mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN (#3247)
Co-authored-by: Alex <alexthenotes@gmail.com>
This commit is contained in:
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@ -1382,6 +1382,24 @@
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.4byte \ptr
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.endm
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.macro jumpifargument argument:req, jumpInstr:req
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callnative BS_JumpIfArgument
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.byte \argument
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.4byte \jumpInstr
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.endm
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.macro setremoveterrain failInstr:req
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callnative BS_SetRemoveTerrain
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.4byte \failInstr
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.endm
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.macro jumpifterrainaffected battler:req, terrainFlags:req, jumpInstr:req
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callnative BS_JumpIfTerrainAffected
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.byte \battler
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.4byte \terrainFlags
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.4byte \jumpInstr
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves battler:req
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various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -1597,11 +1615,6 @@
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various \battler, VARIOUS_INVERT_STAT_STAGES
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.endm
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.macro setterrain failInstr:req
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various BS_ATTACKER, VARIOUS_SET_TERRAIN
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.4byte \failInstr
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.endm
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.macro trymefirst failInstr:req
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various BS_ATTACKER, VARIOUS_TRY_ME_FIRST
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.4byte \failInstr
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@ -1894,12 +1907,6 @@
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.4byte \failInstr
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.endm
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.macro jumpifterrainaffected battler:req, terrainFlags:req, jumpInstr:req
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various \battler, VARIOUS_JUMP_IF_TERRAIN_AFFECTED
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.4byte \terrainFlags
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.4byte \jumpInstr
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.endm
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.macro jumpifpranksterblocked battler:req, jumpInstr:req
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various \battler, VARIOUS_JUMP_IF_PRANKSTER_BLOCKED
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.4byte \jumpInstr
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@ -377,7 +377,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectCoaching @ EFFECT_COACHING
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.4byte BattleScript_EffectHit @ EFFECT_LASH_OUT
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.4byte BattleScript_EffectHit @ EFFECT_GRASSY_GLIDE
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.4byte BattleScript_EffectRemoveTerrain @ EFFECT_REMOVE_TERRAIN
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.4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG
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.4byte BattleScript_EffectDecorate @ EFFECT_DECORATE
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.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
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@ -1245,33 +1244,6 @@ BattleScript_DecorateBoostSpAtk:
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectRemoveTerrain:
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attackcanceler
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attackstring
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ppreduce
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jumpifword CMP_NO_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_ButItFailed
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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removeterrain
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_TERRAINENDS_COUNT, BattleScript_MoveEnd
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printfromtable gTerrainEndingStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_EffectCoaching:
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attackcanceler
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attackstring
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@ -2582,7 +2554,7 @@ BattleScript_EffectPsychicTerrain:
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attackcanceler
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attackstring
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ppreduce
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setterrain BattleScript_ButItFailed
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setremoveterrain BattleScript_ButItFailed
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attackanimation
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waitanimation
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printfromtable gTerrainStringIds
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@ -6874,7 +6846,7 @@ BattleScript_MagicRoomEnds::
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end2
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BattleScript_TerrainEnds_Ret::
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printfromtable gTerrainEndingStringIds
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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return
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@ -10157,6 +10129,7 @@ BattleScript_EffectHitSetRemoveTerrain:
