From 36ed0c9da510f7b91b4f857c9d8d0187f980b47b Mon Sep 17 00:00:00 2001 From: Ninjdai Date: Sun, 12 Nov 2023 14:52:58 +0100 Subject: [PATCH] Some decapitalization --- data/text/birch_speech.inc | 3 +- src/strings.c | 246 ++++++++++++++++++------------------- 2 files changed, 124 insertions(+), 125 deletions(-) diff --git a/data/text/birch_speech.inc b/data/text/birch_speech.inc index 7a9ea6a61..f59949a55 100644 --- a/data/text/birch_speech.inc +++ b/data/text/birch_speech.inc @@ -32,8 +32,7 @@ gText_Birch_AndYouAre:: .string "And you are?$" gText_Birch_BoyOrGirl:: - .string "Are you a boy?\n" - .string "Or are you a girl?$" + .string "Who are you?$" gText_Birch_WhatsYourName:: .string "All right.\n" diff --git a/src/strings.c b/src/strings.c index 6dcd0072c..f0b60f1eb 100644 --- a/src/strings.c +++ b/src/strings.c @@ -18,18 +18,18 @@ const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE"); const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON"); const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDAN"); const u8 gText_ExpandedPlaceholder_May[] = _("MAY"); -const u8 gText_EggNickname[] = _("EGG"); -const u8 gText_Pokemon[] = _("POKéMON"); +const u8 gText_EggNickname[] = _("Egg"); +const u8 gText_Pokemon[] = _("Pokémon"); const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH"); -const u8 gText_MainMenuNewGame[] = _("NEW GAME"); -const u8 gText_MainMenuContinue[] = _("CONTINUE"); -const u8 gText_MainMenuOption[] = _("OPTION"); -const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT"); -const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT"); -const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS"); +const u8 gText_MainMenuNewGame[] = _("New Game"); +const u8 gText_MainMenuContinue[] = _("Continue"); +const u8 gText_MainMenuOption[] = _("Option"); +const u8 gText_MainMenuMysteryGift[] = _("Mystery Gift"); +const u8 gText_MainMenuMysteryGift2[] = _("Mystery Gift"); +const u8 gText_MainMenuMysteryEvents[] = _("Mystery Events"); const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected."); -const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached."); -const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached."); +const u8 gText_MysteryGiftCantUse[] = _("Mystery Gift can't be used while\nthe Wireless Adapter is attached."); +const u8 gText_MysteryEventsCantUse[] = _("Mystery Events can't be used while\nthe Wireless Adapter is attached."); const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded."); @@ -100,40 +100,40 @@ const u8 gText_DefaultNameLillie[] = _("LILLIE"); const u8 gText_DefaultNameTerra[] = _("TERRA"); const u8 gText_DefaultNameLucy[] = _("LUCY"); const u8 gText_DefaultNameHalie[] = _("HALIE"); -const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p"); -const u8 gText_5MarksPokemon[] = _("????? POKéMON"); +const u8 gText_ThisIsAPokemon[] = _("This is what we call a “Pokémon.”{PAUSE 96}\p"); +const u8 gText_5MarksPokemon[] = _("????? Pokémon"); const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”"); const u8 gText_UnkWeight[] = _("????.? lbs."); -const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused +const u8 gText_EmptyPkmnCategory[] = _(" Pokémon"); // Unused const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Unused const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused const u8 gText_CryOf[] = _("CRY OF"); const u8 gText_EmptyPokedexInfo2[] = _(""); // Unused const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO "); -const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed."); +const u8 gText_PokedexRegistration[] = _("Pokédex registration completed."); const u8 gText_HTHeight[] = _("HT"); const u8 gText_WTWeight[] = _("WT"); const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait."); const u8 gText_SearchCompleted[] = _("Search completed."); -const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found."); -const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters."); -const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings."); -const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX."); -const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode."); -const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode."); +const