Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange

# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
This commit is contained in:
Eduardo Quezada 2023-03-27 10:55:38 -03:00
commit 3888b10769
105 changed files with 2852 additions and 484 deletions

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@ -420,6 +420,29 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP .4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP
.4byte BattleScript_EffectHit @ EFFECT_PSYBLADE .4byte BattleScript_EffectHit @ EFFECT_PSYBLADE
.4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM .4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM
.4byte BattleScript_EffectHitSetEntryHazard @ EFFECT_HIT_SET_ENTRY_HAZARD
.4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW
.4byte BattleScript_EffectBarbBarrage @ EFFECT_BARB_BARRAGE
BattleScript_StealthRockActivates::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDireClaw::
setmoveeffect MOVE_EFFECT_DIRE_CLAW
goto BattleScript_EffectHit
BattleScript_EffectHitSetEntryHazard::
argumenttomoveeffect
goto BattleScript_EffectHit
BattleScript_SpikesActivates::
trysetspikes BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUpUserAlly: BattleScript_EffectAttackUpUserAlly:
jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp
@ -3372,6 +3395,7 @@ BattleScript_CantMakeAsleep::
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_EffectBarbBarrage:
BattleScript_EffectPoisonHit: BattleScript_EffectPoisonHit:
setmoveeffect MOVE_EFFECT_POISON setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit goto BattleScript_EffectHit
@ -8627,6 +8651,7 @@ BattleScript_IntimidateActivates::
BattleScript_IntimidateLoop: BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
jumpiftargetally BattleScript_IntimidateLoopIncrement jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
@ -8654,6 +8679,7 @@ BattleScript_IntimidateLoopIncrement:
addbyte gBattlerTarget, 1 addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop
BattleScript_IntimidateEnd: BattleScript_IntimidateEnd:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup destroyabilitypopup
pause B_WAIT_TIME_MED pause B_WAIT_TIME_MED
end3 end3

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@ -529,7 +529,6 @@ struct BattleStruct
u8 wildVictorySong; u8 wildVictorySong;
u8 dynamicMoveType; u8 dynamicMoveType;
u8 wrappedBy[MAX_BATTLERS_COUNT]; u8 wrappedBy[MAX_BATTLERS_COUNT];
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves.
u8 focusPunchBattlerId; u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout; u8 battlerPreventingSwitchout;
u8 moneyMultiplier:6; u8 moneyMultiplier:6;

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@ -1,6 +1,9 @@
#ifndef GUARD_BATTLE_MAIN_H #ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H #define GUARD_BATTLE_MAIN_H
#include "pokemon.h"
#include "data.h"
struct TrainerMoney struct TrainerMoney
{ {
u8 classId; u8 classId;
@ -66,6 +69,7 @@ bool8 TryRunFromBattle(u8 battlerId);
void SpecialStatusesClear(void); void SpecialStatusesClear(void);
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk); void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk);
bool32 IsWildMonSmart(void); bool32 IsWildMonSmart(void);
u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags);
extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE]; extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];

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@ -459,6 +459,8 @@ extern const u8 BattleScript_LunarDanceActivates[];
extern const u8 BattleScript_ShellTrapSetUp[]; extern const u8 BattleScript_ShellTrapSetUp[];
extern const u8 BattleScript_CouldntFullyProtect[]; extern const u8 BattleScript_CouldntFullyProtect[];
extern const u8 BattleScript_MoveEffectStockpileWoreOff[]; extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
extern const u8 BattleScript_StealthRockActivates[];
extern const u8 BattleScript_SpikesActivates[];
// zmoves // zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[]; extern const u8 BattleScript_ZMoveActivateDamaging[];

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@ -7,7 +7,8 @@
#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts. #define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to. #define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to.
#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP. #define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat. #define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8+, the Vitamins no longer have a cap of 100 EV per stat.
#define I_GRISEOUS_ORB_FORM_CHANGE GEN_LATEST // In Gen9+, the Griseous Orb no longer changes Giratina's form when held.
// Repel/Lure config // Repel/Lure config
// These two settings are both independent and complementary. // These two settings are both independent and complementary.

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@ -372,9 +372,12 @@
#define MOVE_EFFECT_TRAP_BOTH 70 #define MOVE_EFFECT_TRAP_BOTH 70
#define MOVE_EFFECT_DOUBLE_SHOCK 71 #define MOVE_EFFECT_DOUBLE_SHOCK 71
#define MOVE_EFFECT_ROUND 72 #define MOVE_EFFECT_ROUND 72
#define MOVE_EFFECT_STOCKPILE_WORE_OFF 74 #define MOVE_EFFECT_STOCKPILE_WORE_OFF 73
#define MOVE_EFFECT_DIRE_CLAW 74
#define MOVE_EFFECT_STEALTH_ROCK 75
#define MOVE_EFFECT_SPIKES 76
#define NUM_MOVE_EFFECTS 75 #define NUM_MOVE_EFFECTS 77
#define MOVE_EFFECT_AFFECTS_USER 0x4000 #define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000 #define MOVE_EFFECT_CERTAIN 0x8000

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@ -401,7 +401,10 @@
#define EFFECT_SHELL_TRAP 395 #define EFFECT_SHELL_TRAP 395
#define EFFECT_PSYBLADE 396 #define EFFECT_PSYBLADE 396
#define EFFECT_HYDRO_STEAM 397 #define EFFECT_HYDRO_STEAM 397
#define EFFECT_HIT_SET_ENTRY_HAZARD 398
#define EFFECT_DIRE_CLAW 399
#define EFFECT_BARB_BARRAGE 400
#define NUM_BATTLE_MOVE_EFFECTS 398 #define NUM_BATTLE_MOVE_EFFECTS 401
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -933,4 +933,10 @@
#define B_MSG_Z_STAT_UP 5 #define B_MSG_Z_STAT_UP 5
#define B_MSG_Z_HP_TRAP 6 #define B_MSG_Z_HP_TRAP 6
// gDmgHazardsStringIds
#define B_MSG_PKMNHURTBYSPIKES 0
#define B_MSG_STEALTHROCKDMG 1
#define B_MSG_POINTEDSTONESFLOAT 2
#define B_MSG_SPIKESSCATTERED 3
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H #endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H

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@ -159,6 +159,7 @@
#define HOLD_EFFECT_PUNCHING_GLOVE 178 #define HOLD_EFFECT_PUNCHING_GLOVE 178
#define HOLD_EFFECT_COVERT_CLOAK 179 #define HOLD_EFFECT_COVERT_CLOAK 179
#define HOLD_EFFECT_LOADED_DICE 180 #define HOLD_EFFECT_LOADED_DICE 180
#define HOLD_EFFECT_BOOSTER_ENERGY 181 // Not implemented.
#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS)) #define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))

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@ -928,13 +928,48 @@
#define ITEM_RUBY 756 #define ITEM_RUBY 756
#define ITEM_SAPPHIRE 757 #define ITEM_SAPPHIRE 757
// GEN IX ITEMS
#define ITEM_ABILITY_SHIELD 758 #define ITEM_ABILITY_SHIELD 758
#define ITEM_CLEAR_AMULET 759 #define ITEM_CLEAR_AMULET 759
#define ITEM_PUNCHING_GLOVE 760 #define ITEM_PUNCHING_GLOVE 760
#define ITEM_COVERT_CLOAK 761 #define ITEM_COVERT_CLOAK 761
#define ITEM_LOADED_DICE 762 #define ITEM_LOADED_DICE 762
#define ITEM_AUSPICIOUS_ARMOR 763
#define ITEM_BOOSTER_ENERGY 764
#define ITEM_BIG_BAMBOO_SHOOT 765
#define ITEM_GIMMIGHOUL_COIN 766
#define ITEM_LEADERS_CREST 767
#define ITEM_MALICIOUS_ARMOR 768
#define ITEM_MIRROR_HERB 769
#define ITEM_SCROLL_OF_DARKNESS 770
#define ITEM_SCROLL_OF_WATERS 771
#define ITEM_TERA_ORB 772
#define ITEM_TINY_BAMBOO_SHOOT 773
#define ITEMS_COUNT 763 #define ITEM_BUG_TERA_SHARD 774
#define ITEM_DARK_TERA_SHARD 775
#define ITEM_DRAGON_TERA_SHARD 776
#define ITEM_ELECTRIC_TERA_SHARD 777
#define ITEM_FAIRY_TERA_SHARD 778
#define ITEM_FIGHTING_TERA_SHARD 779
#define ITEM_FIRE_TERA_SHARD 780
#define ITEM_FLYING_TERA_SHARD 781
#define ITEM_GHOST_TERA_SHARD 782
#define ITEM_GRASS_TERA_SHARD 783
#define ITEM_GROUND_TERA_SHARD 784
#define ITEM_ICE_TERA_SHARD 785
#define ITEM_NORMAL_TERA_SHARD 786
#define ITEM_POISON_TERA_SHARD 787
#define ITEM_PSYCHIC_TERA_SHARD 788
#define ITEM_ROCK_TERA_SHARD 789
#define ITEM_STEEL_TERA_SHARD 790
#define ITEM_WATER_TERA_SHARD 791
#define ITEM_ADAMANT_CRYSTAL 792
#define ITEM_GRISEOUS_CORE 793
#define ITEM_LUSTROUS_GLOBE 794
#define ITEMS_COUNT 795
#define ITEM_FIELD_ARROW ITEMS_COUNT #define ITEM_FIELD_ARROW ITEMS_COUNT
// A special item id associated with "Cancel"/"Exit" etc. in a list of items or decorations // A special item id associated with "Cancel"/"Exit" etc. in a list of items or decorations
@ -1001,7 +1036,4 @@
#define ITEM_B_USE_MEDICINE 1 #define ITEM_B_USE_MEDICINE 1
#define ITEM_B_USE_OTHER 2 #define ITEM_B_USE_OTHER 2
// Check if the item is one that can be used on a Pokemon.
#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= LAST_BERRY_INDEX)
#endif // GUARD_CONSTANTS_ITEMS_H #endif // GUARD_CONSTANTS_ITEMS_H

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@ -376,5 +376,10 @@
// Pokémon. // Pokémon.
#define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0) #define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0)
#define F_TRAINER_PARTY_HELD_ITEM (1 << 1) #define F_TRAINER_PARTY_HELD_ITEM (1 << 1)
#define F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED (1 << 3)
// Trainer party defines
#define TRAINER_MON_MALE 1
#define TRAINER_MON_FEMALE 2
#endif // GUARD_TRAINERS_H #endif // GUARD_TRAINERS_H

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@ -31,6 +31,26 @@ struct MonCoords
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8)) #define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8) #define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8) #define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})
#define TRAINER_PARTY_NATURE(nature) (nature+1)
struct TrainerMonCustomized
{
const u8 *nickname;
const u8 *ev;
u32 iv;
u16 moves[4];
u16 species;
u16 heldItem;
u16 ability;
u8 lvl;
u8 ball;
u8 friendship;
u8 nature : 5;
bool8 gender : 2;
bool8 isShiny : 1;
};
struct TrainerMonNoItemDefaultMoves struct TrainerMonNoItemDefaultMoves
{ {
@ -68,6 +88,7 @@ struct TrainerMonItemCustomMoves
#define NO_ITEM_CUSTOM_MOVES(party) { .NoItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET #define NO_ITEM_CUSTOM_MOVES(party) { .NoItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET
#define ITEM_DEFAULT_MOVES(party) { .ItemDefaultMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_HELD_ITEM #define ITEM_DEFAULT_MOVES(party) { .ItemDefaultMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_HELD_ITEM
#define ITEM_CUSTOM_MOVES(party) { .ItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM #define ITEM_CUSTOM_MOVES(party) { .ItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM
#define EVERYTHING_CUSTOMIZED(party) { .EverythingCustomized = party}, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED
union TrainerMonPtr union TrainerMonPtr
{ {
@ -75,20 +96,21 @@ union TrainerMonPtr
const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves; const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
const struct TrainerMonItemDefaultMoves *ItemDefaultMoves; const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
const struct TrainerMonItemCustomMoves *ItemCustomMoves; const struct TrainerMonItemCustomMoves *ItemCustomMoves;
const struct TrainerMonCustomized *EverythingCustomized;
}; };
struct Trainer struct Trainer
{ {
/*0x00*/ u8 partyFlags; /*0x00*/ u32 aiFlags;
/*0x01*/ u8 trainerClass; /*0x04*/ union TrainerMonPtr party;
/*0x02*/ u8 encounterMusic_gender; // last bit is gender /*0x08*/ u16 items[MAX_TRAINER_ITEMS];
/*0x03*/ u8 trainerPic; /*0x10*/ u8 trainerClass;
/*0x04*/ u8 trainerName[TRAINER_NAME_LENGTH + 1]; /*0x11*/ u8 encounterMusic_gender; // last bit is gender
/*0x10*/ u16 items[MAX_TRAINER_ITEMS]; /*0x12*/ u8 trainerPic;
/*0x18*/ bool8 doubleBattle; /*0x13*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
/*0x1C*/ u32 aiFlags; /*0x1E*/ bool8 doubleBattle:1;
/*0x20*/ u8 partySize; u8 partyFlags:7;
/*0x24*/ union TrainerMonPtr party; /*0x1F*/ u8 partySize;
}; };
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))

View File

@ -147,6 +147,9 @@
#define CAT(a, b) CAT_(a, b) #define CAT(a, b) CAT_(a, b)
#define CAT_(a, b) a ## b #define CAT_(a, b) a ## b
// Converts a string to a compound literal, essentially making it a pointer to const u8
#define COMPOUND_STRING(str) (const u8[]) _(str)
// This produces an error at compile-time if expr is zero. // This produces an error at compile-time if expr is zero.
// It looks like file.c:line: size of array `id' is negative // It looks like file.c:line: size of array `id' is negative
#define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1]; #define STATIC_ASSERT(expr, id) typedef char id[(expr) ? 1 : -1];

View File

@ -8834,6 +8834,45 @@ extern const u32 gItemIcon_Gem[];
extern const u32 gItemIconPalette_Ruby[]; extern const u32 gItemIconPalette_Ruby[];
extern const u32 gItemIconPalette_Sapphire[]; extern const u32 gItemIconPalette_Sapphire[];
// GEN IX ITEMS
extern const u32 gItemIcon_AbilityShield[];
extern const u32 gItemIconPalette_AbilityShield[];
extern const u32 gItemIcon_AuspiciousArmor[];
extern const u32 gItemIconPalette_AuspiciousArmor[];
extern const u32 gItemIcon_BigBambooShoot[];
extern const u32 gItemIconPalette_BigBambooShoot[];
extern const u32 gItemIcon_BoosterEnergy[];
extern const u32 gItemIconPalette_BoosterEnergy[];
extern const u32 gItemIcon_CovertCloak[];
extern const u32 gItemIconPalette_CovertCloak[];
extern const u32 gItemIcon_GimmighoulCoin[];
extern const u32 gItemIconPalette_GimmighoulCoin[];
extern const u32 gItemIcon_LeadersCrest[];
extern const u32 gItemIconPalette_LeadersCrest[];
extern const u32 gItemIcon_LoadedDice[];
extern const u32 gItemIconPalette_LoadedDice[];
extern const u32 gItemIcon_MaliciousArmor[];
extern const u32 gItemIconPalette_MaliciousArmor[];
extern const u32 gItemIcon_MirrorHerb[];
extern const u32 gItemIconPalette_MirrorHerb[];
extern const u32 gItemIcon_PunchingGlove[];
extern const u32 gItemIconPalette_PunchingGlove[];
extern const u32 gItemIcon_ScrollOfDarkness[];
extern const u32 gItemIconPalette_ScrollOfDarkness[];
extern const u32 gItemIcon_ScrollOfWaters[];
extern const u32 gItemIconPalette_ScrollOfWaters[];
extern const u32 gItemIcon_TeraOrb[];
extern const u32 gItemIconPalette_TeraOrb[];
extern const u32 gItemIcon_TinyBambooShoot[];
extern const u32 gItemIconPalette_TinyBambooShoot[];
extern const u32 gItemIcon_AdamantCrystal[];
extern const u32 gItemIconPalette_AdamantCrystal[];
extern const u32 gItemIcon_GriseousCore[];
extern const u32 gItemIconPalette_GriseousCore[];
extern const u32 gItemIcon_LustrousGlobe[];
extern const u32 gItemIconPalette_LustrousGlobe[];
extern const u32 gItemIcon_ReturnToFieldArrow[]; extern const u32 gItemIcon_ReturnToFieldArrow[];
extern const u32 gItemIconPalette_ReturnToFieldArrow[]; extern const u32 gItemIconPalette_ReturnToFieldArrow[];

