Merge pull request #18 from LOuroboros/patch-10

Update move_descriptions.h
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DizzyEggg 2018-09-29 13:49:50 +02:00 committed by GitHub
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@ -2345,10 +2345,18 @@ static const u8 sSPIRIT_SHACKLEDescription[] = _(
"After being hit, foes can\n"
"no longer escape.");
static const u8 sDARKEST_LARIATDescription[] = _(
"Swings the arms to strike\n"
"It ignores stat changes.");
static const u8 sSPARKLING_ARIADescription[] = _(
"Sings with bubbles. Cures\n"
"burns on contact.");
static const u8 sICE_HAMMERDescription[] = _(
"Swings the fist to strike.\n"
"Lowers the users SPEED.");
static const u8 sFLORAL_HEALINGDescription[] = _(
"Restores an allys HP.\n"
"Heals more on grass.");
@ -2393,6 +2401,10 @@ static const u8 sPOLLEN_PUFFDescription[] = _(
"Explodes on foes, but\n"
"restores allys HP.");
static const u8 sANCHOR_SHOTDescription[] = _(
"Strangles the foe with a\n"
"chain. The foe cant flinch.");
static const u8 sPSYCHIC_TERRAINDescription[] = _(
"The ground turns weird for\n"
"5 turns. Blocks priority.");
@ -2405,6 +2417,10 @@ static const u8 sFIRE_LASHDescription[] = _(
"Whips the foe with fire\n"
"lowering its Defense.");
static const u8 sPOWER_TRIPDescription[] = _(
"It hits harder the more\n"
"stat boosts the user has.");
static const u8 sBURN_UPDescription[] = _(
"Burns out the user fully\n"
"removing the Fire type.");
@ -3145,4 +3161,54 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription,
[MOVE_DRAGON_ASCENT - 1] = sCLOSE_COMBATDescription,
[MOVE_HYPERSPACE_FURY - 1] = sHYPERSPACE_HOLEDescription,
[MOVE_SHORE_UP - 1] = sSHORE_UPDescription,
[MOVE_FIRST_IMPRESSION - 1] = sFIRST_IMPRESSIONDescription,
[MOVE_BANEFUL_BUNKER - 1] = sBANEFUL_BUNKERDescription,
[MOVE_SPIRIT_SHACKLE - 1] = sSPIRIT_SHACKLEDescription,
[MOVE_DARKEST_LARIAT - 1] = sDARKEST_LARIATDescription,
[MOVE_SPARKLING_ARIA - 1] = sSPARKLING_ARIADescription,
[MOVE_ICE_HAMMER - 1] = sICE_HAMMERDescription,
[MOVE_FLORAL_HEALING - 1] = sFLORAL_HEALINGDescription,
[MOVE_HIGH_HORSEPOWER - 1] = sHIGH_HORSEPOWERDescription,
[MOVE_STRENGTH_SAP - 1] = sSTRENGTH_SAPDescription,
[MOVE_SOLAR_BLADE - 1] = sSOLAR_BLADEDescription,
[MOVE_LEAFAGE - 1] = sLEAFAGEDescription,
[MOVE_SPOTLIGHT - 1] = sSPOTLIGHTDescription,
[MOVE_TOXIC_THREAD - 1] = sTOXIC_THREADDescription,
[MOVE_LASER_FOCUS - 1] = sLASER_FOCUSDescription,
[MOVE_GEAR_UP - 1] = sGEAR_UPDescription,
[MOVE_THROAT_CHOP - 1] = sTHROAT_CHOPDescription,
[MOVE_POLLEN_PUFF - 1] = sPOLLEN_PUFFDescription,
[MOVE_ANCHOR_SHOT - 1] = sANCHOR_SHOTDescription,
[MOVE_PSYCHIC_TERRAIN - 1] = sPSYCHIC_TERRAINDescription,
[MOVE_LUNGE - 1] = sLUNGEDescription,
[MOVE_FIRE_LASH - 1] = sFIRE_LASHDescription,
[MOVE_POWER_TRIP - 1] = sPOWER_TRIPDescription,
[MOVE_BURN_UP - 1] = sBURN_UPDescription,
[MOVE_SPEED_SWAP - 1] = sSPEED_SWAPDescription,
[MOVE_SMART_STRIKE - 1] = sSMART_STRIKEDescription,
[MOVE_PURIFY - 1] = sPURIFYDescription,
[MOVE_REVELATION_DANCE - 1] = sREVELATION_DANCEDescription,
[MOVE_CORE_ENFORCER - 1] = sCORE_ENFORCERDescription,
[MOVE_TROP_KICK - 1] = sTROP_KICKDescription,
[MOVE_INSTRUCT - 1] = sINSTRUCTDescription,
[MOVE_BEAK_BLAST - 1] = sBEAK_BLASTDescription,
[MOVE_CLANGING_SCALES - 1] = sCLANGING_SCALESDescription,
[MOVE_DRAGON_HAMMER - 1] = sDRAGON_HAMMERDescription,
[MOVE_BRUTAL_SWING - 1] = sBRUTAL_SWINGDescription,
[MOVE_SHELL_TRAP - 1] = sSHELL_TRAPDescription,
[MOVE_FLEUR_CANNON - 1] = sFLEUR_CANNONDescription,
[MOVE_PSYCHIC_FANGS - 1] = sPSYCHIC_FANGSDescription,
[MOVE_STOMPING_TANTRUM - 1] = sSTOMPING_TANTRUMDescription,
[MOVE_SHADOW_BONE - 1] = sSHADOW_BONEDescription,
[MOVE_ACCELEROCK - 1] = sACCELEROCKDescription,
[MOVE_LIQUIDATION - 1] = sLIQUIDATIONDescription,
[MOVE_PRISMATIC_LASER - 1] = sPRISMATIC_LASERDescription,
[MOVE_SPECTRAL_THIEF - 1] = sSPECTRAL_THIEFDescription,
[MOVE_SUNSTEEL_STRIKE - 1] = sSUNSTEEL_STRIKEDescription,
[MOVE_MOONGEIST_BEAM - 1] = sMOONGEIST_BEAMDescription,
[MOVE_TEARFUL_LOOK - 1] = sTEARFUL_LOOKDescription,
[MOVE_ZING_ZAP - 1] = sZING_ZAPDescription,
[MOVE_NATURES_MADNESS - 1] = sNATURES_MADNESSDescription,
[MOVE_MULTI_ATTACK - 1] = sMULTI_ATTACKDescription,
};