mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-02 15:50:45 +01:00
Applied use of TRUE and FALSE for flags.
This commit is contained in:
parent
a10a8714fc
commit
380e1e470c
@ -3067,31 +3067,31 @@ void FaintClearSetData(void)
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memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].spikyShielded = 0;
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gProtectStructs[gActiveBattler].kingsShielded = 0;
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gProtectStructs[gActiveBattler].banefulBunkered = 0;
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gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
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gProtectStructs[gActiveBattler].bounceMove = 0;
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gProtectStructs[gActiveBattler].stealMove = 0;
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gProtectStructs[gActiveBattler].prlzImmobility = 0;
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gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
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gProtectStructs[gActiveBattler].targetAffected = 0;
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gProtectStructs[gActiveBattler].chargingTurn = 0;
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gProtectStructs[gActiveBattler].protected = FALSE;
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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gProtectStructs[gActiveBattler].endured = FALSE;
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gProtectStructs[gActiveBattler].noValidMoves = FALSE;
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gProtectStructs[gActiveBattler].helpingHand = FALSE;
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gProtectStructs[gActiveBattler].bounceMove = FALSE;
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gProtectStructs[gActiveBattler].stealMove = FALSE;
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gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
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gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
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gProtectStructs[gActiveBattler].targetAffected = FALSE;
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gProtectStructs[gActiveBattler].chargingTurn = FALSE;
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gProtectStructs[gActiveBattler].fleeFlag = 0;
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gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
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gProtectStructs[gActiveBattler].loveImmobility = 0;
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gProtectStructs[gActiveBattler].usedDisabledMove = 0;
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gProtectStructs[gActiveBattler].usedTauntedMove = 0;
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gProtectStructs[gActiveBattler].flag2Unknown = 0;
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gProtectStructs[gActiveBattler].flinchImmobility = 0;
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gProtectStructs[gActiveBattler].notFirstStrike = 0;
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gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
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gProtectStructs[gActiveBattler].usesBouncedMove = 0;
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gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
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gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
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gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
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gProtectStructs[gActiveBattler].loveImmobility = FALSE;
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gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
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gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
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gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
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gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
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gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
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gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
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gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
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gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
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gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
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gDisableStructs[gActiveBattler].isFirstTurn = 2;
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@ -4541,10 +4541,10 @@ static void TurnValuesCleanUp(bool8 var0)
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{
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if (var0)
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{
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].spikyShielded = 0;
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gProtectStructs[gActiveBattler].kingsShielded = 0;
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gProtectStructs[gActiveBattler].banefulBunkered = 0;
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gProtectStructs[gActiveBattler].protected = FALSE;
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gProtectStructs[gActiveBattler].spikyShielded = FALSE;
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gProtectStructs[gActiveBattler].kingsShielded = FALSE;
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gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
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}
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else
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{
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@ -5032,7 +5032,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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gBattleStruct->dynamicMoveType = 0;
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gBattleStruct->ateBoost[battlerAtk] = 0;
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gSpecialStatuses[battlerAtk].gemBoost = 0;
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gSpecialStatuses[battlerAtk].gemBoost = FALSE;
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if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
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{
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@ -5126,7 +5126,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
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{
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gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
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gSpecialStatuses[battlerAtk].gemBoost = 1;
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gSpecialStatuses[battlerAtk].gemBoost = TRUE;
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}
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}
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@ -1402,8 +1402,8 @@ static void Cmd_attackcanceler(void)
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&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
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{
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PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
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gProtectStructs[gBattlerTarget].bounceMove = 0;
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gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
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gProtectStructs[gBattlerTarget].bounceMove = FALSE;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
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@ -1414,7 +1414,7 @@ static void Cmd_attackcanceler(void)
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&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
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{
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RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
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gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
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gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
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@ -1426,7 +1426,7 @@ static void Cmd_attackcanceler(void)
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if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
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{
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PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
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gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
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gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
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gBattleScripting.battler = gBattlerByTurnOrder[i];
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SnatchedMove;
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@ -1436,7 +1436,7 @@ static void Cmd_attackcanceler(void)
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if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
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{
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gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
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gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
