mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
ported some of field_effect_helpers
This commit is contained in:
parent
72c9abbb66
commit
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File diff suppressed because it is too large
Load Diff
@ -2,15 +2,8 @@
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.include "constants/constants.inc"
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.section .rodata
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gUnknown_085CDC38:: @ 85CDC38
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.2byte 12, 28, 44
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gUnknown_085CDC3E:: @ 85CDC3E
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.byte 0x00, 0x01, 0x02, 0x03
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gUnknown_085CDC42:: @ 85CDC42
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.2byte 0x0004, 0x0004, 0x0004, 0x0010, 0x0000
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.align 2
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gUnknown_085CDC4C:: @ 85CDC4C
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.4byte sub_8154C7C
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@ -80,6 +80,7 @@ struct LockedAnimEventObjects
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};
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extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
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extern const u8 gReflectionEffectPaletteMap[];
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void sub_808D438(void);
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u8 GetMoveDirectionAnimNum(u8);
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@ -189,6 +190,8 @@ u8 GetMoveDirectionFasterAnimNum(u8);
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u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@ -249,6 +252,7 @@ u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
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u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *);
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u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *);
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@ -201,6 +201,7 @@ SECTIONS {
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src/rom_81520A8.o(.text);
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src/save.o(.text);
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src/mystery_event_script.o(.text);
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src/field_effect_helpers.o(.text);
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asm/field_effect_helpers.o(.text);
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src/contest_ai.o(.text);
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src/battle_anim_sound_tasks.o(.text);
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@ -491,6 +492,7 @@ SECTIONS {
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src/battle_message.o(.rodata);
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data/cable_car.o(.rodata);
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src/save.o(.rodata);
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src/field_effect_helpers.o(.rodata);
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data/field_effect_helpers.o(.rodata);
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src/contest_ai.o(.rodata);
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src/battle_controller_safari.o(.rodata);
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568
src/field_effect_helpers.c
Executable file
568
src/field_effect_helpers.c
Executable file
@ -0,0 +1,568 @@
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#include "global.h"
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#include "sprite.h"
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#include "fieldmap.h"
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#include "metatile_behavior.h"
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#include "sound.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_weather.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "constants/songs.h"
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void objc_reflection_maybe(struct Sprite *);
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void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite);
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void npc_pal_op_A(struct EventObject *, u8);
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void npc_pal_op_B(struct EventObject *, u8);
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void sub_81561FC(struct Sprite *, u8, u8);
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/*
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static void FadeFootprintsTireTracks_Step0(struct Sprite *);
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static void FadeFootprintsTireTracks_Step1(struct Sprite *);
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static void UpdateAshFieldEffect_Step0(struct Sprite *);
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static void UpdateAshFieldEffect_Step1(struct Sprite *);
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static void UpdateAshFieldEffect_Step2(struct Sprite *);
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static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
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static void sub_8127FD4(struct EventObject *, struct Sprite *);
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static void sub_812800C(struct EventObject *, struct Sprite *);
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static void sub_81280A0(struct EventObject *, struct Sprite *, struct Sprite *);
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static void sub_8128174(struct Sprite *);
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static u32 ShowDisguiseFieldEffect(u8, u8, u8); */
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void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection)
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{
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struct Sprite *reflectionSprite;
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reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)];
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reflectionSprite->callback = objc_reflection_maybe;
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reflectionSprite->oam.priority = 3;
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reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
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reflectionSprite->usingSheet = TRUE;
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reflectionSprite->anims = gDummySpriteAnimTable;
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StartSpriteAnim(reflectionSprite, 0);
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reflectionSprite->affineAnims = gDummySpriteAffineAnimTable;
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reflectionSprite->affineAnimBeginning = TRUE;
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reflectionSprite->subspriteMode = SUBSPRITES_OFF;
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reflectionSprite->data[0] = sprite->data[0];
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reflectionSprite->data[1] = eventObject->localId;
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reflectionSprite->data[7] = stillReflection;
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npc_pal_op(eventObject, reflectionSprite);
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if (!stillReflection)
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reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
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}
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s16 sub_8153F98(struct EventObject *eventObject)
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{
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return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2;
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}
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void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite)
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{
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u8 bridgeType;
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u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 };
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sprite->data[2] = 0;
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if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeSth(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeSth(eventObject->currentMetatileBehavior))))
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{
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sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1];
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npc_pal_op_A(eventObject, sprite->oam.paletteNum);
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}
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else
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{
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npc_pal_op_B(eventObject, sprite->oam.paletteNum);
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}
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}
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void npc_pal_op_B(struct EventObject *eventObject, u8 paletteIndex)
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{
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const struct EventObjectGraphicsInfo *graphicsInfo;
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graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
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if (graphicsInfo->paletteTag2 != 0x11ff)
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{
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if (graphicsInfo->paletteSlot == 0)
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{
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LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
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}
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else if (graphicsInfo->paletteSlot == 10)
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{
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LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
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}
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else
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{
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PatchObjectPalette(GetObjectPaletteTag(paletteIndex), paletteIndex);
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}
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UpdateSpritePaletteWithWeather(paletteIndex);
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}
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}
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// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
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// This is so the sprite blends in with the dark water metatile underneath the bridge.