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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jumpifargument ARG_TRY_REMOVE_TERRAIN_FAIL, BattleScript_RemoveTerrain
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critcalc
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damagecalc
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adjustdamage
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@ -10171,13 +10144,39 @@ BattleScript_EffectHitSetRemoveTerrain:
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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setterrain BattleScript_TryFaint
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setremoveterrain BattleScript_TryFaint
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_TryFaint:
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_RemoveTerrain:
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jumpifterrainaffected BS_TARGET, STATUS_FIELD_TERRAIN_ANY, BattleScript_RemoveTerrain_Cont
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goto BattleScript_ButItFailed
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BattleScript_RemoveTerrain_Cont:
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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removeterrain
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_Pickpocket::
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call BattleScript_AbilityPopUp
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jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented
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@ -355,58 +355,57 @@
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#define EFFECT_COACHING 348
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#define EFFECT_LASH_OUT 349
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#define EFFECT_GRASSY_GLIDE 350
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#define EFFECT_REMOVE_TERRAIN 351
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#define EFFECT_DYNAMAX_DOUBLE_DMG 352
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#define EFFECT_DECORATE 353
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#define EFFECT_SNIPE_SHOT 354
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#define EFFECT_RECOIL_HP_25 355
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#define EFFECT_STUFF_CHEEKS 356
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#define EFFECT_GRAV_APPLE 357
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#define EFFECT_EVASION_UP_HIT 358
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#define EFFECT_GLITZY_GLOW 359
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#define EFFECT_BADDY_BAD 360
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#define EFFECT_SAPPY_SEED 361
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#define EFFECT_FREEZY_FROST 362
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#define EFFECT_SPARKLY_SWIRL 363
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#define EFFECT_PLASMA_FISTS 364
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#define EFFECT_HYPERSPACE_FURY 365
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#define EFFECT_AURA_WHEEL 366
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#define EFFECT_PHOTON_GEYSER 367
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#define EFFECT_SHELL_SIDE_ARM 368
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#define EFFECT_TERRAIN_PULSE 369
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#define EFFECT_JAW_LOCK 370
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#define EFFECT_NO_RETREAT 371
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#define EFFECT_TAR_SHOT 372
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#define EFFECT_POLTERGEIST 373
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#define EFFECT_OCTOLOCK 374
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#define EFFECT_CLANGOROUS_SOUL 375
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#define EFFECT_BOLT_BEAK 376
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#define EFFECT_SKY_DROP 377
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#define EFFECT_EXPANDING_FORCE 378
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#define EFFECT_METEOR_BEAM 379
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#define EFFECT_RISING_VOLTAGE 380
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#define EFFECT_BEAK_BLAST 381
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#define EFFECT_COURT_CHANGE 382
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#define EFFECT_STEEL_BEAM 383
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#define EFFECT_EXTREME_EVOBOOST 384
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 385 // genesis supernova
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#define EFFECT_DARK_VOID 386
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#define EFFECT_SLEEP_HIT 387
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#define EFFECT_DOUBLE_SHOCK 388
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#define EFFECT_SPECIAL_ATTACK_UP_HIT 389
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#define EFFECT_VICTORY_DANCE 390
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#define EFFECT_TEATIME 391
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#define EFFECT_ATTACK_UP_USER_ALLY 392 // Howl 8th Gen
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#define EFFECT_SHELL_TRAP 393
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#define EFFECT_PSYBLADE 394
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#define EFFECT_HYDRO_STEAM 395
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#define EFFECT_HIT_SET_ENTRY_HAZARD 396
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#define EFFECT_DIRE_CLAW 397
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#define EFFECT_BARB_BARRAGE 398
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#define EFFECT_REVIVAL_BLESSING 399
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#define EFFECT_FROSTBITE_HIT 400
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#define EFFECT_SNOWSCAPE 401
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#define EFFECT_DYNAMAX_DOUBLE_DMG 351
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#define EFFECT_DECORATE 352