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@ -2,6 +2,7 @@
#define GUARD_POKEMON_H #define GUARD_POKEMON_H
#include "sprite.h" #include "sprite.h"
#include "constants/items.h"
#include "constants/region_map_sections.h" #include "constants/region_map_sections.h"
#include "constants/map_groups.h" #include "constants/map_groups.h"
@ -401,7 +402,7 @@ extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[]; extern const u8 gFacilityClassToTrainerClass[];
extern const struct SpeciesInfo gSpeciesInfo[]; extern const struct SpeciesInfo gSpeciesInfo[];
extern const u8 *const gItemEffectTable[]; extern const u8 *const gItemEffectTable[ITEMS_COUNT];
extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const u32 gExperienceTables[][MAX_LEVEL + 1];
extern const struct LevelUpMove *const gLevelUpLearnsets[]; extern const struct LevelUpMove *const gLevelUpLearnsets[];
extern const u16 *const gTeachableLearnsets[]; extern const u16 *const gTeachableLearnsets[];

View File

@ -20,4 +20,67 @@ u16 Random2(void);
void SeedRng(u16 seed); void SeedRng(u16 seed);
void SeedRng2(u16 seed); void SeedRng2(u16 seed);
/* Structured random number generator.
* Instead of the caller converting bits from Random() to a meaningful
* value, the caller provides metadata that is used to return the
* meaningful value directly. This allows code to interpret the random
* call, for example, battle tests know what the domain of a random call
* is, and can exhaustively test it.
*
* RandomTag identifies the purpose of the value.
*
* RandomUniform(tag, lo, hi) returns a number from lo to hi inclusive.
*
* RandomPercentage(tag, t) returns FALSE with probability (1-t)/100,
* and TRUE with probability t/100.
*
* RandomWeighted(tag, w0, w1, ... wN) returns a number from 0 to N
* inclusive. The return value is proportional to the weights, e.g.
* RandomWeighted(..., 1, 1) returns 50% 0s and 50% 1s.
* RandomWeighted(..., 2, 1) returns 2/3 0s and 1/3 1s. */
enum RandomTag
{
RNG_NONE,
RNG_ACCURACY,
RNG_CONFUSION,
RNG_CRITICAL_HIT,
RNG_CUTE_CHARM,
RNG_DAMAGE_MODIFIER,
RNG_FLAME_BODY,
RNG_FORCE_RANDOM_SWITCH,
RNG_FROZEN,
RNG_HOLD_EFFECT_FLINCH,
RNG_INFATUATION,
RNG_PARALYSIS,
RNG_POISON_POINT,
RNG_RAMPAGE_TURNS,
RNG_SECONDARY_EFFECT,
RNG_SLEEP_TURNS,
RNG_SPEED_TIE,
RNG_STATIC,
RNG_STENCH,
};
#define RandomWeighted(tag, ...) \
({ \
const u8 weights[] = { __VA_ARGS__ }; \
u32 sum, i; \
for (i = 0, sum = 0; i < ARRAY_COUNT(weights); i++) \
sum += weights[i]; \
RandomWeightedArray(tag, sum, ARRAY_COUNT(weights), weights); \
})
#define RandomPercentage(tag, t) \
({ \
const u8 weights[] = { 100 - t, t }; \
RandomWeightedArray(tag, 100, ARRAY_COUNT(weights), weights); \
})
u32 RandomUniform(enum RandomTag, u32 lo, u32 hi);
u32 RandomWeightedArray(enum RandomTag, u32 sum, u32 n, const u8 *weights);
u32 RandomUniformDefault(enum RandomTag, u32 lo, u32 hi);
u32 RandomWeightedArrayDefault(enum RandomTag, u32 sum, u32 n, const u8 *weights);
#endif // GUARD_RANDOM_H #endif // GUARD_RANDOM_H

View File

@ -3473,6 +3473,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
case EFFECT_TOXIC: case EFFECT_TOXIC:
case EFFECT_POISON: case EFFECT_POISON:
case EFFECT_BARB_BARRAGE:
IncreasePoisonScore(battlerAtk, battlerDef, move, &score); IncreasePoisonScore(battlerAtk, battlerDef, move, &score);
break; break;
case EFFECT_LIGHT_SCREEN: case EFFECT_LIGHT_SCREEN:
@ -3864,6 +3865,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
break; break;
case EFFECT_SPIKES: case EFFECT_SPIKES:
case EFFECT_HIT_SET_ENTRY_HAZARD:
case EFFECT_STEALTH_ROCK: case EFFECT_STEALTH_ROCK:
case EFFECT_STICKY_WEB: case EFFECT_STICKY_WEB:
case EFFECT_TOXIC_SPIKES: case EFFECT_TOXIC_SPIKES:
@ -4898,6 +4900,7 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_HAIL: case EFFECT_HAIL:
case EFFECT_GEOMANCY: case EFFECT_GEOMANCY:
case EFFECT_VICTORY_DANCE: case EFFECT_VICTORY_DANCE:
case EFFECT_HIT_SET_ENTRY_HAZARD:
score += 2; score += 2;
break; break;
default: default:

View File

@ -1085,13 +1085,13 @@ static bool8 ShouldUseItem(void)
item = gBattleResources->battleHistory->trainerItems[i]; item = gBattleResources->battleHistory->trainerItems[i];
if (item == ITEM_NONE) if (item == ITEM_NONE)
continue; continue;
if (gItemEffectTable[item - ITEM_POTION] == NULL) if (gItemEffectTable[item] == NULL)
continue; continue;
if (item == ITEM_ENIGMA_BERRY_E_READER) if (item == ITEM_ENIGMA_BERRY_E_READER)
itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect; itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else else
itemEffects = gItemEffectTable[item - ITEM_POTION]; itemEffects = gItemEffectTable[item];
*(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects); *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects);

View File

@ -118,6 +118,10 @@ static void HandleEndTurn_FinishBattle(void);
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite); static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite); static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
static void TrySpecialEvolution(void); static void TrySpecialEvolution(void);
static u32 Crc32B (const u8 *data, u32 size);
static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i);
static void ModifyPersonalityForNature(u32 *personality, u32 newNature);
static u32 GeneratePersonalityForGender(u32 gender, u32 species);
EWRAM_DATA u16 gBattle_BG0_X = 0; EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0; EWRAM_DATA u16 gBattle_BG0_Y = 0;
@ -1857,72 +1861,129 @@ static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
} }
} }
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer) static u32 Crc32B (const u8 *data, u32 size)
{
s32 i, j;
u32 byte, crc, mask;
i = 0;
crc = 0xFFFFFFFF;
for (i = 0; i < size; ++i)
{
byte = data[i];
crc = crc ^ byte;
for (j = 7; j >= 0; --j)
{
mask = -(crc & 1);
crc = (crc >> 1) ^ (0xEDB88320 & mask);
}
}
return ~crc;
}
static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i)
{
const u8 *buffer;
u32 n;
if (trainer->partyFlags == 0)
{
buffer = (const u8 *) &trainer->party.NoItemDefaultMoves[i];
n = sizeof(*trainer->party.NoItemDefaultMoves);
}
else if (trainer->partyFlags == F_TRAINER_PARTY_CUSTOM_MOVESET)
{
buffer = (const u8 *) &trainer->party.NoItemCustomMoves[i];
n = sizeof(*trainer->party.NoItemCustomMoves);
}
else if (trainer->partyFlags == F_TRAINER_PARTY_HELD_ITEM)
{
buffer = (const u8 *) &trainer->party.ItemDefaultMoves[i];
n = sizeof(*trainer->party.ItemDefaultMoves);
}
else if (trainer->partyFlags == (F_TRAINER_PARTY_HELD_ITEM | F_TRAINER_PARTY_CUSTOM_MOVESET))
{
buffer = (const u8 *) &trainer->party.ItemCustomMoves[i];
n = sizeof(*trainer->party.ItemCustomMoves);
}
else if (trainer->partyFlags == F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED)
{
buffer = (const u8 *) &trainer->party.EverythingCustomized[i];
n = sizeof(*trainer->party.EverythingCustomized);
}
return Crc32B(buffer, n);
}
static void ModifyPersonalityForNature(u32 *personality, u32 newNature)
{
u32 nature = GetNatureFromPersonality(*personality);
s32 diff = abs(nature - newNature);
s32 sign = (nature > newNature) ? 1 : -1;
if (diff > NUM_NATURES / 2)
{
diff = NUM_NATURES - diff;
sign *= -1;
}
*personality -= (diff * sign);
}
static u32 GeneratePersonalityForGender(u32 gender, u32 species)
{
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[species];
if (gender == MON_MALE)
return ((255 - speciesInfo->genderRatio) / 2) + speciesInfo->genderRatio;
else
return speciesInfo->genderRatio / 2;
}
u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags)
{ {
u32 nameHash = 0;
u32 personalityValue; u32 personalityValue;
u8 fixedIV; u8 fixedIV;
s32 i, j; s32 i, j;
u8 monsCount; u8 monsCount;
u16 ball; s32 ball = -1;
if (battleTypeFlags & BATTLE_TYPE_TRAINER && !(battleTypeFlags & (BATTLE_TYPE_FRONTIER
if (trainerNum == TRAINER_SECRET_BASE)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_TRAINER_HILL))) | BATTLE_TYPE_TRAINER_HILL)))
{ {
if (firstTrainer == TRUE) if (firstTrainer == TRUE)
ZeroEnemyPartyMons(); ZeroEnemyPartyMons();
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) if (battleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{ {
if (gTrainers[trainerNum].partySize > PARTY_SIZE / 2) if (trainer->partySize > PARTY_SIZE / 2)
monsCount = PARTY_SIZE / 2; monsCount = PARTY_SIZE / 2;
else else
monsCount = gTrainers[trainerNum].partySize; monsCount = trainer->partySize;
} }
else else
{ {
monsCount = gTrainers[trainerNum].partySize; monsCount = trainer->partySize;
} }
for (i = 0; i < monsCount; i++) for (i = 0; i < monsCount; i++)
{ {
u32 personalityHash = GeneratePartyHash(trainer, i);
if (gTrainers[trainerNum].doubleBattle == TRUE) if (trainer->doubleBattle == TRUE)
personalityValue = 0x80; personalityValue = 0x80;
else if (gTrainers[trainerNum].encounterMusic_gender & F_TRAINER_FEMALE) else if (trainer->encounterMusic_gender & F_TRAINER_FEMALE)
personalityValue = 0x78; // Use personality more likely to result in a female Pokémon personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
else else
personalityValue = 0x88; // Use personality more likely to result in a male Pokémon personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++) personalityValue += personalityHash << 8;
nameHash += gTrainers[trainerNum].trainerName[j]; switch (trainer->partyFlags)
switch (gTrainers[trainerNum].partyFlags)
{ {
case 0: case 0:
{ {
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves; const struct TrainerMonNoItemDefaultMoves *partyData = trainer->party.NoItemDefaultMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
break; break;
} }
case F_TRAINER_PARTY_CUSTOM_MOVESET: case F_TRAINER_PARTY_CUSTOM_MOVESET:
{ {
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves; const struct TrainerMonNoItemCustomMoves *partyData = trainer->party.NoItemCustomMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
@ -1935,12 +1996,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
} }
case F_TRAINER_PARTY_HELD_ITEM: case F_TRAINER_PARTY_HELD_ITEM:
{ {
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves; const struct TrainerMonItemDefaultMoves *partyData = trainer->party.ItemDefaultMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
@ -1949,12 +2005,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
} }
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{ {
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves; const struct TrainerMonItemCustomMoves *partyData = trainer->party.ItemCustomMoves;
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255; fixedIV = partyData[i].iv * MAX_PER_STAT_IVS / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
@ -1967,18 +2018,88 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
} }
break; break;
} }
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *partyData = trainer->party.EverythingCustomized;
u32 otIdType = OT_ID_RANDOM_NO_SHINY;
u32 fixedOtId = 0;
if (partyData[i].gender == TRAINER_MON_MALE)
personalityValue = (personalityValue & 0xFFFFFF00) | GeneratePersonalityForGender(MON_MALE, partyData[i].species);
else if (partyData[i].gender == TRAINER_MON_FEMALE)
personalityValue = (personalityValue & 0xFFFFFF00) | GeneratePersonalityForGender(MON_FEMALE, partyData[i].species);
if (partyData[i].nature != 0)
ModifyPersonalityForNature(&personalityValue, partyData[i].nature - 1);
if (partyData[i].isShiny)
{
otIdType = OT_ID_PRESET;
fixedOtId = HIHALF(personalityValue) ^ LOHALF(personalityValue);
}
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, 0, TRUE, personalityValue, otIdType, fixedOtId);
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
for (j = 0; j < MAX_MON_MOVES; ++j)
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
SetMonData(&party[i], MON_DATA_IVS, &(partyData[i].iv));
if (partyData[i].ev != NULL)
{
SetMonData(&party[i], MON_DATA_HP_EV, &(partyData[i].ev[0]));
SetMonData(&party[i], MON_DATA_ATK_EV, &(partyData[i].ev[1]));
SetMonData(&party[i], MON_DATA_DEF_EV, &(partyData[i].ev[2]));
SetMonData(&party[i], MON_DATA_SPATK_EV, &(partyData[i].ev[3]));
SetMonData(&party[i], MON_DATA_SPDEF_EV, &(partyData[i].ev[4]));
SetMonData(&party[i], MON_DATA_SPEED_EV, &(partyData[i].ev[5]));
}
if (partyData[i].ability != ABILITY_NONE)
{
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[partyData[i].species];
u32 maxAbilities = ARRAY_COUNT(speciesInfo->abilities);
for (j = 0; j < maxAbilities; ++j)
{
if (speciesInfo->abilities[j] == partyData[i].ability)
break;
}
if (j < maxAbilities)
SetMonData(&party[i], MON_DATA_ABILITY_NUM, &j);
}
SetMonData(&party[i], MON_DATA_FRIENDSHIP, &(partyData[i].friendship));
if (partyData[i].ball != ITEM_NONE)
{
ball = partyData[i].ball;
SetMonData(&party[i], MON_DATA_POKEBALL, &ball);
}
if (partyData[i].nickname != NULL)
{
SetMonData(&party[i], MON_DATA_NICKNAME, partyData[i].nickname);
}
CalculateMonStats(&party[i]);
}
} }
#if B_TRAINER_CLASS_POKE_BALLS >= GEN_7 #if B_TRAINER_CLASS_POKE_BALLS >= GEN_7
ball = (sTrainerBallTable[gTrainers[trainerNum].trainerClass]) ? sTrainerBallTable[gTrainers[trainerNum].trainerClass] : ITEM_POKE_BALL; if (ball == -1)
{
ball = (sTrainerBallTable[trainer->trainerClass]) ? sTrainerBallTable[trainer->trainerClass] : ITEM_POKE_BALL;
SetMonData(&party[i], MON_DATA_POKEBALL, &ball); SetMonData(&party[i], MON_DATA_POKEBALL, &ball);
}
#endif #endif
} }
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
} }
return gTrainers[trainerNum].partySize; return trainer->partySize;
}
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
{
u8 retVal;
if (trainerNum == TRAINER_SECRET_BASE)
return 0;
retVal = CreateNPCTrainerPartyFromTrainer(party, &gTrainers[trainerNum], firstTrainer, gBattleTypeFlags);
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
} }
void VBlankCB_Battle(void) void VBlankCB_Battle(void)

View File

@ -209,7 +209,7 @@ static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell
static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!"); static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!"); static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
static const u8 sText_SpikesScattered[] = _("Spikes were scattered all around\nthe opponent's side!"); static const u8 sText_SpikesScattered[] = _("Spikes were scattered all around\n{B_DEF_TEAM2} team!");
static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby spikes!"); static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby spikes!");
static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!"); static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!"); static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!");
@ -1475,7 +1475,10 @@ const u16 gHealingWishStringIds[] =
const u16 gDmgHazardsStringIds[] = const u16 gDmgHazardsStringIds[] =
{ {
STRINGID_PKMNHURTBYSPIKES, STRINGID_STEALTHROCKDMG [B_MSG_PKMNHURTBYSPIKES] = STRINGID_PKMNHURTBYSPIKES,
[B_MSG_STEALTHROCKDMG] = STRINGID_STEALTHROCKDMG,
[B_MSG_POINTEDSTONESFLOAT] = STRINGID_POINTEDSTONESFLOAT,
[B_MSG_SPIKESSCATTERED] = STRINGID_SPIKESSCATTERED
}; };
const u16 gSwitchInAbilityStringIds[] = const u16 gSwitchInAbilityStringIds[] =