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void npc_pal_op_A(struct EventObject *eventObject, u8 paletteNum)
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{
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const struct EventObjectGraphicsInfo *graphicsInfo;
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graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
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if (graphicsInfo->paletteTag2 != 0x11ff)
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{
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PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum);
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UpdateSpritePaletteWithWeather(paletteNum);
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}
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}
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void objc_reflection_maybe(struct Sprite *reflectionSprite)
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{
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struct EventObject *eventObject;
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struct Sprite *mainSprite;
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eventObject = &gEventObjects[reflectionSprite->data[0]];
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mainSprite = &gSprites[eventObject->spriteId];
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if (!eventObject->active || !eventObject->hasReflection || eventObject->localId != reflectionSprite->data[1])
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{
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reflectionSprite->inUse = FALSE;
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}
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else
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{
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reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[mainSprite->oam.paletteNum];
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reflectionSprite->oam.shape = mainSprite->oam.shape;
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reflectionSprite->oam.size = mainSprite->oam.size;
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reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | 0x10;
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reflectionSprite->oam.tileNum = mainSprite->oam.tileNum;
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reflectionSprite->subspriteTables = mainSprite->subspriteTables;
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reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
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reflectionSprite->invisible = mainSprite->invisible;
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reflectionSprite->pos1.x = mainSprite->pos1.x;
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// reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120
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reflectionSprite->pos1.y = mainSprite->pos1.y + sub_8153F98(eventObject) + reflectionSprite->data[2];
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reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
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reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
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reflectionSprite->pos2.x = mainSprite->pos2.x;
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reflectionSprite->pos2.y = -mainSprite->pos2.y;
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reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
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if (eventObject->unk3_3 == TRUE)
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reflectionSprite->invisible = TRUE;
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// Check if the reflection is not still.
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if (reflectionSprite->data[7] == FALSE)
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{
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// Sets the reflection sprite's rot/scale matrix to the appropriate
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// matrix based on whether or not the main sprite is horizontally flipped.
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// If the sprite is facing to the east, then it is flipped, and its matrixNum is 8.
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reflectionSprite->oam.matrixNum = 0;
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if (mainSprite->oam.matrixNum & 0x8)
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reflectionSprite->oam.matrixNum = 1;
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}
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}
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}
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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u8 sub_8154228(void)
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{
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u8 spriteId;
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struct Sprite *sprite;
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52);
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sprite->oam.priority = 1;
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sprite->coordOffsetEnabled = TRUE;
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sprite->invisible = TRUE;
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}
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return spriteId;
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}
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void objid_set_invisible(u8 spriteId)
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{
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gSprites[spriteId].invisible = TRUE;
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}
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void sub_8154298(u8 spriteId, u8 direction, s16 x, s16 y)
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{
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s16 x2;
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s16 y2;
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struct Sprite *sprite;
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sprite = &gSprites[spriteId];
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if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
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{
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sub_8093038(x, y, &x2, &y2);
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sprite = &gSprites[spriteId];
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sprite->pos1.x = x2 + 8;
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sprite->pos1.y = y2 + 8;
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sprite->invisible = FALSE;
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sprite->data[0] = x;
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sprite->data[1] = y;
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StartSpriteAnim(sprite, direction - 1);
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}
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}
