mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Fix move effects
Restore unintentionally removed MOVEEND_DEFROST, fix move effect definitions.
This commit is contained in:
parent
6035c5a280
commit
3775c5d00c
@ -307,70 +307,66 @@
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#define MOVE_EFFECT_PAYDAY 0xB
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#define MOVE_EFFECT_PAYDAY 0xB
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#define MOVE_EFFECT_CHARGING 0xC
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#define MOVE_EFFECT_CHARGING 0xC
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#define MOVE_EFFECT_WRAP 0xD
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#define MOVE_EFFECT_WRAP 0xD
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#define MOVE_EFFECT_RECOIL_25 0xE
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#define MOVE_EFFECT_ATK_PLUS_1 0xE
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#define MOVE_EFFECT_ATK_PLUS_1 0xF
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#define MOVE_EFFECT_DEF_PLUS_1 0xF
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#define MOVE_EFFECT_DEF_PLUS_1 0x10
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#define MOVE_EFFECT_SPD_PLUS_1 0x10
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#define MOVE_EFFECT_SPD_PLUS_1 0x11
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#define MOVE_EFFECT_SP_ATK_PLUS_1 0x11
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#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
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#define MOVE_EFFECT_SP_DEF_PLUS_1 0x12
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#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
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#define MOVE_EFFECT_ACC_PLUS_1 0x13
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#define MOVE_EFFECT_ACC_PLUS_1 0x14
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#define MOVE_EFFECT_EVS_PLUS_1 0x14
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#define MOVE_EFFECT_EVS_PLUS_1 0x15
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#define MOVE_EFFECT_ATK_MINUS_1 0x15
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#define MOVE_EFFECT_ATK_MINUS_1 0x16
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#define MOVE_EFFECT_DEF_MINUS_1 0x16
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#define MOVE_EFFECT_DEF_MINUS_1 0x17
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#define MOVE_EFFECT_SPD_MINUS_1 0x17
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#define MOVE_EFFECT_SPD_MINUS_1 0x18
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#define MOVE_EFFECT_SP_ATK_MINUS_1 0x18
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#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
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#define MOVE_EFFECT_SP_DEF_MINUS_1 0x19
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#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
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#define MOVE_EFFECT_ACC_MINUS_1 0x1A
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#define MOVE_EFFECT_ACC_MINUS_1 0x1B
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#define MOVE_EFFECT_EVS_MINUS_1 0x1B
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#define MOVE_EFFECT_EVS_MINUS_1 0x1C
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#define MOVE_EFFECT_RECHARGE 0x1C
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#define MOVE_EFFECT_RECHARGE 0x1D
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#define MOVE_EFFECT_RAGE 0x1D
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#define MOVE_EFFECT_RAGE 0x1E
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#define MOVE_EFFECT_STEAL_ITEM 0x1E
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#define MOVE_EFFECT_STEAL_ITEM 0x1F
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#define MOVE_EFFECT_PREVENT_ESCAPE 0x1F
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#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
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#define MOVE_EFFECT_NIGHTMARE 0x20
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#define MOVE_EFFECT_NIGHTMARE 0x21
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#define MOVE_EFFECT_ALL_STATS_UP 0x21
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#define MOVE_EFFECT_ALL_STATS_UP 0x22
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#define MOVE_EFFECT_RAPIDSPIN 0x22
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#define MOVE_EFFECT_RAPIDSPIN 0x23
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#define MOVE_EFFECT_REMOVE_STATUS 0x23
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#define MOVE_EFFECT_REMOVE_STATUS 0x24
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#define MOVE_EFFECT_ATK_DEF_DOWN 0x24
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#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
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#define MOVE_EFFECT_ATK_PLUS_2 0x25
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#define MOVE_EFFECT_RECOIL_33 0x26
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#define MOVE_EFFECT_DEF_PLUS_2 0x26
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#define MOVE_EFFECT_ATK_PLUS_2 0x27
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#define MOVE_EFFECT_SPD_PLUS_2 0x27
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#define MOVE_EFFECT_DEF_PLUS_2 0x28