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#define EFFECT_SNIPE_SHOT 353
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#define EFFECT_RECOIL_HP_25 354
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#define EFFECT_STUFF_CHEEKS 355
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#define EFFECT_GRAV_APPLE 356
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#define EFFECT_EVASION_UP_HIT 357
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#define EFFECT_GLITZY_GLOW 358
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#define EFFECT_BADDY_BAD 359
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#define EFFECT_SAPPY_SEED 360
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#define EFFECT_FREEZY_FROST 361
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#define EFFECT_SPARKLY_SWIRL 362
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#define EFFECT_PLASMA_FISTS 363
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#define EFFECT_HYPERSPACE_FURY 364
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#define EFFECT_AURA_WHEEL 365
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#define EFFECT_PHOTON_GEYSER 366
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#define EFFECT_SHELL_SIDE_ARM 367
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#define EFFECT_TERRAIN_PULSE 368
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#define EFFECT_JAW_LOCK 369
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#define EFFECT_NO_RETREAT 370
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#define EFFECT_TAR_SHOT 371
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#define EFFECT_POLTERGEIST 372
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#define EFFECT_OCTOLOCK 373
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#define EFFECT_CLANGOROUS_SOUL 374
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#define EFFECT_BOLT_BEAK 375
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#define EFFECT_SKY_DROP 376
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#define EFFECT_EXPANDING_FORCE 377
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#define EFFECT_METEOR_BEAM 378
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#define EFFECT_RISING_VOLTAGE 379
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#define EFFECT_BEAK_BLAST 380
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#define EFFECT_COURT_CHANGE 381
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#define EFFECT_STEEL_BEAM 382
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#define EFFECT_EXTREME_EVOBOOST 383
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 384 // genesis supernova
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#define EFFECT_DARK_VOID 385
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#define EFFECT_SLEEP_HIT 386
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#define EFFECT_DOUBLE_SHOCK 387
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#define EFFECT_SPECIAL_ATTACK_UP_HIT 388
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#define EFFECT_VICTORY_DANCE 389
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#define EFFECT_TEATIME 390
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#define EFFECT_ATTACK_UP_USER_ALLY 391 // Howl 8th Gen
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#define EFFECT_SHELL_TRAP 392
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#define EFFECT_PSYBLADE 393
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#define EFFECT_HYDRO_STEAM 394
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#define EFFECT_HIT_SET_ENTRY_HAZARD 395
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#define EFFECT_DIRE_CLAW 396
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#define EFFECT_BARB_BARRAGE 397
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#define EFFECT_REVIVAL_BLESSING 398
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#define EFFECT_FROSTBITE_HIT 399
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#define EFFECT_SNOWSCAPE 400
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#define NUM_BATTLE_MOVE_EFFECTS 402
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#define NUM_BATTLE_MOVE_EFFECTS 401
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -134,128 +134,126 @@
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
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#define VARIOUS_TRACE_ABILITY 81
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#define VARIOUS_UPDATE_NICK 82
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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#define VARIOUS_JUMP_IF_NO_ALLY 95
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#define VARIOUS_POISON_TYPE_IMMUNITY 96
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
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#define VARIOUS_INFATUATE_WITH_BATTLER 98
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_TERRAIN_SEED 106
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#define VARIOUS_MAKE_INVISIBLE 107
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#define VARIOUS_ROOM_SERVICE 108
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#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
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#define VARIOUS_TRY_HEAL_QUARTER_HP 112
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_PHOTON_GEYSER_CHECK 128
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 129
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#define VARIOUS_TRY_NO_RETREAT 130
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#define VARIOUS_TRY_TAR_SHOT 131
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#define VARIOUS_CAN_TAR_SHOT_WORK 132
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#define VARIOUS_CHECK_POLTERGEIST 133
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#define VARIOUS_SET_OCTOLOCK 134
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 135
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 136
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#define VARIOUS_JUMP_IF_UNDER_200 137
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#define VARIOUS_SET_SKY_DROP 138
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#define VARIOUS_CLEAR_SKY_DROP 139