u8 gText_NoMatchingPkmnWereFound[] = _("No matching Pokémon were found."); +const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for Pokémon based on\nselected parameters."); +const u8 gText_SwitchPokedexListings[] = _("Switch Pokédex listings."); +const u8 gText_ReturnToPokedex[] = _("Return to the Pokédex."); +const u8 gText_SelectPokedexMode[] = _("Select the Pokédex mode."); +const u8 gText_SelectPokedexListingMode[] = _("Select the Pokédex listing mode."); const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only."); -const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only."); -const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only."); +const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted Pokémon only."); +const u8 gText_ListByType[] = _("List by type.\nOwned Pokémon only."); const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch."); -const u8 gText_DexHoennTitle[] = _("HOENN DEX"); -const u8 gText_DexNatTitle[] = _("NATIONAL DEX"); -const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE"); -const u8 gText_DexSortAtoZTitle[] = _("A TO Z MODE"); -const u8 gText_DexSortHeaviestTitle[] = _("HEAVIEST MODE"); -const u8 gText_DexSortLightestTitle[] = _("LIGHTEST MODE"); -const u8 gText_DexSortTallestTitle[] = _("TALLEST MODE"); -const u8 gText_DexSortSmallestTitle[] = _("SMALLEST MODE"); +const u8 gText_DexHoennTitle[] = _("Hoenn Dex"); +const u8 gText_DexNatTitle[] = _("National Dex"); +const u8 gText_DexSortNumericalTitle[] = _("Numerical Mode"); +const u8 gText_DexSortAtoZTitle[] = _("A To Z Mode"); +const u8 gText_DexSortHeaviestTitle[] = _("Heaviest Mode"); +const u8 gText_DexSortLightestTitle[] = _("Lightest Mode"); +const u8 gText_DexSortTallestTitle[] = _("Tallest Mode"); +const u8 gText_DexSortSmallestTitle[] = _("Smallest Mode"); const u8 gText_DexSearchAlphaABC[] = _("ABC"); const u8 gText_DexSearchAlphaDEF[] = _("DEF"); const u8 gText_DexSearchAlphaGHI[] = _("GHI"); @@ -143,31 +143,31 @@ const u8 gText_DexSearchAlphaPQR[] = _("PQR"); const u8 gText_DexSearchAlphaSTU[] = _("STU"); const u8 gText_DexSearchAlphaVWX[] = _("VWX"); const u8 gText_DexSearchAlphaYZ[] = _("YZ"); -const u8 gText_DexSearchColorRed[] = _("RED"); -const u8 gText_DexSearchColorBlue[] = _("BLUE"); -const u8 gText_DexSearchColorYellow[] = _("YELLOW"); -const u8 gText_DexSearchColorGreen[] = _("GREEN"); -const u8 gText_DexSearchColorBlack[] = _("BLACK"); -const u8 gText_DexSearchColorBrown[] = _("BROWN"); -const u8 gText_DexSearchColorPurple[] = _("PURPLE"); -const u8 gText_DexSearchColorGray[] = _("GRAY"); -const u8 gText_DexSearchColorWhite[] = _("WHITE"); -const u8 gText_DexSearchColorPink[] = _("PINK"); -const u8 gText_DexHoennDescription[] = _("HOENN region's POKéDEX"); -const u8 gText_DexNatDescription[] = _("National edition POKéDEX"); -const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber."); -const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically."); -const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest."); -const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest."); -const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); -const u8 gText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); +const u8 gText_DexSearchColorRed[] = _("Red"); +const u8 gText_DexSearchColorBlue[] = _("Blue"); +const u8 gText_DexSearchColorYellow[] = _("Yellow"); +const u8 gText_DexSearchColorGreen[] = _("Green"); +const u8 gText_DexSearchColorBlack[] = _("Black"); +const u8 gText_DexSearchColorBrown[] = _("Brown"); +const u8 gText_DexSearchColorPurple[] = _("Purple"); +const u8 gText_DexSearchColorGray[] = _("Gray"); +const u8 gText_DexSearchColorWhite[] = _("White"); +const u8 gText_DexSearchColorPink[] = _("Pink"); +const u8 gText_DexHoennDescription[] = _("Hoenn region's Pokédex"); +const u8 gText_DexNatDescription[] = _("National edition