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#define MOVE_EFFECT_SP_ATK_PLUS_2 0x28
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#define MOVE_EFFECT_SPD_PLUS_2 0x29
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#define MOVE_EFFECT_SP_DEF_PLUS_2 0x29
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#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
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#define MOVE_EFFECT_ACC_PLUS_2 0x2A
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#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
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#define MOVE_EFFECT_EVS_PLUS_2 0x2B
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#define MOVE_EFFECT_ACC_PLUS_2 0x2C
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#define MOVE_EFFECT_ATK_MINUS_2 0x2C
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#define MOVE_EFFECT_EVS_PLUS_2 0x2D
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#define MOVE_EFFECT_DEF_MINUS_2 0x2D
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#define MOVE_EFFECT_ATK_MINUS_2 0x2E
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#define MOVE_EFFECT_SPD_MINUS_2 0x2E
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#define MOVE_EFFECT_DEF_MINUS_2 0x2F
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#define MOVE_EFFECT_SP_ATK_MINUS_2 0x2F
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#define MOVE_EFFECT_SPD_MINUS_2 0x30
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#define MOVE_EFFECT_SP_DEF_MINUS_2 0x30
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#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
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#define MOVE_EFFECT_ACC_MINUS_2 0x31
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#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
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#define MOVE_EFFECT_EVS_MINUS_2 0x32
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#define MOVE_EFFECT_ACC_MINUS_2 0x33
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#define MOVE_EFFECT_THRASH 0x33
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#define MOVE_EFFECT_EVS_MINUS_2 0x34
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#define MOVE_EFFECT_KNOCK_OFF 0x34
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#define MOVE_EFFECT_THRASH 0x35
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#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x35
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#define MOVE_EFFECT_KNOCK_OFF 0x36
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#define MOVE_EFFECT_CLEAR_SMOG 0x36
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#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
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#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x37
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#define MOVE_EFFECT_RECOIL_33_STATUS 0x38
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#define MOVE_EFFECT_SMACK_DOWN 0x38
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#define MOVE_EFFECT_RECOIL_50 0x39
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#define MOVE_EFFECT_FLAME_BURST 0x39
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#define MOVE_EFFECT_CLEAR_SMOG 0x3A
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#define MOVE_EFFECT_FEINT 0x3A
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#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
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#define MOVE_EFFECT_SPECTRAL_THIEF 0x3B
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#define MOVE_EFFECT_SMACK_DOWN 0x3C
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#define MOVE_EFFECT_V_CREATE 0x3C
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#define MOVE_EFFECT_FLAME_BURST 0x3D
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#define MOVE_EFFECT_HAPPY_HOUR 0x3D
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#define MOVE_EFFECT_FEINT 0x3E
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#define MOVE_EFFECT_CORE_ENFORCER 0x3E
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#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F
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#define MOVE_EFFECT_THROAT_CHOP 0x3F
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#define MOVE_EFFECT_V_CREATE 0x40
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#define MOVE_EFFECT_INCINERATE 0x40
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#define MOVE_EFFECT_HAPPY_HOUR 0x41
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#define MOVE_EFFECT_BUG_BITE 0x41
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#define MOVE_EFFECT_CORE_ENFORCER 0x42
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#define MOVE_EFFECT_RECOIL_HP_25 0x42
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#define MOVE_EFFECT_THROAT_CHOP 0x43
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#define MOVE_EFFECT_RELIC_SONG 0x43
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#define MOVE_EFFECT_INCINERATE 0x44
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#define MOVE_EFFECT_TRAP_BOTH 0x44
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#define MOVE_EFFECT_BUG_BITE 0x45
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#define MOVE_EFFECT_SKY_DROP 0x45
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#define MOVE_EFFECT_RECOIL_HP_25 0x46
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#define MOVE_EFFECT_SCALE_SHOT 0x46