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#define VARIOUS_SKY_DROP_YAWN 140
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 142
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#define VARIOUS_CURE_CERTAIN_STATUSES 143
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 144
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 145
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 146
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#define VARIOUS_SAVE_BATTLER_ITEM 147
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#define VARIOUS_RESTORE_BATTLER_ITEM 148
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 149
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#define VARIOUS_SET_BEAK_BLAST 150
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#define VARIOUS_SWAP_SIDE_STATUSES 151
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#define VARIOUS_SWAP_STATS 152
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#define VARIOUS_JUMP_IF_ROD 153
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#define VARIOUS_JUMP_IF_ABSORB 154
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#define VARIOUS_JUMP_IF_MOTOR 155
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#define VARIOUS_TEATIME_INVUL 156
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#define VARIOUS_TEATIME_TARGETS 157
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#define VARIOUS_TRY_WIND_RIDER_POWER 158
|
||||
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 159
|
||||
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 160
|
||||
#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 161
|
||||
#define VARIOUS_STORE_HEALING_WISH 162
|
||||
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 163
|
||||
#define VARIOUS_JUMP_IF_SHELL_TRAP 164
|
||||
#define VARIOUS_TRY_REVIVAL_BLESSING 165
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 166
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 167
|
||||
#define VARIOUS_TRY_ME_FIRST 45
|
||||
#define VARIOUS_JUMP_IF_BATTLE_END 46
|
||||
#define VARIOUS_TRY_ELECTRIFY 47
|
||||
#define VARIOUS_TRY_REFLECT_TYPE 48
|
||||
#define VARIOUS_TRY_SOAK 49
|
||||
#define VARIOUS_HANDLE_MEGA_EVO 50
|
||||
#define VARIOUS_TRY_LAST_RESORT 51
|
||||
#define VARIOUS_ARGUMENT_STATUS_EFFECT 52
|
||||
#define VARIOUS_TRY_HIT_SWITCH_TARGET 53
|
||||
#define VARIOUS_TRY_AUTOTOMIZE 54
|
||||
#define VARIOUS_TRY_COPYCAT 55
|
||||
#define VARIOUS_ABILITY_POPUP 56
|
||||
#define VARIOUS_DEFOG 57
|
||||
#define VARIOUS_JUMP_IF_TARGET_ALLY 58
|
||||
#define VARIOUS_TRY_SYNCHRONOISE 59
|
||||
#define VARIOUS_PSYCHO_SHIFT 60
|
||||
#define VARIOUS_CURE_STATUS 61
|
||||
#define VARIOUS_POWER_TRICK 62
|
||||
#define VARIOUS_AFTER_YOU 63
|
||||
#define VARIOUS_BESTOW 64
|
||||
#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 65
|
||||
#define VARIOUS_JUMP_IF_NOT_GROUNDED 66
|
||||
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 67
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 68
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 69
|
||||
#define VARIOUS_SET_AURORA_VEIL 70
|
||||
#define VARIOUS_TRY_THIRD_TYPE 71
|
||||
#define VARIOUS_ACUPRESSURE 72
|
||||
#define VARIOUS_SET_POWDER 73
|
||||
#define VARIOUS_SPECTRAL_THIEF 74
|
||||
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 75
|
||||
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 76
|
||||
#define VARIOUS_JUMP_IF_ROAR_FAILS 77
|
||||
#define VARIOUS_TRY_INSTRUCT 78
|
||||
#define VARIOUS_JUMP_IF_NOT_BERRY 79
|
||||
#define VARIOUS_TRACE_ABILITY 80
|
||||
#define VARIOUS_UPDATE_NICK 81
|
||||
#define VARIOUS_TRY_ILLUSION_OFF 82
|
||||
#define VARIOUS_SET_SPRITEIGNORE0HP 83
|
||||
#define VARIOUS_HANDLE_FORM_CHANGE 84
|
||||
#define VARIOUS_GET_STAT_VALUE 85
|
||||
#define VARIOUS_JUMP_IF_FULL_HP 86
|
||||
#define VARIOUS_LOSE_TYPE 87
|
||||
#define VARIOUS_TRY_ACTIVATE_SOULHEART 88
|
||||
#define VARIOUS_TRY_ACTIVATE_RECEIVER 89
|
||||
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 90
|
||||
#define VARIOUS_TRY_FRISK 91
|
||||
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 92
|
||||
#define VARIOUS_TRY_FAIRY_LOCK 93
|
||||
#define VARIOUS_JUMP_IF_NO_ALLY 94
|
||||
#define VARIOUS_POISON_TYPE_IMMUNITY 95
|
||||
#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 96
|
||||
#define VARIOUS_INFATUATE_WITH_BATTLER 97
|
||||
#define VARIOUS_SET_LAST_USED_ITEM 98
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 99
|
||||
#define VARIOUS_JUMP_IF_ABSENT 100
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 101
|
||||
#define VARIOUS_TOTEM_BOOST 102
|
||||
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 103
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 104
|
||||
#define VARIOUS_TERRAIN_SEED 105
|
||||
#define VARIOUS_MAKE_INVISIBLE 106
|
||||
#define VARIOUS_ROOM_SERVICE 107
|
||||
#define VARIOUS_EERIE_SPELL_PP_REDUCE 108
|
||||
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 109
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 110
|
||||
#define VARIOUS_REMOVE_TERRAIN 111
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 112
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 113
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 114
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 115
|
||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 116
|
||||
#define VARIOUS_CONSUME_BERRY 117
|
||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 118
|
||||
#define VARIOUS_HANDLE_PRIMAL_REVERSION 119
|
||||
#define VARIOUS_APPLY_PLASMA_FISTS 120
|
||||
#define VARIOUS_JUMP_IF_SPECIES 121
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 122
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 123
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 124
|
||||
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 125
|
||||
#define VARIOUS_PHOTON_GEYSER_CHECK 126
|
||||
#define VARIOUS_SHELL_SIDE_ARM_CHECK 127
|
||||
#define VARIOUS_TRY_NO_RETREAT 128
|
||||
#define VARIOUS_TRY_TAR_SHOT 129
|
||||
#define VARIOUS_CAN_TAR_SHOT_WORK 130
|
||||
#define VARIOUS_CHECK_POLTERGEIST 131
|
||||
#define VARIOUS_SET_OCTOLOCK 132
|
||||
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 133
|
||||
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 134
|
||||
#define VARIOUS_JUMP_IF_UNDER_200 135
|
||||
#define VARIOUS_SET_SKY_DROP 136
|
||||
#define VARIOUS_CLEAR_SKY_DROP 137