Pokédex"); +const u8 gText_DexSortNumericalDescription[] = _("Pokémon are listed according to their\nnumber."); +const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned Pokémon are listed\nalphabetically."); +const u8 gText_DexSortHeaviestDescription[] = _("Owned Pokémon are listed from the\nheaviest to the lightest."); +const u8 gText_DexSortLightestDescription[] = _("Owned Pokémon are listed from the\nlightest to the heaviest."); +const u8 gText_DexSortTallestDescription[] = _("Owned Pokémon are listed from the\ntallest to the smallest."); +const u8 gText_DexSortSmallestDescription[] = _("Owned Pokémon are listed from the\nsmallest to the tallest."); const u8 gText_DexEmptyString[] = _(""); -const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY."); -const u8 gText_DexSearchTypeNone[] = _("NONE"); +const u8 gText_DexSearchDontSpecify[] = _("Don't Specify."); +const u8 gText_DexSearchTypeNone[] = _("None"); const u8 gText_SelectorArrow[] = _("▶"); const u8 gText_EmptySpace[] = _(" "); // Unused const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); -const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p"); +const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned Pokémon: {STR_VAR_2}!\pPROF. BIRCH's Pokédex rating!\pPROF. BIRCH: Let's see…\p"); const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER."); const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted."); const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); @@ -177,8 +177,8 @@ const u8 gText_Level[] = _("Lv. "); const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused const u8 gText_Name[] = _("NAME"); const u8 gText_IDNumber[] = _("IDNo."); -const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!"); -const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?"); +const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a Pokémon and rescue him!"); +const u8 gText_ConfirmStarterChoice[] = _("Do you choose this Pokémon?"); const u8 gText_Pokemon4[] = _("POKéMON"); // Unused const u8 gText_FlyToWhere[] = _("FLY to where?"); const u8 gMenuText_Use[] = _("USE"); @@ -493,34 +493,34 @@ ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER ca ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now."); ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants."); ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG."); -const u8 gText_Register[] = _("REGISTER"); -const u8 gText_Attack3[] = _("ATTACK"); -const u8 gText_Defense3[] = _("DEFENSE"); -const u8 gText_SpAtk4[] = _("SP. ATK"); -const u8 gText_SpDef4[] = _("SP. DEF"); -const u8 gText_Speed2[] = _("SPEED"); +const u8 gText_Register[] = _("Register"); +const u8 gText_Attack3[] = _("Attack"); +const u8 gText_Defense3[] = _("Defense"); +const u8 gText_SpAtk4[] = _("SP. Atk"); +const u8 gText_SpDef4[] = _("SP. Def"); +const u8 gText_Speed2[] = _("Speed"); const u8 gText_HP4[] = _("HP"); const u8 gText_EmptyString8[] = _(""); // Unused const u8 gText_OTSlash[] = _("OT/"); -const u8 gText_RentalPkmn[] = _("RENTAL POKéMON"); -const u8 gText_TypeSlash[] = _("TYPE/"); -const u8 gText_Power[] = _("POWER"); -const u8 gText_Accuracy2[] = _("ACCURACY"); -const u8 gText_Appeal[] = _("APPEAL"); -const u8 gText_Jam[] = _("JAM"); -const u8 gText_Status[] = _("STATUS"); -const u8 gText_ExpPoints[] = _("EXP. POINTS"); -const u8 gText_NextLv[] = _("NEXT LV."); -const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}"); +const u8 gText_RentalPkmn[] = _("Rental Pokémon"); +const u8 gText_TypeSlash[] = _("Type/"); +const u8 gText_Power[] = _("Power"); +const u8 gText_Accuracy2[] = _("Accuracy"); +const u8 gText_Appeal[] = _("Appeal"); +const u8 gText_Jam[] = _("Jam"); +const u8 gText_Status[] = _("Status"); +const u8 gText_ExpPoints[] = _("EXP. Points"); +const u8 gText_NextLv[] = _("Next LV."); +const u8 gText_RibbonsVar1[] = _("Ribbons: {STR_VAR_1}"); const u8 gText_EmptyString5[] = _(""); const u8 gText_Events[] = _("EVENTS"); // Unused -const u8 gText_Switch[] = _("SWITCH"); -const u8 gText_PkmnInfo[] = _("POKéMON INFO"); -const