View File

@ -23,6 +23,7 @@
#include "main.h" #include "main.h"
#include "palette.h" #include "palette.h"
#include "money.h" #include "money.h"
#include "malloc.h"
#include "bg.h" #include "bg.h"
#include "string_util.h" #include "string_util.h"
#include "pokemon_icon.h" #include "pokemon_icon.h"
@ -1917,15 +1918,25 @@ static void Cmd_accuracycheck(void)
} }
else else
{ {
u32 accuracy;
GET_MOVE_TYPE(move, type); GET_MOVE_TYPE(move, type);
if (JumpIfMoveAffectedByProtect(move)) if (JumpIfMoveAffectedByProtect(move))
return; return;
if (AccuracyCalcHelper(move)) if (AccuracyCalcHelper(move))
return; return;
// final calculation accuracy = GetTotalAccuracy(
if ((Random() % 100 + 1) > GetTotalAccuracy(gBattlerAttacker, gBattlerTarget, move, GetBattlerAbility(gBattlerAttacker), GetBattlerAbility(gBattlerTarget), gBattlerAttacker,
GetBattlerHoldEffect(gBattlerAttacker, TRUE), GetBattlerHoldEffect(gBattlerTarget, TRUE))) gBattlerTarget,
move,
GetBattlerAbility(gBattlerAttacker),
GetBattlerAbility(gBattlerTarget),
GetBattlerHoldEffect(gBattlerAttacker, TRUE),
GetBattlerHoldEffect(gBattlerTarget, TRUE)
);
if (!RandomPercentage(RNG_ACCURACY, accuracy))
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_BLUNDER_POLICY) if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_BLUNDER_POLICY)
@ -2104,10 +2115,8 @@ static void Cmd_critcalc(void)
gIsCriticalHit = FALSE; gIsCriticalHit = FALSE;
else if (critChance == -2) else if (critChance == -2)
gIsCriticalHit = TRUE; gIsCriticalHit = TRUE;
else if (Random() % sCriticalHitChance[critChance] == 0)
gIsCriticalHit = TRUE;
else else
gIsCriticalHit = FALSE; gIsCriticalHit = RandomWeighted(RNG_CRITICAL_HIT, sCriticalHitChance[critChance] - 1, 1);
// Counter for EVO_CRITICAL_HITS. // Counter for EVO_CRITICAL_HITS.
partySlot = gBattlerPartyIndexes[gBattlerAttacker]; partySlot = gBattlerPartyIndexes[gBattlerAttacker];
@ -2885,6 +2894,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR); bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
u32 flags = 0; u32 flags = 0;
u16 battlerAbility; u16 battlerAbility;
bool8 activateAfterFaint = FALSE;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
@ -2903,6 +2913,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect; gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
return; return;
case MOVE_EFFECT_STEALTH_ROCK:
case MOVE_EFFECT_SPIKES:
case MOVE_EFFECT_PAYDAY:
case MOVE_EFFECT_STEAL_ITEM:
case MOVE_EFFECT_BUG_BITE:
activateAfterFaint = TRUE;
break;
} }
if (gBattleScripting.moveEffect & MOVE_EFFECT_AFFECTS_USER) if (gBattleScripting.moveEffect & MOVE_EFFECT_AFFECTS_USER)
@ -2943,10 +2960,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER) if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
if (gBattleMons[gEffectBattler].hp == 0 if (gBattleMons[gEffectBattler].hp == 0 && !activateAfterFaint)
&& gBattleScripting.moveEffect != MOVE_EFFECT_PAYDAY
&& gBattleScripting.moveEffect != MOVE_EFFECT_STEAL_ITEM
&& gBattleScripting.moveEffect != MOVE_EFFECT_BUG_BITE)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
if (DoesSubstituteBlockMove(gBattlerAttacker, gEffectBattler, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER) if (DoesSubstituteBlockMove(gBattlerAttacker, gEffectBattler, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
@ -3153,9 +3167,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP) if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP)
#if B_SLEEP_TURNS >= GEN_5 #if B_SLEEP_TURNS >= GEN_5
gBattleMons[gEffectBattler].status1 |= ((Random() % 3) + 2); gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN(1 + RandomUniform(RNG_SLEEP_TURNS, 1, 3));
#else #else
gBattleMons[gEffectBattler].status1 |= ((Random() % 4) + 3); gBattleMons[gEffectBattler].status1 |= STATUS1_SLEEP_TURN(1 + RandomUniform(RNG_SLEEP_TURNS, 2, 5));
#endif #endif
else else
gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]; gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
@ -3558,7 +3572,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
{ {
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove; gLockedMoves[gEffectBattler] = gCurrentMove;
gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN(RandomUniform(RNG_RAMPAGE_TURNS, 2, 3));
} }
break; break;
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
@ -3761,6 +3775,30 @@ void SetMoveEffect(bool32 primary, u32 certain)
TryUpdateRoundTurnOrder(); // If another Pokémon uses Round before the user this turn, the user will use Round directly after it TryUpdateRoundTurnOrder(); // If another Pokémon uses Round before the user this turn, the user will use Round directly after it
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
break; break;
case MOVE_EFFECT_DIRE_CLAW:
if (!gBattleMons[gEffectBattler].status1)
{
static const u8 sDireClawEffects[] = { MOVE_EFFECT_POISON, MOVE_EFFECT_PARALYSIS, MOVE_EFFECT_SLEEP };
gBattleScripting.moveEffect = sDireClawEffects[Random() % ARRAY_COUNT(sDireClawEffects)];
SetMoveEffect(TRUE, 0);
}
break;
case MOVE_EFFECT_STEALTH_ROCK:
if (!(gSideStatuses[GetBattlerSide(gEffectBattler)] & SIDE_STATUS_STEALTH_ROCK))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_POINTEDSTONESFLOAT;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
}
break;
case MOVE_EFFECT_SPIKES:
if (gSideTimers[GetBattlerSide(gEffectBattler)].spikesAmount < 3)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SPIKESSCATTERED;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
}
break;
} }
} }
} }
@ -3779,25 +3817,28 @@ static void Cmd_seteffectwithchance(void)
else else
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleScripting.moveEffect)
{
if (gBattleScripting.moveEffect & MOVE_EFFECT_CERTAIN if (gBattleScripting.moveEffect & MOVE_EFFECT_CERTAIN
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) || percentChance >= 100)
{ {
gBattleScripting.moveEffect &= ~MOVE_EFFECT_CERTAIN; gBattleScripting.moveEffect &= ~MOVE_EFFECT_CERTAIN;
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN); SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
} }
else if (Random() % 100 < percentChance else if (RandomPercentage(RNG_SECONDARY_EFFECT, percentChance))
&& gBattleScripting.moveEffect
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{ {
if (percentChance >= 100)
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
else
SetMoveEffect(FALSE, 0); SetMoveEffect(FALSE, 0);
} }
else else
{ {
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
}
else
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
gBattleScripting.moveEffect = 0; gBattleScripting.moveEffect = 0;
gBattleScripting.multihitMoveEffect = 0; gBattleScripting.multihitMoveEffect = 0;
@ -5322,6 +5363,7 @@ static bool32 TryKnockOffBattleScript(u32 battlerDef)
gLastUsedItem = gBattleMons[battlerDef].item; gLastUsedItem = gBattleMons[battlerDef].item;
gBattleMons[battlerDef].item = 0; gBattleMons[battlerDef].item = 0;
if (gBattleMons[battlerDef].ability != ABILITY_GORILLA_TACTICS)
gBattleStruct->choicedMove[battlerDef] = 0; gBattleStruct->choicedMove[battlerDef] = 0;
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[battlerDef]]; gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[battlerDef]];
CheckSetUnburden(battlerDef); CheckSetUnburden(battlerDef);
@ -6965,9 +7007,9 @@ bool32 ShouldPostponeSwitchInAbilities(u32 battlerId)
// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating. // Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
if (IsDoubleBattle()) if (IsDoubleBattle())
{ {
if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battlerId), PARTY_SIZE, PARTY_SIZE)) if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)), PARTY_SIZE, PARTY_SIZE))
return TRUE; return TRUE;
if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)), PARTY_SIZE, PARTY_SIZE)) if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battlerId), PARTY_SIZE, PARTY_SIZE))
return TRUE; return TRUE;
} }
@ -7028,7 +7070,7 @@ static void Cmd_switchineffects(void)
gBattleMoveDamage = 1; gBattleMoveDamage = 1;
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED; gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
SetDmgHazardsBattlescript(gActiveBattler, 0); SetDmgHazardsBattlescript(gActiveBattler, B_MSG_PKMNHURTBYSPIKES);
} }
else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK_DAMAGED) else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK) && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK)
@ -7039,7 +7081,7 @@ static void Cmd_switchineffects(void)
gBattleMoveDamage = GetStealthHazardDamage(gBattleMoves[MOVE_STEALTH_ROCK].type, gActiveBattler); gBattleMoveDamage = GetStealthHazardDamage(gBattleMoves[MOVE_STEALTH_ROCK].type, gActiveBattler);
if (gBattleMoveDamage != 0) if (gBattleMoveDamage != 0)
SetDmgHazardsBattlescript(gActiveBattler, 1); SetDmgHazardsBattlescript(gActiveBattler, B_MSG_STEALTHROCKDMG);
} }
else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES_DAMAGED) else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES) && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES)
@ -7484,6 +7526,12 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
} }
break; break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *party = gTrainers[trainerId].party.EverythingCustomized;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
} }
for (; gTrainerMoneyTable[i].classId != 0xFF; i++) for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
@ -12276,7 +12324,7 @@ static void Cmd_forcerandomswitch(void)
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
gBattlescriptCurrInstr = BattleScript_RoarSuccessSwitch; gBattlescriptCurrInstr = BattleScript_RoarSuccessSwitch;
gBattleStruct->forcedSwitch |= gBitTable[gBattlerTarget]; gBattleStruct->forcedSwitch |= gBitTable[gBattlerTarget];
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = validMons[Random() % validMonsCount]; *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = validMons[RandomUniform(RNG_FORCE_RANDOM_SWITCH, 0, validMonsCount - 1)];
if (!IsMultiBattle()) if (!IsMultiBattle())
SwitchPartyOrder(gBattlerTarget); SwitchPartyOrder(gBattlerTarget);
@ -12483,7 +12531,7 @@ static void Cmd_tryKO(void)
if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10; odds -= 10;
#endif #endif
if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) if (RandomPercentage(RNG_ACCURACY, odds) && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
lands = TRUE; lands = TRUE;
} }
@ -14699,8 +14747,10 @@ static void Cmd_assistattackselect(void)
s32 chooseableMovesNo = 0; s32 chooseableMovesNo = 0;
struct Pokemon *party; struct Pokemon *party;
s32 monId, moveId; s32 monId, moveId;
u16 *validMoves = gBattleStruct->assistPossibleMoves; u16 *validMoves = Alloc(sizeof(u16) * PARTY_SIZE * MAX_MON_MOVES);
if (validMoves != NULL)
{
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER) if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty; party = gEnemyParty;
else else
@ -14717,20 +14767,20 @@ static void Cmd_assistattackselect(void)
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++) for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
{ {
s32 i = 0;
u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
if (sForbiddenMoves[move] & FORBIDDEN_ASSIST) if (sForbiddenMoves[move] & FORBIDDEN_ASSIST)
continue; continue;
validMoves[chooseableMovesNo] = move; validMoves[chooseableMovesNo++] = move;
chooseableMovesNo++;
} }
} }
}
if (chooseableMovesNo) if (chooseableMovesNo)
{ {
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED; gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCalledMove = validMoves[((Random() & 0xFF) * chooseableMovesNo) >> 8]; gCalledMove = validMoves[Random() % chooseableMovesNo];
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE); gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
@ -14738,6 +14788,8 @@ static void Cmd_assistattackselect(void)
{ {
gBattlescriptCurrInstr = cmd->failInstr; gBattlescriptCurrInstr = cmd->failInstr;
} }
TRY_FREE_AND_SET_NULL(validMoves);
} }
static void Cmd_trysetmagiccoat(void) static void Cmd_trysetmagiccoat(void)

View File

@ -798,6 +798,14 @@ static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
sum += party[i].lvl; sum += party[i].lvl;
} }
break; break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *party;
party = gTrainers[opponentId].party.EverythingCustomized;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
} }
return sum; return sum;

View File

@ -23,6 +23,7 @@
#include "field_message_box.h" #include "field_message_box.h"
#include "tv.h" #include "tv.h"
#include "battle_factory.h" #include "battle_factory.h"
#include "constants/abilities.h"
#include "constants/apprentice.h" #include "constants/apprentice.h"
#include "constants/battle_dome.h" #include "constants/battle_dome.h"
#include "constants/battle_frontier.h" #include "constants/battle_frontier.h"
@ -3007,6 +3008,7 @@ static void FillPartnerParty(u16 trainerId)
u16 monId; u16 monId;
u32 otID; u32 otID;
u8 trainerName[(PLAYER_NAME_LENGTH * 3) + 1]; u8 trainerName[(PLAYER_NAME_LENGTH * 3) + 1];
s32 ball = -1;
SetFacilityPtrsGetLevel(); SetFacilityPtrsGetLevel();
if (trainerId == TRAINER_STEVEN_PARTNER) if (trainerId == TRAINER_STEVEN_PARTNER)
@ -3098,6 +3100,53 @@ static void FillPartnerParty(u16 trainerId)
} }
break; break;
} }
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
{
const struct TrainerMonCustomized *partyData = gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].party.EverythingCustomized;
CreateMon(&gPlayerParty[i], partyData[i].species, partyData[i].lvl, 0, TRUE, j, TRUE, otID);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
// TODO: Figure out a default strategy when moves are not set, to generate a good moveset
for (j = 0; j < MAX_MON_MOVES; ++j)
{
SetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
SetMonData(&gPlayerParty[i], MON_DATA_IVS, &(partyData[i].iv));
if (partyData[i].ev != NULL)
{
SetMonData(&gPlayerParty[i], MON_DATA_HP_EV, &(partyData[i].ev[0]));
SetMonData(&gPlayerParty[i], MON_DATA_ATK_EV, &(partyData[i].ev[1]));
SetMonData(&gPlayerParty[i], MON_DATA_DEF_EV, &(partyData[i].ev[2]));
SetMonData(&gPlayerParty[i], MON_DATA_SPATK_EV, &(partyData[i].ev[3]));
SetMonData(&gPlayerParty[i], MON_DATA_SPDEF_EV, &(partyData[i].ev[4]));
SetMonData(&gPlayerParty[i], MON_DATA_SPEED_EV, &(partyData[i].ev[5]));
}
if (partyData[i].ability != ABILITY_NONE)
{
const struct SpeciesInfo *speciesInfo = &gSpeciesInfo[partyData[i].species];
u32 maxAbilities = ARRAY_COUNT(speciesInfo->abilities);
for (j = 0; j < maxAbilities; ++j)
{
if (speciesInfo->abilities[j] == partyData[i].ability)
break;
}
if (j < maxAbilities)
SetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM, &j);
}
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &(partyData[i].friendship));
if (partyData[i].ball != ITEM_NONE)
{
ball = partyData[i].ball;
SetMonData(&gPlayerParty[i], MON_DATA_POKEBALL, &ball);
}
if (partyData[i].nickname != NULL)
{
SetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, partyData[i].nickname);
}
CalculateMonStats(&gPlayerParty[i]);
}
} }
StringCopy(trainerName, gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].trainerName); StringCopy(trainerName, gTrainers[trainerId - TRAINER_CUSTOM_PARTNER].trainerName);