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#define MOVE_EFFECT_RELIC_SONG 0x47
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#define MOVE_EFFECT_BURN_UP 0x47
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#define MOVE_EFFECT_TRAP_BOTH 0x48
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#define MOVE_EFFECT_SKY_DROP 0x49
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#define MOVE_EFFECT_SCALE_SHOT 0x4A
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#define MOVE_EFFECT_BURN_UP 0x4B
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#define NUM_MOVE_EFFECTS 0x4C
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#define NUM_MOVE_EFFECTS 0x48
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#define MOVE_EFFECT_AFFECTS_USER 0x4000
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#define MOVE_EFFECT_AFFECTS_USER 0x4000
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#define MOVE_EFFECT_CERTAIN 0x8000
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#define MOVE_EFFECT_CERTAIN 0x8000
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@ -215,186 +215,184 @@
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#define EFFECT_CAMOUFLAGE 211
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#define EFFECT_CAMOUFLAGE 211
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// New move effects
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// New move effects
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#define EFFECT_PLEDGE 214
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#define EFFECT_PLEDGE 212
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#define EFFECT_FLING 215
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#define EFFECT_FLING 213
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#define EFFECT_NATURAL_GIFT 216
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#define EFFECT_NATURAL_GIFT 214
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#define EFFECT_WAKE_UP_SLAP 217
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#define EFFECT_WAKE_UP_SLAP 215
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#define EFFECT_WRING_OUT 218
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#define EFFECT_WRING_OUT 216
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#define EFFECT_HEX 219
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#define EFFECT_HEX 217
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#define EFFECT_ASSURANCE 220
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#define EFFECT_ASSURANCE 218
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#define EFFECT_TRUMP_CARD 221
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#define EFFECT_TRUMP_CARD 219
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#define EFFECT_ACROBATICS 222
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#define EFFECT_ACROBATICS 220
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#define EFFECT_HEAT_CRASH 223
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#define EFFECT_HEAT_CRASH 221
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#define EFFECT_PUNISHMENT 224
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#define EFFECT_PUNISHMENT 222
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#define EFFECT_STORED_POWER 225
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#define EFFECT_STORED_POWER 223
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#define EFFECT_ELECTRO_BALL 226
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#define EFFECT_ELECTRO_BALL 224
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#define EFFECT_GYRO_BALL 227
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#define EFFECT_GYRO_BALL 225
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#define EFFECT_ECHOED_VOICE 228
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#define EFFECT_ECHOED_VOICE 226
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#define EFFECT_PAYBACK 229
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#define EFFECT_PAYBACK 227
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#define EFFECT_ROUND 230
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#define EFFECT_ROUND 228
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#define EFFECT_BRINE 231
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#define EFFECT_BRINE 229
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#define EFFECT_VENOSHOCK 232
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#define EFFECT_VENOSHOCK 230
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#define EFFECT_RETALIATE 233
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#define EFFECT_RETALIATE 231
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#define EFFECT_BULLDOZE 234
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#define EFFECT_BULLDOZE 232
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#define EFFECT_FOUL_PLAY 235
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#define EFFECT_FOUL_PLAY 233
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#define EFFECT_PSYSHOCK 236
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#define EFFECT_PSYSHOCK 234
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#define EFFECT_ROOST 237
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#define EFFECT_ROOST 235
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#define EFFECT_GRAVITY 238
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#define EFFECT_GRAVITY 236