|
||||
#define VARIOUS_SKY_DROP_YAWN 138
|
||||
#define VARIOUS_JUMP_IF_HOLD_EFFECT 139
|
||||
#define VARIOUS_CURE_CERTAIN_STATUSES 140
|
||||
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 141
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 142
|
||||
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 143
|
||||
#define VARIOUS_SAVE_BATTLER_ITEM 144
|
||||
#define VARIOUS_RESTORE_BATTLER_ITEM 145
|
||||
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 146
|
||||
#define VARIOUS_SET_BEAK_BLAST 147
|
||||
#define VARIOUS_SWAP_SIDE_STATUSES 148
|
||||
#define VARIOUS_SWAP_STATS 149
|
||||
#define VARIOUS_JUMP_IF_ROD 150
|
||||
#define VARIOUS_JUMP_IF_ABSORB 151
|
||||
#define VARIOUS_JUMP_IF_MOTOR 152
|
||||
#define VARIOUS_TEATIME_INVUL 153
|
||||
#define VARIOUS_TEATIME_TARGETS 154
|
||||
#define VARIOUS_TRY_WIND_RIDER_POWER 155
|
||||
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 156
|
||||
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 157
|
||||
#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 158
|
||||
#define VARIOUS_STORE_HEALING_WISH 159
|
||||
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 160
|
||||
#define VARIOUS_JUMP_IF_SHELL_TRAP 161
|
||||
#define VARIOUS_TRY_REVIVAL_BLESSING 162
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 163
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 164
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
@ -338,4 +336,9 @@
|
||||
#define B_SWITCH_HIT 1 // dragon tail, circle throw
|
||||
#define B_SWITCH_RED_CARD 2
|
||||
|
||||
// Argument labels for EFFECT_HIT_SET_REMOVE_TERRAIN
|
||||
#define ARG_SET_PSYCHIC_TERRAIN 0
|
||||
#define ARG_TRY_REMOVE_TERRAIN_HIT 1
|
||||
#define ARG_TRY_REMOVE_TERRAIN_FAIL 2
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
@ -623,49 +623,48 @@
|
||||
#define STRINGID_ZMOVERESTOREHP 621
|
||||
#define STRINGID_ZMOVESTATUP 622
|
||||
#define STRINGID_ZMOVEHPTRAP 623
|
||||
#define STRINGID_TERRAINREMOVED 624
|
||||
#define STRINGID_ATTACKEREXPELLEDTHEPOISON 625
|
||||
#define STRINGID_ATTACKERSHOOKITSELFAWAKE 626
|
||||
#define STRINGID_ATTACKERBROKETHROUGHPARALYSIS 627
|
||||
#define STRINGID_ATTACKERHEALEDITSBURN 628
|
||||
#define STRINGID_ATTACKERMELTEDTHEICE 629
|
||||
#define STRINGID_TARGETTOUGHEDITOUT 630
|
||||
#define STRINGID_ATTACKERLOSTELECTRICTYPE 631
|
||||
#define STRINGID_ATTACKERSWITCHEDSTATWITHTARGET 632
|
||||
#define STRINGID_BEINGHITCHARGEDPKMNWITHPOWER 633
|
||||
#define STRINGID_SUNLIGHTACTIVATEDABILITY 634
|
||||
#define STRINGID_STATWASHEIGHTENED 635
|
||||
#define STRINGID_ELECTRICTERRAINACTIVATEDABILITY 636
|
||||
#define STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT 637
|
||||
#define STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN 638
|
||||
#define STRINGID_PKMNSABILITYPREVENTSABILITY 639
|
||||
#define STRINGID_PREPARESHELLTRAP 640
|
||||
#define STRINGID_SHELLTRAPDIDNTWORK 641
|
||||
#define STRINGID_SPIKESDISAPPEAREDFROMTEAM 642
|
||||
#define STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM 643
|
||||
#define STRINGID_STICKYWEBDISAPPEAREDFROMTEAM 644
|
||||
#define STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM 645
|
||||
#define STRINGID_COULDNTFULLYPROTECT 646
|
||||
#define STRINGID_STOCKPILEDEFFECTWOREOFF 647
|
||||
#define STRINGID_PKMNREVIVEDREADYTOFIGHT 648
|
||||
#define STRINGID_ITEMRESTOREDSPECIESHEALTH 649
|
||||
#define STRINGID_ITEMCUREDSPECIESSTATUS 650
|
||||
#define STRINGID_ITEMRESTOREDSPECIESPP 651
|
||||
#define STRINGID_THUNDERCAGETRAPPED 652
|
||||
#define STRINGID_PKMNHURTBYFROSTBITE 653
|
||||
#define STRINGID_PKMNGOTFROSTBITE 654
|
||||
#define STRINGID_PKMNSITEMHEALEDFROSTBITE 655
|
||||
#define STRINGID_ATTACKERHEALEDITSFROSTBITE 656
|
||||
#define STRINGID_PKMNFROSTBITEHEALED 657
|
||||
#define STRINGID_PKMNFROSTBITEHEALED2 658
|
||||
#define STRINGID_PKMNFROSTBITEHEALEDBY 659
|
||||
#define STRINGID_MIRRORHERBCOPIED 660
|
||||
#define STRINGID_STARTEDSNOW 661
|
||||
#define STRINGID_SNOWCONTINUES 662
|
||||
#define STRINGID_SNOWSTOPPED 663
|
||||
#define STRINGID_SNOWWARNINGSNOW 664
|
||||
#define STRINGID_ATTACKEREXPELLEDTHEPOISON 624
|
||||
#define STRINGID_ATTACKERSHOOKITSELFAWAKE 625
|
||||
#define STRINGID_ATTACKERBROKETHROUGHPARALYSIS 626
|
||||
#define STRINGID_ATTACKERHEALEDITSBURN 627
|
||||
#define STRINGID_ATTACKERMELTEDTHEICE 628
|
||||
#define STRINGID_TARGETTOUGHEDITOUT 629
|
||||
#define STRINGID_ATTACKERLOSTELECTRICTYPE 630
|
||||
#define STRINGID_ATTACKERSWITCHEDSTATWITHTARGET 631
|
||||
#define STRINGID_BEINGHITCHARGEDPKMNWITHPOWER 632
|
||||
#define STRINGID_SUNLIGHTACTIVATEDABILITY 633
|
||||
#define STRINGID_STATWASHEIGHTENED 634
|
||||
#define STRINGID_ELECTRICTERRAINACTIVATEDABILITY 635
|
||||
#define STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT 636
|
||||
#define STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN 637
|
||||
#define STRINGID_PKMNSABILITYPREVENTSABILITY 638
|
||||
#define STRINGID_PREPARESHELLTRAP 639
|
||||
#define STRINGID_SHELLTRAPDIDNTWORK 640
|
||||
#define STRINGID_SPIKESDISAPPEAREDFROMTEAM 641
|
||||
#define STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM 642
|
||||
#define STRINGID_STICKYWEBDISAPPEAREDFROMTEAM 643
|
||||
#define STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM 644
|
||||
#define STRINGID_COULDNTFULLYPROTECT 645
|
||||
#define STRINGID_STOCKPILEDEFFECTWOREOFF 646
|
||||
#define STRINGID_PKMNREVIVEDREADYTOFIGHT 647
|
||||
#define STRINGID_ITEMRESTOREDSPECIESHEALTH 648
|
||||
#define STRINGID_ITEMCUREDSPECIESSTATUS 649
|
||||
#define STRINGID_ITEMRESTOREDSPECIESPP 650
|
||||
#define STRINGID_THUNDERCAGETRAPPED 651
|
||||
#define STRINGID_PKMNHURTBYFROSTBITE 652
|
||||
#define STRINGID_PKMNGOTFROSTBITE 653
|
||||
#define STRINGID_PKMNSITEMHEALEDFROSTBITE 654
|
||||
#define STRINGID_ATTACKERHEALEDITSFROSTBITE 655
|
||||
#define STRINGID_PKMNFROSTBITEHEALED 656
|
||||
#define STRINGID_PKMNFROSTBITEHEALED2 657
|
||||
#define STRINGID_PKMNFROSTBITEHEALEDBY 658
|
||||
#define STRINGID_MIRRORHERBCOPIED 659
|
||||
#define STRINGID_STARTEDSNOW 660
|
||||
#define STRINGID_SNOWCONTINUES 661
|
||||
#define STRINGID_SNOWSTOPPED 662
|
||||
#define STRINGID_SNOWWARNINGSNOW 663
|
||||
|
||||
#define BATTLESTRINGS_COUNT 665
|
||||
#define BATTLESTRINGS_COUNT 664
|
||||
|
||||
// This is the string id that gBattleStringsTable starts with.