View File

@ -2127,15 +2127,22 @@ enum
ENDTURN_FIELD_COUNT, ENDTURN_FIELD_COUNT,
}; };
static bool32 TryEndTerrain(u32 terrainFlag, u32 stringTableId) static bool32 EndTurnTerrain(u32 terrainFlag, u32 stringTableId)
{ {
if (gFieldStatuses & terrainFlag if (gFieldStatuses & terrainFlag)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0)) {
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0)
{ {
gFieldStatuses &= ~terrainFlag; gFieldStatuses &= ~terrainFlag;
TryToRevertMimicry(); TryToRevertMimicry();
if (!(terrainFlag & STATUS_FIELD_GRASSY_TERRAIN))
{
gBattleCommunication[MULTISTRING_CHOOSER] = stringTableId; gBattleCommunication[MULTISTRING_CHOOSER] = stringTableId;
BattleScriptExecute(BattleScript_TerrainEnds); BattleScriptExecute(BattleScript_TerrainEnds);
}
}
if (terrainFlag & STATUS_FIELD_GRASSY_TERRAIN)
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
@ -2492,19 +2499,19 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_ELECTRIC_TERRAIN: case ENDTURN_ELECTRIC_TERRAIN:
effect = TryEndTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAINENDS_ELECTRIC); effect = EndTurnTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAINENDS_ELECTRIC);
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_MISTY_TERRAIN: case ENDTURN_MISTY_TERRAIN:
effect = TryEndTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAINENDS_MISTY); effect = EndTurnTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAINENDS_MISTY);
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_GRASSY_TERRAIN: case ENDTURN_GRASSY_TERRAIN:
effect = TryEndTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAINENDS_GRASS); effect = EndTurnTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAINENDS_GRASS);
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_PSYCHIC_TERRAIN: case ENDTURN_PSYCHIC_TERRAIN:
effect = TryEndTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAINENDS_PSYCHIC); effect = EndTurnTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAINENDS_PSYCHIC);
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_WATER_SPORT: case ENDTURN_WATER_SPORT:
@ -3479,7 +3486,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_FROZEN: // check being frozen case CANCELLER_FROZEN: // check being frozen
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE && !(gBattleMoves[gCurrentMove].flags & FLAG_THAW_USER)) if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE && !(gBattleMoves[gCurrentMove].flags & FLAG_THAW_USER))
{ {
if (Random() % 5) if (!RandomPercentage(RNG_FROZEN, 20))
{ {
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
gHitMarker |= HITMARKER_NO_ATTACKSTRING; gHitMarker |= HITMARKER_NO_ATTACKSTRING;
@ -3597,9 +3604,9 @@ u8 AtkCanceller_UnableToUseMove(void)
{ {
// confusion dmg // confusion dmg
#if B_CONFUSION_SELF_DMG_CHANCE >= GEN_7 #if B_CONFUSION_SELF_DMG_CHANCE >= GEN_7
if (Random() % 3 == 0) if (RandomWeighted(RNG_CONFUSION, 2, 1))
#else #else
if (Random() % 2 == 0) if (RandomWeighted(RNG_CONFUSION, 1, 1))
#endif #endif
{ {
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE; gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
@ -3625,7 +3632,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++; gBattleStruct->atkCancellerTracker++;
break; break;
case CANCELLER_PARALYSED: // paralysis case CANCELLER_PARALYSED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && !RandomPercentage(RNG_PARALYSIS, 75))
{ {
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE; gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
// This is removed in FRLG and Emerald for some reason // This is removed in FRLG and Emerald for some reason
@ -3640,7 +3647,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
{ {
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1) if (!RandomPercentage(RNG_INFATUATION, 50))
{ {
BattleScriptPushCursor(); BattleScriptPushCursor();
} }
@ -5588,7 +5595,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& CanBePoisoned(gBattlerTarget, gBattlerAttacker) && CanBePoisoned(gBattlerTarget, gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0) && RandomWeighted(RNG_POISON_POINT, 2, 1))
{ {
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON; gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
@ -5606,7 +5613,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& CanBeParalyzed(gBattlerAttacker) && CanBeParalyzed(gBattlerAttacker)
&& IsMoveMakingContact(move, gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0) && RandomWeighted(RNG_STATIC, 2, 1))
{ {
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS; gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -5622,7 +5629,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& (IsMoveMakingContact(move, gBattlerAttacker)) && (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& CanBeBurned(gBattlerAttacker) && CanBeBurned(gBattlerAttacker)
&& (Random() % 3) == 0) && RandomWeighted(RNG_FLAME_BODY, 2, 1))
{ {
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -5638,7 +5645,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& (IsMoveMakingContact(move, gBattlerAttacker)) && (IsMoveMakingContact(move, gBattlerAttacker))
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0 && RandomWeighted(RNG_CUTE_CHARM, 2, 1)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OBLIVIOUS && GetBattlerAbility(gBattlerAttacker) != ABILITY_OBLIVIOUS
&& !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL) && !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL)
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
@ -5856,7 +5863,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (Random() % 10) == 0 && RandomWeighted(RNG_STENCH, 9, 1)
&& !IS_MOVE_STATUS(move) && !IS_MOVE_STATUS(move)
&& !sMovesNotAffectedByStench[gCurrentMove]) && !sMovesNotAffectedByStench[gCurrentMove])
{ {
@ -6487,8 +6494,8 @@ bool32 CanBeFrozen(u8 battlerId)
bool32 CanBeConfused(u8 battlerId) bool32 CanBeConfused(u8 battlerId)
{ {
if (GetBattlerAbility(gEffectBattler) == ABILITY_OWN_TEMPO if (GetBattlerAbility(battlerId) == ABILITY_OWN_TEMPO
|| gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION || gBattleMons[battlerId].status2 & STATUS2_CONFUSION
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN)) || IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
return FALSE; return FALSE;
return TRUE; return TRUE;
@ -7576,7 +7583,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (gBattleMoveDamage != 0 // Need to have done damage if (gBattleMoveDamage != 0 // Need to have done damage
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& (Random() % 100) < atkHoldEffectParam && RandomPercentage(RNG_HOLD_EFFECT_FLINCH, atkHoldEffectParam)
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED && gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp) && gBattleMons[gBattlerTarget].hp)
{ {
@ -8135,7 +8142,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
return gBattleStruct->debugHoldEffects[battlerId]; return gBattleStruct->debugHoldEffects[battlerId];
else else
#endif #endif
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffect; return gEnigmaBerries[battlerId].holdEffect;
else else
return ItemId_GetHoldEffect(gBattleMons[battlerId].item); return ItemId_GetHoldEffect(gBattleMons[battlerId].item);
@ -8144,7 +8151,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
// //
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item) static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item)
{ {
if (item == ITEM_ENIGMA_BERRY) if (item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffectParam; return gEnigmaBerries[battlerId].holdEffectParam;
else else
return ItemId_GetHoldEffectParam(item); return ItemId_GetHoldEffectParam(item);
@ -8152,7 +8159,7 @@ static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item)
u32 GetBattlerHoldEffectParam(u8 battlerId) u32 GetBattlerHoldEffectParam(u8 battlerId)
{ {
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY_E_READER)
return gEnigmaBerries[battlerId].holdEffectParam; return gEnigmaBerries[battlerId].holdEffectParam;
else else
return ItemId_GetHoldEffectParam(gBattleMons[battlerId].item); return ItemId_GetHoldEffectParam(gBattleMons[battlerId].item);
@ -9057,6 +9064,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (gBattleMons[battlerDef].hp <= (gBattleMons[battlerDef].maxHP / 2)) if (gBattleMons[battlerDef].hp <= (gBattleMons[battlerDef].maxHP / 2))
MulModifier(&modifier, UQ_4_12(2.0)); MulModifier(&modifier, UQ_4_12(2.0));
break; break;
case EFFECT_BARB_BARRAGE:
case EFFECT_VENOSHOCK: case EFFECT_VENOSHOCK:
if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY) if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
MulModifier(&modifier, UQ_4_12(2.0)); MulModifier(&modifier, UQ_4_12(2.0));
@ -9694,7 +9702,7 @@ static s32 DoMoveDamageCalc(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
// Add a random factor. // Add a random factor.
if (randomFactor) if (randomFactor)
{ {
dmg *= 100 - (Random() % 16); dmg *= 100 - RandomUniform(RNG_DAMAGE_MODIFIER, 0, 15);
dmg /= 100; dmg /= 100;
} }

View File

@ -199,7 +199,7 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
holdEffect = gBattleStruct->debugHoldEffects[battlerId]; holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else else
#endif #endif
if (item == ITEM_ENIGMA_BERRY) if (item == ITEM_ENIGMA_BERRY_E_READER)
return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect; return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
else else
holdEffect = ItemId_GetHoldEffect(item); holdEffect = ItemId_GetHoldEffect(item);

View File

@ -3,6 +3,7 @@
#include "battle.h" #include "battle.h"
#include "data.h" #include "data.h"
#include "graphics.h" #include "graphics.h"
#include "constants/abilities.h"
#include "constants/items.h" #include "constants/items.h"
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/trainers.h" #include "constants/trainers.h"

View File

@ -12452,11 +12452,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
#else #else
.power = 60, .power = 60,
#endif #endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_DIRE_CLAW, .effect = EFFECT_DIRE_CLAW,
.type = TYPE_POISON, .type = TYPE_POISON,
.accuracy = 100, .accuracy = 100,
.pp = 15, .pp = 15,
.secondaryEffectChance = 0, .secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
@ -12496,17 +12496,18 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_STONE_AXE] = [MOVE_STONE_AXE] =
{ {
.effect = EFFECT_PLACEHOLDER, // EFFECT_STONE_AXE, .effect = EFFECT_HIT_SET_ENTRY_HAZARD,
.power = 65, .power = 65,
.type = TYPE_ROCK, .type = TYPE_ROCK,
.accuracy = 90, .accuracy = 90,
.pp = 15, .pp = 15,
.secondaryEffectChance = 0, .secondaryEffectChance = 100,
.target = MOVE_TARGET_USER, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SLICING_MOVE, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SLICING_MOVE,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.zMoveEffect = Z_EFFECT_NONE, .zMoveEffect = Z_EFFECT_NONE,
.argument = MOVE_EFFECT_STEALTH_ROCK,
}, },
[MOVE_SPRINGTIDE_STORM] = [MOVE_SPRINGTIDE_STORM] =
@ -12651,12 +12652,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_BARB_BARRAGE] = [MOVE_BARB_BARRAGE] =
{ {
.effect = EFFECT_PLACEHOLDER, // EFFECT_BARB_BARRAGE, .effect = EFFECT_BARB_BARRAGE,
.power = 60, .power = 60,
.type = TYPE_POISON, .type = TYPE_POISON,
.accuracy = 100, .accuracy = 100,
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 10,
#else
.pp = 15, .pp = 15,
.secondaryEffectChance = 0, #endif
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
@ -12753,17 +12758,18 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_CEASELESS_EDGE] = [MOVE_CEASELESS_EDGE] =
{ {
.effect = EFFECT_PLACEHOLDER, // EFFECT_CEASELESS_EDGE, .effect = EFFECT_HIT_SET_ENTRY_HAZARD,
.power = 65, .power = 65,
.type = TYPE_DARK, .type = TYPE_DARK,
.accuracy = 90, .accuracy = 90,
.pp = 15, .pp = 15,
.secondaryEffectChance = 0, .secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SLICING_MOVE, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SLICING_MOVE,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.zMoveEffect = Z_EFFECT_NONE, .zMoveEffect = Z_EFFECT_NONE,
.argument = MOVE_EFFECT_SPIKES,
}, },
[MOVE_BLEAKWIND_STORM] = [MOVE_BLEAKWIND_STORM] =

View File

@ -1931,17 +1931,61 @@ const u32 gItemIconPalette_Ruby[] = INCBIN_U32("graphics/items/icon_palettes/rub
const u32 gItemIconPalette_Sapphire[] = INCBIN_U32("graphics/items/icon_palettes/sapphire.gbapal.lz"); const u32 gItemIconPalette_Sapphire[] = INCBIN_U32("graphics/items/icon_palettes/sapphire.gbapal.lz");
//const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz"); const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz");
//const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz"); const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz");
//const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz"); //const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz");
//const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz"); //const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz");
//const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz"); const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz");
//const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz"); const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz");
//const u32 gItemIcon_CovertCloak[] = INCBIN_U32("graphics/items/icons/covert_cloak.4bpp.lz"); const u32 gItemIcon_CovertCloak[] = INCBIN_U32("graphics/items/icons/covert_cloak.4bpp.lz");
//const u32 gItemIconPalette_CovertCloak[] = INCBIN_U32("graphics/items/icon_palettes/covert_cloak.gbapal.lz"); const u32 gItemIconPalette_CovertCloak[] = INCBIN_U32("graphics/items/icon_palettes/covert_cloak.gbapal.lz");
//const u32 gItemIcon_LoadedDice[] = INCBIN_U32("graphics/items/icons/loaded_dice.4bpp.lz"); const u32 gItemIcon_LoadedDice[] = INCBIN_U32("graphics/items/icons/loaded_dice.4bpp.lz");
//const u32 gItemIconPalette_LoadedDice[] = INCBIN_U32("graphics/items/icon_palettes/loaded_dice.gbapal.lz"); const u32 gItemIconPalette_LoadedDice[] = INCBIN_U32("graphics/items/icon_palettes/loaded_dice.gbapal.lz");
const u32 gItemIcon_AuspiciousArmor[] = INCBIN_U32("graphics/items/icons/auspicious_armor.4bpp.lz");
const u32 gItemIconPalette_AuspiciousArmor[] = INCBIN_U32("graphics/items/icon_palettes/auspicious_armor.gbapal.lz");
const u32 gItemIcon_BigBambooShoot[] = INCBIN_U32("graphics/items/icons/big_bamboo_shoot.4bpp.lz");
const u32 gItemIconPalette_BigBambooShoot[] = INCBIN_U32("graphics/items/icon_palettes/big_bamboo_shoot.gbapal.lz");
const u32 gItemIcon_BoosterEnergy[] = INCBIN_U32("graphics/items/icons/booster_energy.4bpp.lz");
const u32 gItemIconPalette_BoosterEnergy[] = INCBIN_U32("graphics/items/icon_palettes/booster_energy.gbapal.lz");
const u32 gItemIcon_GimmighoulCoin[] = INCBIN_U32("graphics/items/icons/gimmighoul_coin.4bpp.lz");
const u32 gItemIconPalette_GimmighoulCoin[] = INCBIN_U32("graphics/items/icon_palettes/gimmighoul_coin.gbapal.lz");
const u32 gItemIcon_LeadersCrest[] = INCBIN_U32("graphics/items/icons/leaders_crest.4bpp.lz");
const u32 gItemIconPalette_LeadersCrest[] = INCBIN_U32("graphics/items/icon_palettes/leaders_crest.gbapal.lz");
const u32 gItemIcon_MaliciousArmor[] = INCBIN_U32("graphics/items/icons/malicious_armor.4bpp.lz");
const u32 gItemIconPalette_MaliciousArmor[] = INCBIN_U32("graphics/items/icon_palettes/malicious_armor.gbapal.lz");
const u32 gItemIcon_MirrorHerb[] = INCBIN_U32("graphics/items/icons/mirror_herb.4bpp.lz");
const u32 gItemIconPalette_MirrorHerb[] = INCBIN_U32("graphics/items/icon_palettes/mirror_herb.gbapal.lz");
const u32 gItemIcon_ScrollOfDarkness[] = INCBIN_U32("graphics/items/icons/scroll_of_darkness.4bpp.lz");
const u32 gItemIconPalette_ScrollOfDarkness[] = INCBIN_U32("graphics/items/icon_palettes/scroll_of_darkness.gbapal.lz");
const u32 gItemIcon_ScrollOfWaters[] = INCBIN_U32("graphics/items/icons/scroll_of_waters.4bpp.lz");
const u32 gItemIconPalette_ScrollOfWaters[] = INCBIN_U32("graphics/items/icon_palettes/scroll_of_waters.gbapal.lz");
const u32 gItemIcon_TeraOrb[] = INCBIN_U32("graphics/items/icons/tera_orb.4bpp.lz");
const u32 gItemIconPalette_TeraOrb[] = INCBIN_U32("graphics/items/icon_palettes/tera_orb.gbapal.lz");
const u32 gItemIcon_TinyBambooShoot[] = INCBIN_U32("graphics/items/icons/tiny_bamboo_shoot.4bpp.lz");
const u32 gItemIconPalette_TinyBambooShoot[] = INCBIN_U32("graphics/items/icon_palettes/tiny_bamboo_shoot.gbapal.lz");
// Tera Shards here
const u32 gItemIcon_AdamantCrystal[] = INCBIN_U32("graphics/items/icons/adamant_crystal.4bpp.lz");
const u32 gItemIconPalette_AdamantCrystal[] = INCBIN_U32("graphics/items/icon_palettes/adamant_crystal.gbapal.lz");
const u32 gItemIcon_GriseousCore[] = INCBIN_U32("graphics/items/icons/griseous_core.4bpp.lz");
const u32 gItemIconPalette_GriseousCore[] = INCBIN_U32("graphics/items/icon_palettes/griseous_core.gbapal.lz");
const u32 gItemIcon_LustrousGlobe[] = INCBIN_U32("graphics/items/icons/lustrous_globe.4bpp.lz");
const u32 gItemIconPalette_LustrousGlobe[] = INCBIN_U32("graphics/items/icon_palettes/lustrous_globe.gbapal.lz");