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#define EFFECT_MIRACLE_EYE 239
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#define EFFECT_MIRACLE_EYE 237
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#define EFFECT_TAILWIND 240
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#define EFFECT_TAILWIND 238
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#define EFFECT_EMBARGO 241
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#define EFFECT_EMBARGO 239
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#define EFFECT_AQUA_RING 242
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#define EFFECT_AQUA_RING 240
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#define EFFECT_TRICK_ROOM 243
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#define EFFECT_TRICK_ROOM 241
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#define EFFECT_WONDER_ROOM 244
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#define EFFECT_WONDER_ROOM 242
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#define EFFECT_MAGIC_ROOM 245
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#define EFFECT_MAGIC_ROOM 243
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#define EFFECT_MAGNET_RISE 246
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#define EFFECT_MAGNET_RISE 244
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#define EFFECT_TOXIC_SPIKES 247
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#define EFFECT_TOXIC_SPIKES 245
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#define EFFECT_GASTRO_ACID 248
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#define EFFECT_GASTRO_ACID 246
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#define EFFECT_STEALTH_ROCK 249
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#define EFFECT_STEALTH_ROCK 247
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#define EFFECT_TELEKINESIS 250
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#define EFFECT_TELEKINESIS 248
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#define EFFECT_POWER_SWAP 251
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#define EFFECT_POWER_SWAP 249
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#define EFFECT_GUARD_SWAP 252
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#define EFFECT_GUARD_SWAP 250
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#define EFFECT_HEART_SWAP 253
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#define EFFECT_HEART_SWAP 251
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#define EFFECT_POWER_SPLIT 254
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#define EFFECT_POWER_SPLIT 252
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#define EFFECT_GUARD_SPLIT 255
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#define EFFECT_GUARD_SPLIT 253
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#define EFFECT_STICKY_WEB 256
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#define EFFECT_STICKY_WEB 254
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#define EFFECT_METAL_BURST 257
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#define EFFECT_METAL_BURST 255
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#define EFFECT_LUCKY_CHANT 258
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#define EFFECT_LUCKY_CHANT 256
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#define EFFECT_SUCKER_PUNCH 259
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#define EFFECT_SUCKER_PUNCH 257
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
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#define EFFECT_SIMPLE_BEAM 261
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#define EFFECT_SIMPLE_BEAM 259
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#define EFFECT_ENTRAINMENT 262
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#define EFFECT_ENTRAINMENT 260
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#define EFFECT_HEAL_PULSE 263
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#define EFFECT_HEAL_PULSE 261
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#define EFFECT_QUASH 264
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#define EFFECT_QUASH 262
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#define EFFECT_ION_DELUGE 265
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#define EFFECT_ION_DELUGE 263
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#define EFFECT_FREEZE_DRY 266
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#define EFFECT_FREEZE_DRY 264
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#define EFFECT_TOPSY_TURVY 267
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#define EFFECT_TOPSY_TURVY 265
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#define EFFECT_MISTY_TERRAIN 268
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#define EFFECT_MISTY_TERRAIN 266
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#define EFFECT_GRASSY_TERRAIN 269
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#define EFFECT_GRASSY_TERRAIN 267
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#define EFFECT_ELECTRIC_TERRAIN 270
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#define EFFECT_ELECTRIC_TERRAIN 268
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#define EFFECT_PSYCHIC_TERRAIN 271
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#define EFFECT_PSYCHIC_TERRAIN 269
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#define EFFECT_ATTACK_ACCURACY_UP 272
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#define EFFECT_ATTACK_ACCURACY_UP 270
