0},
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[MAPSEC_ROUTE_125] = {MAP_GROUP(ROUTE125), MAP_NUM(ROUTE125), 0},
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[MAPSEC_ROUTE_126] = {MAP_GROUP(ROUTE126), MAP_NUM(ROUTE126), 0},
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[MAPSEC_ROUTE_127] = {MAP_GROUP(ROUTE127), MAP_NUM(ROUTE127), 0},
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[MAPSEC_ROUTE_128] = {MAP_GROUP(ROUTE128), MAP_NUM(ROUTE128), 0},
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[MAPSEC_ROUTE_129] = {MAP_GROUP(ROUTE129), MAP_NUM(ROUTE129), 0},
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[MAPSEC_ROUTE_130] = {MAP_GROUP(ROUTE130), MAP_NUM(ROUTE130), 0},
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[MAPSEC_ROUTE_131] = {MAP_GROUP(ROUTE131), MAP_NUM(ROUTE131), 0},
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[MAPSEC_ROUTE_132] = {MAP_GROUP(ROUTE132), MAP_NUM(ROUTE132), 0},
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[MAPSEC_ROUTE_133] = {MAP_GROUP(ROUTE133), MAP_NUM(ROUTE133), 0},
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[MAPSEC_ROUTE_134] = {MAP_GROUP(ROUTE134), MAP_NUM(ROUTE134), 0}
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[MAPSEC_ROUTE_101] = {MAP_GROUP(ROUTE101), MAP_NUM(ROUTE101), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_102] = {MAP_GROUP(ROUTE102), MAP_NUM(ROUTE102), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_103] = {MAP_GROUP(ROUTE103), MAP_NUM(ROUTE103), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_104] = {MAP_GROUP(ROUTE104), MAP_NUM(ROUTE104), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_105] = {MAP_GROUP(ROUTE105), MAP_NUM(ROUTE105), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_106] = {MAP_GROUP(ROUTE106), MAP_NUM(ROUTE106), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_107] = {MAP_GROUP(ROUTE107), MAP_NUM(ROUTE107), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_108] = {MAP_GROUP(ROUTE108), MAP_NUM(ROUTE108), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_109] = {MAP_GROUP(ROUTE109), MAP_NUM(ROUTE109), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_110] = {MAP_GROUP(ROUTE110), MAP_NUM(ROUTE110), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_111] = {MAP_GROUP(ROUTE111), MAP_NUM(ROUTE111), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_112] = {MAP_GROUP(ROUTE112), MAP_NUM(ROUTE112), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_113] = {MAP_GROUP(ROUTE113), MAP_NUM(ROUTE113), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_114] = {MAP_GROUP(ROUTE114), MAP_NUM(ROUTE114), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_115] = {MAP_GROUP(ROUTE115), MAP_NUM(ROUTE115), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_116] = {MAP_GROUP(ROUTE116), MAP_NUM(ROUTE116), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_117] = {MAP_GROUP(ROUTE117), MAP_NUM(ROUTE117), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_118] = {MAP_GROUP(ROUTE118), MAP_NUM(ROUTE118), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_119] = {MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_120] = {MAP_GROUP(ROUTE120), MAP_NUM(ROUTE120), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_121] = {MAP_GROUP(ROUTE121), MAP_NUM(ROUTE121), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_122] = {MAP_GROUP(ROUTE122), MAP_NUM(ROUTE122), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_123] = {MAP_GROUP(ROUTE123), MAP_NUM(ROUTE123), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_124] = {MAP_GROUP(ROUTE124), MAP_NUM(ROUTE124), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_125] = {MAP_GROUP(ROUTE125), MAP_NUM(ROUTE125), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_126] = {MAP_GROUP(ROUTE126), MAP_NUM(ROUTE126), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_127] = {MAP_GROUP(ROUTE127), MAP_NUM(ROUTE127), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_128] = {MAP_GROUP(ROUTE128), MAP_NUM(ROUTE128), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_129] = {MAP_GROUP(ROUTE129), MAP_NUM(ROUTE129), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_130] = {MAP_GROUP(ROUTE130), MAP_NUM(ROUTE130), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_131] = {MAP_GROUP(ROUTE131), MAP_NUM(ROUTE131), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_132] = {MAP_GROUP(ROUTE132), MAP_NUM(ROUTE132), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_133] = {MAP_GROUP(ROUTE133), MAP_NUM(ROUTE133), HEAL_LOCATION_NONE},
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[MAPSEC_ROUTE_134] = {MAP_GROUP(ROUTE134), MAP_NUM(ROUTE134), HEAL_LOCATION_NONE},
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};
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static const u8 *const sEverGrandeCityNames[] =
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@ -2012,7 +2012,7 @@ static void CB_ExitFlyMap(void)
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SetWarpDestinationToHealLocation(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && sFlyMap->regionMap.posWithinMapSec == 0 ? HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE : HEAL_LOCATION_EVER_GRANDE_CITY);
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break;
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default:
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if (sMapHealLocations[sFlyMap->regionMap.mapSecId][2] != 0)
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if (sMapHealLocations[sFlyMap->regionMap.mapSecId][2] != HEAL_LOCATION_NONE)
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SetWarpDestinationToHealLocation(sMapHealLocations[sFlyMap->regionMap.mapSecId][2]);
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else
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SetWarpDestinationToMapWarp(sMapHealLocations[sFlyMap->regionMap.mapSecId][0], sMapHealLocations[sFlyMap->regionMap.mapSecId][1], WARP_ID_NONE);
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