ported some of field_effect_helpers

This commit is contained in:
golem galvanize 2018-10-09 17:32:39 -04:00
parent 72c9abbb66
commit 35ee9f67c0
5 changed files with 576 additions and 1702 deletions

File diff suppressed because it is too large Load Diff

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@ -2,15 +2,8 @@
.include "constants/constants.inc" .include "constants/constants.inc"
.section .rodata .section .rodata
gUnknown_085CDC38:: @ 85CDC38 .align 2
.2byte 12, 28, 44
gUnknown_085CDC3E:: @ 85CDC3E
.byte 0x00, 0x01, 0x02, 0x03
gUnknown_085CDC42:: @ 85CDC42
.2byte 0x0004, 0x0004, 0x0004, 0x0010, 0x0000
gUnknown_085CDC4C:: @ 85CDC4C gUnknown_085CDC4C:: @ 85CDC4C
.4byte sub_8154C7C .4byte sub_8154C7C

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@ -80,6 +80,7 @@ struct LockedAnimEventObjects
}; };
extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
extern const u8 gReflectionEffectPaletteMap[];
void sub_808D438(void); void sub_808D438(void);
u8 GetMoveDirectionAnimNum(u8); u8 GetMoveDirectionAnimNum(u8);
@ -189,6 +190,8 @@ u8 GetMoveDirectionFasterAnimNum(u8);
u8 GetMoveDirectionFastestAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8);
u8 GetLedgeJumpDirection(s16, s16, u8); u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId); void CameraObjectSetFollowedObjectId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
void MovementType_None(struct Sprite *); void MovementType_None(struct Sprite *);
void MovementType_LookAround(struct Sprite *); void MovementType_LookAround(struct Sprite *);
@ -249,6 +252,7 @@ u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32); u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32); u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32); u8 GetJump2MovementAction(u32);
u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *);
u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *);

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@ -201,6 +201,7 @@ SECTIONS {
src/rom_81520A8.o(.text); src/rom_81520A8.o(.text);
src/save.o(.text); src/save.o(.text);
src/mystery_event_script.o(.text); src/mystery_event_script.o(.text);
src/field_effect_helpers.o(.text);
asm/field_effect_helpers.o(.text); asm/field_effect_helpers.o(.text);
src/contest_ai.o(.text); src/contest_ai.o(.text);
src/battle_anim_sound_tasks.o(.text); src/battle_anim_sound_tasks.o(.text);
@ -491,6 +492,7 @@ SECTIONS {
src/battle_message.o(.rodata); src/battle_message.o(.rodata);
data/cable_car.o(.rodata); data/cable_car.o(.rodata);
src/save.o(.rodata); src/save.o(.rodata);
src/field_effect_helpers.o(.rodata);
data/field_effect_helpers.o(.rodata); data/field_effect_helpers.o(.rodata);
src/contest_ai.o(.rodata); src/contest_ai.o(.rodata);
src/battle_controller_safari.o(.rodata); src/battle_controller_safari.o(.rodata);