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#define EFFECT_ATTACK_SPATK_UP 273
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#define EFFECT_ATTACK_SPATK_UP 271
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#define EFFECT_HURRICANE 274
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#define EFFECT_HURRICANE 272
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#define EFFECT_TWO_TYPED_MOVE 275
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#define EFFECT_TWO_TYPED_MOVE 273
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#define EFFECT_ME_FIRST 276
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#define EFFECT_ME_FIRST 274
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#define EFFECT_SPEED_UP_HIT 277
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#define EFFECT_SPEED_UP_HIT 275
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#define EFFECT_QUIVER_DANCE 278
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#define EFFECT_QUIVER_DANCE 276
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#define EFFECT_COIL 279
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#define EFFECT_COIL 277
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#define EFFECT_ELECTRIFY 280
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#define EFFECT_ELECTRIFY 278
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#define EFFECT_SCALD 281
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#define EFFECT_SCALD 279
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#define EFFECT_REFLECT_TYPE 282
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#define EFFECT_REFLECT_TYPE 280
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#define EFFECT_SOAK 283
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#define EFFECT_SOAK 281
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#define EFFECT_GROWTH 284
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#define EFFECT_GROWTH 282
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#define EFFECT_CLOSE_COMBAT 285
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#define EFFECT_CLOSE_COMBAT 283
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#define EFFECT_LAST_RESORT 286
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#define EFFECT_LAST_RESORT 284
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#define EFFECT_RECOIL_33_STATUS 287
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#define EFFECT_RECOIL_33_STATUS 285
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#define EFFECT_FLINCH_STATUS 288
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#define EFFECT_FLINCH_STATUS 286
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#define EFFECT_RECOIL_50 289
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#define EFFECT_RECOIL_50 287
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#define EFFECT_SHELL_SMASH 290
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#define EFFECT_SHELL_SMASH 288
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#define EFFECT_SHIFT_GEAR 291
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#define EFFECT_SHIFT_GEAR 289
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#define EFFECT_DEFENSE_UP_3 292
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#define EFFECT_DEFENSE_UP_3 290
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#define EFFECT_NOBLE_ROAR 293
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#define EFFECT_NOBLE_ROAR 291
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#define EFFECT_VENOM_DRENCH 294
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#define EFFECT_VENOM_DRENCH 292
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#define EFFECT_TOXIC_THREAD 295
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#define EFFECT_TOXIC_THREAD 293
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#define EFFECT_CLEAR_SMOG 296
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#define EFFECT_CLEAR_SMOG 294
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#define EFFECT_HIT_SWITCH_TARGET 297
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#define EFFECT_HIT_SWITCH_TARGET 295
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#define EFFECT_FINAL_GAMBIT 298
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#define EFFECT_FINAL_GAMBIT 296
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#define EFFECT_CHANGE_TYPE_ON_ITEM 299
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#define EFFECT_CHANGE_TYPE_ON_ITEM 297
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#define EFFECT_AUTOTOMIZE 300
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#define EFFECT_AUTOTOMIZE 298
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#define EFFECT_COPYCAT 301
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#define EFFECT_COPYCAT 299
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#define EFFECT_DEFOG 302
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#define EFFECT_DEFOG 300
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 301
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#define EFFECT_SMACK_DOWN 304
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#define EFFECT_SMACK_DOWN 302
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#define EFFECT_SYNCHRONOISE 305
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#define EFFECT_SYNCHRONOISE 303
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#define EFFECT_PSYCHO_SHIFT 306
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#define EFFECT_PSYCHO_SHIFT 304
