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https://github.com/Ninjdai1/pokeemerald.git
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Move vars to battle_main.c
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@ -664,6 +664,18 @@ struct MonSpritesGfx
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};
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// All battle variables are declared in battle_main.c
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[300];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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@ -769,17 +781,4 @@ extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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#endif // GUARD_BATTLE_H
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@ -173,6 +173,18 @@ static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u16 gBattle_BG0_X = 0;
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EWRAM_DATA u16 gBattle_BG0_Y = 0;
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EWRAM_DATA u16 gBattle_BG1_X = 0;
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EWRAM_DATA u16 gBattle_BG1_Y = 0;
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EWRAM_DATA u16 gBattle_BG2_X = 0;
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EWRAM_DATA u16 gBattle_BG2_Y = 0;
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EWRAM_DATA u16 gBattle_BG3_X = 0;
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EWRAM_DATA u16 gBattle_BG3_Y = 0;
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EWRAM_DATA u16 gBattle_WIN0H = 0;
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EWRAM_DATA u16 gBattle_WIN0V = 0;
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EWRAM_DATA u16 gBattle_WIN1H = 0;
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EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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@ -10,6 +10,7 @@
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#include "item.h"
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#include "battle_factory_screen.h"
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#include "frontier_util.h"
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#include "string_util.h"
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#include "constants/items.h"
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#include "constants/region_map_sections.h"
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@ -122,42 +122,6 @@ gUnknown_02022D0C: @ 2022D0C
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gUnknown_02022E10: @ 2022E10
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.space 0x4
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gBattle_BG0_X: @ 2022E14
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.space 0x2
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gBattle_BG0_Y: @ 2022E16
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.space 0x2
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gBattle_BG1_X: @ 2022E18
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.space 0x2
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gBattle_BG1_Y: @ 2022E1A
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.space 0x2
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gBattle_BG2_X: @ 2022E1C
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.space 0x2
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gBattle_BG2_Y: @ 2022E1E
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.space 0x2
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gBattle_BG3_X: @ 2022E20
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.space 0x2
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gBattle_BG3_Y: @ 2022E22
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.space 0x2
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gBattle_WIN0H: @ 2022E24
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.space 0x2
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gBattle_WIN0V: @ 2022E26
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.space 0x2
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gBattle_WIN1H: @ 2022E28
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.space 0x2
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gBattle_WIN1V: @ 2022E2A
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.space 0x2
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.include "src/battle_main.o"
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.include "src/pokemon.o"
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.include "src/random.o"
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