|
||||
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
||||
@ -932,12 +931,16 @@
|
||||
#define B_MSG_TERRAINPREVENTS_ELECTRIC 1
|
||||
#define B_MSG_TERRAINPREVENTS_PSYCHIC 2
|
||||
|
||||
// gTerrainEndingStringIds
|
||||
#define B_MSG_TERRAINENDS_MISTY 0
|
||||
#define B_MSG_TERRAINENDS_ELECTRIC 1
|
||||
#define B_MSG_TERRAINENDS_PSYCHIC 2
|
||||
#define B_MSG_TERRAINENDS_GRASS 3
|
||||
#define B_MSG_TERRAINENDS_COUNT 4
|
||||
// gTerrainStringIds
|
||||
#define B_MSG_TERRAIN_SET_MISTY 0
|
||||
#define B_MSG_TERRAIN_SET_ELECTRIC 1
|
||||
#define B_MSG_TERRAIN_SET_PSYCHIC 2
|
||||
#define B_MSG_TERRAIN_SET_GRASSY 3
|
||||
#define B_MSG_TERRAIN_END_MISTY 4
|
||||
#define B_MSG_TERRAIN_END_ELECTRIC 5
|
||||
#define B_MSG_TERRAIN_END_PSYCHIC 6
|
||||
#define B_MSG_TERRAIN_END_GRASSY 7
|
||||
#define B_MSG_TERRAIN_COUNT 8
|
||||
|
||||
// gWrappedStringIds
|
||||
#define B_MSG_WRAPPED_BIND 0
|
||||
|
@ -1483,17 +1483,16 @@ const u16 gMentalHerbCureStringIds[] =
|
||||
[B_MSG_MENTALHERBCURE_DISABLE] = STRINGID_PKMNMOVEDISABLEDNOMORE,
|
||||
};
|
||||
|
||||
const u16 gTerrainStringIds[] =
|
||||
const u16 gTerrainStringIds[B_MSG_TERRAIN_COUNT] =
|
||||
{
|
||||
STRINGID_TERRAINBECOMESMISTY, STRINGID_TERRAINBECOMESGRASSY, STRINGID_TERRAINBECOMESELECTRIC, STRINGID_TERRAINBECOMESPSYCHIC, STRINGID_TERRAINREMOVED,
|
||||
};
|
||||
|
||||
const u16 gTerrainEndingStringIds[B_MSG_TERRAINENDS_COUNT] =
|
||||
{
|
||||
[B_MSG_TERRAINENDS_MISTY] = STRINGID_MISTYTERRAINENDS,
|
||||
[B_MSG_TERRAINENDS_ELECTRIC] = STRINGID_ELECTRICTERRAINENDS,
|
||||
[B_MSG_TERRAINENDS_PSYCHIC] = STRINGID_PSYCHICTERRAINENDS,
|
||||
[B_MSG_TERRAINENDS_GRASS] = STRINGID_GRASSYTERRAINENDS,
|
||||
[B_MSG_TERRAIN_SET_MISTY] = STRINGID_TERRAINBECOMESMISTY,
|
||||
[B_MSG_TERRAIN_SET_ELECTRIC] = STRINGID_TERRAINBECOMESELECTRIC,
|
||||
[B_MSG_TERRAIN_SET_PSYCHIC] = STRINGID_TERRAINBECOMESPSYCHIC,
|
||||
[B_MSG_TERRAIN_SET_GRASSY] = STRINGID_TERRAINBECOMESGRASSY,
|
||||
[B_MSG_TERRAIN_END_MISTY] = STRINGID_MISTYTERRAINENDS,
|
||||
[B_MSG_TERRAIN_END_ELECTRIC] = STRINGID_ELECTRICTERRAINENDS,
|
||||
[B_MSG_TERRAIN_END_PSYCHIC] = STRINGID_PSYCHICTERRAINENDS,
|
||||
[B_MSG_TERRAIN_END_GRASSY] = STRINGID_GRASSYTERRAINENDS,
|
||||
};
|
||||
|
||||
const u16 gTerrainPreventsStringIds[] =
|
||||
|
@ -354,6 +354,7 @@ static void BestowItem(u32 battlerAtk, u32 battlerDef);
|
||||
static bool8 IsFinalStrikeEffect(u16 move);
|
||||
static void TryUpdateRoundTurnOrder(void);
|
||||
static bool32 ChangeOrderTargetAfterAttacker(void);
|
||||
static void RemoveAllTerrains(void);
|
||||
|
||||
static void Cmd_attackcanceler(void);
|
||||
static void Cmd_accuracycheck(void);
|
||||
@ -8460,71 +8461,6 @@ static bool32 HasAttackerFaintedTarget(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void HandleTerrainMove(u16 move)
|
||||
{
|
||||
u32 statusFlag = 0;
|
||||
|
||||
switch (gBattleMoves[move].effect)
|
||||
{
|
||||
case EFFECT_MISTY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
break;
|
||||
case EFFECT_GRASSY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
break;
|
||||
case EFFECT_ELECTRIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
break;
|
||||
case EFFECT_PSYCHIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||
break;
|
||||
case EFFECT_HIT_SET_REMOVE_TERRAIN:
|
||||
switch (gBattleMoves[move].argument)
|
||||
{
|
||||
case 0: //genesis supernova
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||
break;
|
||||
case 1: //splintered stormshards
|
||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
|
||||
{
|
||||
//no terrain to remove -> jump to battle script pointer
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove all terrain
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (gFieldStatuses & statusFlag || statusFlag == 0)