View File

@ -803,11 +803,43 @@ const u32 *const gItemIconTable[ITEMS_COUNT + 1][2] =
[ITEM_TEA] = {gItemIcon_Tea, gItemIconPalette_Tea}, [ITEM_TEA] = {gItemIcon_Tea, gItemIconPalette_Tea},
[ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby}, [ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby},
[ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire}, [ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire},
[ITEM_ABILITY_SHIELD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield}, [ITEM_ABILITY_SHIELD] = {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield},
[ITEM_CLEAR_AMULET] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet}, [ITEM_CLEAR_AMULET] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet},
[ITEM_PUNCHING_GLOVE] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove}, [ITEM_PUNCHING_GLOVE] = {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove},
[ITEM_COVERT_CLOAK] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak}, [ITEM_COVERT_CLOAK] = {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak},
[ITEM_LOADED_DICE] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice}, [ITEM_LOADED_DICE] = {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice},
[ITEM_AUSPICIOUS_ARMOR] = {gItemIcon_AuspiciousArmor, gItemIconPalette_AuspiciousArmor},
[ITEM_BOOSTER_ENERGY] = {gItemIcon_BoosterEnergy, gItemIconPalette_BoosterEnergy},
[ITEM_BIG_BAMBOO_SHOOT] = {gItemIcon_BigBambooShoot, gItemIconPalette_BigBambooShoot},
[ITEM_GIMMIGHOUL_COIN] = {gItemIcon_GimmighoulCoin, gItemIconPalette_GimmighoulCoin},
[ITEM_LEADERS_CREST] = {gItemIcon_LeadersCrest, gItemIconPalette_LeadersCrest},
[ITEM_MALICIOUS_ARMOR] = {gItemIcon_MaliciousArmor, gItemIconPalette_MaliciousArmor},
[ITEM_MIRROR_HERB] = {gItemIcon_MirrorHerb, gItemIconPalette_MirrorHerb},
[ITEM_SCROLL_OF_DARKNESS] = {gItemIcon_ScrollOfDarkness, gItemIconPalette_ScrollOfDarkness},
[ITEM_SCROLL_OF_WATERS] = {gItemIcon_ScrollOfWaters, gItemIconPalette_ScrollOfWaters},
[ITEM_TERA_ORB] = {gItemIcon_TeraOrb, gItemIconPalette_TeraOrb},
[ITEM_TINY_BAMBOO_SHOOT] = {gItemIcon_TinyBambooShoot, gItemIconPalette_TinyBambooShoot},
[ITEM_BUG_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_BugTeraShard, gItemIconPalette_BugTeraShard},
[ITEM_DARK_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_DarkTeraShard, gItemIconPalette_DarkTeraShard},
[ITEM_DRAGON_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_DragonTeraShard, gItemIconPalette_DragonTeraShard},
[ITEM_ELECTRIC_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ElectricTeraShard, gItemIconPalette_ElectricTeraShard},
[ITEM_FAIRY_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FairyTeraShard, gItemIconPalette_FairyTeraShard},
[ITEM_FIGHTING_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FightingTeraShard, gItemIconPalette_FightingTeraShard},
[ITEM_FIRE_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FireTeraShard, gItemIconPalette_FireTeraShard},
[ITEM_FLYING_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FlyingTeraShard, gItemIconPalette_FlyingTeraShard},
[ITEM_GHOST_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GhostTeraShard, gItemIconPalette_GhostTeraShard},
[ITEM_GRASS_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GrassTeraShard, gItemIconPalette_GrassTeraShard},
[ITEM_GROUND_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GroundTeraShard, gItemIconPalette_GroundTeraShard},
[ITEM_ICE_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_IceTeraShard, gItemIconPalette_IceTeraShard},
[ITEM_NORMAL_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_NormalTeraShard, gItemIconPalette_NormalTeraShard},
[ITEM_POISON_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_PoisonTeraShard, gItemIconPalette_PoisonTeraShard},
[ITEM_PSYCHIC_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_PsychicTeraShard, gItemIconPalette_PsychicTeraShard},
[ITEM_ROCK_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_RockTeraShard, gItemIconPalette_RockTeraShard},
[ITEM_STEEL_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_SteelTeraShard, gItemIconPalette_SteelTeraShard},
[ITEM_WATER_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_WaterTeraShard, gItemIconPalette_WaterTeraShard},
[ITEM_ADAMANT_CRYSTAL] = {gItemIcon_AdamantCrystal, gItemIconPalette_AdamantCrystal},
[ITEM_GRISEOUS_CORE] = {gItemIcon_GriseousCore, gItemIconPalette_GriseousCore},
[ITEM_LUSTROUS_GLOBE] = {gItemIcon_LustrousGlobe, gItemIconPalette_LustrousGlobe},
// Return to field arrow // Return to field arrow
[ITEMS_COUNT] = {gItemIcon_ReturnToFieldArrow, gItemIconPalette_ReturnToFieldArrow}, [ITEMS_COUNT] = {gItemIcon_ReturnToFieldArrow, gItemIconPalette_ReturnToFieldArrow},
}; };

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@ -9896,7 +9896,6 @@ const struct Item gItems[] =
[ITEM_LOADED_DICE] = [ITEM_LOADED_DICE] =
{ {
//YellwApricorn
.name = _("Loaded Dice"), .name = _("Loaded Dice"),
.itemId = ITEM_LOADED_DICE, .itemId = ITEM_LOADED_DICE,
.price = 20000, .price = 20000,
@ -9907,4 +9906,370 @@ const struct Item gItems[] =
.fieldUseFunc = ItemUseOutOfBattle_CannotUse, .fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 30, .flingPower = 30,
}, },
[ITEM_AUSPICIOUS_ARMOR] =
{
.name = _("AuspciousArmr"),
.itemId = ITEM_AUSPICIOUS_ARMOR,
.price = 3000,
.description = sAuspiciousArmorDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_PARTY_MENU,
.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
.flingPower = 30,
},
[ITEM_BOOSTER_ENERGY] =
{
.name = _("BoosterEnergy"),
.itemId = ITEM_BOOSTER_ENERGY,
.price = 0,
.holdEffect = HOLD_EFFECT_BOOSTER_ENERGY,
.description = sBoosterEnergyDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 30,
},
[ITEM_BIG_BAMBOO_SHOOT] =
{
.name = _("BigBmbooShoot"),
.itemId = ITEM_BIG_BAMBOO_SHOOT,
.price = 3000,
.description = sBigBambooShootDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 30,
},
[ITEM_GIMMIGHOUL_COIN] =
{
.name = _("GimighoulCoin"),
.itemId = ITEM_GIMMIGHOUL_COIN,
.price = 400,
.description = sGimmighoulCoinDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_LEADERS_CREST] =
{
.name = _("Leader'sCrest"),
.itemId = ITEM_LEADERS_CREST,
.price = 3000,
.description = sLeadersCrestDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_MALICIOUS_ARMOR] =
{
.name = _("MaliciousArmr"),
.itemId = ITEM_MALICIOUS_ARMOR,
.price = 3000,
.description = sMaliciousArmorDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_PARTY_MENU,
.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
.flingPower = 30,
},
[ITEM_MIRROR_HERB] =
{
.name = _("Mirror Herb"),
.itemId = ITEM_MIRROR_HERB,
.price = 30000,
.holdEffect = HOLD_EFFECT_MIRROR_HERB,
.description = sMirrorHerbDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 30,
},
[ITEM_SCROLL_OF_DARKNESS] =
{
.name = _("ScrllOfDrknss"),
.itemId = ITEM_SCROLL_OF_DARKNESS,
.price = 0,
.description = sScrollOfDarknessDesc,
.importance = 1,
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_PARTY_MENU,
.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
},
[ITEM_SCROLL_OF_WATERS] =
{
.name = _("ScrollOfWatrs"),
.itemId = ITEM_SCROLL_OF_WATERS,
.price = 0,
.description = sScrollOfWatersDesc,
.importance = 1,
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_PARTY_MENU,
.fieldUseFunc = ItemUseOutOfBattle_EvolutionStone,
},
[ITEM_TERA_ORB] =
{
.name = _("Tera Orb"),
.itemId = ITEM_TERA_ORB,
.price = 0,
.description = sTeraOrbDesc,
.importance = 1,
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_TINY_BAMBOO_SHOOT] =
{
.name = _("TinyBmbooShot"),
.itemId = ITEM_TINY_BAMBOO_SHOOT,
.price = 750,
.description = sTinyBambooShootDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 30,
},
[ITEM_BUG_TERA_SHARD] =
{
.name = _("Bug TeraShard"),
.itemId = ITEM_BUG_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_DARK_TERA_SHARD] =
{
.name = _("DarkTeraShard"),
.itemId = ITEM_DARK_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_DRAGON_TERA_SHARD] =
{
.name = _("DragnTeraShrd"),
.itemId = ITEM_DRAGON_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_ELECTRIC_TERA_SHARD] =
{
.name = _("EltrcTeraShrd"),
.itemId = ITEM_ELECTRIC_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_FAIRY_TERA_SHARD] =
{
.name = _("FairyTeraShrd"),
.itemId = ITEM_FAIRY_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_FIGHTING_TERA_SHARD] =
{
.name = _("FghtngTerShrd"),
.itemId = ITEM_FIGHTING_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_FIRE_TERA_SHARD] =
{
.name = _("FireTeraShard"),
.itemId = ITEM_FIRE_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_FLYING_TERA_SHARD] =
{
.name = _("FlyngTeraShrd"),
.itemId = ITEM_FLYING_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_GHOST_TERA_SHARD] =
{
.name = _("GhostTeraShrd"),
.itemId = ITEM_GHOST_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_GRASS_TERA_SHARD] =
{
.name = _("GrassTeraShrd"),
.itemId = ITEM_GRASS_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_GROUND_TERA_SHARD] =
{
.name = _("GrondTeraShrd"),
.itemId = ITEM_GROUND_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_ICE_TERA_SHARD] =
{
.name = _("Ice TeraShard"),
.itemId = ITEM_ICE_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_NORMAL_TERA_SHARD] =
{
.name = _("NormlTeraShrd"),
.itemId = ITEM_NORMAL_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_POISON_TERA_SHARD] =
{
.name = _("PoisnTeraShrd"),
.itemId = ITEM_POISON_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_PSYCHIC_TERA_SHARD] =
{
.name = _("PschcTeraShrd"),
.itemId = ITEM_PSYCHIC_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_ROCK_TERA_SHARD] =
{
.name = _("RockTeraShard"),
.itemId = ITEM_ROCK_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_STEEL_TERA_SHARD] =
{
.name = _("SteelTeraShrd"),
.itemId = ITEM_STEEL_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_WATER_TERA_SHARD] =
{
.name = _("WaterTeraShrd"),
.itemId = ITEM_WATER_TERA_SHARD,
.price = 0,
.description = sTeraShardDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
[ITEM_ADAMANT_CRYSTAL] =
{
.name = _("AdamantCrystl"),
.itemId = ITEM_ADAMANT_CRYSTAL,
.price = 0,
.description = sAdamantCrystalDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 60,
},
[ITEM_GRISEOUS_CORE] =
{
.name = _("Griseous Core"),
.itemId = ITEM_GRISEOUS_CORE,
.price = 0,
.description = sGriseousCoreDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 60,
},
[ITEM_LUSTROUS_GLOBE] =
{
.name = _("LustrousGlobe"),
.itemId = ITEM_LUSTROUS_GLOBE,
.price = 0,
.description = sLustrousGlobeDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.flingPower = 60,
},
}; };

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@ -491,7 +491,9 @@ const struct Evolution gEvolutionTable[NUM_SPECIES][EVOS_PER_MON] =
[SPECIES_DREEPY] = {{EVO_LEVEL, 50, SPECIES_DRAKLOAK}}, [SPECIES_DREEPY] = {{EVO_LEVEL, 50, SPECIES_DRAKLOAK}},
[SPECIES_DRAKLOAK] = {{EVO_LEVEL, 60, SPECIES_DRAGAPULT}}, [SPECIES_DRAKLOAK] = {{EVO_LEVEL, 60, SPECIES_DRAGAPULT}},
[SPECIES_KUBFU] = {{EVO_DARK_SCROLL, 0, SPECIES_URSHIFU}, [SPECIES_KUBFU] = {{EVO_DARK_SCROLL, 0, SPECIES_URSHIFU},
{EVO_WATER_SCROLL, 0, SPECIES_URSHIFU_RAPID_STRIKE_STYLE}}, {EVO_ITEM, ITEM_SCROLL_OF_DARKNESS, SPECIES_URSHIFU},
{EVO_WATER_SCROLL, 0, SPECIES_URSHIFU_RAPID_STRIKE_STYLE},
{EVO_ITEM, ITEM_SCROLL_OF_WATERS, SPECIES_URSHIFU_RAPID_STRIKE_STYLE}},
#endif #endif
[SPECIES_RATTATA_ALOLAN] = {{EVO_LEVEL_NIGHT, 20, SPECIES_RATICATE_ALOLAN}}, [SPECIES_RATTATA_ALOLAN] = {{EVO_LEVEL_NIGHT, 20, SPECIES_RATICATE_ALOLAN}},
[SPECIES_SANDSHREW_ALOLAN] = {{EVO_ITEM, ITEM_ICE_STONE, SPECIES_SANDSLASH_ALOLAN}}, [SPECIES_SANDSHREW_ALOLAN] = {{EVO_ITEM, ITEM_ICE_STONE, SPECIES_SANDSLASH_ALOLAN}},

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@ -98,6 +98,10 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
[SPECIES_ABOMASNOW_MEGA] = sAbomasnowFormChangeTable, [SPECIES_ABOMASNOW_MEGA] = sAbomasnowFormChangeTable,
[SPECIES_GALLADE] = sGalladeFormChangeTable, [SPECIES_GALLADE] = sGalladeFormChangeTable,
[SPECIES_GALLADE_MEGA] = sGalladeFormChangeTable, [SPECIES_GALLADE_MEGA] = sGalladeFormChangeTable,
[SPECIES_DIALGA] = sDialgaFormChangeTable,
[SPECIES_DIALGA_ORIGIN] = sDialgaFormChangeTable,
[SPECIES_PALKIA] = sPalkiaFormChangeTable,
[SPECIES_PALKIA_ORIGIN] = sPalkiaFormChangeTable,
[SPECIES_GIRATINA] = sGiratinaFormChangeTable, [SPECIES_GIRATINA] = sGiratinaFormChangeTable,
[SPECIES_GIRATINA_ORIGIN] = sGiratinaFormChangeTable, [SPECIES_GIRATINA_ORIGIN] = sGiratinaFormChangeTable,
[SPECIES_SHAYMIN] = sShayminFormChangeTable, [SPECIES_SHAYMIN] = sShayminFormChangeTable,

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@ -243,9 +243,24 @@ static const struct FormChange sGalladeFormChangeTable[] = {
{FORM_CHANGE_TERMINATOR}, {FORM_CHANGE_TERMINATOR},
}; };
static const struct FormChange sDialgaFormChangeTable[] = {
{FORM_CHANGE_ITEM_HOLD, SPECIES_DIALGA, ITEM_NONE},
{FORM_CHANGE_ITEM_HOLD, SPECIES_DIALGA_ORIGIN, ITEM_ADAMANT_CRYSTAL},
{FORM_CHANGE_TERMINATOR},
};
static const struct FormChange sPalkiaFormChangeTable[] = {
{FORM_CHANGE_ITEM_HOLD, SPECIES_PALKIA, ITEM_NONE},
{FORM_CHANGE_ITEM_HOLD, SPECIES_PALKIA_ORIGIN, ITEM_LUSTROUS_GLOBE},
{FORM_CHANGE_TERMINATOR},
};
static const struct FormChange sGiratinaFormChangeTable[] = { static const struct FormChange sGiratinaFormChangeTable[] = {
{FORM_CHANGE_ITEM_HOLD, SPECIES_GIRATINA, ITEM_NONE}, {FORM_CHANGE_ITEM_HOLD, SPECIES_GIRATINA, ITEM_NONE},
#if I_GRISEOUS_ORB_FORM_CHANGE < GEN_9
{FORM_CHANGE_ITEM_HOLD, SPECIES_GIRATINA_ORIGIN, ITEM_GRISEOUS_ORB}, {FORM_CHANGE_ITEM_HOLD, SPECIES_GIRATINA_ORIGIN, ITEM_GRISEOUS_ORB},
#endif
{FORM_CHANGE_ITEM_HOLD, SPECIES_GIRATINA_ORIGIN, ITEM_GRISEOUS_CORE},
{FORM_CHANGE_TERMINATOR}, {FORM_CHANGE_TERMINATOR},
}; };

