diff --git a/test/move_effect_triple_arrows.c b/test/move_effect_triple_arrows.c index 715db298f..a899ab7a3 100644 --- a/test/move_effect_triple_arrows.c +++ b/test/move_effect_triple_arrows.c @@ -6,7 +6,7 @@ ASSUMPTIONS ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS); } -SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage") +SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage") { u32 ability; u32 chance; @@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage") } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); - MESSAGE("Foe Wobbuffet's defense fell!"); + MESSAGE("Foe Wobbuffet's Defense fell!"); } } @@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); - MESSAGE("Foe Wobbuffet's defense fell!"); + MESSAGE("Foe Wobbuffet's Defense fell!"); MESSAGE("Foe Wobbuffet flinched!"); } }