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https://github.com/Ninjdai1/pokeemerald.git
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Name the possible return values of palette fading functions
Also replace implicit conversion from gPalette.active into a status with if statements, to make the return value clear. I've also added comments when the check is redundant.
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@ -9,6 +9,11 @@
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#define PLTT_BUFFER_SIZE 0x200
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#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2)
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#define PALETTE_FADE_STATUS_DELAY 2
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#define PALETTE_FADE_STATUS_ACTIVE 1
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#define PALETTE_FADE_STATUS_DONE 0
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#define PALETTE_FADE_STATUS_LOADING -1
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enum
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{
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FAST_FADE_IN_FROM_WHITE,
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@ -115,7 +115,7 @@ u8 UpdatePaletteFade(void)
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u8 dummy = 0;
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if (sPlttBufferTransferPending)
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return -1;
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return PALETTE_FADE_STATUS_LOADING;
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if (gPaletteFade.mode == NORMAL_FADE)
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result = UpdateNormalPaletteFade();
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@ -409,11 +409,11 @@ static u8 UpdateNormalPaletteFade(void)
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u16 selectedPalettes;
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if (!gPaletteFade.active)
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return 0;
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return PALETTE_FADE_STATUS_DONE;
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if (IsSoftwarePaletteFadeFinishing())
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{
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return gPaletteFade.active;
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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}
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else
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{
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@ -483,7 +483,9 @@ static u8 UpdateNormalPaletteFade(void)
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}
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}
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return gPaletteFade.active;
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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}
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}
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@ -578,10 +580,11 @@ static u8 UpdateFastPaletteFade(void)
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s8 b;
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if (!gPaletteFade.active)
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return 0;
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return PALETTE_FADE_STATUS_DONE;
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if (IsSoftwarePaletteFadeFinishing())
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return gPaletteFade.active;
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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if (gPaletteFade.objPaletteToggle)
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{
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@ -688,7 +691,9 @@ static u8 UpdateFastPaletteFade(void)
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gPaletteFade.objPaletteToggle ^= 1;
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if (gPaletteFade.objPaletteToggle)
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return gPaletteFade.active;
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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if (gPaletteFade.y - gPaletteFade.deltaY < 0)
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gPaletteFade.y = 0;
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@ -714,8 +719,10 @@ static u8 UpdateFastPaletteFade(void)
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gPaletteFade.mode = NORMAL_FADE;
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gPaletteFade.softwareFadeFinishing = 1;
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}
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return gPaletteFade.active;
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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}
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void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 shouldResetBlendRegisters)
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@ -739,12 +746,12 @@ void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 should
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static u8 UpdateHardwarePaletteFade(void)
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{
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if (!gPaletteFade.active)
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return 0;
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return PALETTE_FADE_STATUS_DONE;
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if (gPaletteFade.delayCounter < gPaletteFade_delay)
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{
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gPaletteFade.delayCounter++;
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return 2;
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return PALETTE_FADE_STATUS_DELAY;
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}
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gPaletteFade.delayCounter = 0;
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@ -778,7 +785,9 @@ static u8 UpdateHardwarePaletteFade(void)
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gPaletteFade.shouldResetBlendRegisters = 0;
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}
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return gPaletteFade.active;
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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}
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static void UpdateBlendRegisters(void)
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