View File

@ -447,128 +447,132 @@ const u8 gItemEffect_TamatoBerry[10] = {
EV_BERRY_FRIENDSHIP_CHANGE, EV_BERRY_FRIENDSHIP_CHANGE,
}; };
const u8 *const gItemEffectTable[] = const u8 *const gItemEffectTable[ITEMS_COUNT] =
{ {
// Medicine // Medicine
[ITEM_POTION - ITEM_POTION] = gItemEffect_Potion, [ITEM_POTION] = gItemEffect_Potion,
[ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion, [ITEM_SUPER_POTION] = gItemEffect_SuperPotion,
[ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion, [ITEM_HYPER_POTION] = gItemEffect_HyperPotion,
[ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion, [ITEM_MAX_POTION] = gItemEffect_MaxPotion,
[ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore, [ITEM_FULL_RESTORE] = gItemEffect_FullRestore,
[ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive, [ITEM_REVIVE] = gItemEffect_Revive,
[ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive, [ITEM_MAX_REVIVE] = gItemEffect_MaxRevive,
[ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater, [ITEM_FRESH_WATER] = gItemEffect_FreshWater,
[ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop, [ITEM_SODA_POP] = gItemEffect_SodaPop,
[ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade, [ITEM_LEMONADE] = gItemEffect_Lemonade,
[ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk, [ITEM_MOOMOO_MILK] = gItemEffect_MoomooMilk,
[ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder, [ITEM_ENERGY_POWDER] = gItemEffect_EnergyPowder,
[ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot, [ITEM_ENERGY_ROOT] = gItemEffect_EnergyRoot,
[ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder, [ITEM_HEAL_POWDER] = gItemEffect_HealPowder,
[ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb, [ITEM_REVIVAL_HERB] = gItemEffect_RevivalHerb,
[ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote, [ITEM_ANTIDOTE] = gItemEffect_Antidote,
[ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal, [ITEM_PARALYZE_HEAL] = gItemEffect_ParalyzeHeal,
[ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal, [ITEM_BURN_HEAL] = gItemEffect_BurnHeal,
[ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal, [ITEM_ICE_HEAL] = gItemEffect_IceHeal,
[ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening, [ITEM_AWAKENING] = gItemEffect_Awakening,
[ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_FULL_HEAL] = gItemEffect_FullHeal,
[ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether, [ITEM_ETHER] = gItemEffect_Ether,
[ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther, [ITEM_MAX_ETHER] = gItemEffect_MaxEther,
[ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir, [ITEM_ELIXIR] = gItemEffect_Elixir,
[ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir, [ITEM_MAX_ELIXIR] = gItemEffect_MaxElixir,
[ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice, [ITEM_BERRY_JUICE] = gItemEffect_BerryJuice,
[ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh, [ITEM_SACRED_ASH] = gItemEffect_SacredAsh,
[ITEM_SWEET_HEART - ITEM_POTION] = gItemEffect_Potion, [ITEM_SWEET_HEART] = gItemEffect_Potion,
[ITEM_MAX_HONEY - ITEM_POTION] = gItemEffect_MaxRevive, [ITEM_MAX_HONEY] = gItemEffect_MaxRevive,
// Regional Specialties // Regional Specialties
[ITEM_PEWTER_CRUNCHIES - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_PEWTER_CRUNCHIES] = gItemEffect_FullHeal,
[ITEM_RAGE_CANDY_BAR - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_RAGE_CANDY_BAR] = gItemEffect_FullHeal,
[ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_LAVA_COOKIE] = gItemEffect_FullHeal,
[ITEM_OLD_GATEAU - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_OLD_GATEAU] = gItemEffect_FullHeal,
[ITEM_CASTELIACONE - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_CASTELIACONE] = gItemEffect_FullHeal,
[ITEM_LUMIOSE_GALETTE - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_LUMIOSE_GALETTE] = gItemEffect_FullHeal,
[ITEM_SHALOUR_SABLE - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_SHALOUR_SABLE] = gItemEffect_FullHeal,
[ITEM_BIG_MALASADA - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_BIG_MALASADA] = gItemEffect_FullHeal,
// Vitamins // Vitamins
[ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp, [ITEM_HP_UP] = gItemEffect_HPUp,
[ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein, [ITEM_PROTEIN] = gItemEffect_Protein,
[ITEM_IRON - ITEM_POTION] = gItemEffect_Iron, [ITEM_IRON] = gItemEffect_Iron,
[ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium, [ITEM_CALCIUM] = gItemEffect_Calcium,
[ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc, [ITEM_ZINC] = gItemEffect_Zinc,
[ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos, [ITEM_CARBOS] = gItemEffect_Carbos,
[ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp, [ITEM_PP_UP] = gItemEffect_PPUp,
[ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax, [ITEM_PP_MAX] = gItemEffect_PPMax,
// EV Feathers // EV Feathers
[ITEM_HEALTH_FEATHER - ITEM_POTION] = gItemEffect_HpFeather, [ITEM_HEALTH_FEATHER] = gItemEffect_HpFeather,
[ITEM_MUSCLE_FEATHER - ITEM_POTION] = gItemEffect_AtkFeather, [ITEM_MUSCLE_FEATHER] = gItemEffect_AtkFeather,
[ITEM_RESIST_FEATHER - ITEM_POTION] = gItemEffect_DefFeather, [ITEM_RESIST_FEATHER] = gItemEffect_DefFeather,
[ITEM_GENIUS_FEATHER - ITEM_POTION] = gItemEffect_SpatkFeather, [ITEM_GENIUS_FEATHER] = gItemEffect_SpatkFeather,
[ITEM_CLEVER_FEATHER - ITEM_POTION] = gItemEffect_SpdefFeather, [ITEM_CLEVER_FEATHER] = gItemEffect_SpdefFeather,
[ITEM_SWIFT_FEATHER - ITEM_POTION] = gItemEffect_SpeedFeather, [ITEM_SWIFT_FEATHER] = gItemEffect_SpeedFeather,
// Candy // Candy
[ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_RARE_CANDY] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_XS - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_XS] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_S - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_S] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_M - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_M] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_L - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_L] = gItemEffect_RareCandy,
[ITEM_EXP_CANDY_XL - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_XL] = gItemEffect_RareCandy,
//[ITEM_DYNAMAX_CANDY - ITEM_POTION] = gItemEffect_DynamaxCandy, // Todo //[ITEM_DYNAMAX_CANDY] = gItemEffect_DynamaxCandy, // Todo
// Medicinal Flutes // Medicinal Flutes
[ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute, [ITEM_BLUE_FLUTE] = gItemEffect_BlueFlute,
[ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute, [ITEM_YELLOW_FLUTE] = gItemEffect_YellowFlute,
[ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute, [ITEM_RED_FLUTE] = gItemEffect_RedFlute,
// X Items // X Items
[ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack, [ITEM_X_ATTACK] = gItemEffect_XAttack,
[ITEM_X_DEFENSE - ITEM_POTION] = gItemEffect_XDefense, [ITEM_X_DEFENSE] = gItemEffect_XDefense,
[ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed, [ITEM_X_SPEED] = gItemEffect_XSpeed,
[ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy, [ITEM_X_ACCURACY] = gItemEffect_XAccuracy,
[ITEM_X_SP_ATK - ITEM_POTION] = gItemEffect_XSpecialAttack, [ITEM_X_SP_ATK] = gItemEffect_XSpecialAttack,
[ITEM_X_SP_DEF - ITEM_POTION] = gItemEffect_XSpecialDefense, [ITEM_X_SP_DEF] = gItemEffect_XSpecialDefense,
[ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit, [ITEM_DIRE_HIT] = gItemEffect_DireHit,
[ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec, [ITEM_GUARD_SPEC] = gItemEffect_GuardSpec,
//[ITEM_MAX_MUSHROOMS - ITEM_POTION] = gItemEffect_MaxMushrooms, // Todo //[ITEM_MAX_MUSHROOMS] = gItemEffect_MaxMushrooms, // Todo
// Evolution Items // Evolution Items
[ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_FIRE_STONE] = gItemEffect_EvoItem,
[ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_WATER_STONE] = gItemEffect_EvoItem,
[ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_THUNDER_STONE] = gItemEffect_EvoItem,
[ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_LEAF_STONE] = gItemEffect_EvoItem,
[ITEM_ICE_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_ICE_STONE] = gItemEffect_EvoItem,
[ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_SUN_STONE] = gItemEffect_EvoItem,
[ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_MOON_STONE] = gItemEffect_EvoItem,
[ITEM_SHINY_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_SHINY_STONE] = gItemEffect_EvoItem,
[ITEM_DUSK_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_DUSK_STONE] = gItemEffect_EvoItem,
[ITEM_DAWN_STONE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_DAWN_STONE] = gItemEffect_EvoItem,
[ITEM_SWEET_APPLE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_SWEET_APPLE] = gItemEffect_EvoItem,
[ITEM_TART_APPLE - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_TART_APPLE] = gItemEffect_EvoItem,
[ITEM_CRACKED_POT - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_CRACKED_POT] = gItemEffect_EvoItem,
[ITEM_CHIPPED_POT - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_CHIPPED_POT] = gItemEffect_EvoItem,
[ITEM_GALARICA_CUFF - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_GALARICA_CUFF] = gItemEffect_EvoItem,
[ITEM_GALARICA_WREATH - ITEM_POTION] = gItemEffect_EvoItem, [ITEM_GALARICA_WREATH] = gItemEffect_EvoItem,
[ITEM_AUSPICIOUS_ARMOR] = gItemEffect_EvoItem,
[ITEM_MALICIOUS_ARMOR] = gItemEffect_EvoItem,
[ITEM_SCROLL_OF_DARKNESS] = gItemEffect_EvoItem,
[ITEM_SCROLL_OF_WATERS] = gItemEffect_EvoItem,
// Berries // Berries
[ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry, [ITEM_CHERI_BERRY] = gItemEffect_CheriBerry,
[ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry, [ITEM_CHESTO_BERRY] = gItemEffect_ChestoBerry,
[ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry, [ITEM_PECHA_BERRY] = gItemEffect_PechaBerry,
[ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry, [ITEM_RAWST_BERRY] = gItemEffect_RawstBerry,
[ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry, [ITEM_ASPEAR_BERRY] = gItemEffect_AspearBerry,
[ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry, [ITEM_LEPPA_BERRY] = gItemEffect_LeppaBerry,
[ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry, [ITEM_ORAN_BERRY] = gItemEffect_OranBerry,
[ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry, [ITEM_PERSIM_BERRY] = gItemEffect_PersimBerry,
[ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_LUM_BERRY] = gItemEffect_FullHeal,
[ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry, [ITEM_SITRUS_BERRY] = gItemEffect_SitrusBerry,
[ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry, [ITEM_POMEG_BERRY] = gItemEffect_PomegBerry,
[ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry, [ITEM_KELPSY_BERRY] = gItemEffect_KelpsyBerry,
[ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry, [ITEM_QUALOT_BERRY] = gItemEffect_QualotBerry,
[ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry, [ITEM_HONDEW_BERRY] = gItemEffect_HondewBerry,
[ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry, [ITEM_GREPA_BERRY] = gItemEffect_GrepaBerry,
[ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry, [ITEM_TAMATO_BERRY] = gItemEffect_TamatoBerry,
[LAST_BERRY_INDEX - ITEM_POTION] = NULL, [LAST_BERRY_INDEX] = NULL,
}; };

View File

@ -3817,3 +3817,78 @@ static const u8 sLoadedDiceDesc[] = _(
"Rolls high numbers.\n" "Rolls high numbers.\n"
"Multihit strikes\n" "Multihit strikes\n"
"hit more times."); "hit more times.");
static const u8 sAuspiciousArmorDesc[] = _(
"Armor inhabited by\n"
"auspicious wishes.\n"
"Causes evolution.");
static const u8 sBoosterEnergyDesc[] = _(
"Encapsuled energy\n"
"ups Pokémon with\n"
"certain Abilities.");
static const u8 sBigBambooShootDesc[] = _(
"A large and rare\n"
"bamboo shoot. Best\n"
"sold to gourmands.");
static const u8 sGimmighoulCoinDesc[] = _(
"Gimmighoul hoard\n"
"and treasure these\n"
"curious coins.");
static const u8 sLeadersCrestDesc[] = _(
"A shard of an old\n"
"blade of some sort.\n"
"Held by Bisharp.");
static const u8 sMaliciousArmorDesc[] = _(
"Armor inhabited by\n"
"malicious will.\n"
"Causes evolution.");
static const u8 sMirrorHerbDesc[] = _(
"Mirrors an enemy's\n"
"stat increases\n"
"but only once.");
static const u8 sScrollOfDarknessDesc[] = _(
"A peculiar scroll\n"
"with secrets of\n"
"the dark path.");
static const u8 sScrollOfWatersDesc[] = _(
"A peculiar scroll\n"
"with secrets of\n"
"the water path.");
static const u8 sTeraOrbDesc[] = _(
"Energy charges can\n"
"be used to cause\n"
"Terastallization.");
static const u8 sTinyBambooShootDesc[] = _(
"A small and rare\n"
"bamboo shoot. Best\n"
"sold to gourmands.");
static const u8 sTeraShardDesc[] = _(
"These shards may\n"
"form when a Tera\n"
"Pokémon faints.");
static const u8 sAdamantCrystalDesc[] = _(
"A large, glowing gem\n"
"that lets Dialga\n"
"change form.");
static const u8 sGriseousCoreDesc[] = _(
"A large, glowing gem\n"
"that lets Giratina\n"
"change form.");
static const u8 sLustrousGlobeDesc[] = _(
"A large, glowing gem\n"
"that lets Palkia\n"
"change form.");

View File

@ -1812,6 +1812,9 @@ static void PopulateSpeciesFromTrainerParty(int matchCallId, u8 *destStr)
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
speciesName = gSpeciesNames[party.ItemCustomMoves[monId].species]; speciesName = gSpeciesNames[party.ItemCustomMoves[monId].species];
break; break;
case F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED:
speciesName = gSpeciesNames[party.EverythingCustomized[monId].species];
break;
} }
StringCopy(destStr, speciesName); StringCopy(destStr, speciesName);

View File

@ -4288,7 +4288,10 @@ static bool8 IsHPRecoveryItem(u16 item)
if (item == ITEM_ENIGMA_BERRY_E_READER) if (item == ITEM_ENIGMA_BERRY_E_READER)
effect = gSaveBlock1Ptr->enigmaBerry.itemEffect; effect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else else
effect = gItemEffectTable[item - ITEM_POTION]; effect = gItemEffectTable[item];
if (effect == NULL)
return FALSE;
if (effect[4] & ITEM4_HEAL_HP) if (effect[4] & ITEM4_HEAL_HP)
return TRUE; return TRUE;
@ -4799,9 +4802,9 @@ void ItemUseCB_PPRecovery(u8 taskId, TaskFunc task)
if (item == ITEM_ENIGMA_BERRY_E_READER) if (item == ITEM_ENIGMA_BERRY_E_READER)
effect = gSaveBlock1Ptr->enigmaBerry.itemEffect; effect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else else
effect = gItemEffectTable[item - ITEM_POTION]; effect = gItemEffectTable[item];
if (!(effect[4] & ITEM4_HEAL_PP_ONE)) if (effect == NULL || !(effect[4] & ITEM4_HEAL_PP_ONE))
{ {
gPartyMenu.data1 = 0; gPartyMenu.data1 = 0;
TryUsePPItem(taskId); TryUsePPItem(taskId);
@ -5514,6 +5517,7 @@ void ItemUseCB_EvolutionStone(u8 taskId, TaskFunc task)
} }
else else
{ {
if (ItemId_GetPocket(gSpecialVar_ItemId) != POCKET_KEY_ITEMS)
RemoveBagItem(gSpecialVar_ItemId, 1); RemoveBagItem(gSpecialVar_ItemId, 1);
FreePartyPointers(); FreePartyPointers();
} }
@ -5674,14 +5678,14 @@ u8 GetItemEffectType(u16 item)
const u8 *itemEffect; const u8 *itemEffect;
u32 statusCure; u32 statusCure;
if (!ITEM_HAS_EFFECT(item))
return ITEM_EFFECT_NONE;
// Read the item's effect properties. // Read the item's effect properties.
if (item == ITEM_ENIGMA_BERRY_E_READER) if (item == ITEM_ENIGMA_BERRY_E_READER)
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else else
itemEffect = gItemEffectTable[item - ITEM_POTION]; itemEffect = gItemEffectTable[item];
if (itemEffect == NULL)
return ITEM_EFFECT_NONE;
if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1] || (itemEffect[3] & ITEM3_GUARD_SPEC)) if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1] || (itemEffect[3] & ITEM3_GUARD_SPEC))
return ITEM_EFFECT_X_ITEM; return ITEM_EFFECT_X_ITEM;