u8 gText_PkmnSkills[] = _("POKéMON SKILLS"); -const u8 gText_BattleMoves[] = _("BATTLE MOVES"); -const u8 gText_ContestMoves[] = _("C0NTEST MOVES"); -const u8 gText_Info[] = _("INFO"); -const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); +const u8 gText_Switch[] = _("Switch"); +const u8 gText_PkmnInfo[] = _("Pokémon Info"); +const u8 gText_PkmnSkills[] = _("Pokémon Skills"); +const u8 gText_BattleMoves[] = _("Battle Moves"); +const u8 gText_ContestMoves[] = _("Contest Moves"); +const u8 gText_Info[] = _("Info"); +const u8 gText_EggWillTakeALongTime[] = _("It looks like this Egg will\ntake a long time to hatch."); const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time."); const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon."); const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!"); @@ -533,20 +533,20 @@ const u8 gText_XNatureProbablyMetAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYN const u8 gText_XNature[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature"); const u8 gText_XNatureMetSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); const u8 gText_XNatureHatchedSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); -const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple."); -const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place."); -const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade."); -const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs."); -const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler."); -const u8 gText_ApostropheSBase[] = _("'s BASE"); +const u8 gText_OddEggFoundByCouple[] = _("An odd Pokémon Egg found\nby the Day Care couple."); +const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON Egg\nobtained at the nice place."); +const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON Egg\nobtained in a trade."); +const u8 gText_EggFromHotSprings[] = _("A Pokémon Egg obtained\nat the hot springs."); +const u8 gText_EggFromTraveler[] = _("An odd Pokémon Egg\nobtained from a traveler."); +const u8 gText_ApostropheSBase[] = _("'s Base"); const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); const u8 gText_DelRegist[] = _("DEL REGIST."); const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); // Unused -const u8 gText_Decorate[] = _("DECORATE"); -const u8 gText_PutAway[] = _("PUT AWAY"); -const u8 gText_Toss2[] = _("TOSS"); +const u8 gText_Decorate[] = _("Decorate"); +const u8 gText_PutAway[] = _("Put Away"); +const u8 gText_Toss2[] = _("Toss"); const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}"); const u8 gText_PutOutSelectedDecorItem[] = _("Put out the selected decoration item."); const u8 gText_StoreChosenDecorInPC[] = _("Store the chosen decoration in the PC."); @@ -1590,22 +1590,22 @@ const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING"); const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2"); const u8 gText_ThreeQuestionMarks[] = _("???"); -const u8 gText_MaxHP[] = _("MAX. HP"); -const u8 gText_Attack[] = _("ATTACK"); -const u8 gText_Defense[] = _("DEFENSE"); -const u8 gText_Speed[] = _("SPEED"); -const u8 gText_SpAtk[] = _("SP. ATK"); -const u8 gText_SpDef[] = _("SP. DEF"); +const u8 gText_MaxHP[] = _("Max. HP"); +const u8 gText_Attack[] = _("Attack"); +const u8 gText_Defense[] = _("Defense"); +const u8 gText_Speed[] = _("Speed"); +const u8 gText_SpAtk[] = _("SP. Atk"); +const u8 gText_SpDef[] = _("SP. Def"); const u8 gText_Plus[] = _("{PLUS}"); const u8 gText_Dash[] = _("-"); const u8 gText_FromSpace[] = _("From "); const u8 gText_MixingRecords[] = _("Mixing records…"); const u8 gText_RecordMixingComplete[] = _("Record mixing completed.