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review battle anim changes
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dee6133076
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@ -1424,8 +1424,8 @@ _0803575A:
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.pool
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thumb_func_end ApplyPlayerChosenFrameToBattleMenu
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thumb_func_start LoadFittingBackgroundForBattle
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LoadFittingBackgroundForBattle: @ 8035770
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thumb_func_start DrawMainBattleBackground
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DrawMainBattleBackground: @ 8035770
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push {r4,r5,lr}
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ldr r0, =gBattleTypeFlags
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ldr r1, [r0]
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@ -1665,7 +1665,7 @@ _08035A8A:
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pop {r0}
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bx r0
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.pool
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thumb_func_end LoadFittingBackgroundForBattle
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thumb_func_end DrawMainBattleBackground
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thumb_func_start LoadBattleTextboxAndBackground
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LoadBattleTextboxAndBackground: @ 8035AA4
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@ -1686,7 +1686,7 @@ LoadBattleTextboxAndBackground: @ 8035AA4
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movs r2, 0x40
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bl LoadCompressedPalette
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bl ApplyPlayerChosenFrameToBattleMenu
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bl LoadFittingBackgroundForBattle
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bl DrawMainBattleBackground
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pop {r0}
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bx r0
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.pool
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@ -830,7 +830,7 @@ void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void LoadFittingBackgroundForBattle(void);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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@ -39,6 +39,9 @@ struct BattleAnimBackground
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#define ANIM_ARGS_COUNT 8
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#define PAN_ATTACKER_PLAYER -64
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#define PAN_ATTACKER_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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@ -521,6 +521,8 @@
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#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
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#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
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// BLDCNT
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// SOUNDCNT_H
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#define SOUND_CGB_MIX_QUARTER 0x0000
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#define SOUND_CGB_MIX_HALF 0x0001
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@ -831,26 +831,24 @@ void sub_80A477C(bool8 to_BG2)
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static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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{
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u8 r4;
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u8 r6;
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s16 r3;
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s16 r2;
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u8 spriteId, palIndex;
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s16 x, y;
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struct UnknownAnimStruct2 unknownStruct;
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r4 = gTasks[taskId].data[0];
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r6 = gTasks[taskId].data[6];
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spriteId = gTasks[taskId].data[0];
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palIndex = gTasks[taskId].data[6];
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sub_80A6B30(&unknownStruct);
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r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x);
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r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y);
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x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
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y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
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if (gTasks[taskId].data[5] == 0)
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{
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u16 *src;
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u16 *dst;
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gBattle_BG1_X = r3 + gTasks[taskId].data[3];
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gBattle_BG1_Y = r2 + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + r6 * 16;
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gBattle_BG1_X = x + gTasks[taskId].data[3];
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gBattle_BG1_Y = y + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + palIndex * 16;
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dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
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CpuCopy32(src, dst, 0x20);
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}
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@ -859,9 +857,9 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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u16 *src;
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u16 *dst;
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gBattle_BG2_X = r3 + gTasks[taskId].data[3];
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gBattle_BG2_Y = r2 + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + r6 * 16;
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gBattle_BG2_X = x + gTasks[taskId].data[3];
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gBattle_BG2_Y = y + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + palIndex * 16;
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dst = gPlttBufferFaded + 0x100 - 112;
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CpuCopy32(src, dst, 0x20);
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}
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@ -1232,7 +1230,7 @@ static void LoadDefaultBg(void)
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if (IsContest())
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LoadContestBgAfterMoveAnim();
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else
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LoadFittingBackgroundForBattle();
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DrawMainBattleBackground();
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}
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static void ScriptCmd_restorebg(void)
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@ -1286,39 +1284,39 @@ s8 BattleAnimAdjustPanning(s8 pan)
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
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{
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if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
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pan = 63;
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pan = PAN_ATTACKER_OPPONENT;
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else
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pan = -64;
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pan = PAN_ATTACKER_PLAYER;
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}
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else if (IsContest())
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{
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if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != 63)
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if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_ATTACKER_OPPONENT)
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pan *= -1;
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}
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else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
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{
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if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
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{
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if (pan == 63)
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pan = -64;
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else if (pan != -64)
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if (pan == PAN_ATTACKER_OPPONENT)
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pan = PAN_ATTACKER_PLAYER;
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else if (pan != PAN_ATTACKER_PLAYER)
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pan *= -1;
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}
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}
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else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
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{
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if (pan == -64)
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pan = 63;
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if (pan == PAN_ATTACKER_PLAYER)
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pan = PAN_ATTACKER_OPPONENT;
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}
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else
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{
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pan *= -1;
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}
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if (pan > 63)
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pan = 63;
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else if (pan < -64)
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pan = -64;
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if (pan > PAN_ATTACKER_OPPONENT)
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pan = PAN_ATTACKER_OPPONENT;
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else if (pan < PAN_ATTACKER_PLAYER)
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pan = PAN_ATTACKER_PLAYER;
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return pan;
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}
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@ -1328,9 +1326,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
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{
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if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
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pan = 63;
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pan = PAN_ATTACKER_OPPONENT;
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else
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pan = -64;
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pan = PAN_ATTACKER_PLAYER;
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}
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else
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{
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