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const u8 gShadowEffectTemplateIds[] = {
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0,
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1,
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2,
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3
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};
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const u16 gShadowVerticalOffsets[] = {
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4,
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4,
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4,
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16
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};
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u32 oei_shadow(void)
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{
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u8 eventObjectId;
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const struct EventObjectGraphicsInfo *graphicsInfo;
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u8 spriteId;
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eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].coordOffsetEnabled = TRUE;
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gSprites[spriteId].data[0] = gFieldEffectArguments[0];
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gSprites[spriteId].data[1] = gFieldEffectArguments[1];
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gSprites[spriteId].data[2] = gFieldEffectArguments[2];
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gSprites[spriteId].data[3] = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize];
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}
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return 0;
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}
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void oamc_shadow(struct Sprite *sprite)
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{
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u8 eventObjectId;
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struct EventObject *eventObject;
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struct Sprite *linkedSprite;
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if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
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{
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FieldEffectStop(sprite, FLDEFF_SHADOW);
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}
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else
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{
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eventObject = &gEventObjects[eventObjectId];
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linkedSprite = &gSprites[eventObject->spriteId];
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sprite->oam.priority = linkedSprite->oam.priority;
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sprite->pos1.x = linkedSprite->pos1.x;
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sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
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if (!eventObject->active || !eventObject->hasShadow
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|| MetatileBehavior_IsPokeGrass(eventObject->currentMetatileBehavior)
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|| MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->currentMetatileBehavior)
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|| MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->previousMetatileBehavior)
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|| MetatileBehavior_IsReflective(eventObject->currentMetatileBehavior)
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|| MetatileBehavior_IsReflective(eventObject->previousMetatileBehavior))
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{
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FieldEffectStop(sprite, FLDEFF_SHADOW);
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}
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}
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}
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u32 oei_grass_normal(void)
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{
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s16 x;
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s16 y;
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u8 spriteId;
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struct Sprite *sprite;
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x = gFieldEffectArguments[0];
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y = gFieldEffectArguments[1];
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sub_80930E0(&x, &y, 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0);
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if (spriteId != MAX_SPRITES)
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{
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sprite = &gSprites[spriteId];
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sprite->coordOffsetEnabled = TRUE;
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sprite->oam.priority = gFieldEffectArguments[3];
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sprite->data[0] = gFieldEffectArguments[2];
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sprite->data[1] = gFieldEffectArguments[0];
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sprite->data[2] = gFieldEffectArguments[1];
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sprite->data[3] = gFieldEffectArguments[4];
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sprite->data[4] = gFieldEffectArguments[5];
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sprite->data[5] = gFieldEffectArguments[6];
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if (gFieldEffectArguments[7])
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{
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SeekSpriteAnim(sprite, 4);
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}
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}
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return 0;
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}
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void unc_grass_normal(struct Sprite *sprite)
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{
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u8 mapNum;
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u8 mapGroup;
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u8 metatileBehavior;
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u8 localId;
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u8 eventObjectId;
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struct EventObject *eventObject;
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mapNum = sprite->data[5] >> 8;
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mapGroup = sprite->data[5];
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if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
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{
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sprite->data[1] -= gCamera.x;
