diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 65b149817..51aa36515 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -4657,52 +4657,6 @@ static void Cmd_endselectionscript(void) *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE; } -static u32 ReverseStatAnimId(u16 *argumentPtr) -{ - u8 value = 0; - switch (GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger)) - { - case SET_STAT_BUFF_VALUE(1): // +1 - value = STAT_ANIM_MINUS1; - break; - case SET_STAT_BUFF_VALUE(2): // +2 - value = STAT_ANIM_MINUS2; - break; - case SET_STAT_BUFF_VALUE(3): // +3 - value = STAT_ANIM_MINUS2; - break; - case SET_STAT_BUFF_VALUE(4): // +4 - value = STAT_ANIM_MINUS2; - break; - case SET_STAT_BUFF_VALUE(5): // +5 - value = STAT_ANIM_MINUS2; - break; - case SET_STAT_BUFF_VALUE(6): // +6 - value = STAT_ANIM_MINUS2; - break; - case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1 - value = STAT_ANIM_PLUS1; - break; - case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2 - value = STAT_ANIM_PLUS2; - break; - case SET_STAT_BUFF_VALUE(3) | STAT_BUFF_NEGATIVE: // -3 - value = STAT_ANIM_PLUS2; - break; - case SET_STAT_BUFF_VALUE(4) | STAT_BUFF_NEGATIVE: // -1 - value = STAT_ANIM_PLUS2; - break; - case SET_STAT_BUFF_VALUE(5) | STAT_BUFF_NEGATIVE: // -2 - value = STAT_ANIM_PLUS2; - break; - case SET_STAT_BUFF_VALUE(6) | STAT_BUFF_NEGATIVE: // -3 - value = STAT_ANIM_PLUS2; - break; - } - - *argumentPtr = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1; -} - static void Cmd_playanimation(void) { u16* argumentPtr;