568
src/field_effect_helpers.c Executable file
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@ -0,0 +1,568 @@
#include "global.h"
#include "sprite.h"
#include "fieldmap.h"
#include "metatile_behavior.h"
#include "sound.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_weather.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "constants/songs.h"
void objc_reflection_maybe(struct Sprite *);
void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite);
void npc_pal_op_A(struct EventObject *, u8);
void npc_pal_op_B(struct EventObject *, u8);
void sub_81561FC(struct Sprite *, u8, u8);
/*
static void FadeFootprintsTireTracks_Step0(struct Sprite *);
static void FadeFootprintsTireTracks_Step1(struct Sprite *);
static void UpdateAshFieldEffect_Step0(struct Sprite *);
static void UpdateAshFieldEffect_Step1(struct Sprite *);
static void UpdateAshFieldEffect_Step2(struct Sprite *);
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
static void sub_8127FD4(struct EventObject *, struct Sprite *);
static void sub_812800C(struct EventObject *, struct Sprite *);
static void sub_81280A0(struct EventObject *, struct Sprite *, struct Sprite *);
static void sub_8128174(struct Sprite *);
static u32 ShowDisguiseFieldEffect(u8, u8, u8); */
void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection)
{
struct Sprite *reflectionSprite;
reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)];
reflectionSprite->callback = objc_reflection_maybe;
reflectionSprite->oam.priority = 3;
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
reflectionSprite->usingSheet = TRUE;
reflectionSprite->anims = gDummySpriteAnimTable;
StartSpriteAnim(reflectionSprite, 0);
reflectionSprite->affineAnims = gDummySpriteAffineAnimTable;
reflectionSprite->affineAnimBeginning = TRUE;
reflectionSprite->subspriteMode = SUBSPRITES_OFF;
reflectionSprite->data[0] = sprite->data[0];
reflectionSprite->data[1] = eventObject->localId;
reflectionSprite->data[7] = stillReflection;
npc_pal_op(eventObject, reflectionSprite);
if (!stillReflection)
reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
}
s16 sub_8153F98(struct EventObject *eventObject)
{
return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2;
}
void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite)
{
u8 bridgeType;
u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 };
sprite->data[2] = 0;
if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeSth(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeSth(eventObject->currentMetatileBehavior))))
{
sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1];
npc_pal_op_A(eventObject, sprite->oam.paletteNum);
}
else
{
npc_pal_op_B(eventObject, sprite->oam.paletteNum);
}
}
void npc_pal_op_B(struct EventObject *eventObject, u8 paletteIndex)
{
const struct EventObjectGraphicsInfo *graphicsInfo;
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
if (graphicsInfo->paletteTag2 != 0x11ff)
{
if (graphicsInfo->paletteSlot == 0)
{
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
}
else if (graphicsInfo->paletteSlot == 10)
{
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
}
else
{
PatchObjectPalette(GetObjectPaletteTag(paletteIndex), paletteIndex);
}
UpdateSpritePaletteWithWeather(paletteIndex);
}
}
// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
// This is so the sprite blends in with the dark water metatile underneath the bridge.
void npc_pal_op_A(struct EventObject *eventObject, u8 paletteNum)
{
const struct EventObjectGraphicsInfo *graphicsInfo;
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
if (graphicsInfo->paletteTag2 != 0x11ff)
{
PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum);
UpdateSpritePaletteWithWeather(paletteNum);
}
}
void objc_reflection_maybe(struct Sprite *reflectionSprite)
{
struct EventObject *eventObject;
struct Sprite *mainSprite;
eventObject = &gEventObjects[reflectionSprite->data[0]];
mainSprite = &gSprites[eventObject->spriteId];
if (!eventObject->active || !eventObject->hasReflection || eventObject->localId != reflectionSprite->data[1])
{
reflectionSprite->inUse = FALSE;
}
else
{
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[mainSprite->oam.paletteNum];
reflectionSprite->oam.shape = mainSprite->oam.shape;
reflectionSprite->oam.size = mainSprite->oam.size;
reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | 0x10;
reflectionSprite->oam.tileNum = mainSprite->oam.tileNum;
reflectionSprite->subspriteTables = mainSprite->subspriteTables;
reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
reflectionSprite->invisible = mainSprite->invisible;
reflectionSprite->pos1.x = mainSprite->pos1.x;
// reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120
reflectionSprite->pos1.y = mainSprite->pos1.y + sub_8153F98(eventObject) + reflectionSprite->data[2];
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
reflectionSprite->pos2.x = mainSprite->pos2.x;
reflectionSprite->pos2.y = -mainSprite->pos2.y;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
if (eventObject->unk3_3 == TRUE)
reflectionSprite->invisible = TRUE;
// Check if the reflection is not still.
if (reflectionSprite->data[7] == FALSE)
{
// Sets the reflection sprite's rot/scale matrix to the appropriate
// matrix based on whether or not the main sprite is horizontally flipped.
// If the sprite is facing to the east, then it is flipped, and its matrixNum is 8.
reflectionSprite->oam.matrixNum = 0;
if (mainSprite->oam.matrixNum & 0x8)
reflectionSprite->oam.matrixNum = 1;
}
}
}
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
u8 sub_8154228(void)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->invisible = TRUE;
}
return spriteId;
}
void objid_set_invisible(u8 spriteId)
{
gSprites[spriteId].invisible = TRUE;
}
void sub_8154298(u8 spriteId, u8 direction, s16 x, s16 y)
{
s16 x2;
s16 y2;
struct Sprite *sprite;
sprite = &gSprites[spriteId];
if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
{
sub_8093038(x, y, &x2, &y2);
sprite = &gSprites[spriteId];
sprite->pos1.x = x2 + 8;
sprite->pos1.y = y2 + 8;
sprite->invisible = FALSE;
sprite->data[0] = x;
sprite->data[1] = y;
StartSpriteAnim(sprite, direction - 1);