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sprite->data[2] -= gCamera.y;
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sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
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}
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localId = sprite->data[3] >> 8;
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mapNum = sprite->data[3];
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mapGroup = sprite->data[4];
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||||
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
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if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
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||||
{
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FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
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}
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||||
else
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||||
{
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eventObject = &gEventObjects[eventObjectId];
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if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
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sprite->data[7] = TRUE;
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metatileBehavior = 0;
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if (sprite->animCmdIndex == 0)
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metatileBehavior = 4;
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UpdateEventObjectSpriteVisibility(sprite, 0);
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sub_81561FC(sprite, sprite->data[0], metatileBehavior);
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}
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}
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u32 sub_8154658(void)
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{
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
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||||
sprite = &gSprites[spriteId];
|
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sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gFieldEffectArguments[3];
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||||
sprite->data[0] = gFieldEffectArguments[2];
|
||||
sprite->data[1] = 12;
|
||||
}
|
||||
return 0;
|
||||
}
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||||
|
||||
u8 sub_81546C8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
|
||||
{
|
||||
struct Sprite *sprite;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < MAX_SPRITES; i ++)
|
||||
{
|
||||
if (gSprites[i].inUse)
|
||||
{
|
||||
sprite = &gSprites[i];
|
||||
if (sprite->callback == unc_grass_normal && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4]))
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
u32 sub_8154758(void)
|
||||
{
|
||||
s16 x;
|
||||
s16 y;
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
x = gFieldEffectArguments[0];
|
||||
y = gFieldEffectArguments[1];
|
||||
sub_80930E0(&x, &y, 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
|
||||
sprite->data[0] = gFieldEffectArguments[2];
|
||||
sprite->data[1] = gFieldEffectArguments[0];
|
||||
sprite->data[2] = gFieldEffectArguments[1];
|
||||
sprite->data[3] = gFieldEffectArguments[4];
|
||||
sprite->data[4] = gFieldEffectArguments[5];
|
||||
sprite->data[5] = gFieldEffectArguments[6];
|
||||
if (gFieldEffectArguments[7])
|
||||
{
|
||||
SeekSpriteAnim(sprite, 6);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void unc_grass_tall(struct Sprite *sprite)
|
||||
{
|
||||
u8 mapNum;
|
||||
u8 mapGroup;
|
||||
u8 metatileBehavior;
|
||||
u8 localId;
|
||||
u8 eventObjectId;
|
||||
struct EventObject *eventObject;
|
||||
|
||||
mapNum = sprite->data[5] >> 8;
|
||||
mapGroup = sprite->data[5];
|
||||
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
|
||||
{
|
||||
sprite->data[1] -= gCamera.x;
|
||||
sprite->data[2] -= gCamera.y;
|
||||
sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
|
||||
}
|
||||
localId = sprite->data[3] >> 8;
|
||||
mapNum = sprite->data[3];
|
||||
mapGroup = sprite->data[4];
|
||||
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
|
||||
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
|
||||
{
|
||||
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventObject = &gEventObjects[eventObjectId];
|
||||
if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
|
||||
{
|
||||
sprite->data[7] = TRUE;
|
||||
}
|
||||
UpdateEventObjectSpriteVisibility(sprite, 0);
|
||||
sub_81561FC(sprite, sprite->data[0], 0);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_81548FC(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gFieldEffectArguments[3];
|
||||
sprite->data[0] = gFieldEffectArguments[2];
|
||||
sprite->data[1] = 18;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 sub_815496C(void)
|
||||
{
|
||||
u8 eventObjectId;
|
||||
struct EventObject *eventObject;
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
eventObject = &gEventObjects[eventObjectId];
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &(gSprites[spriteId]);
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
|
||||
sprite->data[0] = gFieldEffectArguments[0];
|
||||
sprite->data[1] = gFieldEffectArguments[1];
|
||||
sprite->data[2] = gFieldEffectArguments[2];
|
||||
sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
|
||||
sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sub_8154A10(struct Sprite *sprite)
|
||||
{
|
||||
u8 eventObjectId;
|
||||
s16 x;
|
||||
s16 y;
|
||||
const struct EventObjectGraphicsInfo *graphicsInfo;
|
||||
struct Sprite *linkedSprite;
|
||||
|
||||
if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShortGrass)
|
||||
{
|
||||
FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
|
||||
linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
|
||||
y = linkedSprite->pos1.y;
|
||||
x = linkedSprite->pos1.x;
|
||||
if (x != sprite->data[3] || y != sprite->data[4])
|
||||
{
|
||||
sprite->data[3] = x;
|
||||
sprite->data[4] = y;
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
sprite->pos1.x = x;
|
||||
sprite->pos1.y = y;
|
||||
sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
|
||||
sprite->subpriority = linkedSprite->subpriority - 1;
|
||||
sprite->oam.priority = linkedSprite->oam.priority;
|
||||
UpdateEventObjectSpriteVisibility(sprite, linkedSprite->invisible);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_8154B04(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gFieldEffectArguments[3];
|
||||
sprite->data[7] = FLDEFF_SAND_FOOTPRINTS;
|
||||
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 sub_8154B78(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gFieldEffectArguments[3];
|
||||
sprite->data[7] = FLDEFF_DEEP_SAND_FOOTPRINTS;
|
||||
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
||||
}
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
u32 sub_8154BEC(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite *sprite;
|
||||
|
||||
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->oam.priority = gFieldEffectArguments[3];
|
||||
sprite->data[7] = FLDEFF_BIKE_TIRE_TRACKS;
|
||||
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
||||
}
|
||||
return spriteId;
|
||||
}
|
Loading…
Reference in New Issue
Block a user