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#define EFFECT_POWER_TRICK 307
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#define EFFECT_POWER_TRICK 305
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#define EFFECT_FLAME_BURST 308
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#define EFFECT_FLAME_BURST 306
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#define EFFECT_AFTER_YOU 309
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#define EFFECT_AFTER_YOU 307
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#define EFFECT_BESTOW 310
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#define EFFECT_BESTOW 308
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#define EFFECT_ROTOTILLER 311
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#define EFFECT_ROTOTILLER 309
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#define EFFECT_FLOWER_SHIELD 312
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#define EFFECT_FLOWER_SHIELD 310
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#define EFFECT_HIT_PREVENT_ESCAPE 313
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#define EFFECT_HIT_PREVENT_ESCAPE 311
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#define EFFECT_SPEED_SWAP 314
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#define EFFECT_SPEED_SWAP 312
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#define EFFECT_DEFENSE_UP2_HIT 315
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#define EFFECT_DEFENSE_UP2_HIT 313
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#define EFFECT_REVELATION_DANCE 316
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#define EFFECT_REVELATION_DANCE 314
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#define EFFECT_AURORA_VEIL 317
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#define EFFECT_AURORA_VEIL 315
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#define EFFECT_THIRD_TYPE 318
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#define EFFECT_THIRD_TYPE 316
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#define EFFECT_FEINT 319
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#define EFFECT_FEINT 317
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#define EFFECT_SPARKLING_ARIA 320
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#define EFFECT_SPARKLING_ARIA 318
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#define EFFECT_ACUPRESSURE 321
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#define EFFECT_ACUPRESSURE 319
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#define EFFECT_AROMATIC_MIST 322
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#define EFFECT_AROMATIC_MIST 320
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#define EFFECT_POWDER 323
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#define EFFECT_POWDER 321
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#define EFFECT_SP_ATTACK_UP_HIT 324
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#define EFFECT_SP_ATTACK_UP_HIT 322
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#define EFFECT_BELCH 325
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#define EFFECT_BELCH 323
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#define EFFECT_PARTING_SHOT 326
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#define EFFECT_PARTING_SHOT 324
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#define EFFECT_SPECTRAL_THIEF 327
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#define EFFECT_SPECTRAL_THIEF 325
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#define EFFECT_V_CREATE 328
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#define EFFECT_V_CREATE 326
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#define EFFECT_MAT_BLOCK 329
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#define EFFECT_MAT_BLOCK 327
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#define EFFECT_STOMPING_TANTRUM 330
|
#define EFFECT_STOMPING_TANTRUM 328
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||||||
#define EFFECT_CORE_ENFORCER 331
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#define EFFECT_CORE_ENFORCER 329
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||||||
#define EFFECT_INSTRUCT 332
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#define EFFECT_INSTRUCT 330
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||||||
#define EFFECT_THROAT_CHOP 333
|
#define EFFECT_THROAT_CHOP 331
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||||||
#define EFFECT_LASER_FOCUS 334
|
#define EFFECT_LASER_FOCUS 332
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||||||
#define EFFECT_MAGNETIC_FLUX 335
|
#define EFFECT_MAGNETIC_FLUX 333
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||||||
#define EFFECT_GEAR_UP 336
|
#define EFFECT_GEAR_UP 334
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||||||
#define EFFECT_INCINERATE 337
|
#define EFFECT_INCINERATE 335
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||||||
#define EFFECT_BUG_BITE 338
|
#define EFFECT_BUG_BITE 336
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||||||
#define EFFECT_STRENGTH_SAP 339
|
#define EFFECT_STRENGTH_SAP 337
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||||||
#define EFFECT_MIND_BLOWN 340
|
#define EFFECT_MIND_BLOWN 338
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||||||
#define EFFECT_PURIFY 341
|
#define EFFECT_PURIFY 339
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||||||
#define EFFECT_BURN_UP 342
|
#define EFFECT_BURN_UP 340
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||||||