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||
gFieldStatuses |= statusFlag;
|
||||
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
||||
gFieldTimers.terrainTimer = 8;
|
||||
else
|
||||
gFieldTimers.terrainTimer = 5;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
|
||||
{
|
||||
return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|
||||
@ -8558,19 +8494,19 @@ static void RemoveAllTerrains(void)
|
||||
switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
|
||||
{
|
||||
case STATUS_FIELD_MISTY_TERRAIN:
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_MISTY;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_END_MISTY;
|
||||
break;
|
||||
case STATUS_FIELD_GRASSY_TERRAIN:
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_GRASS;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_END_GRASSY;
|
||||
break;
|
||||
case STATUS_FIELD_ELECTRIC_TERRAIN:
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_ELECTRIC;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_END_ELECTRIC;
|
||||
break;
|
||||
case STATUS_FIELD_PSYCHIC_TERRAIN:
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_PSYCHIC;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_END_PSYCHIC;
|
||||
break;
|
||||
default:
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_COUNT; // failsafe
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_COUNT; // failsafe
|
||||
break;
|
||||
}
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
|
||||
@ -9782,12 +9718,6 @@ static void Cmd_various(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VARIOUS_SET_TERRAIN:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *failInstr);
|
||||
HandleTerrainMove(gCurrentMove);
|
||||
return;
|
||||
}
|
||||
case VARIOUS_TRY_ME_FIRST:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *failInstr);
|
||||
@ -10415,16 +10345,6 @@ static void Cmd_various(void)
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
}
|
||||
case VARIOUS_JUMP_IF_TERRAIN_AFFECTED:
|
||||
{
|
||||
VARIOUS_ARGS(u32 flags, const u8 *jumpInstr);
|
||||
u32 flags = cmd->flags;
|
||||
if (IsBattlerTerrainAffected(gActiveBattler, flags))
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
return;
|
||||
}
|
||||
case VARIOUS_EERIE_SPELL_PP_REDUCE:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *failInstr);
|
||||
@ -16611,3 +16531,89 @@ void BS_SetSnow(void)
|
||||
}
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
void BS_JumpIfArgument(void)
|
||||
{
|
||||
NATIVE_ARGS(u8 argument, const u8 *jumpInstr);
|
||||
|
||||
if (gBattleMoves[gCurrentMove].argument == cmd->argument)
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
void BS_SetRemoveTerrain(void)
|
||||
{
|
||||
NATIVE_ARGS(const u8 *jumpInstr);
|
||||
u32 statusFlag = 0;
|
||||
|
||||
switch (gBattleMoves[gCurrentMove].effect)
|
||||
{
|
||||
case EFFECT_MISTY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_MISTY;
|
||||
break;
|
||||
case EFFECT_GRASSY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_GRASSY;
|
||||
break;
|
||||
case EFFECT_ELECTRIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_ELECTRIC;
|
||||
break;
|
||||
case EFFECT_PSYCHIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
|
||||
break;
|
||||
case EFFECT_HIT_SET_REMOVE_TERRAIN:
|
||||
switch (gBattleMoves[gCurrentMove].argument)
|
||||
{
|
||||
case ARG_SET_PSYCHIC_TERRAIN: // Genesis Supernova
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_PSYCHIC;
|
||||
break;
|
||||
case ARG_TRY_REMOVE_TERRAIN_HIT: // Splintered Stormshards
|
||||
case ARG_TRY_REMOVE_TERRAIN_FAIL: // Steel Roller
|
||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
|
||||
{
|
||||
// No terrain to remove, jump to battle script pointer.
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove all terrains.
