mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Merge branch 'RHH/master' into RHH/upcoming
# Conflicts: # data/battle_scripts_1.s # include/battle_scripts.h
This commit is contained in:
commit
35d7201935
@ -5300,15 +5300,15 @@ BattleScript_EffectHurricane:
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goto BattleScript_EffectHit
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goto BattleScript_EffectHit
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BattleScript_EffectTeleport:
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BattleScript_EffectTeleport:
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attackcanceler
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attackstring
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.if B_TELEPORT_BEHAVIOR >= GEN_7
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.if B_TELEPORT_BEHAVIOR >= GEN_7
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
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jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
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jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
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.else
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.else
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FailedFromAtkCanceler
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.endif
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.endif
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BattleScript_EffectTeleportTryToRunAway:
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BattleScript_EffectTeleportTryToRunAway:
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attackcanceler
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attackstring
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ppreduce
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ppreduce
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getifcantrunfrombattle BS_ATTACKER
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getifcantrunfrombattle BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
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@ -5445,6 +5445,8 @@ BattleScript_EffectFakeOut::
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setmoveeffect MOVE_EFFECT_FLINCH
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setmoveeffect MOVE_EFFECT_FLINCH
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goto BattleScript_EffectHit
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goto BattleScript_EffectHit
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BattleScript_FailedFromAtkCanceler::
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attackcanceler
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BattleScript_FailedFromAtkString::
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BattleScript_FailedFromAtkString::
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attackstring
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attackstring
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BattleScript_FailedFromPpReduce::
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BattleScript_FailedFromPpReduce::
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@ -18,6 +18,7 @@
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#include "recorded_battle.h"
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#include "recorded_battle.h"
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#include "string_util.h"
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#include "string_util.h"
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#include "strings.h"
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#include "strings.h"
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#include "test_runner.h"
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#include "text.h"
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#include "text.h"
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#include "trainer_hill.h"
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#include "trainer_hill.h"
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#include "window.h"
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#include "window.h"
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@ -3088,7 +3089,8 @@ static const u8 *BattleStringGetPlayerName(u8 *text, u8 battlerId)
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toCpy = gSaveBlock2Ptr->playerName;
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toCpy = gSaveBlock2Ptr->playerName;
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break;
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break;
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case B_POSITION_PLAYER_RIGHT:
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case B_POSITION_PLAYER_RIGHT:
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if ((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)))
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if (((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)))
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|| gTestRunnerEnabled)
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{
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{
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toCpy = gLinkPlayers[0].name;
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toCpy = gLinkPlayers[0].name;
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}
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}
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@ -13868,12 +13868,13 @@ static void Cmd_trysetfutureattack(void)
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static void Cmd_trydobeatup(void)
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static void Cmd_trydobeatup(void)
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{
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{
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CMD_ARGS(const u8 *endInstr, const u8 *failInstr);
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#if B_BEAT_UP >= GEN_5
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#if B_BEAT_UP >= GEN_5
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CMD_ARGS();
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gBattleStruct->beatUpSlot++;
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gBattleStruct->beatUpSlot++;
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlescriptCurrInstr = cmd->nextInstr;
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#else
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#else
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CMD_ARGS(const u8 *endInstr, const u8 *failInstr);
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struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
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struct Pokemon *party = GetBattlerParty(gBattlerAttacker);
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if (gBattleMons[gBattlerTarget].hp == 0)
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if (gBattleMons[gBattlerTarget].hp == 0)
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@ -12729,7 +12729,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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#else
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#else
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.power = 120,
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.power = 120,
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#endif
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#endif
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.effect = EFFECT_RECOIL_50,
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.effect = EFFECT_STEEL_BEAM,
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.type = TYPE_GRASS,
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.type = TYPE_GRASS,
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.accuracy = 95,
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.accuracy = 95,
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.pp = 5,
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.pp = 5,
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@ -27,7 +27,7 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - opponent fas
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} WHEN {
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
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} SCENE {
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} SCENE {
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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@ -49,7 +49,7 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - player faste
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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MESSAGE("Venusaur's Venusaurite is reacting to 1's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, playerLeft);
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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MESSAGE("Venusaur has Mega Evolved into Mega Venusaur!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponentLeft);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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}
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}
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@ -145,7 +145,7 @@ SINGLE_BATTLE_TEST("Regular Mega Evolution and Fervent Wish Mega Evolution can h
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, player);
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MESSAGE("Rayquaza has Mega Evolved into Mega Rayquaza!");
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MESSAGE("Rayquaza has Mega Evolved into Mega Rayquaza!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 's Mega Ring!");
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MESSAGE("Foe Gardevoir's Gardevoirite is reacting to 2's Mega Ring!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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MESSAGE("Foe Gardevoir has Mega Evolved into Mega Gardevoir!");
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} THEN {
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} THEN {
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@ -9,6 +9,7 @@
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#include "random.h"
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#include "random.h"
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#include "test/battle.h"
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#include "test/battle.h"
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#include "window.h"
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#include "window.h"
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#include "constants/trainers.h"
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#if defined(__INTELLISENSE__)
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#if defined(__INTELLISENSE__)
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#undef TestRunner_Battle_RecordAbilityPopUp
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#undef TestRunner_Battle_RecordAbilityPopUp
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@ -232,11 +233,15 @@ static void BattleTest_Run(void *data)
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memset(&DATA, 0, sizeof(DATA));
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memset(&DATA, 0, sizeof(DATA));
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DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
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DATA.recordedBattle.rngSeed = RNG_SEED_DEFAULT;
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DATA.recordedBattle.opponentA = TRAINER_LINK_OPPONENT;
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DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
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DATA.recordedBattle.textSpeed = OPTIONS_TEXT_SPEED_FAST;
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DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
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DATA.recordedBattle.battleFlags = BATTLE_TYPE_RECORDED_IS_MASTER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_TRAINER | BATTLE_TYPE_IS_MASTER;
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if (test->type == BATTLE_TEST_DOUBLES)
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if (test->type == BATTLE_TEST_DOUBLES)
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{
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DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
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DATA.recordedBattle.battleFlags |= BATTLE_TYPE_DOUBLE;
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DATA.recordedBattle.opponentB = TRAINER_LINK_OPPONENT;
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}
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for (i = 0; i < STATE->battlersCount; i++)
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for (i = 0; i < STATE->battlersCount; i++)
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{
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{
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DATA.recordedBattle.playersName[i][0] = CHAR_1 + i;
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DATA.recordedBattle.playersName[i][0] = CHAR_1 + i;
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