\nThank you for waiting."); -const u8 gText_YourName[] = _("YOUR NAME?"); -const u8 gText_BoxName[] = _("BOX NAME?"); +const u8 gText_YourName[] = _("Your Name?"); +const u8 gText_BoxName[] = _("Box Name?"); const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}'s nickname?"); const u8 gText_TellHimTheWords[] = _("Tell him the words."); -const u8 gText_MoveOkBack[] = _("{DPAD_NONE}MOVE {A_BUTTON}OK {B_BUTTON}BACK"); +const u8 gText_MoveOkBack[] = _("{DPAD_NONE}Move {A_BUTTON}OK {B_BUTTON}Back"); const u8 gText_CallCantBeMadeHere[] = _("A call can't be made from here."); const u8 gText_ContestLady_Handsome[] = _("HANDSOME"); const u8 gText_ContestLady_Vinny[] = _("VINNY"); @@ -1624,43 +1624,43 @@ const u8 gText_FavorLady_Whamish[] = _("wham-ish"); const u8 gText_FavorLady_Shiny[] = _("shiny"); const u8 gText_FavorLady_Sticky[] = _("sticky"); const u8 gText_FavorLady_Pointy[] = _("pointy"); -const u8 gText_RentalPkmn2[] = _("RENTAL POKéMON"); -const u8 gText_SelectFirstPkmn[] = _("Select the first POKéMON."); -const u8 gText_SelectSecondPkmn[] = _("Select the second POKéMON."); -const u8 gText_SelectThirdPkmn[] = _("Select the third POKéMON."); -const u8 gText_Rent[] = _("RENT"); -const u8 gText_Summary[] = _("SUMMARY"); -const u8 gText_Others2[] = _("OTHERS"); -const u8 gText_Deselect[] = _("DESELECT"); -const u8 gText_TheseThreePkmnOkay[] = _("Are these three POKéMON OK?"); -const u8 gText_Yes2[] = _("YES"); -const u8 gText_No2[] = _("NO"); +const u8 gText_RentalPkmn2[] = _("Rental Pokémon"); +const u8 gText_SelectFirstPkmn[] = _("Select the first Pokémon."); +const u8 gText_SelectSecondPkmn[] = _("Select the second Pokémon."); +const u8 gText_SelectThirdPkmn[] = _("Select the third Pokémon."); +const u8 gText_Rent[] = _("Rent"); +const u8 gText_Summary[] = _("Summary"); +const u8 gText_Others2[] = _("Others"); +const u8 gText_Deselect[] = _("Deselect"); +const u8 gText_TheseThreePkmnOkay[] = _("Are these three Pokémon OK?"); +const u8 gText_Yes2[] = _("Yes"); +const u8 gText_No2[] = _("No"); const u8 gText_CantSelectSamePkmn[] = _("Can't select same {PKMN}."); -const u8 gText_PkmnSwap[] = _("POKéMON SWAP"); -const u8 gText_SelectPkmnToSwap[] = _("Select POKéMON to swap."); -const u8 gText_SelectPkmnToAccept[] = _("Select POKéMON to accept."); -const u8 gText_Swap[] = _("SWAP"); -const u8 gText_Summary2[] = _("SUMMARY"); -const u8 gText_Rechoose[] = _("RECHOOSE"); +const u8 gText_PkmnSwap[] = _("Pokémon Swap"); +const u8 gText_SelectPkmnToSwap[] = _("Select Pokémon to swap."); +const u8 gText_SelectPkmnToAccept[] = _("Select Pokémon to accept."); +const u8 gText_Swap[] = _("Swap"); +const u8 gText_Summary2[] = _("Summary"); +const u8 gText_Rechoose[] = _("Rechoose"); const u8 gText_QuitSwapping[] = _("Quit swapping?"); -const u8 gText_Yes3[] = _("YES"); -const u8 gText_No3[] = _("NO"); -const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP"); -const u8 gText_Cancel3[] = _("CANCEL"); -const u8 gText_Swap2[] = _("SWAP"); // Unused -const u8 gText_Accept[] = _("ACCEPT"); // Unused -const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?"); +const u8 gText_Yes3[] = _("Yes"); +const u8 gText_No3[] = _("No"); +const u8 gText_PkmnForSwap[] = _("{PKMN} For Swap"); +const u8 gText_Cancel3[] = _("Cancel"); +const u8 gText_Swap2[] = _("Swap"); // Unused +const u8 gText_Accept[] = _("Accept"); // Unused +const u8 gText_AcceptThisPkmn[] = _("Accept this Pokémon?"); const u8 gText_4Spaces[] = _(" "); // Unused const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already."); const u8 gText_DecimalPoint[] = _("."); -const u8 gText_SavingPlayer[] = _("PLAYER"); -const u8 gText_SavingBadges[] = _("BADGES"); -const u8 gText_SavingPokedex[] = _("POKéDEX"); -const u8 gText_SavingTime[] = _("TIME"); +const u8 gText_SavingPlayer[] = _("Player"); +const u8 gText_SavingBadges[] = _("Badges"); +const u8 gText_SavingPokedex[] = _("Pokédex"); +const u8 gText_SavingTime[] = _("Time"); const u8 gText_WirelessCommStatus[] = _("Wireless Communication Status"); const u8 gText_PeopleTrading[] = _("People trading:"); const u8 gText_PeopleBattling[] = _("People battling:"); -const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:"); +const u8 gText_PeopleInUnionRoom[] = _("People in the Union Room:"); const u8 gText_PeopleCommunicating[] = _("People communicating:"); const u8 gText_F700Players[] = _("{DYNAMIC 0} players"); const u8 gText_F701Players[] = _("{DYNAMIC 1} players");