|
||||
RemoveAllTerrains();
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (gFieldStatuses & statusFlag || statusFlag == 0)
|
||||
{
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
|
||||
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||
gFieldStatuses |= statusFlag;
|
||||
gFieldTimers.terrainTimer = (atkHoldEffect == HOLD_EFFECT_TERRAIN_EXTENDER) ? 8 : 5;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
}
|
||||
|
||||
void BS_JumpIfTerrainAffected(void)
|
||||
{
|
||||
NATIVE_ARGS(u8 battler, u32 flags, const u8 *jumpInstr);
|
||||
u32 battler = GetBattlerForBattleScript(cmd->battler);
|
||||
|
||||
if (IsBattlerTerrainAffected(battler, cmd->flags))
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
@ -441,7 +441,6 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_COACHING] = 0, // TODO: Assign points
|
||||
[EFFECT_LASH_OUT] = 0, // TODO: Assign points
|
||||
[EFFECT_GRASSY_GLIDE] = 0, // TODO: Assign points
|
||||
[EFFECT_REMOVE_TERRAIN] = 0, // TODO: Assign points
|
||||
[EFFECT_DYNAMAX_DOUBLE_DMG] = 0, // TODO: Assign points
|
||||
[EFFECT_DECORATE] = 0, // TODO: Assign points
|
||||
[EFFECT_SNIPE_SHOT] = 0, // TODO: Assign points
|
||||
|
@ -2441,19 +2441,19 @@ u8 DoFieldEndTurnEffects(void)
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_ELECTRIC_TERRAIN:
|
||||
effect = EndTurnTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAINENDS_ELECTRIC);
|
||||
effect = EndTurnTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAIN_END_ELECTRIC);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_MISTY_TERRAIN:
|
||||
effect = EndTurnTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAINENDS_MISTY);
|
||||
effect = EndTurnTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAIN_END_MISTY);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_GRASSY_TERRAIN:
|
||||
effect = EndTurnTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAINENDS_GRASS);
|
||||
effect = EndTurnTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAIN_END_GRASSY);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_PSYCHIC_TERRAIN:
|
||||
effect = EndTurnTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAINENDS_PSYCHIC);
|
||||
effect = EndTurnTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAIN_END_PSYCHIC);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_WATER_SPORT:
|
||||
|
@ -12023,7 +12023,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_STEEL_ROLLER] =
|
||||
{
|
||||
.effect = EFFECT_REMOVE_TERRAIN,
|
||||
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
|
||||
.power = 130,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
@ -12034,6 +12034,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.argument = ARG_TRY_REMOVE_TERRAIN_FAIL, // Remove a field terrain if there is one and hit, otherwise fail.
|
||||
},
|
||||
|
||||
[MOVE_SCALE_SHOT] =
|
||||
@ -13056,7 +13057,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.argument = 1, // Remove the active field terrain if there is one.
|
||||
.argument = ARG_TRY_REMOVE_TERRAIN_HIT, // Remove the active field terrain if there is one.
|
||||
},
|
||||
|
||||
[MOVE_GLAIVE_RUSH] =
|
||||
@ -13992,7 +13993,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
.argument = 0, // Set Psychic Terrain. If there's a different field terrain active, overwrite it.
|
||||
.argument = ARG_SET_PSYCHIC_TERRAIN, // Set Psychic Terrain. If there's a different field terrain active, overwrite it.
|
||||
.zMoveEffect = 0
|
||||
},
|
||||
[MOVE_SINISTER_ARROW_RAID] =
|
||||
@ -14049,7 +14050,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = 1, // Remove the active field terrain if there is one.
|
||||
.argument = ARG_TRY_REMOVE_TERRAIN_HIT, // Remove the active field terrain if there is one.
|
||||
.zMoveEffect = 0
|
||||
},
|
||||
[MOVE_LETS_SNUGGLE_FOREVER] =
|
||||
|
84
test/battle/move_effect/hit_set_remove_terrain.c
Normal file
84
test/battle/move_effect/hit_set_remove_terrain.c
Normal file
@ -0,0 +1,84 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == MOVE_ELECTRIC_TERRAIN);
|
||||
ASSUME(gBattleMoves[MOVE_PSYCHIC_TERRAIN].effect == EFFECT_PSYCHIC_TERRAIN);
|
||||
ASSUME(gBattleMoves[MOVE_GRASSY_TERRAIN].effect == EFFECT_GRASSY_TERRAIN);
|
||||
ASSUME(gBattleMoves[MOVE_MISTY_TERRAIN].effect == EFFECT_MISTY_TERRAIN);
|
||||
ASSUME(gBattleMoves[MOVE_STEEL_ROLLER].effect == EFFECT_HIT_SET_REMOVE_TERRAIN);
|
||||
ASSUME(gBattleMoves[MOVE_ICE_SPINNER].effect == EFFECT_HIT_SET_REMOVE_TERRAIN);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Steel Roller and Ice Spinner can remove a terrain from the field")
|
||||
{
|
||||
u32 j;
|
||||
static const u16 terrainMoves[] =
|
||||
{
|
||||
MOVE_ELECTRIC_TERRAIN,
|
||||
MOVE_PSYCHIC_TERRAIN,
|
||||
MOVE_GRASSY_TERRAIN,
|
||||
MOVE_MISTY_TERRAIN,
|
||||
};
|
||||
|
||||
u16 terrainMove;
|
||||
u16 removeTerrainMove;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(terrainMoves); j++)
|
||||
{
|
||||
PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainMoves[j]; }
|
||||
PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainMoves[j]; }
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, terrainMove, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, removeTerrainMove, player);
|
||||
switch (terrainMove)
|
||||
{
|
||||
case MOVE_ELECTRIC_TERRAIN:
|
||||
MESSAGE("The electricity disappeared from the battlefield.");
|
||||
break;
|
||||
case MOVE_PSYCHIC_TERRAIN:
|
||||
MESSAGE("The weirdness disappeared from the battlefield.");
|
||||
break;
|
||||
case MOVE_GRASSY_TERRAIN:
|
||||
MESSAGE("The grass disappeared from the battlefield.");
|
||||
break;
|
||||
case MOVE_MISTY_TERRAIN:
|
||||
MESSAGE("The mist disappeared from the battlefield.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Steel Roller fails if there is no terrain on the field")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STEEL_ROLLER); }
|
||||
} SCENE {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, player);
|
||||
MESSAGE("But it failed!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ICE_SPINNER); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
|
||||
NOT MESSAGE("But it failed!");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user