}
}
const u8 gShadowEffectTemplateIds[] = {
0,
1,
2,
3
};
const u16 gShadowVerticalOffsets[] = {
4,
4,
4,
16
};
u32 oei_shadow(void)
{
u8 eventObjectId;
const struct EventObjectGraphicsInfo *graphicsInfo;
u8 spriteId;
eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
gSprites[spriteId].data[0] = gFieldEffectArguments[0];
gSprites[spriteId].data[1] = gFieldEffectArguments[1];
gSprites[spriteId].data[2] = gFieldEffectArguments[2];
gSprites[spriteId].data[3] = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize];
}
return 0;
}
void oamc_shadow(struct Sprite *sprite)
{
u8 eventObjectId;
struct EventObject *eventObject;
struct Sprite *linkedSprite;
if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
else
{
eventObject = &gEventObjects[eventObjectId];
linkedSprite = &gSprites[eventObject->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
if (!eventObject->active || !eventObject->hasShadow
|| MetatileBehavior_IsPokeGrass(eventObject->currentMetatileBehavior)
|| MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->currentMetatileBehavior)
|| MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->previousMetatileBehavior)
|| MetatileBehavior_IsReflective(eventObject->currentMetatileBehavior)
|| MetatileBehavior_IsReflective(eventObject->previousMetatileBehavior))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
}
}
u32 oei_grass_normal(void)
{
s16 x;
s16 y;
u8 spriteId;
struct Sprite *sprite;
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
sub_80930E0(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = gFieldEffectArguments[0];
sprite->data[2] = gFieldEffectArguments[1];
sprite->data[3] = gFieldEffectArguments[4];
sprite->data[4] = gFieldEffectArguments[5];
sprite->data[5] = gFieldEffectArguments[6];
if (gFieldEffectArguments[7])
{
SeekSpriteAnim(sprite, 4);
}
}
return 0;
}
void unc_grass_normal(struct Sprite *sprite)
{
u8 mapNum;
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
u8 eventObjectId;
struct EventObject *eventObject;
mapNum = sprite->data[5] >> 8;
mapGroup = sprite->data[5];
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
{
sprite->data[1] -= gCamera.x;
sprite->data[2] -= gCamera.y;
sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
}
localId = sprite->data[3] >> 8;
mapNum = sprite->data[3];
mapGroup = sprite->data[4];
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
}
else
{
eventObject = &gEventObjects[eventObjectId];
if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
sprite->data[7] = TRUE;
metatileBehavior = 0;
if (sprite->animCmdIndex == 0)
metatileBehavior = 4;
UpdateEventObjectSpriteVisibility(sprite, 0);
sub_81561FC(sprite, sprite->data[0], metatileBehavior);
}
}
u32 sub_8154658(void)
{
u8 spriteId;
struct Sprite *sprite;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = 12;
}
return 0;
}
u8 sub_81546C8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
struct Sprite *sprite;
u8 i;
for (i = 0; i < MAX_SPRITES; i ++)
{
if (gSprites[i].inUse)
{
sprite = &gSprites[i];
if (sprite->callback == unc_grass_normal && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4]))
return i;
}
}
return MAX_SPRITES;
}
u32 sub_8154758(void)
{
s16 x;
s16 y;
u8 spriteId;
struct Sprite *sprite;
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
sub_80930E0(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = gFieldEffectArguments[0];
sprite->data[2] = gFieldEffectArguments[1];
sprite->data[3] = gFieldEffectArguments[4];
sprite->data[4] = gFieldEffectArguments[5];
sprite->data[5] = gFieldEffectArguments[6];
if (gFieldEffectArguments[7])
{
SeekSpriteAnim(sprite, 6);
}
}
return 0;
}
void unc_grass_tall(struct Sprite *sprite)
{
u8 mapNum;
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
u8 eventObjectId;
struct EventObject *eventObject;
mapNum = sprite->data[5] >> 8;
mapGroup = sprite->data[5];
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
{
sprite->data[1] -= gCamera.x;
sprite->data[2] -= gCamera.y;
sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
}
localId = sprite->data[3] >> 8;
mapNum = sprite->data[3];
mapGroup = sprite->data[4];
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
}
else
{
eventObject = &gEventObjects[eventObjectId];
if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
{
sprite->data[7] = TRUE;
}
UpdateEventObjectSpriteVisibility(sprite, 0);
sub_81561FC(sprite, sprite->data[0], 0);
}
}
u32 sub_81548FC(void)
{
u8 spriteId;
struct Sprite *sprite;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = 18;
}
return 0;
}
u32 sub_815496C(void)
{
u8 eventObjectId;
struct EventObject *eventObject;
u8 spriteId;
struct Sprite *sprite;
eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
eventObject = &gEventObjects[eventObjectId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &(gSprites[spriteId]);
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
}
return 0;
}
void sub_8154A10(struct Sprite *sprite)
{
u8 eventObjectId;
s16 x;
s16 y;
const struct EventObjectGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShortGrass)
{
FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
}
else
{
graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
y = linkedSprite->pos1.y;
x = linkedSprite->pos1.x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
sprite->data[4] = y;
if (sprite->animEnded)
{
StartSpriteAnim(sprite, 0);
}
}
sprite->pos1.x = x;
sprite->pos1.y = y;
sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
sprite->oam.priority = linkedSprite->oam.priority;
UpdateEventObjectSpriteVisibility(sprite, linkedSprite->invisible);
}
}
u32 sub_8154B04(void)
{
u8 spriteId;
struct Sprite *sprite;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_SAND_FOOTPRINTS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return 0;
}
u32 sub_8154B78(void)
{
u8 spriteId;
struct Sprite *sprite;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_DEEP_SAND_FOOTPRINTS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return spriteId;
}
u32 sub_8154BEC(void)
{
u8 spriteId;
struct Sprite *sprite;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_BIKE_TIRE_TRACKS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return spriteId;
}