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gLastUsedAbility = ABILITY_LIGHTNING_ROD;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TookAttack;
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@ -1444,7 +1444,7 @@ static void Cmd_attackcanceler(void)
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}
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else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
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{
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gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
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gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
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gLastUsedAbility = ABILITY_STORM_DRAIN;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TookAttack;
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@ -1456,7 +1456,7 @@ static void Cmd_attackcanceler(void)
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&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
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{
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if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
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gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
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CancelMultiTurnMoves(gBattlerAttacker);
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gMoveResultFlags |= MOVE_RESULT_MISSED;
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gLastLandedMoves[gBattlerTarget] = 0;
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@ -1745,7 +1745,7 @@ static void Cmd_ppreduce(void)
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if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
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{
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gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
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gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
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// For item Metronome, echoed voice
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if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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@ -1888,17 +1888,17 @@ static void Cmd_adjustdamage(void)
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if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
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{
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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gSpecialStatuses[gBattlerTarget].focusBanded = 1;
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gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
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}
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else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
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{
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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gSpecialStatuses[gBattlerTarget].focusSashed = 1;
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gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
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}
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else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
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{
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RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
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gSpecialStatuses[gBattlerTarget].sturdied = 1;
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gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
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}
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if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
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@ -1961,7 +1961,7 @@ static void Cmd_multihitresultmessage(void)
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if (gMoveResultFlags & MOVE_RESULT_STURDIED)
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{
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
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return;
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@ -1971,8 +1971,8 @@ static void Cmd_multihitresultmessage(void)
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gPotentialItemEffectBattler = gBattlerTarget;
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
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return;
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@ -1984,7 +1984,7 @@ static void Cmd_multihitresultmessage(void)
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if (gSpecialStatuses[gBattlerTarget].berryReduced
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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{
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gSpecialStatuses[gBattlerTarget].berryReduced = 0;
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gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
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}
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@ -2336,7 +2336,7 @@ static void Cmd_resultmessage(void)
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else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
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{
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].sturdied = 0;
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gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
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return;
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@ -2378,7 +2378,7 @@ static void Cmd_resultmessage(void)
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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{
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gSpecialStatuses[gBattlerTarget].berryReduced = 0;
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gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
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}
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@ -2888,7 +2888,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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case MOVE_EFFECT_CHARGING:
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gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
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gLockedMoves[gEffectBattler] = gCurrentMove;
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gProtectStructs[gEffectBattler].chargingTurn = 1;
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gProtectStructs[gEffectBattler].chargingTurn = TRUE;
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gBattlescriptCurrInstr++;
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break;
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case MOVE_EFFECT_WRAP:
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@ -3212,14 +3212,14 @@ void SetMoveEffect(bool32 primary, u32 certain)
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|| gProtectStructs[gBattlerTarget].kingsShielded
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|| gProtectStructs[gBattlerTarget].banefulBunkered)
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{
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gProtectStructs[gBattlerTarget].protected = 0;
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gProtectStructs[gBattlerTarget].protected = FALSE;
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gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
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gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
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gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
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gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
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gProtectStructs[gBattlerTarget].spikyShielded = 0;
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gProtectStructs[gBattlerTarget].kingsShielded = 0;
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gProtectStructs[gBattlerTarget].banefulBunkered = 0;
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gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
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gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
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gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
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if (gCurrentMove == MOVE_FEINT)
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -4753,7 +4753,7 @@ static void Cmd_moveend(void)
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{
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if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
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{
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
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gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
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gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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@ -4764,7 +4764,7 @@ static void Cmd_moveend(void)
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}
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else if (gProtectStructs[gBattlerTarget].kingsShielded)
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{
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
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gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
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i = gBattlerAttacker;
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gBattlerAttacker = gBattlerTarget;
