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Commented out call to inexistent IsZMove func
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@ -2271,7 +2271,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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|| MoveRequiresRecharging(instructedMove)
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|| MoveCallsOtherMove(instructedMove)
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#ifdef ITEM_Z_RING
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|| (IsZMove(instructedMove))
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//|| (IsZMove(instructedMove))
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#endif
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|| (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF)
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|| gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS
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