#define EFFECT_SHORE_UP 343
|
#define EFFECT_SHORE_UP 341
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||||||
#define EFFECT_GEOMANCY 344
|
#define EFFECT_GEOMANCY 342
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||||||
#define EFFECT_FAIRY_LOCK 345
|
#define EFFECT_FAIRY_LOCK 343
|
||||||
#define EFFECT_ALLY_SWITCH 346
|
#define EFFECT_ALLY_SWITCH 344
|
||||||
#define EFFECT_RELIC_SONG 347
|
#define EFFECT_RELIC_SONG 345
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||||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
|
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
|
||||||
#define EFFECT_BODY_PRESS 349
|
#define EFFECT_BODY_PRESS 347
|
||||||
#define EFFECT_EERIE_SPELL 350
|
#define EFFECT_EERIE_SPELL 348
|
||||||
#define EFFECT_JUNGLE_HEALING 351
|
#define EFFECT_JUNGLE_HEALING 349
|
||||||
#define EFFECT_COACHING 352
|
#define EFFECT_COACHING 350
|
||||||
#define EFFECT_LASH_OUT 353
|
#define EFFECT_LASH_OUT 351
|
||||||
#define EFFECT_GRASSY_GLIDE 354
|
#define EFFECT_GRASSY_GLIDE 352
|
||||||
#define EFFECT_REMOVE_TERRAIN 355
|
#define EFFECT_REMOVE_TERRAIN 353
|
||||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
|
#define EFFECT_DYNAMAX_DOUBLE_DMG 354
|
||||||
#define EFFECT_DECORATE 357
|
#define EFFECT_DECORATE 355
|
||||||
#define EFFECT_SNIPE_SHOT 358
|
#define EFFECT_SNIPE_SHOT 356
|
||||||
#define EFFECT_TRIPLE_HIT 359
|
#define EFFECT_RECOIL_HP_25 357
|
||||||
#define EFFECT_RECOIL_HP_25 360
|
#define EFFECT_STUFF_CHEEKS 358
|
||||||
#define EFFECT_STUFF_CHEEKS 361
|
#define EFFECT_GRAV_APPLE 359
|
||||||
#define EFFECT_GRAV_APPLE 362
|
#define EFFECT_EVASION_UP_HIT 360
|
||||||
#define EFFECT_EVASION_UP_HIT 363
|
#define EFFECT_GLITZY_GLOW 361
|
||||||
#define EFFECT_DOUBLE_IRON_BASH 364
|
#define EFFECT_BADDY_BAD 362
|
||||||
#define EFFECT_GLITZY_GLOW 365
|
#define EFFECT_SAPPY_SEED 363
|
||||||
#define EFFECT_BADDY_BAD 366
|
#define EFFECT_FREEZY_FROST 364
|
||||||
#define EFFECT_SAPPY_SEED 367
|
#define EFFECT_SPARKLY_SWIRL 365
|
||||||
#define EFFECT_FREEZY_FROST 368
|
#define EFFECT_PLASMA_FISTS 366
|
||||||
#define EFFECT_SPARKLY_SWIRL 369
|
#define EFFECT_HYPERSPACE_FURY 367
|
||||||
#define EFFECT_PLASMA_FISTS 370
|
#define EFFECT_AURA_WHEEL 368
|
||||||
#define EFFECT_HYPERSPACE_FURY 371
|
#define EFFECT_PHOTON_GEYSER 369
|
||||||
#define EFFECT_AURA_WHEEL 372
|
#define EFFECT_SHELL_SIDE_ARM 370
|
||||||
#define EFFECT_PHOTON_GEYSER 373
|
#define EFFECT_TERRAIN_PULSE 371
|
||||||
#define EFFECT_SHELL_SIDE_ARM 374
|
#define EFFECT_JAW_LOCK 372
|
||||||
#define EFFECT_TERRAIN_PULSE 375
|
#define EFFECT_NO_RETREAT 373
|
||||||
#define EFFECT_JAW_LOCK 376
|
#define EFFECT_TAR_SHOT 374
|
||||||
#define EFFECT_NO_RETREAT 377
|
#define EFFECT_POLTERGEIST 375
|
||||||
#define EFFECT_TAR_SHOT 378
|
#define EFFECT_OCTOLOCK 376
|
||||||
#define EFFECT_POLTERGEIST 379
|
#define EFFECT_CLANGOROUS_SOUL 377
|
||||||
#define EFFECT_OCTOLOCK 380
|
#define EFFECT_BOLT_BEAK 378
|
||||||
#define EFFECT_CLANGOROUS_SOUL 381
|
#define EFFECT_SKY_DROP 379
|
||||||
#define EFFECT_BOLT_BEAK 382
|
#define EFFECT_EXPANDING_FORCE 380
|
||||||
#define EFFECT_SKY_DROP 383
|
#define EFFECT_SCALE_SHOT 381
|
||||||
#define EFFECT_EXPANDING_FORCE 384
|
#define EFFECT_METEOR_BEAM 382
|
||||||
#define EFFECT_SCALE_SHOT 385
|
#define EFFECT_RISING_VOLTAGE 383
|
||||||
#define EFFECT_METEOR_BEAM 386
|
#define EFFECT_BEAK_BLAST 384
|
||||||
#define EFFECT_RISING_VOLTAGE 387
|
#define EFFECT_COURT_CHANGE 385
|
||||||
#define EFFECT_BEAK_BLAST 388
|
#define EFFECT_STEEL_BEAM 386
|
||||||
#define EFFECT_COURT_CHANGE 389
|
#define EFFECT_EXTREME_EVOBOOST 387
|
||||||
#define EFFECT_STEEL_BEAM 390
|
#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
|
||||||
#define EFFECT_EXTREME_EVOBOOST 391
|
|
||||||
#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
|
|
||||||
|
|
||||||
#define NUM_BATTLE_MOVE_EFFECTS 393
|
#define NUM_BATTLE_MOVE_EFFECTS 389
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||||
|
@ -298,15 +298,15 @@
|
|||||||
#define MOVEEND_ATTACKER_VISIBLE 10
|
#define MOVEEND_ATTACKER_VISIBLE 10
|
||||||
#define MOVEEND_TARGET_VISIBLE 11
|
#define MOVEEND_TARGET_VISIBLE 11
|
||||||
#define MOVEEND_ITEM_EFFECTS_TARGET 12
|
#define MOVEEND_ITEM_EFFECTS_TARGET 12
|
||||||
#define MOVEEND_MOVE_EFFECTS2 13
|
#define MOVEEND_ITEM_EFFECTS_ALL 13
|
||||||
#define MOVEEND_ITEM_EFFECTS_ALL 14
|
#define MOVEEND_KINGSROCK 14 // These item effects will occur each strike of a multi-hit move
|
||||||
#define MOVEEND_KINGSROCK 15 // These item effects will occur each strike of a multi-hit move
|
#define MOVEEND_SUBSTITUTE 15
|
||||||
#define MOVEEND_SUBSTITUTE 16
|
#define MOVEEND_SKY_DROP_CONFUSE 16
|
||||||
#define MOVEEND_SKY_DROP_CONFUSE 17
|
#define MOVEEND_UPDATE_LAST_MOVES 17
|
||||||
#define MOVEEND_UPDATE_LAST_MOVES 18
|
#define MOVEEND_MIRROR_MOVE 18
|
||||||
#define MOVEEND_MIRROR_MOVE 19
|
#define MOVEEND_NEXT_TARGET 19 // Everything up until here is handled for each strike of a multi-hit move
|
||||||
#define MOVEEND_NEXT_TARGET 20 // Everything up until here is handled for each strike of a multi-hit move
|
#define MOVEEND_MULTIHIT_MOVE 20
|
||||||
#define MOVEEND_MULTIHIT_MOVE 21
|
#define MOVEEND_DEFROST 21
|
||||||
#define MOVEEND_MOVE_EFFECTS2 22
|
#define MOVEEND_MOVE_EFFECTS2 22
|
||||||
#define MOVEEND_RECOIL 23
|
#define MOVEEND_RECOIL 23
|
||||||
#define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
|
#define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
|
||||||
|
Loading…
Reference in New Issue
Block a user