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gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
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@ -4775,7 +4775,7 @@ static void Cmd_moveend(void)
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}
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else if (gProtectStructs[gBattlerTarget].banefulBunkered)
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{
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gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
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gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
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gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
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BattleScriptPushCursor();
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@ -4924,7 +4924,7 @@ static void Cmd_moveend(void)
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BtlController_EmitSpriteInvisibility(0, FALSE);
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MarkBattlerForControllerExec(gActiveBattler);
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
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gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
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gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
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gBattleScripting.moveendState++;
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return;
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}
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@ -5030,7 +5030,7 @@ static void Cmd_moveend(void)
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// Set a flag if move hits either target (for throat spray that can't check damage)
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if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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gProtectStructs[gBattlerAttacker].targetAffected = 1;
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gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
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if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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@ -5227,7 +5227,7 @@ static void Cmd_moveend(void)
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{
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gBattleScripting.savedBattler = gBattlerTarget | 0x4;
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gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
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gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
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gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
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}
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for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
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{
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@ -5275,13 +5275,13 @@ static void Cmd_moveend(void)
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*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
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if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
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*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
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gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
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gProtectStructs[gBattlerAttacker].targetAffected = 0;
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gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
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gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
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gBattleStruct->ateBoost[gBattlerAttacker] = 0;
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
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gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
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gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
|
||||
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
|
||||
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
||||
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||
gBattleScripting.moveEffect = 0;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
@ -7538,9 +7538,9 @@ static void Cmd_various(void)
|
||||
gBattleCommunication[0] = FALSE;
|
||||
break;
|
||||
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
||||
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
|
||||
gSpecialStatuses[gActiveBattler].traced = 0;
|
||||
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
|
||||
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
|
||||
gSpecialStatuses[gActiveBattler].traced = FALSE;
|
||||
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
|
||||
break;
|
||||
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||||
@ -8615,27 +8615,27 @@ static void Cmd_setprotectlike(void)
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].endured = 1;
|
||||
gProtectStructs[gBattlerAttacker].endured = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].protected = 1;
|
||||
gProtectStructs[gBattlerAttacker].protected = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
|
||||
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_KINGS_SHIELD)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
|
||||
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
|
||||
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||
}
|
||||
|
||||
@ -8800,7 +8800,7 @@ static void Cmd_trymirrormove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
}
|
||||
@ -9168,7 +9168,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9198,7 +9198,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
||||
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9218,7 +9218,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
gBattlerAbility = index - 1;
|
||||
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
|
||||
gLastUsedAbility = ABILITY_FLOWER_VEIL;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
@ -9293,7 +9293,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
else
|
||||
{
|
||||
// Check eject pack. disableEjectPack set for edge cases (e.g. attacking weak armor'd eject pack holder with u-turn)
|
||||
if (gProtectStructs[gActiveBattler].disableEjectPack == 0)
|
||||
if (!gProtectStructs[gActiveBattler].disableEjectPack)
|
||||
gSpecialStatuses[gActiveBattler].statFell = TRUE;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
||||
}
|
||||
@ -9787,12 +9787,12 @@ static void Cmd_tryKO(void)
|
||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
|
||||
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
||||
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
|
||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||
}
|
||||
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
||||
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
|
||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||
}
|
||||
|
||||
@ -10206,7 +10206,7 @@ static void Cmd_counterdamagecalculator(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
@ -10231,7 +10231,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
@ -10720,7 +10720,7 @@ static void Cmd_trysetspikes(void)
|
||||
|
||||
if (gSideTimers[targetSide].spikesAmount == 3)
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
@ -11407,7 +11407,7 @@ static void Cmd_trysethelpinghand(void)
|
||||
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
||||
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
||||
{
|
||||
gProtectStructs[gBattlerTarget].helpingHand = 1;
|
||||
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
else
|
||||
@ -11827,28 +11827,28 @@ static void Cmd_assistattackselect(void)
|
||||
static void Cmd_trysetmagiccoat(void)
|
||||
{
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_trysetsnatch(void) // snatch
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].stealMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
@ -12835,7 +12835,7 @@ static void Cmd_metalburstdamagecalculator(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ void HandleAction_UseMove(void)
|
||||
// choose move
|
||||
if (gProtectStructs[gBattlerAttacker].noValidMoves)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
|
||||
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
|
||||
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
||||
@ -386,9 +386,9 @@ void HandleAction_UseMove(void)
|
||||
gActiveBattler = gBattlerByTurnOrder[var];
|
||||
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
|
||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
|
||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
|
||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
|
||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
||||
gBattlerTarget = gActiveBattler;
|
||||
}
|
||||
}
|
||||
@ -1594,7 +1594,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1609,7 +1609,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1624,7 +1624,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1639,7 +1639,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1654,7 +1654,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1669,7 +1669,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1684,7 +1684,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1699,7 +1699,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1715,7 +1715,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1729,7 +1729,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1742,7 +1742,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1801,12 +1801,12 @@ bool8 AreAllMovesUnusable(void)
|
||||
|
||||
if (unusable == 0xF) // All moves are unusable.
