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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
commit
382ec13492
@ -8688,6 +8688,14 @@ BattleScript_QuickClawActivation::
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_QuickDrawActivation::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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call BattleScript_AbilityPopUp
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printstring STRINGID_CANACTFASTERTHANKSTO
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_CustapBerryActivation::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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@ -151,6 +151,7 @@ struct ProtectStruct
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u32 disableEjectPack:1;
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u32 statFell:1;
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u32 pranksterElevated:1;
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u32 quickDraw:1;
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u32 physicalDmg;
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u32 specialDmg;
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u8 physicalBattlerId;
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@ -366,6 +366,7 @@ extern const u8 BattleScript_PerishBodyActivates[];
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extern const u8 BattleScript_ActivateAsOne[];
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extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
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extern const u8 BattleScript_QuickClawActivation[];
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extern const u8 BattleScript_QuickDrawActivation[];
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extern const u8 BattleScript_CustapBerryActivation[];
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extern const u8 BattleScript_MicleBerryActivateEnd2[];
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extern const u8 BattleScript_MicleBerryActivateRet[];
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@ -4399,20 +4399,32 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
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s8 priority1 = 0, priority2 = 0;
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// Battler 1
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speedBattler1 = GetBattlerTotalSpeedStat(battler1);
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holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
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if ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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// Quick Draw
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if (!ignoreChosenMoves && GetBattlerAbility(battler1) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && Random() % 100 < 30)
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gProtectStructs[battler1].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler1].quickDraw
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&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
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&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item)))
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&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
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gProtectStructs[battler1].custap = TRUE;
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// Battler 2
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speedBattler2 = GetBattlerTotalSpeedStat(battler2);
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holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
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if ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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// Quick Draw
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if (!ignoreChosenMoves && GetBattlerAbility(battler2) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && Random() % 100 < 30)
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gProtectStructs[battler2].quickDraw = TRUE;
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// Quick Claw and Custap Berry
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if (!gProtectStructs[battler2].quickDraw
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&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
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&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
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&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item)))
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&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
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gProtectStructs[battler2].custap = TRUE;
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if (!ignoreChosenMoves)
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@ -4428,8 +4440,12 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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// QUICK CLAW / CUSTAP - always first
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// LAGGING TAIL - always last
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// STALL - always last
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if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
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if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
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strikesFirst = 0;
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else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
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strikesFirst = 1;
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else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
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strikesFirst = 0;
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else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
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strikesFirst = 1;
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@ -4690,22 +4706,34 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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gBattleStruct->quickClawBattlerId++;
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
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&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
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&& gProtectStructs[gActiveBattler].custap
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&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
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&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[gBattlerAttacker].truantCounter)
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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gProtectStructs[gActiveBattler].custap = FALSE;
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
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if (gProtectStructs[gActiveBattler].custap)
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{
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// don't record berry since its gone now
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BattleScriptExecute(BattleScript_CustapBerryActivation);
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gProtectStructs[gActiveBattler].custap = FALSE;
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
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if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
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{
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// don't record berry since its gone now
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BattleScriptExecute(BattleScript_CustapBerryActivation);
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}
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else
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{
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RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
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BattleScriptExecute(BattleScript_QuickClawActivation);
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}
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}
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else
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else if (gProtectStructs[gActiveBattler].quickDraw)
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{
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RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
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BattleScriptExecute(BattleScript_QuickClawActivation);
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gProtectStructs[gActiveBattler].quickDraw = FALSE;
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gLastUsedAbility = gBattleMons[gActiveBattler].ability;
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PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
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RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
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BattleScriptExecute(BattleScript_QuickDrawActivation);
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}
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return;
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}
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@ -692,7 +692,7 @@ static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish\n
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static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!");
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static const u8 sText_AsOneEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!");
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static const u8 sText_CuriousMedicineEnters[] = _("{B_EFF_NAME_WITH_PREFIX}'s\nstat changes were reset!");
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static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_LAST_ITEM}!");
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static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_BUFF1}!");
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static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its\nnext move using {B_LAST_ITEM}!");
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static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off\nthe taunt!");
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static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!");
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