View File

@ -5783,9 +5783,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
} }
// Skip using the item if it won't do anything // Skip using the item if it won't do anything
if (!ITEM_HAS_EFFECT(item)) if (gItemEffectTable[item] == NULL && item != ITEM_ENIGMA_BERRY_E_READER)
return TRUE;
if (gItemEffectTable[item - ITEM_POTION] == NULL && item != ITEM_ENIGMA_BERRY_E_READER)
return TRUE; return TRUE;
// Get item effect // Get item effect
@ -5798,7 +5796,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
} }
else else
{ {
itemEffect = gItemEffectTable[item - ITEM_POTION]; itemEffect = gItemEffectTable[item];
} }
// Do item effect // Do item effect
@ -6352,9 +6350,9 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
offset = ITEM_EFFECT_ARG_START; offset = ITEM_EFFECT_ARG_START;
temp = gItemEffectTable[itemId - ITEM_POTION]; temp = gItemEffectTable[itemId];
if (!temp && itemId != ITEM_ENIGMA_BERRY_E_READER) if (temp != NULL && !temp && itemId != ITEM_ENIGMA_BERRY_E_READER)
return 0; return 0;
if (itemId == ITEM_ENIGMA_BERRY_E_READER) if (itemId == ITEM_ENIGMA_BERRY_E_READER)
@ -6482,7 +6480,7 @@ u8 *UseStatIncreaseItem(u16 itemId)
} }
else else
{ {
itemEffect = gItemEffectTable[itemId - ITEM_POTION]; itemEffect = gItemEffectTable[itemId];
} }
gPotentialItemEffectBattler = gBattlerInMenuId; gPotentialItemEffectBattler = gBattlerInMenuId;
@ -6556,7 +6554,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, s
partnerSpecies = GetMonData(tradePartner, MON_DATA_SPECIES, 0); partnerSpecies = GetMonData(tradePartner, MON_DATA_SPECIES, 0);
partnerHeldItem = GetMonData(tradePartner, MON_DATA_HELD_ITEM, 0); partnerHeldItem = GetMonData(tradePartner, MON_DATA_HELD_ITEM, 0);
if (partnerHeldItem == ITEM_ENIGMA_BERRY) if (partnerHeldItem == ITEM_ENIGMA_BERRY_E_READER)
partnerHoldEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; partnerHoldEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else else
partnerHoldEffect = ItemId_GetHoldEffect(partnerHeldItem); partnerHoldEffect = ItemId_GetHoldEffect(partnerHeldItem);
@ -7226,7 +7224,7 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
u8 bonus; u8 bonus;
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0); heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
if (heldItem == ITEM_ENIGMA_BERRY) if (heldItem == ITEM_ENIGMA_BERRY_E_READER)
{ {
if (gMain.inBattle) if (gMain.inBattle)
holdEffect = gEnigmaBerries[0].holdEffect; holdEffect = gEnigmaBerries[0].holdEffect;

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@ -31,3 +31,27 @@ u16 Random2(void)
gRng2Value = ISO_RANDOMIZE1(gRng2Value); gRng2Value = ISO_RANDOMIZE1(gRng2Value);
return gRng2Value >> 16; return gRng2Value >> 16;
} }
__attribute__((weak, alias("RandomUniformDefault")))
u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi);
__attribute__((weak, alias("RandomWeightedArrayDefault")))
u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights);
u32 RandomUniformDefault(enum RandomTag tag, u32 lo, u32 hi)
{
return lo + (((hi - lo) * Random()) >> 16);
}
u32 RandomWeightedArrayDefault(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
{
s32 i, targetSum;
targetSum = (sum * Random()) >> 16;
for (i = 0; i < n - 1; i++)
{
targetSum -= weights[i];
if (targetSum < 0)
return i;
}
return n - 1;
}

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@ -3,7 +3,7 @@
SINGLE_BATTLE_TEST("Compound Eyes raises accuracy") SINGLE_BATTLE_TEST("Compound Eyes raises accuracy")
{ {
PASSES_RANDOMLY(91, 100); PASSES_RANDOMLY(91, 100, RNG_ACCURACY);
GIVEN { GIVEN {
ASSUME(gBattleMoves[MOVE_THUNDER].accuracy == 70); ASSUME(gBattleMoves[MOVE_THUNDER].accuracy == 70);
PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_COMPOUND_EYES); }; PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_COMPOUND_EYES); };
@ -21,12 +21,11 @@ SINGLE_BATTLE_TEST("Compound Eyes raises accuracy")
// than we expect. // than we expect.
SINGLE_BATTLE_TEST("Compound Eyes does not affect OHKO moves") SINGLE_BATTLE_TEST("Compound Eyes does not affect OHKO moves")
{ {
KNOWN_FAILING; PASSES_RANDOMLY(30, 100, RNG_ACCURACY);
PASSES_RANDOMLY(30, 100);
GIVEN { GIVEN {
ASSUME(gBattleMoves[MOVE_FISSURE].accuracy == 30); ASSUME(gBattleMoves[MOVE_FISSURE].accuracy == 30);
ASSUME(gBattleMoves[MOVE_FISSURE].effect == EFFECT_OHKO); ASSUME(gBattleMoves[MOVE_FISSURE].effect == EFFECT_OHKO);
PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_TINTED_LENS); }; PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_COMPOUND_EYES); };
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
TURN { MOVE(player, MOVE_FISSURE); } TURN { MOVE(player, MOVE_FISSURE); }

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@ -1,9 +1,6 @@
#include "global.h" #include "global.h"
#include "test_battle.h" #include "test_battle.h"
// TODO: Currently PASSES_RANDOMLY is incapable of testing Cute Charm
// because it only activates 33% of the time, but we only want to
// measure the 50% of the time that the infatuation prevents our move.
SINGLE_BATTLE_TEST("Cute Charm inflicts infatuation on contact") SINGLE_BATTLE_TEST("Cute Charm inflicts infatuation on contact")
{ {
u32 move; u32 move;

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@ -98,7 +98,6 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack") SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
{ {
KNOWN_FAILING; // Issue #2837
GIVEN { GIVEN {
ASSUME(gItems[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON); ASSUME(gItems[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
@ -123,3 +122,40 @@ SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
} }
} }
} }
DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CROAGUNK);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_RALTS);
OPPONENT(SPECIES_AZURILL);
} WHEN {
TURN {
SWITCH(playerLeft, 2);
MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft);
MOVE(opponentRight, MOVE_SPLASH);
}
TURN {
SWITCH(playerLeft, 3);
MOVE(playerRight, MOVE_SPLASH);
}
} SCENE {
MESSAGE("Wobbuffet, that's enough! Come back!");
MESSAGE("Go! Wynaut!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight);
MESSAGE("Wynaut, that's enough! Come back!");
MESSAGE("Go! Hitmontop!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
NONE_OF {
MESSAGE("Hitmontop's Intimidate cuts Foe Ralts's attack!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
}
}

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@ -16,7 +16,7 @@ SINGLE_BATTLE_TEST("Sand Veil prevents damage from sandstorm")
SINGLE_BATTLE_TEST("Sand Veil reduces accuracy during sandstorm") SINGLE_BATTLE_TEST("Sand Veil reduces accuracy during sandstorm")
{ {
PASSES_RANDOMLY(4,5); PASSES_RANDOMLY(4, 5, RNG_ACCURACY);
GIVEN { GIVEN {
ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100); ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100);
PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }; PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); };

View File

@ -3,7 +3,7 @@
SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch") SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
{ {
PASSES_RANDOMLY(1,10); PASSES_RANDOMLY(1, 10, RNG_STENCH);
GIVEN { GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0); ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }; PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); };
@ -17,7 +17,8 @@ SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
SINGLE_BATTLE_TEST("Stench does not stack with King's Rock") SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
{ {
PASSES_RANDOMLY(1,10); KNOWN_FAILING;
PASSES_RANDOMLY(1, 10, RNG_STENCH);
GIVEN { GIVEN {
ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH); ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH);
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0); ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);

View File

@ -8,7 +8,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Red Card switches the attacker with a random non-fainted replacement") SINGLE_BATTLE_TEST("Red Card switches the attacker with a random non-fainted replacement")
{ {
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); } PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -27,7 +27,7 @@ SINGLE_BATTLE_TEST("Red Card switches the attacker with a random non-fainted rep
DOUBLE_BATTLE_TEST("Red Card switches the target with a random non-battler, non-fainted replacement") DOUBLE_BATTLE_TEST("Red Card switches the target with a random non-battler, non-fainted replacement")
{ {
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); } PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WYNAUT);

View File

@ -10,7 +10,7 @@ SINGLE_BATTLE_TEST("Accuracy controls the proportion of misses")
PARAMETRIZE { move = MOVE_RAZOR_LEAF; } PARAMETRIZE { move = MOVE_RAZOR_LEAF; }
PARAMETRIZE { move = MOVE_SCRATCH; } PARAMETRIZE { move = MOVE_SCRATCH; }
ASSUME(0 < gBattleMoves[move].accuracy && gBattleMoves[move].accuracy <= 100); ASSUME(0 < gBattleMoves[move].accuracy && gBattleMoves[move].accuracy <= 100);
PASSES_RANDOMLY(gBattleMoves[move].accuracy, 100); PASSES_RANDOMLY(gBattleMoves[move].accuracy, 100, RNG_ACCURACY);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -27,10 +27,9 @@ SINGLE_BATTLE_TEST("Secondary Effect Chance controls the proportion of secondary
PARAMETRIZE { move = MOVE_THUNDER_SHOCK; } PARAMETRIZE { move = MOVE_THUNDER_SHOCK; }
PARAMETRIZE { move = MOVE_DISCHARGE; } PARAMETRIZE { move = MOVE_DISCHARGE; }
PARAMETRIZE { move = MOVE_NUZZLE; } PARAMETRIZE { move = MOVE_NUZZLE; }
ASSUME(gBattleMoves[move].accuracy == 100);
ASSUME(gBattleMoves[move].effect == EFFECT_PARALYZE_HIT); ASSUME(gBattleMoves[move].effect == EFFECT_PARALYZE_HIT);
ASSUME(0 < gBattleMoves[move].secondaryEffectChance && gBattleMoves[move].secondaryEffectChance <= 100); ASSUME(0 < gBattleMoves[move].secondaryEffectChance && gBattleMoves[move].secondaryEffectChance <= 100);
PASSES_RANDOMLY(gBattleMoves[move].secondaryEffectChance, 100); PASSES_RANDOMLY(gBattleMoves[move].secondaryEffectChance, 100, RNG_SECONDARY_EFFECT);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -70,6 +69,7 @@ SINGLE_BATTLE_TEST("Turn order is determined by speed if priority ties")
SINGLE_BATTLE_TEST("Turn order is determined randomly if priority and speed tie") SINGLE_BATTLE_TEST("Turn order is determined randomly if priority and speed tie")
{ {
KNOWN_FAILING; // The algorithm is significantly biased.
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); } PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
@ -85,15 +85,29 @@ SINGLE_BATTLE_TEST("Turn order is determined randomly if priority and speed tie"
SINGLE_BATTLE_TEST("Critical hits occur at a 1/24 rate") SINGLE_BATTLE_TEST("Critical hits occur at a 1/24 rate")
{ {
ASSUME(B_CRIT_CHANCE >= GEN_7); ASSUME(B_CRIT_CHANCE >= GEN_7);
ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100); PASSES_RANDOMLY(1, 24, RNG_CRITICAL_HIT);
PASSES_RANDOMLY(100 / 24, 100);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
TURN { MOVE(player, MOVE_SCRATCH); } TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE { } SCENE {
MESSAGE("It's a critical hit!"); MESSAGE("A critical hit!");
}
}
SINGLE_BATTLE_TEST("Slash's critical hits occur at a 1/8 rate")
{
ASSUME(B_CRIT_CHANCE >= GEN_7);
ASSUME(gBattleMoves[MOVE_SLASH].flags & FLAG_HIGH_CRIT);
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLASH); }
} SCENE {
MESSAGE("A critical hit!");
} }
} }

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@ -9,7 +9,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy") SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy")
{ {
ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100); ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100);
PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100); PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);

22
test/move_effect_assist.c Normal file
View File

@ -0,0 +1,22 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ASSIST].effect == EFFECT_ASSIST);
}
SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Moves(MOVE_ASSIST, MOVE_CELEBRATE, MOVE_METRONOME, MOVE_ME_FIRST); }
PLAYER(SPECIES_WOBBUFFET) {Moves(MOVE_ASSIST, MOVE_ENDURE, MOVE_DRAGON_TAIL, MOVE_SPOTLIGHT); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ASSIST); }
} SCENE {
MESSAGE("Wobbuffet used Assist!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ASSIST, player);
MESSAGE("But it failed!");
}
}

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@ -0,0 +1,43 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
//ASSUME(gBattleMoves[MOVE_BARB_BARRAGE].effect == EFFECT_BARB_BARRAGE);
}
SINGLE_BATTLE_TEST("Barb Barrage inflicts poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BARB_BARRAGE); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Barb Barrage's power doubles if the target is poisoned/badly poisoned", s16 damage)
{
u32 status1;
PARAMETRIZE { status1 = 0; }
PARAMETRIZE { status1 = STATUS1_POISON; }
PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Status1(status1);}
} WHEN {
TURN { MOVE(player, MOVE_BARB_BARRAGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage);
}
}

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@ -327,7 +327,6 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from p
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can") DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can")
{ {
bool32 defogTurn = FALSE;
GIVEN { GIVEN {
ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL); ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE); ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
@ -343,13 +342,10 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can"
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); } TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);} TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);}
TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); } TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_STEALTH_ROCK); } TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); } TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_SAFEGUARD); }
TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); } TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_DEFOG, target: playerLeft); }
TURN { defogTurn = TRUE ; MOVE(opponentRight, MOVE_DEFOG, target:playerLeft);}
} SCENE { } SCENE {
if (defogTurn == TRUE)
{
MESSAGE("Foe Glalie used Defog!"); MESSAGE("Foe Glalie used Defog!");
MESSAGE("Glalie is protected by MIST!"); MESSAGE("Glalie is protected by MIST!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight);
@ -371,5 +367,4 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can"
MESSAGE("The poison spikes disappeared from the ground around the opposing team!"); MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
MESSAGE("The sticky web has disappeared from the ground around the opposing team!"); MESSAGE("The sticky web has disappeared from the ground around the opposing team!");
} }
}
} }

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@ -0,0 +1,138 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_DIRE_CLAW].effect == EFFECT_DIRE_CLAW);
}
// found by brute-force
#define RNG_SLEEP 0xcb0
#define RNG_POISON 0x2BE
#define RNG_PARALYSIS 5
SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep")
{
u8 statusAnim;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DIRE_CLAW); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_PRZ) {
STATUS_ICON(opponent, paralysis: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_SLP) {
STATUS_ICON(opponent, sleep: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PSN) {
STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respectively")
{
u8 statusAnim;
u16 species;
u32 rng;
#if B_PARALYZE_ELECTRIC >= GEN_6
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_RAICHU; }
#endif // B_PARALYZE_ELECTRIC
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; species = SPECIES_ARBOK;}
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_DIRE_CLAW); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PSN) {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep pokemon with abilities preventing respective statuses")
{
u8 statusAnim;
u16 species, ability;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
#if P_GEN_4_POKEMON == TRUE
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
#endif // P_GEN_4_POKEMON
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; species = SPECIES_ZANGOOSE; ability = ABILITY_IMMUNITY; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; species = SPECIES_VIGOROTH; ability = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; species = SPECIES_HYPNO; ability = ABILITY_INSOMNIA; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) {Ability(ability);}
} WHEN {
TURN { MOVE(player, MOVE_DIRE_CLAW); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_SLP) {
NOT STATUS_ICON(opponent, sleep: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PSN) {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep a mon which is already statused")
{
u8 statusAnim;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = RNG_POISON; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = RNG_SLEEP; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_BURN);}
} WHEN {
TURN { MOVE(player, MOVE_DIRE_CLAW); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIRE_CLAW, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_SLP) {
NOT STATUS_ICON(opponent, sleep: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PSN) {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
}