|
||||
{
|
||||
gProtectStructs[gActiveBattler].noValidMoves = 1;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
|
||||
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||
}
|
||||
|
||||
return (unusable == 0xF);
|
||||
@ -3194,7 +3194,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_FLINCH: // flinch
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3205,7 +3205,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_DISABLED: // disabled move
|
||||
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
||||
@ -3217,7 +3217,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_HEAL_BLOCKED:
|
||||
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
|
||||
@ -3229,7 +3229,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_GRAVITY:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
|
||||
@ -3241,7 +3241,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_TAUNTED: // taunt
|
||||
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3252,7 +3252,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_IMPRISONED: // imprisoned
|
||||
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3271,7 +3271,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
|
||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
|
||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
}
|
||||
else
|
||||
@ -3293,7 +3293,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_PARALYSED: // paralysis
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
|
||||
// This is removed in Emerald for some reason
|
||||
//CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
||||
@ -3314,7 +3314,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
{
|
||||
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
||||
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
}
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
||||
@ -3393,7 +3393,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
if (moveType == TYPE_FIRE)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
|
||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
|
||||
effect = 1;
|
||||
@ -3404,7 +3404,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
case CANCELLER_THROAT_CHOP:
|
||||
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
|
||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||
@ -3926,7 +3926,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -3935,7 +3935,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -3944,7 +3944,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -3954,7 +3954,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
{
|
||||
gDisableStructs[battler].slowStartTimer = 5;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -3963,7 +3963,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -3973,7 +3973,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
|
||||
effect++;
|
||||
}
|
||||
@ -3985,7 +3985,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
u32 i;
|
||||
gEffectBattler = BATTLE_PARTNER(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4015,7 +4015,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (effect)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
}
|
||||
}
|
||||
@ -4023,7 +4023,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_FRISK:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
|
||||
effect++;
|
||||
}
|
||||
@ -4033,7 +4033,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
{
|
||||
ForewarnChooseMove(battler);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4063,7 +4063,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
else
|
||||
statId = STAT_SPATK;
|
||||
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
|
||||
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
{
|
||||
@ -4080,7 +4080,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4089,7 +4089,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4098,7 +4098,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4107,7 +4107,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4116,7 +4116,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4125,7 +4125,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||
effect++;
|
||||
}
|
||||
@ -4190,7 +4190,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!(gSpecialStatuses[battler].intimidatedMon))
|
||||
{
|
||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
|
||||
gSpecialStatuses[battler].intimidatedMon = 1;
|
||||
gSpecialStatuses[battler].intimidatedMon = TRUE;
|
||||
}
|
||||
break;
|
||||
case ABILITY_FORECAST:
|
||||
@ -4206,14 +4206,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!(gSpecialStatuses[battler].traced))
|
||||
{
|
||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
|
||||
gSpecialStatuses[battler].traced = 1;
|
||||
gSpecialStatuses[battler].traced = TRUE;
|
||||
}
|
||||
break;
|
||||
case ABILITY_CLOUD_NINE:
|
||||
case ABILITY_AIR_LOCK:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
|
||||
effect++;
|
||||
}
|
||||
@ -4231,7 +4231,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_INTREPID_SWORD:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||
effect++;
|
||||
@ -4240,7 +4240,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_DAUNTLESS_SHIELD:
|
||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
SET_STATCHANGER(STAT_DEF, 1, FALSE);
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||
effect++;
|
||||
@ -4659,7 +4659,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
|
||||
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
|
||||
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
|
||||
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
|
||||
@ -5015,7 +5015,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
&& gBattlerAttacker != battler)
|
||||
{
|
||||
// Set bit and save Dancer mon's original target
|
||||
gSpecialStatuses[battler].dancerUsedMove = 1;
|
||||
gSpecialStatuses[battler].dancerUsedMove = TRUE;
|
||||
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gBattlerAttacker = gBattlerAbility = battler;
|
||||
@ -6016,7 +6016,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
|
||||
if (effect)
|
||||
{
|
||||
gSpecialStatuses[battlerId].switchInItemDone = 1;
|
||||
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
|
||||
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
|
||||
switch (effect)
|
||||
{
|
||||
@ -6852,7 +6852,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
|
||||
{
|
||||
targetBattler ^= BIT_FLANK;
|
||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
|
||||
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
|
||||
}
|
||||
else if (gBattleMoves[move].type == TYPE_WATER
|
||||
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
|
||||
@ -6860,7 +6860,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
|
||||
{
|
||||
targetBattler ^= BIT_FLANK;
|
||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
|
||||
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -7387,7 +7387,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_ASSURANCE:
|
||||
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
|
||||
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_TRUMP_CARD:
|
||||
@ -8236,7 +8236,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
||||
else
|
||||
MulModifier(&finalModifier, UQ_4_12(0.5));
|
||||
if (updateFlags)
|
||||
gSpecialStatuses[battlerDef].berryReduced = 1;
|
||||
gSpecialStatuses[battlerDef].berryReduced = TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user