View File

@ -9,7 +9,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Double Team raises Evasion") SINGLE_BATTLE_TEST("Double Team raises Evasion")
{ {
ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100); ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100);
PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100); PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);

View File

@ -0,0 +1,117 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STONE_AXE].effect == EFFECT_HIT_SET_ENTRY_HAZARD);
ASSUME(gBattleMoves[MOVE_CEASELESS_EDGE].effect == EFFECT_HIT_SET_ENTRY_HAZARD);
}
SINGLE_BATTLE_TEST("Stone Axe / Ceaseless Edge set up hazards after hitting the target")
{
u16 move;
PARAMETRIZE {move = MOVE_STONE_AXE; }
PARAMETRIZE {move = MOVE_CEASELESS_EDGE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_CEASELESS_EDGE) {
MESSAGE("Spikes were scattered all around the opposing team!");
}
else {
MESSAGE("Pointed stones float in the air around the opposing team!");
}
MESSAGE("2 sent out Wobbuffet!");
if (move == MOVE_CEASELESS_EDGE) {
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Foe Wobbuffet is hurt by spikes!");
}
else {
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into Foe Wobbuffet!");
}
}
}
SINGLE_BATTLE_TEST("Ceaseless Edge can set up to 3 layers of Spikes")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
TURN { MOVE(player, MOVE_CEASELESS_EDGE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
HP_BAR(opponent);
MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
HP_BAR(opponent);
MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
HP_BAR(opponent);
MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CEASELESS_EDGE, player);
HP_BAR(opponent);
NOT MESSAGE("Spikes were scattered all around the opposing team!");
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / 4);
MESSAGE("Foe Wynaut is hurt by spikes!");
}
}
SINGLE_BATTLE_TEST("Stone Axe can set up pointed stones only once")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { MOVE(player, MOVE_STONE_AXE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_AXE, player);
HP_BAR(opponent);
NOT MESSAGE("Pointed stones float in the air around the opposing team!");
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Pointed stones dug into Foe Wynaut!");
}
}

View File

@ -9,8 +9,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Dragon Tail switches the target with a random non-fainted replacement") SINGLE_BATTLE_TEST("Dragon Tail switches the target with a random non-fainted replacement")
{ {
KNOWN_FAILING; // Only 18/50. Waiting for an improved PASSES_RANDOMLY. PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
PASSES_RANDOMLY(90 * 1, 100 * 2);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -27,7 +26,7 @@ SINGLE_BATTLE_TEST("Dragon Tail switches the target with a random non-fainted re
DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, non-fainted replacement") DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, non-fainted replacement")
{ {
PASSES_RANDOMLY(90 * 1, 100 * 2); PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WYNAUT);

View File

@ -8,7 +8,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Thrash lasts for 2 or 3 turns") SINGLE_BATTLE_TEST("Thrash lasts for 2 or 3 turns")
{ {
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2, RNG_RAMPAGE_TURNS);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -26,7 +26,6 @@ SINGLE_BATTLE_TEST("Thrash lasts for 2 or 3 turns")
SINGLE_BATTLE_TEST("Thrash confuses the user after it finishes") SINGLE_BATTLE_TEST("Thrash confuses the user after it finishes")
{ {
GIVEN { GIVEN {
RNGSeed(0x00000000);
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
@ -45,7 +44,6 @@ SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 1
{ {
GIVEN { GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
RNGSeed(0x00000000);
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
@ -61,7 +59,6 @@ SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 2
{ {
GIVEN { GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
RNGSeed(0x00000000);
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
@ -78,7 +75,6 @@ SINGLE_BATTLE_TEST("Thrash confuses the user if it is canceled on turn 3 of 3")
KNOWN_FAILING; KNOWN_FAILING;
GIVEN { GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
RNGSeed(0x00000000);
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {

View File

@ -8,7 +8,7 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Roar switches the target with a random non-fainted replacement") SINGLE_BATTLE_TEST("Roar switches the target with a random non-fainted replacement")
{ {
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -25,7 +25,7 @@ SINGLE_BATTLE_TEST("Roar switches the target with a random non-fainted replaceme
DOUBLE_BATTLE_TEST("Roar switches the target with a random non-battler, non-fainted replacement") DOUBLE_BATTLE_TEST("Roar switches the target with a random non-battler, non-fainted replacement")
{ {
PASSES_RANDOMLY(1, 2); PASSES_RANDOMLY(1, 2, RNG_FORCE_RANDOM_SWITCH);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WYNAUT);

View File

@ -6,16 +6,33 @@ ASSUMPTIONS
ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP); ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
} }
SINGLE_BATTLE_TEST("Hypnosis inflicts sleep") SINGLE_BATTLE_TEST("Hypnosis inflicts 1-3 turns of sleep")
{ {
u32 turns, count;
ASSUME(B_SLEEP_TURNS >= GEN_5);
PARAMETRIZE { turns = 1; }
PARAMETRIZE { turns = 2; }
PARAMETRIZE { turns = 3; }
PASSES_RANDOMLY(1, 3, RNG_SLEEP_TURNS);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
TURN { MOVE(player, MOVE_HYPNOSIS); } TURN { MOVE(player, MOVE_HYPNOSIS); MOVE(opponent, MOVE_CELEBRATE); }
for (count = 0; count < turns; ++count)
TURN {}
} SCENE { } SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
MESSAGE("Foe Wobbuffet fell asleep!");
STATUS_ICON(opponent, sleep: TRUE); STATUS_ICON(opponent, sleep: TRUE);
for (count = 0; count < turns; ++count)
{
if (count < turns - 1)
MESSAGE("Foe Wobbuffet is fast asleep.");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
}
MESSAGE("Foe Wobbuffet woke up!");
STATUS_ICON(opponent, none: TRUE);
} }
} }

View File

@ -28,7 +28,7 @@ SINGLE_BATTLE_TEST("Spikes damage on switch in")
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
for (count = 0; count < layers; ++count) { for (count = 0; count < layers; ++count) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opponent's side!"); MESSAGE("Spikes were scattered all around the opposing team!");
} }
MESSAGE("2 sent out Wynaut!"); MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / divisor); HP_BAR(opponent, damage: maxHP / divisor);
@ -51,11 +51,11 @@ SINGLE_BATTLE_TEST("Spikes fails after 3 layers")
} SCENE { } SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP); s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opponent's side!"); MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opponent's side!"); MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opponent's side!"); MESSAGE("Spikes were scattered all around the opposing team!");
MESSAGE("Wobbuffet used Spikes!"); MESSAGE("Wobbuffet used Spikes!");
MESSAGE("But it failed!"); MESSAGE("But it failed!");
MESSAGE("2 sent out Wynaut!"); MESSAGE("2 sent out Wynaut!");

View File

@ -0,0 +1,144 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TRI_ATTACK].effect == EFFECT_TRI_ATTACK);
}
// found by brute-force
#define RNG_PARALYSIS 0xcb0
#define RNG_BURN 0x2BE
#define RNG_FREEZE 5
SINGLE_BATTLE_TEST("Tri Attack can inflict paralysis, burn or freeze")
{
u8 statusAnim;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRI_ATTACK); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_BRN) {
STATUS_ICON(opponent, burn: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_FRZ) {
STATUS_ICON(opponent, freeze: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PRZ) {
STATUS_ICON(opponent, paralysis: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze electric/fire/ice types respectively")
{
u8 statusAnim;
u16 species;
u32 rng;
#if B_PARALYZE_ELECTRIC >= GEN_6
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_RAICHU;}
#endif // B_PARALYZE_ELECTRIC
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; species = SPECIES_ARCANINE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; species = SPECIES_GLALIE; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_TRI_ATTACK); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_BRN) {
NOT STATUS_ICON(opponent, burn: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_FRZ) {
NOT STATUS_ICON(opponent, freeze: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilities preventing respective statuses")
{
u8 statusAnim;
u16 species, ability;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
#if P_GEN_4_POKEMON == TRUE
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
#endif // P_GEN_4_POKEMON
#if P_GEN_7_POKEMON == TRUE
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
#endif // P_GEN_7_POKEMON
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) {Ability(ability);}
} WHEN {
TURN { MOVE(player, MOVE_TRI_ATTACK); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_BRN) {
NOT STATUS_ICON(opponent, burn: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_FRZ) {
NOT STATUS_ICON(opponent, freeze: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze a mon which is already statused")
{
u8 statusAnim;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = RNG_PARALYSIS; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = RNG_BURN; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = RNG_FREEZE; }
GIVEN {
RNGSeed(rng);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
} WHEN {
TURN { MOVE(player, MOVE_TRI_ATTACK); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, statusAnim, opponent);
if (statusAnim == B_ANIM_STATUS_BRN) {
NOT STATUS_ICON(opponent, burn: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_FRZ) {
NOT STATUS_ICON(opponent, freeze: TRUE);
}
else if (statusAnim == B_ANIM_STATUS_PRZ) {
NOT STATUS_ICON(opponent, paralysis: TRUE);
}
}
}

View File

@ -0,0 +1,27 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_VENOSHOCK].effect == EFFECT_VENOSHOCK);
}
SINGLE_BATTLE_TEST("Venoshock's power doubles if the target is poisoned/badly poisoned", s16 damage)
{
u32 status1;
PARAMETRIZE { status1 = 0; }
PARAMETRIZE { status1 = STATUS1_POISON; }
PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Status1(status1);}
} WHEN {
TURN { MOVE(player, MOVE_VENOSHOCK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_VENOSHOCK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage);
}
}

81
test/random.c Normal file
View File

@ -0,0 +1,81 @@
#include "global.h"
#include "test.h"
#include "random.h"
TEST("RandomUniform generates lo..hi")
{
u32 lo, hi, i;
PARAMETRIZE { lo = 0; hi = 1; }
PARAMETRIZE { lo = 0; hi = 2; }
PARAMETRIZE { lo = 0; hi = 3; }
PARAMETRIZE { lo = 2; hi = 4; }
for (i = 0; i < 1024; i++)
{
u32 r = RandomUniformDefault(RNG_NONE, lo, hi);
EXPECT(lo <= r && r <= hi);
}
}
TEST("RandomWeighted generates 0..n-1")
{
u32 n, sum, i;
static const u8 ws[8] = { 1, 1, 1, 1, 1, 1, 1, 1 };
PARAMETRIZE { n = 1; }
PARAMETRIZE { n = 2; }
PARAMETRIZE { n = 3; }
PARAMETRIZE { n = 4; }
ASSUME(n <= ARRAY_COUNT(ws));
for (i = 0, sum = 0; i < n; i++)
sum += ws[i];
for (i = 0; i < 1024; i++)
{
u32 r = RandomWeightedArrayDefault(RNG_NONE, sum, n, ws);
EXPECT(0 <= r && r < n);
}
}
TEST("RandomUniform generates uniform distribution")
{
u32 i, error;
u16 distribution[4];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomUniformDefault(RNG_NONE, 0, ARRAY_COUNT(distribution));
EXPECT(0 <= r && r < ARRAY_COUNT(distribution));
distribution[r]++;
}
error = 0;
for (i = 0; i < ARRAY_COUNT(distribution); i++)
error += abs(UQ_4_12(0.25) - distribution[i]);
EXPECT_LT(error, UQ_4_12(0.025));
}
TEST("RandomWeighted generates distribution in proportion to the weights")
{
u32 i, sum, error;
static const u8 ws[4] = { 1, 2, 2, 3 };
u16 distribution[ARRAY_COUNT(ws)];
for (i = 0, sum = 0; i < ARRAY_COUNT(ws); i++)
sum += ws[i];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomWeightedArrayDefault(RNG_NONE, sum, ARRAY_COUNT(ws), ws);
EXPECT(0 <= r && r < ARRAY_COUNT(ws));
distribution[r]++;
}
error = 0;
error += abs(UQ_4_12(0.125) - distribution[0]);
error += abs(UQ_4_12(0.250) - distribution[1]);
error += abs(UQ_4_12(0.250) - distribution[2]);
error += abs(UQ_4_12(0.375) - distribution[3]);
EXPECT_LT(error, UQ_4_12(0.025));
}

View File

@ -72,7 +72,7 @@ SINGLE_BATTLE_TEST("Burn reduces attack by 50%", s16 damage)
SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed") SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed")
{ {
PASSES_RANDOMLY(20, 100); PASSES_RANDOMLY(20, 100, RNG_FROZEN);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); } PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
@ -90,9 +90,8 @@ SINGLE_BATTLE_TEST("Freeze is thawed by opponent's Fire-type attacks")
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); } PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_EMBER); } TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
} SCENE { } SCENE {
MESSAGE("Wobbuffet is frozen solid!");
MESSAGE("Foe Wobbuffet used Ember!"); MESSAGE("Foe Wobbuffet used Ember!");
MESSAGE("Wobbuffet was defrosted!"); MESSAGE("Wobbuffet was defrosted!");
STATUS_ICON(player, none: TRUE); STATUS_ICON(player, none: TRUE);
@ -145,7 +144,7 @@ SINGLE_BATTLE_TEST("Paralysis reduces speed by 50%")
SINGLE_BATTLE_TEST("Paralysis has a 25% chance of skipping the turn") SINGLE_BATTLE_TEST("Paralysis has a 25% chance of skipping the turn")
{ {
PASSES_RANDOMLY(25, 100); PASSES_RANDOMLY(25, 100, RNG_PARALYSIS);
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); } PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);

19
test/terrain_grassy.c Normal file
View File

@ -0,0 +1,19 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
MESSAGE("Wobbuffet is healed by the grassy terrain!");
HP_BAR(player, damage: -maxHP / 16);
}
}
TO_DO_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent")
TO_DO_BATTLE_TEST("Grassy Terrain decreases power of Earthquake, Magnitude and Bulldoze by 50 percent")

View File

@ -13,6 +13,7 @@ enum TestResult
TEST_RESULT_INVALID, TEST_RESULT_INVALID,
TEST_RESULT_ERROR, TEST_RESULT_ERROR,
TEST_RESULT_TIMEOUT, TEST_RESULT_TIMEOUT,
TEST_RESULT_TODO,
}; };
struct TestRunner struct TestRunner
@ -53,6 +54,16 @@ extern const u8 gTestRunnerI;
extern const char gTestRunnerArgv[256]; extern const char gTestRunnerArgv[256];
extern const struct TestRunner gAssumptionsRunner; extern const struct TestRunner gAssumptionsRunner;
struct FunctionTestRunnerState
{
u8 parameters;
u8 runParameter;
};
extern const struct TestRunner gFunctionTestRunner;
extern struct FunctionTestRunnerState *gFunctionTestRunnerState;
extern struct TestRunnerState gTestRunnerState; extern struct TestRunnerState gTestRunnerState;
void CB2_TestRunner(void); void CB2_TestRunner(void);
@ -62,6 +73,17 @@ void Test_ExitWithResult(enum TestResult, const char *fmt, ...);
s32 MgbaPrintf_(const char *fmt, ...); s32 MgbaPrintf_(const char *fmt, ...);
#define TEST(_name) \
static void CAT(Test, __LINE__)(void); \
__attribute__((section(".tests"))) static const struct Test CAT(sTest, __LINE__) = \
{ \
.name = _name, \
.filename = __FILE__, \
.runner = &gFunctionTestRunner, \
.data = (void *)CAT(Test, __LINE__), \
}; \
static void CAT(Test, __LINE__)(void)
#define ASSUMPTIONS \ #define ASSUMPTIONS \
static void Assumptions(void); \ static void Assumptions(void); \
__attribute__((section(".tests"))) static const struct Test sAssumptions = \ __attribute__((section(".tests"))) static const struct Test sAssumptions = \
@ -138,4 +160,12 @@ s32 MgbaPrintf_(const char *fmt, ...);
#define KNOWN_FAILING \ #define KNOWN_FAILING \
Test_ExpectedResult(TEST_RESULT_FAIL) Test_ExpectedResult(TEST_RESULT_FAIL)
#define PARAMETRIZE if (gFunctionTestRunnerState->parameters++ == gFunctionTestRunnerState->runParameter)
#define TO_DO \
Test_ExpectedResult(TEST_RESULT_TODO)
#define EXPECT_TO_DO \
Test_ExitWithResult(TEST_RESULT_TODO, "%s:%d: EXPECT_TO_DO", gTestRunnerState.test->filename, __LINE__)
#endif #endif

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